Add renderer backpack scene integration test
This commit is contained in:
@@ -3,3 +3,4 @@ cmake_minimum_required(VERSION 3.15)
|
||||
project(XCEngine_RenderingIntegrationTests)
|
||||
|
||||
add_subdirectory(textured_quad_scene)
|
||||
add_subdirectory(backpack_scene)
|
||||
|
||||
62
tests/Rendering/integration/backpack_scene/CMakeLists.txt
Normal file
62
tests/Rendering/integration/backpack_scene/CMakeLists.txt
Normal file
@@ -0,0 +1,62 @@
|
||||
cmake_minimum_required(VERSION 3.15)
|
||||
|
||||
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
|
||||
|
||||
project(rendering_integration_backpack_scene)
|
||||
|
||||
set(ENGINE_ROOT_DIR ${CMAKE_SOURCE_DIR}/engine)
|
||||
set(PACKAGE_DIR ${CMAKE_SOURCE_DIR}/tests/opengl/package)
|
||||
|
||||
get_filename_component(PROJECT_ROOT_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../../../.. ABSOLUTE)
|
||||
|
||||
add_executable(rendering_integration_backpack_scene
|
||||
main.cpp
|
||||
${CMAKE_SOURCE_DIR}/tests/RHI/integration/fixtures/RHIIntegrationFixture.cpp
|
||||
${PACKAGE_DIR}/src/glad.c
|
||||
)
|
||||
|
||||
target_include_directories(rendering_integration_backpack_scene PRIVATE
|
||||
${CMAKE_CURRENT_SOURCE_DIR}
|
||||
${CMAKE_SOURCE_DIR}/tests/RHI/integration/fixtures
|
||||
${ENGINE_ROOT_DIR}/include
|
||||
${PACKAGE_DIR}/include
|
||||
${PROJECT_ROOT_DIR}/engine/src
|
||||
)
|
||||
|
||||
target_link_libraries(rendering_integration_backpack_scene PRIVATE
|
||||
d3d12
|
||||
dxgi
|
||||
d3dcompiler
|
||||
winmm
|
||||
opengl32
|
||||
XCEngine
|
||||
GTest::gtest
|
||||
)
|
||||
|
||||
target_compile_definitions(rendering_integration_backpack_scene PRIVATE
|
||||
UNICODE
|
||||
_UNICODE
|
||||
XCENGINE_SUPPORT_OPENGL
|
||||
XCENGINE_SUPPORT_D3D12
|
||||
)
|
||||
|
||||
add_custom_command(TARGET rendering_integration_backpack_scene POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_directory
|
||||
${CMAKE_SOURCE_DIR}/tests/RHI/integration/backpack/Res
|
||||
$<TARGET_FILE_DIR:rendering_integration_backpack_scene>/Res
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
||||
${CMAKE_SOURCE_DIR}/tests/RHI/integration/compare_ppm.py
|
||||
$<TARGET_FILE_DIR:rendering_integration_backpack_scene>/
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
||||
${CMAKE_SOURCE_DIR}/tests/RHI/integration/backpack/GT.ppm
|
||||
$<TARGET_FILE_DIR:rendering_integration_backpack_scene>/GT.ppm
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
||||
${ENGINE_ROOT_DIR}/third_party/renderdoc/renderdoc.dll
|
||||
$<TARGET_FILE_DIR:rendering_integration_backpack_scene>/
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
||||
${ENGINE_ROOT_DIR}/third_party/assimp/bin/assimp-vc143-mt.dll
|
||||
$<TARGET_FILE_DIR:rendering_integration_backpack_scene>/
|
||||
)
|
||||
|
||||
include(GoogleTest)
|
||||
gtest_discover_tests(rendering_integration_backpack_scene)
|
||||
314
tests/Rendering/integration/backpack_scene/main.cpp
Normal file
314
tests/Rendering/integration/backpack_scene/main.cpp
Normal file
@@ -0,0 +1,314 @@
|
||||
#define NOMINMAX
|
