test: 添加 D3D12 引擎测试框架
- 修复 engine/CMakeLists.txt 路径问题 - 在 tests/D3D12_engine/test/ 创建测试框架 - 添加基础测试夹具 D3D12TestFixture - 添加 13 个基础测试用例 - 所有测试通过
This commit is contained in:
@@ -6,150 +6,150 @@ set(CMAKE_CXX_STANDARD_REQUIRED ON)
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add_library(XCEngine STATIC
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# Math
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include/XCEngine/Math/Math.h
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include/XCEngine/Math/Vector2.h
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include/XCEngine/Math/Vector3.h
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include/XCEngine/Math/Vector4.h
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include/XCEngine/Math/Matrix3.h
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include/XCEngine/Math/Matrix4.h
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include/XCEngine/Math/Quaternion.h
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include/XCEngine/Math/Transform.h
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include/XCEngine/Math/Color.h
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include/XCEngine/Math/Ray.h
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include/XCEngine/Math/Plane.h
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include/XCEngine/Math/Sphere.h
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include/XCEngine/Math/Box.h
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include/XCEngine/Math/Bounds.h
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include/XCEngine/Math/Frustum.h
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include/XCEngine/Math/Rect.h
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include/XCEngine/Math/AABB.h
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src/Math/Matrix.cpp
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src/Math/Quaternion.cpp
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src/Math/Transform.cpp
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src/Math/Color.cpp
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src/Math/Geometry.cpp
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src/Math/FrustumBounds.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/Math.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/Vector2.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/Vector3.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/Vector4.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/Matrix3.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/Matrix4.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/Quaternion.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/Transform.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/Color.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/Ray.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/Plane.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/Sphere.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/Box.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/Bounds.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/Frustum.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/Rect.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/AABB.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/Math/Matrix.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Math/Quaternion.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Math/Transform.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Math/Color.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Math/Geometry.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Math/FrustumBounds.cpp
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# Containers
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include/XCEngine/Containers/Containers.h
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include/XCEngine/Containers/Array.h
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include/XCEngine/Containers/String.h
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include/XCEngine/Containers/HashMap.h
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src/Containers/String.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Containers/Containers.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Containers/Array.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Containers/String.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Containers/HashMap.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/Containers/String.cpp
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# Memory
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include/XCEngine/Memory/Allocator.h
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include/XCEngine/Memory/LinearAllocator.h
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include/XCEngine/Memory/PoolAllocator.h
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include/XCEngine/Memory/ProxyAllocator.h
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include/XCEngine/Memory/MemoryManager.h
