Bind gaussian splat chunk metadata in prepare pass
This commit is contained in:
@@ -20,6 +20,25 @@ Shader "Builtin Gaussian Splat Utilities"
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float coefficients[45];
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};
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struct GaussianSplatChunkData
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{
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uint colR;
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uint colG;
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uint colB;
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uint colA;
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float2 posX;
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float2 posY;
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float2 posZ;
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uint sclX;
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uint sclY;
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uint sclZ;
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uint shR;
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uint shG;
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uint shB;
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};
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static const uint GAUSSIAN_SPLAT_CHUNK_SIZE = 256u;
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static const float SH_C1 = 0.4886025;
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static const float SH_C2[] = { 1.0925484, -1.0925484, 0.3153916, -1.0925484, 0.5462742 };
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static const float SH_C3[] = { -0.5900436, 2.8906114, -0.4570458, 0.3731763, -0.4570458, 1.4453057, -0.5900436 };
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@@ -211,6 +230,7 @@ Shader "Builtin Gaussian Splat Utilities"
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StructuredBuffer<GaussianSplatOtherData> GaussianSplatOther;
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StructuredBuffer<float4> GaussianSplatColor;
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StructuredBuffer<GaussianSplatSHData> GaussianSplatSH;
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StructuredBuffer<GaussianSplatChunkData> GaussianSplatChunks;
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RWStructuredBuffer<uint> GaussianSplatSortDistances;
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RWStructuredBuffer<uint> GaussianSplatOrderBuffer;
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RWStructuredBuffer<GaussianSplatViewData> GaussianSplatViewDataBuffer;
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@@ -240,7 +260,16 @@ Shader "Builtin Gaussian Splat Utilities"
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const GaussianSplatOtherData otherData = GaussianSplatOther[index];
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const float4 colorOpacity = GaussianSplatColor[index];
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const GaussianSplatSHData shData = GaussianSplatSH[index];
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const GaussianSplatChunkData chunkData = GaussianSplatChunks[index / GAUSSIAN_SPLAT_CHUNK_SIZE];
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const uint shOrder = min((uint)gSplatParams.z, 3u);
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if (chunkData.posX.x > chunkData.posX.y ||
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chunkData.posY.x > chunkData.posY.y ||
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chunkData.posZ.x > chunkData.posZ.y)
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{
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GaussianSplatSortDistances[index] = 0xffffffffu;
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GaussianSplatViewDataBuffer[index] = viewData;
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return;
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}
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const float3 worldCenter = mul(gModelMatrix, float4(localCenter, 1.0)).xyz;
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const float3 viewCenter = mul(gViewMatrix, float4(worldCenter, 1.0)).xyz;
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@@ -46,6 +46,7 @@ inline bool TryBuildBuiltinPassResourceBindingPlan(
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location = &outPlan.material;
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break;
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case BuiltinPassResourceSemantic::MaterialBuffer:
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case BuiltinPassResourceSemantic::MaterialTexture:
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break;
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case BuiltinPassResourceSemantic::Lighting:
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location = &outPlan.lighting;
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@@ -80,6 +81,9 @@ inline bool TryBuildBuiltinPassResourceBindingPlan(
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case BuiltinPassResourceSemantic::GaussianSplatSHBuffer:
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location = &outPlan.gaussianSplatSHBuffer;
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break;
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case BuiltinPassResourceSemantic::GaussianSplatChunkBuffer:
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location = &outPlan.gaussianSplatChunkBuffer;
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break;
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case BuiltinPassResourceSemantic::GaussianSplatViewDataBuffer:
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location = &outPlan.gaussianSplatViewDataBuffer;
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break;
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@@ -109,7 +113,9 @@ inline bool TryBuildBuiltinPassResourceBindingPlan(
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break;
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}