||||
#include <windows.h>
|
||||
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
#include <XCEngine/Components/CameraComponent.h>
|
||||
#include <XCEngine/Components/GameObject.h>
|
||||
#include <XCEngine/Components/MeshFilterComponent.h>
|
||||
#include <XCEngine/Components/MeshRendererComponent.h>
|
||||
#include <XCEngine/Core/Math/Color.h>
|
||||
#include <XCEngine/Core/Math/Quaternion.h>
|
||||
#include <XCEngine/Core/Math/Vector3.h>
|
||||
#include <XCEngine/Debug/ConsoleLogSink.h>
|
||||
#include <XCEngine/Debug/Logger.h>
|
||||
#include <XCEngine/Rendering/RenderContext.h>
|
||||
#include <XCEngine/Rendering/RenderSurface.h>
|
||||
#include <XCEngine/Rendering/SceneRenderer.h>
|
||||
#include <XCEngine/Resources/Material/Material.h>
|
||||
#include <XCEngine/Resources/Mesh/Mesh.h>
|
||||
#include <XCEngine/Resources/Mesh/MeshImportSettings.h>
|
||||
#include <XCEngine/Resources/Mesh/MeshLoader.h>
|
||||
#include <XCEngine/Resources/Texture/Texture.h>
|
||||
#include <XCEngine/RHI/RHITexture.h>
|
||||
#include <XCEngine/Scene/Scene.h>
|
||||
|
||||
#include "../../../RHI/integration/fixtures/RHIIntegrationFixture.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <filesystem>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
using namespace XCEngine::Components;
|
||||
using namespace XCEngine::Debug;
|
||||
using namespace XCEngine::Math;
|
||||
using namespace XCEngine::Rendering;
|
||||
using namespace XCEngine::Resources;
|
||||
using namespace XCEngine::RHI;
|
||||
using namespace XCEngine::RHI::Integration;
|
||||
|
||||
namespace {
|
||||
|
||||
constexpr const char* kD3D12Screenshot = "backpack_scene_d3d12.ppm";
|
||||
constexpr const char* kOpenGLScreenshot = "backpack_scene_opengl.ppm";
|
||||
constexpr uint32_t kFrameWidth = 1280;
|
||||
constexpr uint32_t kFrameHeight = 720;
|
||||
|
||||
std::filesystem::path GetExecutableDirectory() {
|
||||
char exePath[MAX_PATH] = {};
|
||||
const DWORD length = GetModuleFileNameA(nullptr, exePath, MAX_PATH);
|
||||
if (length == 0 || length >= MAX_PATH) {
|
||||
return std::filesystem::current_path();
|
||||
}
|
||||
|
||||
return std::filesystem::path(exePath).parent_path();
|
||||
}
|
||||
|
||||
std::filesystem::path ResolveRuntimePath(const char* relativePath) {
|
||||
return GetExecutableDirectory() / relativePath;
|
||||
}
|
||||
|
||||
const char* GetScreenshotFilename(RHIType backendType) {
|
||||
return backendType == RHIType::D3D12 ? kD3D12Screenshot : kOpenGLScreenshot;
|
||||
}
|
||||
|
||||
int GetComparisonThreshold(RHIType backendType) {
|
||||
return backendType == RHIType::OpenGL ? 8 : 8;
|
||||
}
|
||||
|
||||
class BackpackSceneTest : public RHIIntegrationFixture {
|
||||
protected:
|
||||
void SetUp() override;
|
||||
void TearDown() override;
|
||||
void RenderFrame() override;
|
||||
|
||||
private:
|
||||
void LoadBackpackMesh();
|
||||
void BuildScene();
|
||||
RHIResourceView* GetCurrentBackBufferView();
|
||||
|
||||
std::unique_ptr<Scene> mScene;
|
||||
std::unique_ptr<SceneRenderer> mSceneRenderer;
|
