feat: add camera render clear color override
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@@ -642,7 +642,6 @@ private:
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const Components::Scene* scene,
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const Rendering::RenderContext& renderContext,
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Rendering::RenderSurface& surface) {
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surface.SetClearColorOverride(Math::Color(0.27f, 0.27f, 0.27f, 1.0f));
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if (!EnsureSceneViewCamera()) {
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ApplyViewportRenderFailure(
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entry,
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@@ -681,6 +680,8 @@ private:
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entry.renderTargets,
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&sceneState.postPasses,
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requests[0]);
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requests[0].hasClearColorOverride = true;
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requests[0].clearColorOverride = Math::Color(0.27f, 0.27f, 0.27f, 1.0f);
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if (!m_sceneRenderer->Render(requests)) {
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ApplyViewportRenderFailure(
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