fix: 修复 D3D12SwapChain 重复创建 swapchain 问题
- 添加 Initialize(IDXGISwapChain*, width, height) 重载方法 - 接受已存在的 swapchain 而不是重复创建 - 测试通过,日志显示正常渲染
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@@ -18,6 +18,7 @@ public:
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~D3D12SwapChain();
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bool Initialize(IDXGIFactory4* factory, ID3D12CommandQueue* commandQueue, HWND windowHandle, uint32_t width, uint32_t height, uint32_t bufferCount = 2);
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bool Initialize(IDXGISwapChain* swapChain, uint32_t width, uint32_t height);
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void Shutdown();
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uint32_t GetCurrentBackBufferIndex() const;
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@@ -47,6 +47,18 @@ bool D3D12SwapChain::Initialize(IDXGIFactory4* factory, ID3D12CommandQueue* comm
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return true;
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}
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bool D3D12SwapChain::Initialize(IDXGISwapChain* swapChain, uint32_t width, uint32_t height) {
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HRESULT hResult = swapChain->QueryInterface(IID_PPV_ARGS(&m_swapChain));
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if (FAILED(hResult)) {
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return false;
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}
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m_width = width;
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m_height = height;
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return true;
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}
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void D3D12SwapChain::Shutdown() {
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m_swapChain.Reset();
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}
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