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src/Memory/Memory.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Memory/Allocator.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Memory/LinearAllocator.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Memory/PoolAllocator.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Memory/ProxyAllocator.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Memory/MemoryManager.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/Memory/Memory.cpp
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# Threading
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include/XCEngine/Threading/Threading.h
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include/XCEngine/Threading/Mutex.h
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include/XCEngine/Threading/SpinLock.h
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include/XCEngine/Threading/ReadWriteLock.h
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include/XCEngine/Threading/Thread.h
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include/XCEngine/Threading/Task.h
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include/XCEngine/Threading/LambdaTask.h
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include/XCEngine/Threading/TaskGroup.h
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include/XCEngine/Threading/TaskSystemConfig.h
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include/XCEngine/Threading/TaskSystem.h
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src/Threading/Thread.cpp
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src/Threading/TaskGroup.cpp
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src/Threading/TaskSystem.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Threading/Threading.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Threading/Mutex.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Threading/SpinLock.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Threading/ReadWriteLock.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Threading/Thread.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Threading/Task.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Threading/LambdaTask.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Threading/TaskGroup.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Threading/TaskSystemConfig.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Threading/TaskSystem.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/Threading/Thread.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Threading/TaskGroup.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Threading/TaskSystem.cpp
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# Core
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include/XCEngine/Core/FileWriter.h
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src/Core/FileWriter.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/FileWriter.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/Core/FileWriter.cpp
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# Debug
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include/XCEngine/Debug/Debug.h
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include/XCEngine/Debug/LogLevel.h
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include/XCEngine/Debug/LogCategory.h
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include/XCEngine/Debug/LogEntry.h
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include/XCEngine/Debug/ILogSink.h
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include/XCEngine/Debug/ConsoleLogSink.h
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include/XCEngine/Debug/FileLogSink.h
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include/XCEngine/Debug/Logger.h
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include/XCEngine/Debug/Profiler.h
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src/Debug/LogLevel.cpp
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src/Debug/LogCategory.cpp
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src/Debug/ConsoleLogSink.cpp
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src/Debug/FileLogSink.cpp
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src/Debug/Logger.cpp
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src/Debug/Profiler.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Debug/Debug.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Debug/LogLevel.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Debug/LogCategory.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Debug/LogEntry.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Debug/ILogSink.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Debug/ConsoleLogSink.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Debug/FileLogSink.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Debug/Logger.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Debug/Profiler.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/Debug/LogLevel.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Debug/LogCategory.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Debug/ConsoleLogSink.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Debug/FileLogSink.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Debug/Logger.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Debug/Profiler.cpp
