docs(editor): sync script assembly builder api docs

This commit is contained in:
2026-04-12 22:50:50 +08:00
parent a660fc489a
commit 89590242bd
24 changed files with 285 additions and 1813 deletions

View File

@@ -1,46 +0,0 @@
Shader "Builtin Gaussian Splat Composite"
{
SubShader
{
Pass
{
Name "GaussianComposite"
Tags { "LightMode" = "GaussianComposite" }
Cull Off
ZWrite Off
ZTest Always
Blend One OneMinusSrcAlpha
HLSLPROGRAM
#pragma target 4.5
#pragma vertex MainVS
#pragma fragment MainPS
Texture2D GaussianSplatAccumulationTexture;
struct VSOutput
{
float4 position : SV_POSITION;
};
VSOutput MainVS(uint vertexId : SV_VertexID)
{
const float2 positions[3] = {
float2(-1.0f, -1.0f),
float2(-1.0f, 3.0f),
float2( 3.0f, -1.0f)
};
VSOutput output;
output.position = float4(positions[vertexId], 1.0f, 1.0f);
return output;
}
float4 MainPS(VSOutput input) : SV_TARGET
{
const int2 pixelCoord = int2(input.position.xy);
return GaussianSplatAccumulationTexture.Load(int3(pixelCoord, 0));
}
ENDHLSL
}
}
}

View File

@@ -229,21 +229,21 @@ Shader "Builtin Gaussian Splat Utilities"
}
float3 CalcCovariance2D(
float3 localPosition,
float3 viewPosition,
float3 covariance3D0,
float3 covariance3D1,
float4x4 modelViewMatrix,
float4x4 viewMatrix,
float4x4 projectionMatrix,
float2 screenSize)
{
const float3 viewPosition = mul(modelViewMatrix, float4(localPosition, 1.0)).xyz;
if (abs(viewPosition.z) <= 1.0e-5)
{
return float3(0.3, 0.0, 0.3);
}
const float aspect = projectionMatrix[0][0] / projectionMatrix[1][1];
const float tanFovX = rcp(projectionMatrix[0][0]);
const float tanFovY = rcp(projectionMatrix[1][1]);
const float tanFovY = rcp(projectionMatrix[1][1] * aspect);
const float limitX = 1.3 * tanFovX;
const float limitY = 1.3 * tanFovY;
@@ -264,7 +264,7 @@ Shader "Builtin Gaussian Splat Utilities"
0.0,
0.0,
0.0);
const float3x3 worldToView = (float3x3)modelViewMatrix;
const float3x3 worldToView = (float3x3)viewMatrix;
const float3x3 transform = mul(jacobian, worldToView);
const float3x3 covariance3D = float3x3(
covariance3D0.x, covariance3D0.y, covariance3D0.z,
@@ -284,7 +284,7 @@ Shader "Builtin Gaussian Splat Utilities"
const float offDiagonal = covariance2D.y;
const float mid = 0.5 * (diagonal0 + diagonal1);
const float radius = length(float2((diagonal0 - diagonal1) * 0.5, offDiagonal));
const float lambda0 = mid + radius;
const float lambda0 = max(mid + radius, 0.1);
const float lambda1 = max(mid - radius, 0.1);
float2 basis = normalize(float2(offDiagonal, lambda0 - diagonal0));
@@ -425,22 +425,22 @@ Shader "Builtin Gaussian Splat Utilities"
GaussianSplatSortDistances[index] = FloatToSortableUint(viewCenter.z);
const float4 clipCenter = mul(gProjectionMatrix, float4(viewCenter, 1.0));
const float nearClip = max(gCameraWorldPos.w, 1.0e-4);
if (clipCenter.w > 0.0 && viewCenter.z > nearClip)
if (clipCenter.w > 0.0)
{
const float4x4 modelViewMatrix = mul(gViewMatrix, gModelMatrix);
const float3x3 modelLinear = (float3x3)gModelMatrix;
const float3x3 rotationScaleMatrix =
CalcMatrixFromRotationScale(otherData.rotation, otherData.scaleReserved.xyz);
const float3x3 worldRotationScale = mul(modelLinear, rotationScaleMatrix);
float3 covariance3D0 = 0.0;
float3 covariance3D1 = 0.0;
CalcCovariance3D(rotationScaleMatrix, covariance3D0, covariance3D1);
CalcCovariance3D(worldRotationScale, covariance3D0, covariance3D1);
const float3 covariance2D = CalcCovariance2D(
localCenter,
viewCenter,
covariance3D0,
covariance3D1,
modelViewMatrix,
gViewMatrix,
gProjectionMatrix,
gScreenParams.xy);

View File

@@ -4,7 +4,6 @@ Shader "Builtin Gaussian Splat"
{
_PointScale ("Point Scale", Float) = 1.0
_OpacityScale ("Opacity Scale", Float) = 1.0
_DebugViewMode ("Debug View Mode", Float) = 0.0
}
HLSLINCLUDE
cbuffer PerObjectConstants
@@ -24,7 +23,6 @@ Shader "Builtin Gaussian Splat"
{
float4 gPointScaleParams;
float4 gOpacityScaleParams;
float4 gDebugViewModeParams;
};
struct GaussianSplatViewData
@@ -93,14 +91,8 @@ Shader "Builtin Gaussian Splat"
discard;
}
if (gDebugViewModeParams.x >= 0.5)
{
return float4(alpha, alpha, alpha, alpha);
}
return float4(input.colorOpacity.rgb * alpha, alpha);
return float4(input.colorOpacity.rgb, alpha);
}
ENDHLSL
SubShader
@@ -113,13 +105,12 @@ Shader "Builtin Gaussian Splat"
Cull Off
ZWrite Off
ZTest LEqual
Blend OneMinusDstAlpha One
Blend SrcAlpha OneMinusSrcAlpha
HLSLPROGRAM
#pragma target 4.5
#pragma vertex MainVS
#pragma fragment MainPS
ENDHLSL
}
}
}