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if (semantic != BuiltinPassResourceSemantic::MaterialBuffer && location == nullptr) {
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if (semantic != BuiltinPassResourceSemantic::MaterialBuffer &&
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semantic != BuiltinPassResourceSemantic::MaterialTexture &&
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location == nullptr) {
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return fail("Builtin pass resource semantic could not be mapped");
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}
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if (location != nullptr && location->IsValid()) {
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@@ -137,6 +143,9 @@ inline bool TryBuildBuiltinPassResourceBindingPlan(
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if (semantic == BuiltinPassResourceSemantic::MaterialBuffer) {
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outPlan.materialBufferBindings.PushBack(resolvedBinding);
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outPlan.usesMaterialBuffers = true;
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} else if (semantic == BuiltinPassResourceSemantic::MaterialTexture) {
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outPlan.materialTextureBindings.PushBack(resolvedBinding);
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outPlan.usesMaterialTextures = true;
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}
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outPlan.maxSetIndex = std::max(outPlan.maxSetIndex, binding.set);
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@@ -593,6 +602,11 @@ inline bool TryBuildBuiltinPassSetLayouts(
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setLayout.usesMaterialBuffers = true;
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setLayout.materialBufferBindings.push_back(binding);
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break;
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case BuiltinPassResourceSemantic::MaterialTexture:
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setLayout.usesTexture = true;
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setLayout.usesMaterialTextures = true;
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setLayout.materialTextureBindings.push_back(binding);
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break;
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case BuiltinPassResourceSemantic::Lighting:
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setLayout.usesLighting = true;
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break;
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@@ -626,6 +640,9 @@ inline bool TryBuildBuiltinPassSetLayouts(
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case BuiltinPassResourceSemantic::GaussianSplatSHBuffer:
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setLayout.usesGaussianSplatSHBuffer = true;
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break;
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case BuiltinPassResourceSemantic::GaussianSplatChunkBuffer:
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setLayout.usesGaussianSplatChunkBuffer = true;
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break;
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case BuiltinPassResourceSemantic::GaussianSplatViewDataBuffer:
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setLayout.usesGaussianSplatViewDataBuffer = true;
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break;
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@@ -183,6 +183,12 @@ inline BuiltinPassResourceSemantic ResolveBuiltinPassResourceSemantic(
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return BuiltinPassResourceSemantic::GaussianSplatSHBuffer;
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}
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if (semantic == Containers::String("gaussiansplatchunkbuffer") ||
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semantic == Containers::String("gaussiansplatchunks") ||
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semantic == Containers::String("splatchunks")) {
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return BuiltinPassResourceSemantic::GaussianSplatChunkBuffer;
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}
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if (semantic == Containers::String("gaussiansplatviewdatabuffer") ||
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semantic == Containers::String("gaussiansplatviewdata") ||
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semantic == Containers::String("splatviewdata")) {
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@@ -221,6 +227,9 @@ inline BuiltinPassResourceSemantic ResolveBuiltinPassResourceSemantic(
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}
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switch (binding.type) {
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case Resources::ShaderResourceType::Texture2D:
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case Resources::ShaderResourceType::TextureCube:
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return BuiltinPassResourceSemantic::MaterialTexture;
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case Resources::ShaderResourceType::StructuredBuffer:
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case Resources::ShaderResourceType::RawBuffer:
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case Resources::ShaderResourceType::RWStructuredBuffer:
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@@ -241,6 +250,8 @@ inline const char* BuiltinPassResourceSemanticToString(BuiltinPassResourceSemant
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return "Material";
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case BuiltinPassResourceSemantic::MaterialBuffer:
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return "MaterialBuffer";
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case BuiltinPassResourceSemantic::MaterialTexture:
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return "MaterialTexture";
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case BuiltinPassResourceSemantic::Lighting:
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return "Lighting";
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case BuiltinPassResourceSemantic::ShadowReceiver:
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@@ -263,6 +274,8 @@ inline const char* BuiltinPassResourceSemanticToString(BuiltinPassResourceSemant
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return "GaussianSplatColorBuffer";
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case BuiltinPassResourceSemantic::GaussianSplatSHBuffer:
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return "GaussianSplatSHBuffer";
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case BuiltinPassResourceSemantic::GaussianSplatChunkBuffer:
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return "GaussianSplatChunkBuffer";
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case BuiltinPassResourceSemantic::GaussianSplatViewDataBuffer:
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return "GaussianSplatViewDataBuffer";
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case BuiltinPassResourceSemantic::BaseColorTexture:
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@@ -350,6 +363,9 @@ inline bool IsBuiltinPassResourceTypeCompatible(
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type == Resources::ShaderResourceType::RawBuffer ||
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type == Resources::ShaderResourceType::RWStructuredBuffer ||
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type == Resources::ShaderResourceType::RWRawBuffer;
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case BuiltinPassResourceSemantic::MaterialTexture:
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return type == Resources::ShaderResourceType::Texture2D ||
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type == Resources::ShaderResourceType::TextureCube;
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case BuiltinPassResourceSemantic::VolumeField:
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return type == Resources::ShaderResourceType::StructuredBuffer ||
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type == Resources::ShaderResourceType::RawBuffer;
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@@ -359,6 +375,7 @@ inline bool IsBuiltinPassResourceTypeCompatible(
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case BuiltinPassResourceSemantic::GaussianSplatOtherBuffer:
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case BuiltinPassResourceSemantic::GaussianSplatColorBuffer:
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case BuiltinPassResourceSemantic::GaussianSplatSHBuffer:
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case BuiltinPassResourceSemantic::GaussianSplatChunkBuffer:
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case BuiltinPassResourceSemantic::GaussianSplatViewDataBuffer:
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return type == Resources::ShaderResourceType::StructuredBuffer ||
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type == Resources::ShaderResourceType::RawBuffer ||
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@@ -42,6 +42,7 @@ enum class BuiltinPassResourceSemantic : Core::uint8 {
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PerObject,
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Material,
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MaterialBuffer,
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MaterialTexture,
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Lighting,
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ShadowReceiver,
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Environment,
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@@ -53,6 +54,7 @@ enum class BuiltinPassResourceSemantic : Core::uint8 {
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GaussianSplatOtherBuffer,
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GaussianSplatColorBuffer,
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GaussianSplatSHBuffer,
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GaussianSplatChunkBuffer,
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GaussianSplatViewDataBuffer,
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BaseColorTexture,
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SourceColorTexture,
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@@ -73,6 +75,7 @@ struct BuiltinPassResourceBindingDesc {
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struct BuiltinPassResourceBindingPlan {
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Containers::Array<BuiltinPassResourceBindingDesc> bindings;
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Containers::Array<BuiltinPassResourceBindingDesc> materialBufferBindings;
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Containers::Array<BuiltinPassResourceBindingDesc> materialTextureBindings;
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Core::uint32 maxSetIndex = 0;
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Core::uint32 firstDescriptorSet = 0;
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Core::uint32 descriptorSetCount = 0;
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@@ -80,6 +83,7 @@ struct BuiltinPassResourceBindingPlan {
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bool usesTextures = false;
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bool usesSamplers = false;
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bool usesMaterialBuffers = false;
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bool usesMaterialTextures = false;
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PassResourceBindingLocation perObject = {};
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PassResourceBindingLocation material = {};
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PassResourceBindingLocation volumeField = {};
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@@ -93,6 +97,7 @@ struct BuiltinPassResourceBindingPlan {