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# RHI
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include/XCEngine/RHI/Enums.h
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include/XCEngine/RHI/D3D12/D3D12Enum.h
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include/XCEngine/RHI/D3D12/D3D12Device.h
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include/XCEngine/RHI/D3D12/D3D12CommandQueue.h
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include/XCEngine/RHI/D3D12/D3D12CommandAllocator.h
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include/XCEngine/RHI/D3D12/D3D12CommandList.h
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include/XCEngine/RHI/D3D12/D3D12DescriptorHeap.h
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include/XCEngine/RHI/D3D12/D3D12Buffer.h
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include/XCEngine/RHI/D3D12/D3D12PipelineState.h
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include/XCEngine/RHI/D3D12/D3D12Sampler.h
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include/XCEngine/RHI/D3D12/D3D12Shader.h
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include/XCEngine/RHI/D3D12/D3D12Texture.h
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include/XCEngine/RHI/D3D12/D3D12RootSignature.h
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include/XCEngine/RHI/D3D12/D3D12SwapChain.h
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include/XCEngine/RHI/D3D12/D3D12Fence.h
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include/XCEngine/RHI/D3D12/D3D12Screenshot.h
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include/XCEngine/RHI/D3D12/D3D12RenderTargetView.h
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include/XCEngine/RHI/D3D12/D3D12DepthStencilView.h
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include/XCEngine/RHI/D3D12/D3D12ShaderResourceView.h
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include/XCEngine/RHI/D3D12/D3D12ConstantBufferView.h
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include/XCEngine/RHI/D3D12/D3D12QueryHeap.h
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include/XCEngine/RHI/D3D12/D3D12UnorderedAccessView.h
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src/RHI/D3D12/D3D12Device.cpp
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src/RHI/D3D12/D3D12CommandQueue.cpp
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src/RHI/D3D12/D3D12CommandAllocator.cpp
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src/RHI/D3D12/D3D12CommandList.cpp
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src/RHI/D3D12/D3D12DescriptorHeap.cpp
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src/RHI/D3D12/D3D12Buffer.cpp
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src/RHI/D3D12/D3D12PipelineState.cpp
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src/RHI/D3D12/D3D12Sampler.cpp
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src/RHI/D3D12/D3D12Shader.cpp
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src/RHI/D3D12/D3D12Texture.cpp
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src/RHI/D3D12/D3D12RootSignature.cpp
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src/RHI/D3D12/D3D12SwapChain.cpp
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src/RHI/D3D12/D3D12Fence.cpp
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src/RHI/D3D12/D3D12Screenshot.cpp
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src/RHI/D3D12/D3D12RenderTargetView.cpp
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src/RHI/D3D12/D3D12DepthStencilView.cpp
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src/RHI/D3D12/D3D12ShaderResourceView.cpp
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src/RHI/D3D12/D3D12ConstantBufferView.cpp
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src/RHI/D3D12/D3D12QueryHeap.cpp
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src/RHI/D3D12/D3D12UnorderedAccessView.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/RHIEnums.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12Enum.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12Device.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12CommandQueue.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12CommandAllocator.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12CommandList.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12DescriptorHeap.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12Buffer.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12PipelineState.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12Sampler.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12Shader.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12Texture.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12RootSignature.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12SwapChain.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12Fence.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12Screenshot.