View File

@@ -112,10 +112,6 @@ public:
private:
static constexpr Core::uint32 kBaseImporterVersion = 7;
enum class SourceHashPolicy : Core::uint8 {
PreserveOrClear = 0,
EnsureCurrent = 1
};
void EnsureProjectLayout();
void LoadSourceAssetDB();
@@ -130,7 +126,6 @@ private:
bool EnsureMetaForPath(const std::filesystem::path& sourcePath,
bool isFolder,
SourceHashPolicy sourceHashPolicy,
SourceAssetRecord& outRecord);
bool ReadMetaFile(const std::filesystem::path& metaPath,
SourceAssetRecord& inOutRecord) const;

View File

@@ -70,16 +70,6 @@ private:
RHI::RHIDescriptorSet* set = nullptr;
};
struct CompositePipelineResources {
RHI::RHIPipelineLayout* pipelineLayout = nullptr;
RHI::RHIPipelineState* pipelineState = nullptr;
OwnedDescriptorSet textureSet = {};
RHI::RHIResourceView* boundAccumulationView = nullptr;
RHI::Format renderTargetFormat = RHI::Format::Unknown;
Core::uint32 sampleCount = 1u;
Core::uint32 sampleQuality = 0u;
};
struct PassLayoutKey {
const Resources::Shader* shader = nullptr;
Containers::String passName;
@@ -295,21 +285,10 @@ private:
const RenderSurface& surface,
const RenderSceneData& sceneData,
const VisibleGaussianSplatItem& visibleGaussianSplat);
bool EnsureCompositeResources(
const RenderContext& context,
const RenderSurface& surface);
bool CreateCompositeResources(
const RenderContext& context,
const RenderSurface& surface);
void DestroyCompositeResources();
bool CompositeAccumulationSurface(
const RenderPassContext& context,
RHI::RHIResourceView* accumulationTextureView);
RHI::RHIDevice* m_device = nullptr;
RHI::RHIType m_backendType = RHI::RHIType::D3D12;
Resources::ResourceHandle<Resources::Shader> m_builtinGaussianSplatShader;
Resources::ResourceHandle<Resources::Shader> m_builtinGaussianSplatCompositeShader;
Resources::ResourceHandle<Resources::Shader> m_builtinGaussianSplatUtilitiesShader;
std::unique_ptr<Resources::Material> m_builtinGaussianSplatMaterial;
RenderResourceCache m_resourceCache;
@@ -319,7 +298,6 @@ private:
std::unordered_map<PipelineStateKey, RHI::RHIPipelineState*, PipelineStateKeyHash> m_pipelineStates;
std::unordered_map<ComputePipelineKey, RHI::RHIPipelineState*, ComputePipelineKeyHash> m_computePipelineStates;
std::unordered_map<DynamicDescriptorSetKey, CachedDescriptorSet, DynamicDescriptorSetKeyHash> m_dynamicDescriptorSets;
CompositePipelineResources m_compositeResources = {};
};
} // namespace Passes

View File

@@ -39,7 +39,6 @@ Containers::String GetBuiltinSelectionMaskShaderPath();
Containers::String GetBuiltinSelectionOutlineShaderPath();
Containers::String GetBuiltinSkyboxShaderPath();
Containers::String GetBuiltinGaussianSplatShaderPath();
Containers::String GetBuiltinGaussianSplatCompositeShaderPath();
Containers::String GetBuiltinGaussianSplatUtilitiesShaderPath();
Containers::String GetBuiltinVolumetricShaderPath();
Containers::String GetBuiltinColorScalePostProcessShaderPath();