||||
std::vector<RHIResourceView*> mBackBufferViews;
|
||||
RHITexture* mDepthTexture = nullptr;
|
||||
RHIResourceView* mDepthView = nullptr;
|
||||
Mesh* mMesh = nullptr;
|
||||
};
|
||||
|
||||
void BackpackSceneTest::SetUp() {
|
||||
RHIIntegrationFixture::SetUp();
|
||||
|
||||
mSceneRenderer = std::make_unique<SceneRenderer>();
|
||||
mScene = std::make_unique<Scene>("BackpackScene");
|
||||
|
||||
LoadBackpackMesh();
|
||||
BuildScene();
|
||||
|
||||
TextureDesc depthDesc = {};
|
||||
depthDesc.width = kFrameWidth;
|
||||
depthDesc.height = kFrameHeight;
|
||||
depthDesc.depth = 1;
|
||||
depthDesc.mipLevels = 1;
|
||||
depthDesc.arraySize = 1;
|
||||
depthDesc.format = static_cast<uint32_t>(Format::D24_UNorm_S8_UInt);
|
||||
depthDesc.textureType = static_cast<uint32_t>(XCEngine::RHI::TextureType::Texture2D);
|
||||
depthDesc.sampleCount = 1;
|
||||
depthDesc.sampleQuality = 0;
|
||||
depthDesc.flags = 0;
|
||||
mDepthTexture = GetDevice()->CreateTexture(depthDesc);
|
||||
ASSERT_NE(mDepthTexture, nullptr);
|
||||
|
||||
ResourceViewDesc depthViewDesc = {};
|
||||
depthViewDesc.format = static_cast<uint32_t>(Format::D24_UNorm_S8_UInt);
|
||||
depthViewDesc.dimension = ResourceViewDimension::Texture2D;
|
||||
depthViewDesc.mipLevel = 0;
|
||||
mDepthView = GetDevice()->CreateDepthStencilView(mDepthTexture, depthViewDesc);
|
||||
ASSERT_NE(mDepthView, nullptr);
|
||||
|
||||
mBackBufferViews.resize(2, nullptr);
|
||||
}
|
||||
|
||||
void BackpackSceneTest::TearDown() {
|
||||
mSceneRenderer.reset();
|
||||
|
||||
if (mDepthView != nullptr) {
|
||||
mDepthView->Shutdown();
|
||||
delete mDepthView;
|
||||
mDepthView = nullptr;
|
||||
}
|
||||
|
||||
if (mDepthTexture != nullptr) {
|
||||
mDepthTexture->Shutdown();
|
||||
delete mDepthTexture;
|
||||
mDepthTexture = nullptr;
|
||||
}
|
||||
|
||||
for (RHIResourceView*& backBufferView : mBackBufferViews) {
|
||||
if (backBufferView != nullptr) {
|
||||
backBufferView->Shutdown();
|
||||
delete backBufferView;
|
||||
backBufferView = nullptr;
|
||||
}
|
||||
}
|
||||
mBackBufferViews.clear();
|
||||
|
||||
mScene.reset();
|
||||
|
||||
if (mMesh != nullptr) {
|
||||
for (size_t materialIndex = 0; materialIndex < mMesh->GetMaterials().Size(); ++materialIndex) {
|
||||
delete mMesh->GetMaterials()[materialIndex];
|
||||
}
|
||||
for (size_t textureIndex = 0; textureIndex < mMesh->GetTextures().Size(); ++textureIndex) {
|
||||
delete mMesh->GetTextures()[textureIndex];
|
||||
}
|
||||
delete mMesh;
|
||||
mMesh = nullptr;
|
||||
}
|
||||
|
||||
RHIIntegrationFixture::TearDown();
|
||||
}
|
||||
|
||||
void BackpackSceneTest::LoadBackpackMesh() {
|
||||
const std::filesystem::path meshPath = ResolveRuntimePath("Res/models/backpack/backpack.obj");
|
||||
|
||||
MeshLoader loader;
|
||||
MeshImportSettings settings;
|
||||
settings.AddImportFlag(MeshImportFlags::FlipUVs);
|
||||
|
||||
LoadResult result = loader.Load(meshPath.string().c_str(), &settings);
|
||||
ASSERT_TRUE(result);
|
||||
ASSERT_NE(result.resource, nullptr);
|
||||
|
||||
