feat: add camera render clear color override

This commit is contained in:
2026-04-01 22:49:26 +08:00
parent 0a0544cbe4
commit 8cd7fc0ca1
4 changed files with 42 additions and 1 deletions

View File

@@ -33,8 +33,10 @@ struct MockPipelineState {
CameraComponent* lastCamera = nullptr;
size_t lastVisibleItemCount = 0;
RenderClearFlags lastClearFlags = RenderClearFlags::All;
XCEngine::Math::Color lastClearColor = XCEngine::Math::Color::Black();
std::vector<CameraComponent*> renderedCameras;
std::vector<RenderClearFlags> renderedClearFlags;
std::vector<XCEngine::Math::Color> renderedClearColors;
std::vector<std::string> eventLog;
};
@@ -76,8 +78,10 @@ public:
m_state->lastCameraViewportHeight = sceneData.cameraData.viewportHeight;
m_state->lastVisibleItemCount = sceneData.visibleItems.size();
m_state->lastClearFlags = sceneData.cameraData.clearFlags;
m_state->lastClearColor = sceneData.cameraData.clearColor;
m_state->renderedCameras.push_back(sceneData.camera);
m_state->renderedClearFlags.push_back(sceneData.cameraData.clearFlags);
m_state->renderedClearColors.push_back(sceneData.cameraData.clearColor);
return m_state->renderResult;
}
@@ -213,6 +217,37 @@ TEST(CameraRenderer_Test, UsesOverrideCameraAndSurfaceSizeWhenSubmittingScene) {
EXPECT_NE(state->lastCamera, primaryCamera);
EXPECT_EQ(state->lastVisibleItemCount, 0u);
EXPECT_EQ(state->lastClearFlags, RenderClearFlags::None);
EXPECT_FLOAT_EQ(state->lastClearColor.r, overrideCamera->GetClearColor().r);
EXPECT_FLOAT_EQ(state->lastClearColor.g, overrideCamera->GetClearColor().g);
EXPECT_FLOAT_EQ(state->lastClearColor.b, overrideCamera->GetClearColor().b);
EXPECT_FLOAT_EQ(state->lastClearColor.a, overrideCamera->GetClearColor().a);
}
TEST(CameraRenderer_Test, AppliesRequestClearColorOverrideToSceneData) {
Scene scene("CameraRendererClearColorOverrideScene");
GameObject* cameraObject = scene.CreateGameObject("Camera");
auto* camera = cameraObject->AddComponent<CameraComponent>();
camera->SetPrimary(true);
camera->SetDepth(1.0f);
camera->SetClearColor(XCEngine::Math::Color(0.05f, 0.10f, 0.15f, 1.0f));
auto state = std::make_shared<MockPipelineState>();
CameraRenderer renderer(std::make_unique<MockPipeline>(state));
CameraRenderRequest request;
request.scene = &scene;
request.camera = camera;
request.context = CreateValidContext();
request.surface = RenderSurface(320, 200);
request.hasClearColorOverride = true;
request.clearColorOverride = XCEngine::Math::Color(0.27f, 0.27f, 0.27f, 1.0f);
ASSERT_TRUE(renderer.Render(request));
EXPECT_FLOAT_EQ(state->lastClearColor.r, 0.27f);
EXPECT_FLOAT_EQ(state->lastClearColor.g, 0.27f);
EXPECT_FLOAT_EQ(state->lastClearColor.b, 0.27f);
EXPECT_FLOAT_EQ(state->lastClearColor.a, 1.0f);
}
TEST(CameraRenderer_Test, ExecutesInjectedPreAndPostPassSequencesAroundPipelineRender) {