View File

@@ -689,7 +689,6 @@ std::vector<fs::path> CollectBuiltinShaderAssetPaths() {
GetBuiltinSelectionOutlineShaderPath(),
GetBuiltinSkyboxShaderPath(),
GetBuiltinGaussianSplatShaderPath(),
GetBuiltinGaussianSplatCompositeShaderPath(),
GetBuiltinGaussianSplatUtilitiesShaderPath(),
GetBuiltinVolumetricShaderPath(),
GetBuiltinColorScalePostProcessShaderPath(),
@@ -1735,11 +1734,7 @@ bool AssetDatabase::ReimportAsset(const Containers::String& requestPath,
}
SourceAssetRecord sourceRecord;
if (!EnsureMetaForPath(
absoluteFsPath,
false,
SourceHashPolicy::EnsureCurrent,
sourceRecord)) {
if (!EnsureMetaForPath(absoluteFsPath, false, sourceRecord)) {
SetLastErrorMessage(Containers::String("Failed to prepare asset metadata: ") + absolutePath);
return false;
}
@@ -1811,35 +1806,18 @@ bool AssetDatabase::ReimportAllAssets(MaintenanceStats* outStats) {
bool allSucceeded = true;
MaintenanceStats localStats;
for (const SourceAssetRecord& record : importableRecords) {
const fs::path sourcePath = fs::path(m_projectRoot.CStr()) / record.relativePath.CStr();
SourceAssetRecord currentRecord;
if (!EnsureMetaForPath(
sourcePath,
false,
SourceHashPolicy::EnsureCurrent,
currentRecord)) {
Debug::Logger::Get().Error(
Debug::LogCategory::FileSystem,
Containers::String("[AssetDatabase] ReimportAllAssets failed to refresh metadata path=") +
record.relativePath);
allSucceeded = false;
continue;
}
ArtifactRecord rebuiltRecord;
if (!ImportAsset(currentRecord, rebuiltRecord)) {
if (!ImportAsset(record, rebuiltRecord)) {
Debug::Logger::Get().Error(
Debug::LogCategory::FileSystem,
Containers::String("[AssetDatabase] ReimportAllAssets failed path=") + currentRecord.relativePath);
Containers::String("[AssetDatabase] ReimportAllAssets failed path=") + record.relativePath);
allSucceeded = false;
continue;
}
m_artifactsByGuid[currentRecord.guid] = rebuiltRecord;
m_sourcesByGuid[currentRecord.guid].lastKnownArtifactKey = rebuiltRecord.artifactKey;
m_sourcesByPathKey[ToStdString(MakeKey(currentRecord.relativePath))].lastKnownArtifactKey =
rebuiltRecord.artifactKey;
m_artifactsByGuid[record.guid] = rebuiltRecord;
m_sourcesByGuid[record.guid].lastKnownArtifactKey = rebuiltRecord.artifactKey;
m_sourcesByPathKey[ToStdString(MakeKey(record.relativePath))].lastKnownArtifactKey = rebuiltRecord.artifactKey;
++localStats.importedAssetCount;
}
@@ -2108,11 +2086,7 @@ void AssetDatabase::ScanAssetPath(const fs::path& path,
const bool isFolder = fs::is_directory(path);
SourceAssetRecord record;
if (EnsureMetaForPath(
path,
isFolder,
SourceHashPolicy::PreserveOrClear,
record)) {
if (EnsureMetaForPath(path, isFolder, record)) {
seenPaths[ToStdString(MakeKey(record.relativePath))] = true;
}
@@ -2220,7 +2194,6 @@ Core::uint32 AssetDatabase::CleanupOrphanedArtifacts() const {
bool AssetDatabase::EnsureMetaForPath(const fs::path& sourcePath,
bool isFolder,
SourceHashPolicy sourceHashPolicy,
SourceAssetRecord& outRecord) {
const Containers::String relativePath = NormalizeRelativePath(sourcePath);
if (relativePath.Empty()) {
@@ -2243,35 +2216,6 @@ bool AssetDatabase::EnsureMetaForPath(const fs::path& sourcePath,
outRecord.importerName = GetImporterNameForPath(relativePath, isFolder);
outRecord.importerVersion = GetCurrentImporterVersion(outRecord.importerName);
const auto refreshSourceSnapshot = [&]() {
if (isFolder) {
outRecord.sourceHash.Clear();
outRecord.sourceFileSize = 0;
outRecord.sourceWriteTime = 0;
return;
}
const Core::uint64 fileSize = GetFileSizeValue(sourcePath);
const Core::uint64 writeTime = GetFileWriteTimeValue(sourcePath);
const bool canReuseExistingHash =
existingIt != m_sourcesByPathKey.end() &&
existingIt->second.sourceFileSize == fileSize &&
existingIt->second.sourceWriteTime == writeTime &&
!existingIt->second.sourceHash.Empty();
if (sourceHashPolicy == SourceHashPolicy::EnsureCurrent) {
outRecord.sourceHash =
canReuseExistingHash ? existingIt->second.sourceHash : ComputeFileHash(sourcePath);
} else if (canReuseExistingHash) {
outRecord.sourceHash = existingIt->second.sourceHash;
} else {
outRecord.sourceHash.Clear();
}
outRecord.sourceFileSize = fileSize;
outRecord.sourceWriteTime = writeTime;
};
if (UsesExternalSyntheticSourceRecord(relativePath)) {
if (!outRecord.guid.IsValid()) {
outRecord.guid = HashStringToAssetGUID(NormalizePathString(sourcePath));
@@ -2289,7 +2233,24 @@ bool AssetDatabase::EnsureMetaForPath(const fs::path& sourcePath,
outRecord.guid = HashStringToAssetGUID(duplicateSignature);
}
refreshSourceSnapshot();
if (isFolder) {
outRecord.sourceHash.Clear();
outRecord.sourceFileSize = 0;
outRecord.sourceWriteTime = 0;
} else {
const Core::uint64 fileSize = GetFileSizeValue(sourcePath);
const Core::uint64 writeTime = GetFileWriteTimeValue(sourcePath);
if (existingIt != m_sourcesByPathKey.end() &&
existingIt->second.sourceFileSize == fileSize &&
existingIt->second.sourceWriteTime == writeTime &&
!existingIt->second.sourceHash.Empty()) {
outRecord.sourceHash = existingIt->second.sourceHash;
} else {
outRecord.sourceHash = ComputeFileHash(sourcePath);
}
outRecord.sourceFileSize = fileSize;
outRecord.sourceWriteTime = writeTime;
}
m_sourcesByPathKey[pathKey] = outRecord;
m_sourcesByGuid[outRecord.guid] = outRecord;
@@ -2329,7 +2290,24 @@ bool AssetDatabase::EnsureMetaForPath(const fs::path& sourcePath,
}
outRecord.metaHash = HashStringToAssetGUID(ReadWholeFileText(metaPath)).ToString();
refreshSourceSnapshot();
if (isFolder) {
outRecord.sourceHash.Clear();
outRecord.sourceFileSize = 0;
outRecord.sourceWriteTime = 0;
} else {
const Core::uint64 fileSize = GetFileSizeValue(sourcePath);
const Core::uint64 writeTime = GetFileWriteTimeValue(sourcePath);
if (existingIt != m_sourcesByPathKey.end() &&
existingIt->second.sourceFileSize == fileSize &&
existingIt->second.sourceWriteTime == writeTime &&
!existingIt->second.sourceHash.Empty()) {
outRecord.sourceHash = existingIt->second.sourceHash;
} else {
outRecord.sourceHash = ComputeFileHash(sourcePath);
}
outRecord.sourceFileSize = fileSize;
outRecord.sourceWriteTime = writeTime;
}
m_sourcesByPathKey[pathKey] = outRecord;
m_sourcesByGuid[outRecord.guid] = outRecord;
@@ -2534,11 +2512,6 @@ bool AssetDatabase::ShouldReimport(const SourceAssetRecord& sourceRecord,
return true;
}
if (!sourceRecord.isFolder &&
(sourceRecord.sourceHash.Empty() || artifactRecord->sourceHash.Empty())) {
return true;
}
return artifactRecord->importerVersion != sourceRecord.importerVersion ||
artifactRecord->sourceHash != sourceRecord.sourceHash ||
artifactRecord->metaHash != sourceRecord.metaHash ||
@@ -2607,14 +2580,8 @@ bool AssetDatabase::EnsureArtifact(const Containers::String& requestPath,
return false;
}
const bool isFolder = fs::is_directory(absoluteFsPath);
SourceAssetRecord sourceRecord;
if (!EnsureMetaForPath(
absoluteFsPath,
isFolder,
SourceHashPolicy::PreserveOrClear,
sourceRecord)) {
if (!EnsureMetaForPath(absoluteFsPath, fs::is_directory(absoluteFsPath), sourceRecord)) {
SetLastErrorMessage(Containers::String("Failed to prepare asset metadata: ") + absolutePath);
return false;
}
@@ -2661,25 +2628,6 @@ bool AssetDatabase::EnsureArtifact(const Containers::String& requestPath,
}
if (ShouldReimport(sourceRecord, artifactRecord)) {
if (!EnsureMetaForPath(
absoluteFsPath,
isFolder,
SourceHashPolicy::EnsureCurrent,
sourceRecord)) {
SetLastErrorMessage(Containers::String("Failed to validate asset metadata: ") + absolutePath);
return false;
}
artifactIt = m_artifactsByGuid.find(sourceRecord.guid);
artifactRecord = artifactIt != m_artifactsByGuid.end() ? &artifactIt->second : nullptr;
if (!ShouldReimport(sourceRecord, artifactRecord)) {
SaveSourceAssetDB();
PopulateResolvedAssetResult(m_projectRoot, sourceRecord, *artifactRecord, false, outAsset);
ClearLastErrorMessage();
return true;
}
if (ShouldTraceAssetPath(requestPath)) {
Debug::Logger::Get().Info(
Debug::LogCategory::FileSystem,