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12RenderTargetView.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12DepthStencilView.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12ShaderResourceView.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12ConstantBufferView.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12QueryHeap.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12UnorderedAccessView.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/D3D12/D3D12Device.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/D3D12/D3D12CommandQueue.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/D3D12/D3D12CommandAllocator.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/D3D12/D3D12CommandList.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/D3D12/D3D12DescriptorHeap.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/D3D12/D3D12Buffer.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/D3D12/D3D12PipelineState.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/D3D12/D3D12Sampler.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/D3D12/D3D12Shader.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/D3D12/D3D12Texture.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/D3D12/D3D12RootSignature.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/D3D12/D3D12SwapChain.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/D3D12/D3D12Fence.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/D3D12/D3D12Screenshot.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/D3D12/D3D12RenderTargetView.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/D3D12/D3D12DepthStencilView.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/D3D12/D3D12ShaderResourceView.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/D3D12/D3D12ConstantBufferView.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/D3D12/D3D12QueryHeap.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/D3D12/D3D12UnorderedAccessView.cpp
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# OpenGL RHI
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include/XCEngine/RHI/OpenGL/OpenGLDevice.h
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include/XCEngine/RHI/OpenGL/OpenGLShader.h
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include/XCEngine/RHI/OpenGL/OpenGLBuffer.h
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include/XCEngine/RHI/OpenGL/OpenGLVertexArray.h
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include/XCEngine/RHI/OpenGL/OpenGLTexture.h
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include/XCEngine/RHI/OpenGL/OpenGLPipelineState.h
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include/XCEngine/RHI/OpenGL/OpenGLCommandList.h
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include/XCEngine/RHI/OpenGL/OpenGLSwapChain.h
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include/XCEngine/RHI/OpenGL/OpenGLFence.h
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include/XCEngine/RHI/OpenGL/OpenGLSampler.h
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include/XCEngine/RHI/OpenGL/OpenGLRenderTargetView.h
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include/XCEngine/RHI/OpenGL/OpenGLDepthStencilView.h
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src/RHI/OpenGL/OpenGLDevice.cpp
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src/RHI/OpenGL/OpenGLShader.cpp
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src/RHI/OpenGL/OpenGLBuffer.cpp
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src/RHI/OpenGL/OpenGLVertexArray.cpp
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src/RHI/OpenGL/OpenGLTexture.cpp
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src/RHI/OpenGL/OpenGLPipelineState.cpp
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src/RHI/OpenGL/OpenGLCommandList.cpp
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src/RHI/OpenGL/OpenGLSwapChain.cpp
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src/RHI/OpenGL/OpenGLFence.cpp
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src/RHI/OpenGL/OpenGLSampler.cpp
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src/RHI/OpenGL/OpenGLRenderTargetView.cpp
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src/RHI/OpenGL/OpenGLDepthStencilView.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/OpenGL/OpenGLDevice.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/OpenGL/OpenGLShader.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/OpenGL/OpenGLBuffer.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/OpenGL/OpenGLVertexArray.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/OpenGL/OpenGLTexture.h
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||||
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/OpenGL/OpenGLPipelineState.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/OpenGL/OpenGLCommandList.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/OpenGL/OpenGLSwapChain.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/OpenGL/OpenGLFence.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/OpenGL/OpenGLSampler.h
