docs(editor): sync script assembly builder api docs
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@@ -39,7 +39,7 @@ std::shared_ptr<XCEngine::Editor::AssetItem> MakeModelAssetItem(
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void ConfigurePreviewCamera(XCEngine::Components::GameObject& gameObject) {
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using namespace XCEngine;
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gameObject.GetTransform()->SetLocalPosition(Math::Vector3(0.0f, 1.3f, -2.75f));
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gameObject.GetTransform()->SetLocalPosition(Math::Vector3(0.0f, 1.2f, -4.25f));
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gameObject.GetTransform()->SetLocalRotation(Math::Quaternion(0.104528f, 0.0f, 0.0f, 0.994522f));
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auto* camera = gameObject.AddComponent<Components::CameraComponent>();
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