View File

@@ -348,7 +348,7 @@ void D3D12CommandList::SetGraphicsDescriptorSets(
}
D3D12DescriptorHeap* heap = d3d12Set->GetHeap();
if (heap == nullptr) {
if (heap == nullptr || !heap->IsShaderVisible()) {
continue;
}
@@ -581,7 +581,7 @@ void D3D12CommandList::SetComputeDescriptorSets(
}
D3D12DescriptorHeap* heap = d3d12Set->GetHeap();
if (heap == nullptr) {
if (heap == nullptr || !heap->IsShaderVisible()) {
continue;
}

View File

@@ -77,9 +77,6 @@ D3D12_CPU_DESCRIPTOR_HANDLE D3D12DescriptorHeap::GetCPUDescriptorHandleForHeapSt
}
D3D12_GPU_DESCRIPTOR_HANDLE D3D12DescriptorHeap::GetGPUDescriptorHandleForHeapStart() const {
if (!m_shaderVisible || m_descriptorHeap == nullptr) {
return D3D12_GPU_DESCRIPTOR_HANDLE{0};
}
return m_descriptorHeap->GetGPUDescriptorHandleForHeapStart();
}
@@ -92,10 +89,6 @@ CPUDescriptorHandle D3D12DescriptorHeap::GetCPUDescriptorHandle(uint32_t index)
}
GPUDescriptorHandle D3D12DescriptorHeap::GetGPUDescriptorHandle(uint32_t index) {
if (!m_shaderVisible || m_descriptorHeap == nullptr) {
return GPUDescriptorHandle{0};
}
D3D12_GPU_DESCRIPTOR_HANDLE handle = m_descriptorHeap->GetGPUDescriptorHandleForHeapStart();
handle.ptr += index * m_descriptorSize;
GPUDescriptorHandle result;

View File

@@ -51,10 +51,6 @@ bool HasShaderPayload(const ShaderCompileDesc& desc) {
return !desc.source.empty() || !desc.fileName.empty() || !desc.compiledBinary.empty();
}
bool UsesTransientShaderVisibleDescriptorHeap(DescriptorHeapType type) {
return type == DescriptorHeapType::CBV_SRV_UAV || type == DescriptorHeapType::Sampler;
}
bool ShouldTraceVolumetricShaderCompile(const ShaderCompileDesc& desc) {
const std::string fileName = NarrowAscii(desc.fileName);
if (fileName.find("volumetric") != std::string::npos) {
@@ -1283,9 +1279,6 @@ RHIDescriptorPool* D3D12Device::CreateDescriptorPool(const DescriptorPoolDesc& d
auto* pool = new D3D12DescriptorHeap();
DescriptorPoolDesc poolDesc = desc;
poolDesc.device = m_device.Get();
if (UsesTransientShaderVisibleDescriptorHeap(poolDesc.type)) {
poolDesc.shaderVisible = false;
}
if (pool->Initialize(poolDesc)) {
return pool;
}