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||||
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/OpenGL/OpenGLRenderTargetView.h
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||||
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/OpenGL/OpenGLDepthStencilView.h
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||||
${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/OpenGL/OpenGLDevice.cpp
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||||
${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/OpenGL/OpenGLShader.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/OpenGL/OpenGLBuffer.cpp
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||||
${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/OpenGL/OpenGLVertexArray.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/OpenGL/OpenGLTexture.cpp
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||||
${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/OpenGL/OpenGLPipelineState.cpp
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||||
${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/OpenGL/OpenGLCommandList.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/OpenGL/OpenGLSwapChain.cpp
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||||
${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/OpenGL/OpenGLFence.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/OpenGL/OpenGLSampler.cpp
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||||
${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/OpenGL/OpenGLRenderTargetView.cpp
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||||
${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/OpenGL/OpenGLDepthStencilView.cpp
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)
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target_include_directories(XCEngine PUBLIC
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@@ -1,58 +0,0 @@
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cmake_minimum_required(VERSION 3.15)
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||||
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project(D3D12EngineTests)
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||||
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||||
set(CMAKE_CXX_STANDARD 17)
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||||
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||
|
||||
# Google Test 已在父级 tests/CMakeLists.txt 中 FetchContent
|
||||
# 找到已安装的 GTest
|
||||
find_package(GTest REQUIRED)
|
||||
|
||||
# 测试源文件
|
||||
set(TEST_SOURCES
|
||||
test_device.cpp
|
||||
test_fence.cpp
|
||||
test_command_queue.cpp
|
||||
test_command_allocator.cpp
|
||||
test_command_list.cpp
|
||||
test_buffer.cpp
|
||||
test_texture.cpp
|
||||
test_descriptor_heap.cpp
|
||||
test_shader.cpp
|
||||
test_root_signature.cpp
|
||||
test_pipeline_state.cpp
|
||||
test_views.cpp
|
||||
)
|
||||
|
||||
add_executable(d3d12_engine_tests ${TEST_SOURCES})
|
||||
|
||||
target_link_libraries(d3d12_engine_tests PRIVATE
|
||||
d3d12
|
||||
dxgi
|
||||
d3dcompiler
|
||||
XCEngine
|
||||
GTest::gtest
|
||||
GTest::gtest_main
|
||||
)
|
||||
|
||||
target_include_directories(d3d12_engine_tests PRIVATE
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/fixtures
|
||||
${CMAKE_SOURCE_DIR}/engine/include
|
||||
${CMAKE_SOURCE_DIR}/tests/D3D12
|
||||
)
|
||||
|
||||
# 设置资源目录路径
|
||||
target_compile_definitions(d3d12_engine_tests PRIVATE
|
||||
TEST_RESOURCES_DIR="${CMAKE_SOURCE_DIR}/tests/D3D12/Res"
|
||||
)
|
||||
|
||||
# 复制资源文件到输出目录
|
||||
add_custom_command(TARGET d3d12_engine_tests POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_directory
|
||||
${CMAKE_SOURCE_DIR}/tests/D3D12/Res
|
||||
$<TARGET_FILE_DIR:d3d12_engine_tests>/Res
|
||||
)
|
||||
|
||||
enable_testing()
|
||||
add_test(NAME D3D12EngineTests COMMAND d3d12_engine_tests)
|
||||
@@ -1,144 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <gtest/gtest.h>
|
||||
#include <d3d12.h>
|
||||
#include <dxgi1_4.h>
|
||||
#include <wrl/client.h>
|
||||
|
||||
#include "XCEngine/RHI/D3D12/D3D12Device.h"
|
||||
#include "XCEngine/RHI/D3D12/D3D12CommandQueue.h"
|
||||
#include "XCEngine/RHI/D3D12/D3D12CommandAllocator.h"
|
||||
#include "XCEngine/RHI/D3D12/D3D12CommandList.h"
|
||||
#include "XCEngine/RHI/D3D12/D3D12Fence.h"
|
||||
|
||||
using namespace Microsoft::WRL;
|
||||
|
||||
class D3D12TestFixture : public ::testing::Test {
|
||||
protected:
|
||||
static void SetUpTestSuite() {
|
||||
HRESULT hr = D3D12CreateDevice(
|
||||
nullptr,
|
||||
D3D_FEATURE_LEVEL_12_0,
|
||||
IID_PPV_ARGS(&mDevice)
|
||||
);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
GTEST_SKIP() << "Failed to create D3D12 device - hardware may not support D3D12";
|
||||
return;
|
||||
}
|
||||
|
||||
hr = mDevice->QueryInterface(IID_PPV_ARGS(&mDebugDevice));
|
||||
}
|
||||
|
||||
static void TearDownTestSuite() {
|
||||
mDebugDevice.Reset();
|
||||
mDevice.Reset();
|
||||
}
|
||||
|
||||
void SetUp() override {
|
||||
if (!mDevice) {
|
||||
GTEST_SKIP() << "D3D12 device not available";
|
||||
return;
|
||||
}
|
||||
|
||||
D3D12_COMMAND_QUEUE_DESC queueDesc = {};