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PassResourceBindingLocation gaussianSplatOtherBuffer = {};
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PassResourceBindingLocation gaussianSplatColorBuffer = {};
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PassResourceBindingLocation gaussianSplatSHBuffer = {};
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PassResourceBindingLocation gaussianSplatChunkBuffer = {};
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PassResourceBindingLocation gaussianSplatViewDataBuffer = {};
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PassResourceBindingLocation baseColorTexture = {};
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PassResourceBindingLocation sourceColorTexture = {};
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@@ -116,6 +121,7 @@ struct BuiltinPassResourceBindingPlan {
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struct BuiltinPassSetLayoutMetadata {
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std::vector<RHI::DescriptorSetLayoutBinding> bindings;
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std::vector<BuiltinPassResourceBindingDesc> materialBufferBindings;
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std::vector<BuiltinPassResourceBindingDesc> materialTextureBindings;
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RHI::DescriptorSetLayoutDesc layout = {};
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RHI::DescriptorHeapType heapType = RHI::DescriptorHeapType::CBV_SRV_UAV;
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bool shaderVisible = false;
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@@ -126,6 +132,7 @@ struct BuiltinPassSetLayoutMetadata {
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bool usesEnvironment = false;
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bool usesPassConstants = false;
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bool usesMaterialBuffers = false;
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bool usesMaterialTextures = false;
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bool usesVolumeField = false;
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bool usesGaussianSplatSortDistanceBuffer = false;
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bool usesGaussianSplatOrderBuffer = false;
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@@ -133,6 +140,7 @@ struct BuiltinPassSetLayoutMetadata {
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bool usesGaussianSplatOtherBuffer = false;
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bool usesGaussianSplatColorBuffer = false;
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bool usesGaussianSplatSHBuffer = false;
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bool usesGaussianSplatChunkBuffer = false;
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bool usesGaussianSplatViewDataBuffer = false;
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bool usesTexture = false;
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bool usesBaseColorTexture = false;
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@@ -148,14 +156,16 @@ struct BuiltinPassSetLayoutMetadata {
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BuiltinPassSetLayoutMetadata(const BuiltinPassSetLayoutMetadata& other)
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: bindings(other.bindings)
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, materialBufferBindings(other.materialBufferBindings) {
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, materialBufferBindings(other.materialBufferBindings)
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, materialTextureBindings(other.materialTextureBindings) {
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CopyFlagsFrom(other);
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SyncLayoutView();
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}
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BuiltinPassSetLayoutMetadata(BuiltinPassSetLayoutMetadata&& other) noexcept
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: bindings(std::move(other.bindings))
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, materialBufferBindings(std::move(other.materialBufferBindings)) {
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, materialBufferBindings(std::move(other.materialBufferBindings))
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, materialTextureBindings(std::move(other.materialTextureBindings)) {
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CopyFlagsFrom(other);
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SyncLayoutView();
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other.layout = {};
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@@ -165,6 +175,7 @@ struct BuiltinPassSetLayoutMetadata {
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if (this != &other) {
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bindings = other.bindings;
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materialBufferBindings = other.materialBufferBindings;
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materialTextureBindings = other.materialTextureBindings;
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CopyFlagsFrom(other);
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SyncLayoutView();
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}
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@@ -176,6 +187,7 @@ struct BuiltinPassSetLayoutMetadata {
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if (this != &other) {
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bindings = std::move(other.bindings);
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materialBufferBindings = std::move(other.materialBufferBindings);
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materialTextureBindings = std::move(other.materialTextureBindings);
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CopyFlagsFrom(other);
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SyncLayoutView();
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other.layout = {};