mMesh = static_cast<Mesh*>(result.resource);
|
||||
ASSERT_NE(mMesh, nullptr);
|
||||
ASSERT_TRUE(mMesh->IsValid());
|
||||
ASSERT_GT(mMesh->GetVertexCount(), 0u);
|
||||
ASSERT_GT(mMesh->GetSections().Size(), 0u);
|
||||
}
|
||||
|
||||
void BackpackSceneTest::BuildScene() {
|
||||
ASSERT_NE(mScene, nullptr);
|
||||
ASSERT_NE(mMesh, nullptr);
|
||||
|
||||
GameObject* cameraObject = mScene->CreateGameObject("MainCamera");
|
||||
auto* camera = cameraObject->AddComponent<CameraComponent>();
|
||||
camera->SetPrimary(true);
|
||||
camera->SetFieldOfView(45.0f);
|
||||
camera->SetNearClipPlane(0.1f);
|
||||
camera->SetFarClipPlane(100.0f);
|
||||
camera->SetClearColor(XCEngine::Math::Color(0.05f, 0.05f, 0.08f, 1.0f));
|
||||
|
||||
const Vector3 boundsMin = mMesh->GetBounds().GetMin();
|
||||
const Vector3 boundsMax = mMesh->GetBounds().GetMax();
|
||||
const Vector3 center(
|
||||
(boundsMin.x + boundsMax.x) * 0.5f,
|
||||
(boundsMin.y + boundsMax.y) * 0.5f,
|
||||
(boundsMin.z + boundsMax.z) * 0.5f);
|
||||
const float sizeX = std::max(boundsMax.x - boundsMin.x, 0.001f);
|
||||
const float sizeY = std::max(boundsMax.y - boundsMin.y, 0.001f);
|
||||
const float sizeZ = std::max(boundsMax.z - boundsMin.z, 0.001f);
|
||||
const float maxExtent = std::max(sizeX, std::max(sizeY, sizeZ));
|
||||
const float uniformScale = 1.8f / maxExtent;
|
||||
|
||||
GameObject* root = mScene->CreateGameObject("BackpackRoot");
|
||||
root->GetTransform()->SetLocalPosition(Vector3(0.0f, 0.08f, 3.0f));
|
||||
|
||||
GameObject* rotateY = mScene->CreateGameObject("BackpackRotateY");
|
||||
rotateY->SetParent(root, false);
|
||||
rotateY->GetTransform()->SetLocalRotation(Quaternion::FromAxisAngle(Vector3::Up(), -0.35f));
|
||||
|
||||
GameObject* rotateX = mScene->CreateGameObject("BackpackRotateX");
|
||||
rotateX->SetParent(rotateY, false);
|
||||
rotateX->GetTransform()->SetLocalRotation(Quaternion::FromAxisAngle(Vector3::Right(), -0.18f));
|
||||
|
||||
GameObject* scale = mScene->CreateGameObject("BackpackScale");
|
||||
scale->SetParent(rotateX, false);
|
||||
scale->GetTransform()->SetLocalScale(Vector3(uniformScale, uniformScale, uniformScale));
|
||||
|
||||
GameObject* meshObject = mScene->CreateGameObject("BackpackMesh");
|
||||
meshObject->SetParent(scale, false);
|
||||
meshObject->GetTransform()->SetLocalPosition(Vector3(-center.x, -center.y, -center.z));
|
||||
|
||||
auto* meshFilter = meshObject->AddComponent<MeshFilterComponent>();
|
||||
auto* meshRenderer = meshObject->AddComponent<MeshRendererComponent>();
|
||||
meshFilter->SetMesh(ResourceHandle<Mesh>(mMesh));
|
||||
meshRenderer->ClearMaterials();
|
||||
}
|
||||
|
||||
RHIResourceView* BackpackSceneTest::GetCurrentBackBufferView() {
|
||||
const int backBufferIndex = GetCurrentBackBufferIndex();
|
||||
if (backBufferIndex < 0) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (static_cast<size_t>(backBufferIndex) >= mBackBufferViews.size()) {
|
||||
mBackBufferViews.resize(static_cast<size_t>(backBufferIndex) + 1, nullptr);
|
||||
}
|
||||
|
||||