View File

@@ -65,22 +65,6 @@ const Resources::ShaderPass* FindCompatibleComputePass(
: nullptr;
}
const Resources::ShaderPass* FindCompatibleGraphicsPass(
const Resources::Shader& shader,
const Containers::String& passName,
const Resources::ShaderKeywordSet& keywordSet,
Resources::ShaderBackend backend) {
const Resources::ShaderPass* shaderPass = shader.FindPass(passName);
if (shaderPass == nullptr) {
return nullptr;
}
return shader.FindVariant(passName, Resources::ShaderType::Vertex, backend, keywordSet) != nullptr &&
shader.FindVariant(passName, Resources::ShaderType::Fragment, backend, keywordSet) != nullptr
? shaderPass
: nullptr;
}
RHI::GraphicsPipelineDesc CreatePipelineDesc(
RHI::RHIType backendType,
RHI::RHIPipelineLayout* pipelineLayout,
@@ -121,44 +105,6 @@ RHI::GraphicsPipelineDesc CreatePipelineDesc(
return pipelineDesc;
}
RHI::GraphicsPipelineDesc CreateCompositePipelineDesc(
RHI::RHIType backendType,
RHI::RHIPipelineLayout* pipelineLayout,
const Resources::Shader& shader,
const Resources::ShaderPass& shaderPass,
const Containers::String& passName,
const RenderSurface& surface) {
RHI::GraphicsPipelineDesc pipelineDesc = {};
pipelineDesc.pipelineLayout = pipelineLayout;
pipelineDesc.topologyType = static_cast<uint32_t>(RHI::PrimitiveTopologyType::Triangle);
::XCEngine::Rendering::Internal::ApplySingleColorAttachmentPropertiesToGraphicsPipelineDesc(surface, pipelineDesc);
pipelineDesc.depthStencilFormat =
static_cast<uint32_t>(::XCEngine::Rendering::Internal::ResolveSurfaceDepthFormat(surface));
ApplyResolvedRenderState(&shaderPass, nullptr, pipelineDesc);
const Resources::ShaderBackend backend = ::XCEngine::Rendering::Internal::ToShaderBackend(backendType);
if (const Resources::ShaderStageVariant* vertexVariant =
shader.FindVariant(passName, Resources::ShaderType::Vertex, backend)) {
::XCEngine::Rendering::Internal::ApplyShaderStageVariant(
shader.GetPath(),
shaderPass,
backend,
*vertexVariant,
pipelineDesc.vertexShader);
}
if (const Resources::ShaderStageVariant* fragmentVariant =
shader.FindVariant(passName, Resources::ShaderType::Fragment, backend)) {
::XCEngine::Rendering::Internal::ApplyShaderStageVariant(
shader.GetPath(),
shaderPass,
backend,
*fragmentVariant,
pipelineDesc.fragmentShader);
}
return pipelineDesc;
}
RHI::ComputePipelineDesc CreateComputePipelineDesc(
RHI::RHIType backendType,
RHI::RHIPipelineLayout* pipelineLayout,
@@ -262,10 +208,6 @@ void BindDescriptorSetRanges(
}
}
RHI::Format ResolveGaussianAccumulationFormat() {
return RHI::Format::R16G16B16A16_Float;
}
} // namespace
BuiltinGaussianSplatPass::~BuiltinGaussianSplatPass() {
@@ -362,31 +304,10 @@ bool BuiltinGaussianSplatPass::Execute(const RenderPassContext& context) {
return false;
}
if (!EnsureCompositeResources(context.renderContext, context.surface)) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
"BuiltinGaussianSplatPass failed to initialize composite resources");
return false;
}
Internal::BuiltinGaussianSplatPassResources::AccumulationSurface* accumulationSurface = nullptr;
if (m_passResources == nullptr ||
!m_passResources->EnsureAccumulationSurface(
m_device,
context.surface.GetWidth(),
context.surface.GetHeight(),
ResolveGaussianAccumulationFormat(),
accumulationSurface) ||
accumulationSurface == nullptr ||
accumulationSurface->renderTargetView == nullptr ||
accumulationSurface->shaderResourceView == nullptr) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
"BuiltinGaussianSplatPass failed to allocate gaussian accumulation surface");
return false;
}
RHI::RHICommandList* commandList = context.renderContext.commandList;
RHI::RHIResourceView* renderTarget = colorAttachments[0];
commandList->SetRenderTargets(1, &renderTarget, context.surface.GetDepthAttachment());
const RHI::Viewport viewport = {
static_cast<float>(renderArea.x),
static_cast<float>(renderArea.y),
@@ -401,31 +322,9 @@ bool BuiltinGaussianSplatPass::Execute(const RenderPassContext& context) {
renderArea.x + renderArea.width,
renderArea.y + renderArea.height
};
const RHI::Rect clearRects[] = { scissorRect };
const float clearColor[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
RenderSurface accumulationRenderSurface(context.surface.GetWidth(), context.surface.GetHeight());
accumulationRenderSurface.SetColorAttachment(accumulationSurface->renderTargetView);
accumulationRenderSurface.SetDepthAttachment(context.surface.GetDepthAttachment());
accumulationRenderSurface.SetRenderArea(renderArea);
accumulationRenderSurface.SetAutoTransitionEnabled(false);
accumulationRenderSurface.SetSampleDesc(1u, 0u);
commandList->EndRenderPass();
if (accumulationSurface->currentColorState != RHI::ResourceStates::RenderTarget) {
commandList->TransitionBarrier(
accumulationSurface->renderTargetView,
accumulationSurface->currentColorState,
RHI::ResourceStates::RenderTarget);
accumulationSurface->currentColorState = RHI::ResourceStates::RenderTarget;
}
RHI::RHIResourceView* accumulationRenderTarget = accumulationSurface->renderTargetView;
commandList->SetRenderTargets(1, &accumulationRenderTarget, context.surface.GetDepthAttachment());
commandList->SetViewport(viewport);
commandList->SetScissorRect(scissorRect);
commandList->SetPrimitiveTopology(RHI::PrimitiveTopology::TriangleList);
commandList->ClearRenderTarget(accumulationRenderTarget, clearColor, 1u, clearRects);
for (const VisibleGaussianSplatItem& visibleGaussianSplat : context.sceneData.visibleGaussianSplats) {
if (!MarkVisibleGaussianSplatChunks(
@@ -451,23 +350,14 @@ bool BuiltinGaussianSplatPass::Execute(const RenderPassContext& context) {
if (!DrawVisibleGaussianSplat(
context.renderContext,
accumulationRenderSurface,
context.surface,
context.sceneData,
visibleGaussianSplat)) {
return false;
}
}
commandList->EndRenderPass();
if (accumulationSurface->currentColorState != RHI::ResourceStates::PixelShaderResource) {
commandList->TransitionBarrier(