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@@ -200,6 +212,7 @@ private:
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usesEnvironment = other.usesEnvironment;
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usesPassConstants = other.usesPassConstants;
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usesMaterialBuffers = other.usesMaterialBuffers;
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usesMaterialTextures = other.usesMaterialTextures;
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usesVolumeField = other.usesVolumeField;
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usesGaussianSplatSortDistanceBuffer = other.usesGaussianSplatSortDistanceBuffer;
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usesGaussianSplatOrderBuffer = other.usesGaussianSplatOrderBuffer;
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@@ -207,6 +220,7 @@ private:
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usesGaussianSplatOtherBuffer = other.usesGaussianSplatOtherBuffer;
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usesGaussianSplatColorBuffer = other.usesGaussianSplatColorBuffer;
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usesGaussianSplatSHBuffer = other.usesGaussianSplatSHBuffer;
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usesGaussianSplatChunkBuffer = other.usesGaussianSplatChunkBuffer;
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usesGaussianSplatViewDataBuffer = other.usesGaussianSplatViewDataBuffer;
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usesTexture = other.usesTexture;
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usesBaseColorTexture = other.usesBaseColorTexture;
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@@ -100,6 +100,7 @@ private:
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PassResourceBindingLocation gaussianSplatOtherBuffer = {};
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PassResourceBindingLocation gaussianSplatColorBuffer = {};
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PassResourceBindingLocation gaussianSplatSHBuffer = {};
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PassResourceBindingLocation gaussianSplatChunkBuffer = {};
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PassResourceBindingLocation gaussianSplatViewDataBuffer = {};
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};
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@@ -142,6 +143,7 @@ private:
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RHI::RHIResourceView* otherView = nullptr;
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RHI::RHIResourceView* colorView = nullptr;
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RHI::RHIResourceView* shView = nullptr;
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RHI::RHIResourceView* chunkView = nullptr;
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RHI::RHIResourceView* viewDataView = nullptr;
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};
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@@ -244,7 +244,8 @@ bool BuiltinGaussianSplatPass::PrepareGaussianSplatResources(
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cachedGaussianSplat->positions.shaderResourceView == nullptr ||
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cachedGaussianSplat->other.shaderResourceView == nullptr ||
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cachedGaussianSplat->color.shaderResourceView == nullptr ||
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cachedGaussianSplat->sh.shaderResourceView == nullptr) {
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cachedGaussianSplat->sh.shaderResourceView == nullptr ||
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cachedGaussianSplat->chunks.shaderResourceView == nullptr) {
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Debug::Logger::Get().Error(
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Debug::LogCategory::Rendering,
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"BuiltinGaussianSplatPass::PrepareGaussianSplatResources failed: gaussian splat GPU cache incomplete");
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@@ -579,6 +580,7 @@ BuiltinGaussianSplatPass::PassResourceLayout* BuiltinGaussianSplatPass::GetOrCre
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passLayout.gaussianSplatOtherBuffer = bindingPlan.gaussianSplatOtherBuffer;
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passLayout.gaussianSplatColorBuffer = bindingPlan.gaussianSplatColorBuffer;
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passLayout.gaussianSplatSHBuffer = bindingPlan.gaussianSplatSHBuffer;
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passLayout.gaussianSplatChunkBuffer = bindingPlan.gaussianSplatChunkBuffer;
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passLayout.gaussianSplatViewDataBuffer = bindingPlan.gaussianSplatViewDataBuffer;
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if (!passLayout.perObject.IsValid()) {
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@@ -601,9 +603,10 @@ BuiltinGaussianSplatPass::PassResourceLayout* BuiltinGaussianSplatPass::GetOrCre
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!passLayout.gaussianSplatOtherBuffer.IsValid() ||
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!passLayout.gaussianSplatColorBuffer.IsValid() ||
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!passLayout.gaussianSplatSHBuffer.IsValid() ||
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!passLayout.gaussianSplatChunkBuffer.IsValid() ||
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!passLayout.gaussianSplatViewDataBuffer.IsValid()) {
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return failLayout(
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"BuiltinGaussianSplatPass prepare-order pass requires sort distance, order, position, other, color, SH, and view-data gaussian splat buffer bindings");
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"BuiltinGaussianSplatPass prepare-order pass requires sort distance, order, position, other, color, SH, chunk, and view-data gaussian splat buffer bindings");