|
||||
queueDesc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
|
||||
queueDesc.Priority = D3D12_COMMAND_QUEUE_PRIORITY_NORMAL;
|
||||
queueDesc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
|
||||
queueDesc.NodeMask = 0;
|
||||
|
||||
HRESULT hr = mDevice->CreateCommandQueue(
|
||||
&queueDesc,
|
||||
IID_PPV_ARGS(&mCommandQueue)
|
||||
);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
GTEST_SKIP() << "Failed to create command queue";
|
||||
return;
|
||||
}
|
||||
|
||||
hr = mDevice->CreateCommandAllocator(
|
||||
D3D12_COMMAND_LIST_TYPE_DIRECT,
|
||||
IID_PPV_ARGS(&mCommandAllocator)
|
||||
);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
GTEST_SKIP() << "Failed to create command allocator";
|
||||
return;
|
||||
}
|
||||
|
||||
hr = mDevice->CreateCommandList(
|
||||
0,
|
||||
D3D12_COMMAND_LIST_TYPE_DIRECT,
|
||||
mCommandAllocator.Get(),
|
||||
nullptr,
|
||||
IID_PPV_ARGS(&mCommandList)
|
||||
);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
GTEST_SKIP() << "Failed to create command list";
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void TearDown() override {
|
||||
if (mCommandQueue) {
|
||||
WaitForGPU();
|
||||
}
|
||||
|
||||
if (mCommandList) {
|
||||
mCommandList.Reset();
|
||||
}
|
||||
|
||||
if (mCommandAllocator) {
|
||||
mCommandAllocator.Reset();
|
||||
}
|
||||
|
||||
if (mCommandQueue) {
|
||||
mCommandQueue.Reset();
|
||||
}
|
||||
}
|
||||
|
||||
ID3D12Device* GetDevice() { return mDevice.Get(); }
|
||||
ID3D12CommandQueue* GetCommandQueue() { return mCommandQueue.Get(); }
|
||||
ID3D12CommandList* GetCommandList() { return mCommandList.Get(); }
|
||||
ID3D12CommandAllocator* GetCommandAllocator() { return mCommandAllocator.Get(); }
|
||||
|
||||
void WaitForGPU() {
|
||||
if (!mCommandQueue || !mDevice) {
|
||||
return;
|
||||
}
|
||||
|
||||
ComPtr<ID3D12Fence> fence;
|
||||
UINT64 fenceValue = 1;
|
||||
|
||||
HRESULT hr = mDevice->CreateFence(
|
||||
0,
|
||||
D3D12_FENCE_FLAG_NONE,
|
||||
IID_PPV_ARGS(&fence)
|
||||
);
|
||||
|
||||
if (SUCCEEDED(hr)) {
|
||||
mCommandQueue->Signal(fence.Get(), fenceValue);
|
||||
|
||||
if (fence->GetCompletedValue() < fenceValue) {
|
||||
HANDLE eventHandle = CreateEvent(nullptr, FALSE, FALSE, nullptr);
|
||||
if (eventHandle) {
|
||||
fence->SetEventOnCompletion(fenceValue, eventHandle);
|
||||
WaitForSingleObject(eventHandle, INFINITE);
|
||||
CloseHandle(eventHandle);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
static ComPtr<ID3D12Device> mDevice;
|
||||
static ComPtr<ID3D12DebugDevice> mDebugDevice;
|
||||
ComPtr<ID3D12CommandQueue> mCommandQueue;
|
||||
ComPtr<ID3D12CommandAllocator> mCommandAllocator;
|
||||
ComPtr<ID3D12CommandList> mCommandList;
|
||||
};
|
||||
|
||||
ComPtr<ID3D12Device> D3D12TestFixture::mDevice;
|
||||
ComPtr<ID3D12DebugDevice> D3D12TestFixture::mDebugDevice;
|
||||
@@ -1,5 +0,0 @@
|
||||
#include "fixtures/D3D12TestFixture.h"
|
||||
|
||||
TEST(D3D12Buffer, Placeholder) {
|
||||
ASSERT_TRUE(true);
|
||||
}
|
||||
@@ -1,6 +0,0 @@
|
||||
#include "fixtures/D3D12TestFixture.h"
|
||||
|
||||
TEST(D3D12CommandAllocator, CreateAllocator_Success) {
|
||||
auto* allocator = GetCommandAllocator();
|
||||
ASSERT_NE(allocator, nullptr);
|
||||
}
|
||||
@@ -1,6 +0,0 @@
|
||||
#include "fixtures/D3D12TestFixture.h"
|
||||
|
||||
TEST(D3D12CommandList, CreateCommandList_Success) {
|
||||
auto* cmdList = GetCommandList();
|
||||
ASSERT_NE(cmdList, nullptr);
|
||||
}
|
||||
@@ -1,6 +0,0 @@
|
||||
#include "fixtures/D3D12TestFixture.h"
|
||||
|
||||
TEST(D3D12CommandQueue, CreateQueue_Success) {
|
||||
auto* queue = GetCommandQueue();
|
||||
ASSERT_NE(queue, nullptr);
|
||||
}
|
||||
@@ -1,5 +0,0 @@
|
||||
#include "fixtures/D3D12TestFixture.h"
|
||||
|
||||
TEST(D3D12DescriptorHeap, Placeholder) {
|
||||
ASSERT_TRUE(true);
|
||||
}
|
||||
@@ -1,10 +0,0 @@
|
||||
#include "fixtures/D3D12TestFixture.h"
|
||||
|
||||
TEST(D3D12Device, CreateDevice_Success) {
|
||||
auto* device = GetDevice();
|
||||
ASSERT_NE(device, nullptr);
|
||||
}
|
||||
|
||||
TEST(D3D12Device, GetAdapterInfo_NotEmpty) {
|
||||
ASSERT_NE(GetDevice(), nullptr);
|
||||
}
|
||||
@@ -1,6 +0,0 @@
|
||||
#include "fixtures/D3D12TestFixture.h"
|
||||
|
||||
TEST(D3D12Fence, CreateFence_Success) {
|
||||
auto* device = GetDevice();
|
||||
ASSERT_NE(device, nullptr);
|
||||
}
|
||||
@@ -1,5 +0,0 @@
|
||||
#include "fixtures/D3D12TestFixture.h"
|
||||
|
||||
TEST(D3D12PipelineState, Placeholder) {
|
||||
ASSERT_TRUE(true);
|
||||
}
|
||||
@@ -1,5 +0,0 @@
|
||||
#include "fixtures/D3D12TestFixture.h"
|
||||
|
||||
TEST(D3D12RootSignature, Placeholder) {
|
||||
ASSERT_TRUE(true);
|
||||
}
|
||||
@@ -1,5 +0,0 @@
|
||||
#include "fixtures/D3D12TestFixture.h"
|
||||
|
||||
TEST(D3D12Shader, Placeholder) {
|
||||
ASSERT_TRUE(true);
|
||||
}
|
||||
@@ -1,5 +0,0 @@
|
||||
#include "fixtures/D3D12TestFixture.h"
|
||||
|
||||
TEST(D3D12Texture, Placeholder) {
|
||||
ASSERT_TRUE(true);
|
||||
}
|
||||
@@ -1,5 +0,0 @@
|
||||
#include "fixtures/D3D12TestFixture.h"
|
||||
|
||||
TEST(D3D12Views, Placeholder) {
|
||||
ASSERT_TRUE(true);
|
||||
}
|
||||
Reference in New Issue
Block a user