accumulationSurface->shaderResourceView,
accumulationSurface->currentColorState,
RHI::ResourceStates::PixelShaderResource);
accumulationSurface->currentColorState = RHI::ResourceStates::PixelShaderResource;
}
return CompositeAccumulationSurface(context, accumulationSurface->shaderResourceView);
return true;
}
void BuiltinGaussianSplatPass::Shutdown() {
@@ -482,8 +372,6 @@ bool BuiltinGaussianSplatPass::EnsureInitialized(const RenderContext& context) {
if (m_device == context.device &&
m_backendType == context.backendType &&
m_builtinGaussianSplatShader.IsValid() &&
m_builtinGaussianSplatCompositeShader.IsValid() &&
m_builtinGaussianSplatUtilitiesShader.IsValid() &&
m_builtinGaussianSplatMaterial != nullptr) {
return true;
}
@@ -505,16 +393,6 @@ bool BuiltinGaussianSplatPass::CreateResources(const RenderContext& context) {
return false;
}
m_builtinGaussianSplatCompositeShader = Resources::ResourceManager::Get().Load<Resources::Shader>(
Resources::GetBuiltinGaussianSplatCompositeShaderPath());
if (!m_builtinGaussianSplatCompositeShader.IsValid()) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
"BuiltinGaussianSplatPass failed to load builtin gaussian composite shader resource");
DestroyResources();
return false;
}
m_builtinGaussianSplatUtilitiesShader = Resources::ResourceManager::Get().Load<Resources::Shader>(
Resources::GetBuiltinGaussianSplatUtilitiesShaderPath());
if (!m_builtinGaussianSplatUtilitiesShader.IsValid()) {
@@ -537,207 +415,6 @@ bool BuiltinGaussianSplatPass::CreateResources(const RenderContext& context) {
return true;
}
bool BuiltinGaussianSplatPass::EnsureCompositeResources(
const RenderContext& context,
const RenderSurface& surface) {
const RHI::Format renderTargetFormat =
::XCEngine::Rendering::Internal::ResolveSurfaceColorFormat(surface, 0u);
const Core::uint32 sampleCount =
::XCEngine::Rendering::Internal::ResolveSurfaceSampleCount(surface);
const Core::uint32 sampleQuality =
::XCEngine::Rendering::Internal::ResolveSurfaceSampleQuality(surface);
if (m_compositeResources.pipelineLayout != nullptr &&
m_compositeResources.pipelineState != nullptr &&
m_compositeResources.textureSet.set != nullptr &&
m_compositeResources.renderTargetFormat == renderTargetFormat &&
m_compositeResources.sampleCount == sampleCount &&
m_compositeResources.sampleQuality == sampleQuality) {
return true;
}
DestroyCompositeResources();
return CreateCompositeResources(context, surface);
}
bool BuiltinGaussianSplatPass::CreateCompositeResources(
const RenderContext& context,
const RenderSurface& surface) {
if (!context.IsValid() || !m_builtinGaussianSplatCompositeShader.IsValid()) {
return false;
}
RHI::Format renderTargetFormat = RHI::Format::Unknown;
if (!::XCEngine::Rendering::Internal::TryResolveSingleColorAttachmentFormat(surface, renderTargetFormat)) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
"BuiltinGaussianSplatPass composite requires a valid single-color destination surface");
return false;
}
const Containers::String compositePassName("GaussianComposite");
const Resources::Shader& shader = *m_builtinGaussianSplatCompositeShader.Get();
const Resources::ShaderBackend backend = ::XCEngine::Rendering::Internal::ToShaderBackend(context.backendType);
const Resources::ShaderPass* compositePass = FindCompatibleGraphicsPass(
shader,
compositePassName,
Resources::ShaderKeywordSet(),
backend);
if (compositePass == nullptr) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
"BuiltinGaussianSplatPass failed to resolve gaussian composite shader pass");
return false;
}
RHI::DescriptorSetLayoutBinding textureBinding = {};
textureBinding.binding = 0u;
textureBinding.type = static_cast<uint32_t>(RHI::DescriptorType::SRV);
textureBinding.count = 1u;
textureBinding.visibility = static_cast<uint32_t>(RHI::ShaderVisibility::All);
RHI::DescriptorSetLayoutDesc textureLayout = {};
textureLayout.bindings = &textureBinding;
textureLayout.bindingCount = 1u;
RHI::RHIPipelineLayoutDesc pipelineLayoutDesc = {};
pipelineLayoutDesc.setLayouts = &textureLayout;
pipelineLayoutDesc.setLayoutCount = 1u;
m_compositeResources.pipelineLayout = m_device->CreatePipelineLayout(pipelineLayoutDesc);
if (m_compositeResources.pipelineLayout == nullptr) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
"BuiltinGaussianSplatPass failed to create gaussian composite pipeline layout");
DestroyCompositeResources();
return false;
}
RHI::DescriptorPoolDesc poolDesc = {};
poolDesc.type = RHI::DescriptorHeapType::CBV_SRV_UAV;
poolDesc.descriptorCount = 1u;
poolDesc.shaderVisible = true;
m_compositeResources.textureSet.pool = m_device->CreateDescriptorPool(poolDesc);
if (m_compositeResources.textureSet.pool == nullptr) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
"BuiltinGaussianSplatPass failed to create gaussian composite descriptor pool");
DestroyCompositeResources();
return false;
}
m_compositeResources.textureSet.set =
m_compositeResources.textureSet.pool->AllocateSet(textureLayout);
if (m_compositeResources.textureSet.set == nullptr) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
"BuiltinGaussianSplatPass failed to allocate gaussian composite descriptor set");
DestroyCompositeResources();
return false;
}
m_compositeResources.pipelineState = m_device->CreatePipelineState(
CreateCompositePipelineDesc(
m_backendType,
m_compositeResources.pipelineLayout,
shader,
*compositePass,
compositePassName,
surface));
if (m_compositeResources.pipelineState == nullptr || !m_compositeResources.pipelineState->IsValid()) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
"BuiltinGaussianSplatPass failed to create gaussian composite pipeline state");
DestroyCompositeResources();
return false;
}
m_compositeResources.renderTargetFormat = renderTargetFormat;
m_compositeResources.sampleCount =
::XCEngine::Rendering::Internal::ResolveSurfaceSampleCount(surface);
m_compositeResources.sampleQuality =