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}
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} else if (usage == PassLayoutUsage::BitonicSort) {
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if (!passLayout.gaussianSplatSortDistanceBuffer.IsValid() ||
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@@ -936,6 +939,20 @@ BuiltinGaussianSplatPass::CachedDescriptorSet* BuiltinGaussianSplatPass::GetOrCr
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}
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}
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if (setLayout.usesGaussianSplatChunkBuffer) {
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if (cachedGaussianSplat.chunks.shaderResourceView == nullptr ||
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!passLayout.gaussianSplatChunkBuffer.IsValid() ||
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passLayout.gaussianSplatChunkBuffer.set != setIndex) {
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return nullptr;
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}
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if (cachedDescriptorSet.chunkView != cachedGaussianSplat.chunks.shaderResourceView) {
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cachedDescriptorSet.descriptorSet.set->Update(
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passLayout.gaussianSplatChunkBuffer.binding,
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cachedGaussianSplat.chunks.shaderResourceView);
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}
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}
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if (setLayout.usesGaussianSplatViewDataBuffer) {
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if (resolvedViewDataView == nullptr ||
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!passLayout.gaussianSplatViewDataBuffer.IsValid() ||
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@@ -957,6 +974,7 @@ BuiltinGaussianSplatPass::CachedDescriptorSet* BuiltinGaussianSplatPass::GetOrCr
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cachedDescriptorSet.otherView = cachedGaussianSplat.other.shaderResourceView;
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cachedDescriptorSet.colorView = cachedGaussianSplat.color.shaderResourceView;
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cachedDescriptorSet.shView = cachedGaussianSplat.sh.shaderResourceView;
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cachedDescriptorSet.chunkView = cachedGaussianSplat.chunks.shaderResourceView;
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cachedDescriptorSet.viewDataView = resolvedViewDataView;
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return &cachedDescriptorSet;
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}
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@@ -993,6 +1011,7 @@ void BuiltinGaussianSplatPass::DestroyPassResourceLayout(PassResourceLayout& pas
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passLayout.gaussianSplatOtherBuffer = {};
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passLayout.gaussianSplatColorBuffer = {};
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passLayout.gaussianSplatSHBuffer = {};
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passLayout.gaussianSplatChunkBuffer = {};
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passLayout.gaussianSplatViewDataBuffer = {};
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}
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@@ -1018,7 +1037,8 @@ bool BuiltinGaussianSplatPass::PrepareVisibleGaussianSplat(
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cachedGaussianSplat->positions.shaderResourceView == nullptr ||
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cachedGaussianSplat->other.shaderResourceView == nullptr ||
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cachedGaussianSplat->color.shaderResourceView == nullptr ||
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cachedGaussianSplat->sh.shaderResourceView == nullptr) {
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cachedGaussianSplat->sh.shaderResourceView == nullptr ||
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cachedGaussianSplat->chunks.shaderResourceView == nullptr) {
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return fail("BuiltinGaussianSplatPass prepare-order failed: gaussian splat GPU cache is incomplete");
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}
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@@ -1109,6 +1129,7 @@ bool BuiltinGaussianSplatPass::PrepareVisibleGaussianSplat(
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setLayout.usesGaussianSplatOtherBuffer ||
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setLayout.usesGaussianSplatColorBuffer ||
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setLayout.usesGaussianSplatSHBuffer ||
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setLayout.usesGaussianSplatChunkBuffer ||
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setLayout.usesGaussianSplatViewDataBuffer)) {
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return fail("BuiltinGaussianSplatPass prepare-order failed: unexpected descriptor set layout");
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}
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@@ -1122,6 +1143,7 @@ bool BuiltinGaussianSplatPass::PrepareVisibleGaussianSplat(
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setLayout.usesGaussianSplatOtherBuffer ||
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setLayout.usesGaussianSplatColorBuffer ||
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setLayout.usesGaussianSplatSHBuffer ||
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setLayout.usesGaussianSplatChunkBuffer ||
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setLayout.usesGaussianSplatViewDataBuffer)
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? visibleGaussianSplat.gaussianSplat
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: nullptr;
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