if (mBackBufferViews[backBufferIndex] == nullptr) {
|
||||
ResourceViewDesc viewDesc = {};
|
||||
viewDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
|
||||
viewDesc.dimension = ResourceViewDimension::Texture2D;
|
||||
viewDesc.mipLevel = 0;
|
||||
mBackBufferViews[backBufferIndex] = GetDevice()->CreateRenderTargetView(GetCurrentBackBuffer(), viewDesc);
|
||||
}
|
||||
|
||||
return mBackBufferViews[backBufferIndex];
|
||||
}
|
||||
|
||||
void BackpackSceneTest::RenderFrame() {
|
||||
ASSERT_NE(mScene, nullptr);
|
||||
ASSERT_NE(mSceneRenderer, nullptr);
|
||||
|
||||
RHICommandList* commandList = GetCommandList();
|
||||
ASSERT_NE(commandList, nullptr);
|
||||
|
||||
commandList->Reset();
|
||||
|
||||
RenderSurface surface(kFrameWidth, kFrameHeight);
|
||||
surface.SetColorAttachment(GetCurrentBackBufferView());
|
||||
surface.SetDepthAttachment(mDepthView);
|
||||
|
||||
RenderContext renderContext = {};
|
||||
renderContext.device = GetDevice();
|
||||
renderContext.commandList = commandList;
|
||||
renderContext.commandQueue = GetCommandQueue();
|
||||
renderContext.backendType = GetBackendType();
|
||||
|
||||
ASSERT_TRUE(mSceneRenderer->Render(*mScene, nullptr, renderContext, surface));
|
||||
|
||||
commandList->Close();
|
||||
void* commandLists[] = { commandList };
|
||||
GetCommandQueue()->ExecuteCommandLists(1, commandLists);
|
||||
}
|
||||
|
||||
TEST_P(BackpackSceneTest, RenderBackpackScene) {
|
||||
RHICommandQueue* commandQueue = GetCommandQueue();
|
||||
RHISwapChain* swapChain = GetSwapChain();
|
||||
const int targetFrameCount = 30;
|
||||
const char* screenshotFilename = GetScreenshotFilename(GetBackendType());
|
||||
const int comparisonThreshold = GetComparisonThreshold(GetBackendType());
|
||||
|
||||
for (int frameCount = 0; frameCount <= targetFrameCount; ++frameCount) {
|
||||
if (frameCount > 0) {
|
||||
commandQueue->WaitForPreviousFrame();
|
||||
}
|
||||
|
||||
BeginRender();
|
||||
RenderFrame();
|
||||
|
||||
if (frameCount >= targetFrameCount) {
|
||||
commandQueue->WaitForIdle();
|
||||
ASSERT_TRUE(TakeScreenshot(screenshotFilename));
|
||||
ASSERT_TRUE(CompareWithGoldenTemplate(screenshotFilename, "GT.ppm", static_cast<float>(comparisonThreshold)));
|
||||
break;
|
||||
}
|
||||
|
||||
swapChain->Present(0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
INSTANTIATE_TEST_SUITE_P(D3D12, BackpackSceneTest, ::testing::Values(RHIType::D3D12));
|
||||
INSTANTIATE_TEST_SUITE_P(OpenGL, BackpackSceneTest, ::testing::Values(RHIType::OpenGL));
|
||||
|
||||
GTEST_API_ int main(int argc, char** argv) {
|
||||
Logger::Get().Initialize();
|
||||
Logger::Get().AddSink(std::make_unique<ConsoleLogSink>());
|
||||
Logger::Get().SetMinimumLevel(LogLevel::Debug);
|
||||
|
||||
testing::InitGoogleTest(&argc, argv);
|
||||
return RUN_ALL_TESTS();
|
||||
}
|
||||
@@ -16,6 +16,7 @@
|
||||
#include <XCEngine/Resources/Material/Material.h>
|
||||
#include <XCEngine/Resources/Mesh/Mesh.h>
|
||||
#include <XCEngine/Resources/Texture/Texture.h>
|
||||
#include <XCEngine/RHI/RHITexture.h>
|