::XCEngine::Rendering::Internal::ResolveSurfaceSampleQuality(surface);
return true;
}
void BuiltinGaussianSplatPass::DestroyCompositeResources() {
m_compositeResources.boundAccumulationView = nullptr;
if (m_compositeResources.pipelineState != nullptr) {
m_compositeResources.pipelineState->Shutdown();
delete m_compositeResources.pipelineState;
m_compositeResources.pipelineState = nullptr;
}
DestroyOwnedDescriptorSet(m_compositeResources.textureSet);
if (m_compositeResources.pipelineLayout != nullptr) {
m_compositeResources.pipelineLayout->Shutdown();
delete m_compositeResources.pipelineLayout;
m_compositeResources.pipelineLayout = nullptr;
}
m_compositeResources.renderTargetFormat = RHI::Format::Unknown;
m_compositeResources.sampleCount = 1u;
m_compositeResources.sampleQuality = 0u;
}
bool BuiltinGaussianSplatPass::CompositeAccumulationSurface(
const RenderPassContext& context,
RHI::RHIResourceView* accumulationTextureView) {
if (m_compositeResources.pipelineLayout == nullptr ||
m_compositeResources.pipelineState == nullptr ||
m_compositeResources.textureSet.set == nullptr ||
accumulationTextureView == nullptr) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
"BuiltinGaussianSplatPass composite failed: composite resources are incomplete");
return false;
}
const std::vector<RHI::RHIResourceView*>& colorAttachments = context.surface.GetColorAttachments();
if (colorAttachments.empty() || colorAttachments[0] == nullptr) {
return false;
}
if (m_compositeResources.boundAccumulationView != accumulationTextureView) {
m_compositeResources.textureSet.set->Update(0u, accumulationTextureView);
m_compositeResources.boundAccumulationView = accumulationTextureView;
}
const Math::RectInt renderArea = context.surface.GetRenderArea();
const RHI::Viewport viewport = {
static_cast<float>(renderArea.x),
static_cast<float>(renderArea.y),
static_cast<float>(renderArea.width),
static_cast<float>(renderArea.height),
0.0f,
1.0f
};
const RHI::Rect scissorRect = {
renderArea.x,
renderArea.y,
renderArea.x + renderArea.width,
renderArea.y + renderArea.height
};
RHI::RHICommandList* commandList = context.renderContext.commandList;
RHI::RHIResourceView* renderTarget = colorAttachments[0];
commandList->SetRenderTargets(1u, &renderTarget, context.surface.GetDepthAttachment());
commandList->SetViewport(viewport);
commandList->SetScissorRect(scissorRect);
commandList->SetPrimitiveTopology(RHI::PrimitiveTopology::TriangleList);
commandList->SetPipelineState(m_compositeResources.pipelineState);
RHI::RHIDescriptorSet* descriptorSet = m_compositeResources.textureSet.set;
commandList->SetGraphicsDescriptorSets(
0u,
1u,
&descriptorSet,
m_compositeResources.pipelineLayout);
commandList->Draw(3u, 1u, 0u, 0u);
return true;
}
void BuiltinGaussianSplatPass::DestroyResources() {
if (m_passResources != nullptr) {
m_passResources->Shutdown();
@@ -773,11 +450,8 @@ void BuiltinGaussianSplatPass::DestroyResources() {
}
m_passResourceLayouts.clear();
DestroyCompositeResources();
m_builtinGaussianSplatMaterial.reset();
m_builtinGaussianSplatUtilitiesShader.Reset();
m_builtinGaussianSplatCompositeShader.Reset();
m_builtinGaussianSplatShader.Reset();
m_device = nullptr;
m_backendType = RHI::RHIType::D3D12;
@@ -1474,10 +1148,10 @@ bool BuiltinGaussianSplatPass::MarkVisibleGaussianSplatChunks(
sceneData.cameraData.projection,
sceneData.cameraData.view,
visibleGaussianSplat.localToWorld.Transpose(),
visibleGaussianSplat.localToWorld.Inverse().Transpose(),
visibleGaussianSplat.localToWorld.Inverse(),
Math::Vector4(sceneData.cameraData.worldRight, 0.0f),
Math::Vector4(sceneData.cameraData.worldUp, 0.0f),
Math::Vector4(sceneData.cameraData.worldPosition, sceneData.cameraData.nearClipPlane),
Math::Vector4(sceneData.cameraData.worldPosition, 0.0f),
Math::Vector4(
static_cast<float>(sceneData.cameraData.viewportWidth),
static_cast<float>(sceneData.cameraData.viewportHeight),
@@ -1651,10 +1325,10 @@ bool BuiltinGaussianSplatPass::PrepareVisibleGaussianSplat(
sceneData.cameraData.projection,
sceneData.cameraData.view,
visibleGaussianSplat.localToWorld.Transpose(),
visibleGaussianSplat.localToWorld.Inverse().Transpose(),
visibleGaussianSplat.localToWorld.Inverse(),
Math::Vector4(sceneData.cameraData.worldRight, 0.0f),
Math::Vector4(sceneData.cameraData.worldUp, 0.0f),
Math::Vector4(sceneData.cameraData.worldPosition, sceneData.cameraData.nearClipPlane),
Math::Vector4(sceneData.cameraData.worldPosition, 0.0f),
Math::Vector4(
static_cast<float>(sceneData.cameraData.viewportWidth),
static_cast<float>(sceneData.cameraData.viewportHeight),
@@ -1835,10 +1509,10 @@ bool BuiltinGaussianSplatPass::SortVisibleGaussianSplat(
sceneData.cameraData.projection,
sceneData.cameraData.view,
visibleGaussianSplat.localToWorld.Transpose(),
visibleGaussianSplat.localToWorld.Inverse().Transpose(),
visibleGaussianSplat.localToWorld.Inverse(),
Math::Vector4(sceneData.cameraData.worldRight, 0.0f),
Math::Vector4(sceneData.cameraData.worldUp, 0.0f),
Math::Vector4(sceneData.cameraData.worldPosition, sceneData.cameraData.nearClipPlane),
Math::Vector4(sceneData.cameraData.worldPosition, 0.0f),
Math::Vector4(
static_cast<float>(sceneData.cameraData.viewportWidth),
static_cast<float>(sceneData.cameraData.viewportHeight),
@@ -2008,10 +1682,10 @@ bool BuiltinGaussianSplatPass::DrawVisibleGaussianSplat(
sceneData.cameraData.projection,
sceneData.cameraData.view,
visibleGaussianSplat.localToWorld.Transpose(),
visibleGaussianSplat.localToWorld.Inverse().Transpose(),
visibleGaussianSplat.localToWorld.Inverse(),
Math::Vector4(sceneData.cameraData.worldRight, 0.0f),
Math::Vector4(sceneData.cameraData.worldUp, 0.0f),
Math::Vector4(sceneData.cameraData.worldPosition, sceneData.cameraData.nearClipPlane),
Math::Vector4(sceneData.cameraData.worldPosition, 0.0f),
Math::Vector4(
static_cast<float>(sceneData.cameraData.viewportWidth),
static_cast<float>(sceneData.cameraData.viewportHeight),

