Unify object id rendering with render passes
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@@ -8,7 +8,6 @@
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#include <XCEngine/RHI/RHITexture.h>
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#include <XCEngine/Core/Math/Vector4.h>
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#include <XCEngine/Rendering/CameraRenderer.h>
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#include <XCEngine/Rendering/ObjectIdPass.h>
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#include <XCEngine/Rendering/RenderPipelineAsset.h>
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#include <XCEngine/Rendering/RenderSurface.h>
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#include <XCEngine/Rendering/SceneRenderer.h>
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@@ -326,7 +325,7 @@ private:
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std::shared_ptr<MockPipelineAssetState> m_state;
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};
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class MockObjectIdPass final : public ObjectIdPass {
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class MockObjectIdPass final : public RenderPass {
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public:
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MockObjectIdPass(
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std::shared_ptr<MockPipelineState> state,
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@@ -335,10 +334,11 @@ public:
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, m_renderResult(renderResult) {
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}
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bool Render(
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const RenderContext&,
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const RenderSurface&,
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const RenderSceneData&) override {
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const char* GetName() const override {
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return "MockObjectIdPass";
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}
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bool Execute(const RenderPassContext&) override {
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m_state->eventLog.push_back("objectId");
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return m_renderResult;
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}
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