||||
#include <XCEngine/Scene/Scene.h>
|
||||
|
||||
#include "../../../RHI/integration/fixtures/RHIIntegrationFixture.h"
|
||||
@@ -35,6 +36,8 @@ namespace {
|
||||
|
||||
constexpr const char* kD3D12Screenshot = "textured_quad_scene_d3d12.ppm";
|
||||
constexpr const char* kOpenGLScreenshot = "textured_quad_scene_opengl.ppm";
|
||||
constexpr uint32_t kFrameWidth = 1280;
|
||||
constexpr uint32_t kFrameHeight = 720;
|
||||
|
||||
Mesh* CreateQuadMesh() {
|
||||
auto* mesh = new Mesh();
|
||||
@@ -131,6 +134,8 @@ private:
|
||||
std::unique_ptr<Scene> mScene;
|
||||
std::unique_ptr<SceneRenderer> mSceneRenderer;
|
||||
std::vector<RHIResourceView*> mBackBufferViews;
|
||||
RHITexture* mDepthTexture = nullptr;
|
||||
RHIResourceView* mDepthView = nullptr;
|
||||
Mesh* mMesh = nullptr;
|
||||
Material* mMaterial = nullptr;
|
||||
Texture* mTexture = nullptr;
|
||||
@@ -158,12 +163,45 @@ void TexturedQuadSceneTest::SetUp() {
|
||||
meshFilter->SetMesh(ResourceHandle<Mesh>(mMesh));
|
||||
meshRenderer->SetMaterial(0, ResourceHandle<Material>(mMaterial));
|
||||
|
||||
TextureDesc depthDesc = {};
|
||||
depthDesc.width = kFrameWidth;
|
||||
depthDesc.height = kFrameHeight;
|
||||
depthDesc.depth = 1;
|
||||
depthDesc.mipLevels = 1;
|
||||
depthDesc.arraySize = 1;
|
||||
depthDesc.format = static_cast<uint32_t>(Format::D24_UNorm_S8_UInt);
|
||||
depthDesc.textureType = static_cast<uint32_t>(XCEngine::RHI::TextureType::Texture2D);
|
||||
depthDesc.sampleCount = 1;
|
||||
depthDesc.sampleQuality = 0;
|
||||
depthDesc.flags = 0;
|
||||
mDepthTexture = GetDevice()->CreateTexture(depthDesc);
|
||||
ASSERT_NE(mDepthTexture, nullptr);
|
||||
|
||||
ResourceViewDesc depthViewDesc = {};
|
||||
depthViewDesc.format = static_cast<uint32_t>(Format::D24_UNorm_S8_UInt);
|
||||
depthViewDesc.dimension = ResourceViewDimension::Texture2D;
|
||||
depthViewDesc.mipLevel = 0;
|
||||
mDepthView = GetDevice()->CreateDepthStencilView(mDepthTexture, depthViewDesc);
|
||||
ASSERT_NE(mDepthView, nullptr);
|
||||
|
||||
mBackBufferViews.resize(2, nullptr);
|
||||
}
|
||||
|
||||
void TexturedQuadSceneTest::TearDown() {
|
||||
mSceneRenderer.reset();
|
||||
|
||||
if (mDepthView != nullptr) {
|
||||
mDepthView->Shutdown();
|
||||
delete mDepthView;
|
||||
mDepthView = nullptr;
|
||||
}
|
||||
|
||||
if (mDepthTexture != nullptr) {
|
||||
mDepthTexture->Shutdown();
|
||||
delete mDepthTexture;
|
||||
mDepthTexture = nullptr;
|
||||
}
|
||||
|
||||
for (RHIResourceView*& backBufferView : mBackBufferViews) {
|
||||
if (backBufferView != nullptr) {
|
||||
backBufferView->Shutdown();
|
||||
@@ -215,8 +253,9 @@ void TexturedQuadSceneTest::RenderFrame() {
|
||||
|
||||
commandList->Reset();
|
||||
|
||||
RenderSurface surface(1280, 720);
|
||||
RenderSurface surface(kFrameWidth, kFrameHeight);
|
||||
surface.SetColorAttachment(GetCurrentBackBufferView());
|
||||
surface.SetDepthAttachment(mDepthView);
|
||||
|
||||
RenderContext renderContext = {};
|
||||
renderContext.device = GetDevice();
|
||||
|
||||
Reference in New Issue
Block a user