View File

@@ -37,8 +37,6 @@ constexpr const char* kBuiltinSelectionMaskShaderPath = "builtin://shaders/selec
constexpr const char* kBuiltinSelectionOutlineShaderPath = "builtin://shaders/selection-outline";
constexpr const char* kBuiltinSkyboxShaderPath = "builtin://shaders/skybox";
constexpr const char* kBuiltinGaussianSplatShaderPath = "builtin://shaders/gaussian-splat";
constexpr const char* kBuiltinGaussianSplatCompositeShaderPath =
"builtin://shaders/gaussian-splat-composite";
constexpr const char* kBuiltinGaussianSplatUtilitiesShaderPath =
"builtin://shaders/gaussian-splat-utilities";
constexpr const char* kBuiltinVolumetricShaderPath = "builtin://shaders/volumetric";
@@ -75,8 +73,6 @@ constexpr const char* kBuiltinSkyboxShaderAssetRelativePath =
"engine/assets/builtin/shaders/skybox.shader";
constexpr const char* kBuiltinGaussianSplatShaderAssetRelativePath =
"engine/assets/builtin/shaders/gaussian-splat.shader";
constexpr const char* kBuiltinGaussianSplatCompositeShaderAssetRelativePath =
"engine/assets/builtin/shaders/gaussian-splat-composite.shader";
constexpr const char* kBuiltinGaussianSplatUtilitiesShaderAssetRelativePath =
"engine/assets/builtin/shaders/gaussian-splat-utilities.shader";
constexpr const char* kBuiltinVolumetricShaderAssetRelativePath =
@@ -178,9 +174,6 @@ const char* GetBuiltinShaderAssetRelativePath(const Containers::String& builtinS
if (builtinShaderPath == Containers::String(kBuiltinGaussianSplatShaderPath)) {
return kBuiltinGaussianSplatShaderAssetRelativePath;
}
if (builtinShaderPath == Containers::String(kBuiltinGaussianSplatCompositeShaderPath)) {
return kBuiltinGaussianSplatCompositeShaderAssetRelativePath;
}
if (builtinShaderPath == Containers::String(kBuiltinGaussianSplatUtilitiesShaderPath)) {
return kBuiltinGaussianSplatUtilitiesShaderAssetRelativePath;
}
@@ -761,10 +754,6 @@ Shader* BuildBuiltinGaussianSplatShader(const Containers::String& path) {
return TryLoadBuiltinShaderFromAsset(path);
}
Shader* BuildBuiltinGaussianSplatCompositeShader(const Containers::String& path) {
return TryLoadBuiltinShaderFromAsset(path);
}
Shader* BuildBuiltinVolumetricShader(const Containers::String& path) {
return TryLoadBuiltinShaderFromAsset(path);
}
@@ -887,10 +876,6 @@ bool TryGetBuiltinShaderPathByShaderName(
outPath = GetBuiltinGaussianSplatShaderPath();
return true;
}
if (shaderName == "Builtin Gaussian Splat Composite") {
outPath = GetBuiltinGaussianSplatCompositeShaderPath();
return true;
}
if (shaderName == "Builtin Gaussian Splat Utilities") {
outPath = GetBuiltinGaussianSplatUtilitiesShaderPath();
return true;
@@ -986,10 +971,6 @@ Containers::String GetBuiltinGaussianSplatShaderPath() {
return Containers::String(kBuiltinGaussianSplatShaderPath);
}
Containers::String GetBuiltinGaussianSplatCompositeShaderPath() {
return Containers::String(kBuiltinGaussianSplatCompositeShaderPath);
}
Containers::String GetBuiltinGaussianSplatUtilitiesShaderPath() {
return Containers::String(kBuiltinGaussianSplatUtilitiesShaderPath);
}
@@ -1114,8 +1095,6 @@ LoadResult CreateBuiltinShaderResource(const Containers::String& path) {
shader = BuildBuiltinSkyboxShader(path);
} else if (path == GetBuiltinGaussianSplatShaderPath()) {
shader = BuildBuiltinGaussianSplatShader(path);
} else if (path == GetBuiltinGaussianSplatCompositeShaderPath()) {
shader = BuildBuiltinGaussianSplatCompositeShader(path);
} else if (path == GetBuiltinGaussianSplatUtilitiesShaderPath()) {
shader = TryLoadBuiltinShaderFromAsset(path);
} else if (path == GetBuiltinVolumetricShaderPath()) {