chore: checkpoint current workspace changes

This commit is contained in:
2026-04-11 22:14:02 +08:00
parent 3e55f8c204
commit 8848cfd958
227 changed files with 34027 additions and 6711 deletions

View File

@@ -1,11 +1,13 @@
#include <gtest/gtest.h>
#include <XCEngine/Core/Asset/AssetDatabase.h>
#include <XCEngine/Core/Asset/ArtifactContainer.h>
#include <XCEngine/Core/Asset/ArtifactFormats.h>
#include <XCEngine/Resources/BuiltinResources.h>
#include <XCEngine/Core/Asset/ResourceManager.h>
#include <XCEngine/Resources/Shader/ShaderLoader.h>
#include <XCEngine/Core/Asset/ResourceTypes.h>
#include <XCEngine/Core/Containers/Array.h>
#include <XCEngine/RHI/ShaderCompiler/SpirvShaderCompiler.h>
#include "Rendering/Internal/ShaderVariantUtils.h"
#include <chrono>
@@ -18,6 +20,8 @@
using namespace XCEngine::Resources;
using namespace XCEngine::Containers;
namespace Containers = XCEngine::Containers;
namespace Core = XCEngine::Core;
namespace {
@@ -29,6 +33,19 @@ void WriteTextFile(const std::filesystem::path& path, const std::string& content
}
ShaderArtifactFileHeader ReadShaderArtifactFileHeader(const std::filesystem::path& path) {
Containers::Array<Core::uint8> payload;
if (ReadArtifactContainerMainEntryPayload(
path.generic_string().c_str(),
ResourceType::Shader,
payload)) {
EXPECT_GE(payload.Size(), sizeof(ShaderArtifactFileHeader));
ShaderArtifactFileHeader header = {};
if (payload.Size() >= sizeof(ShaderArtifactFileHeader)) {
std::memcpy(&header, payload.Data(), sizeof(header));
}
return header;
}
ShaderArtifactFileHeader header = {};
std::ifstream input(path, std::ios::binary);
EXPECT_TRUE(input.is_open());
@@ -37,6 +54,33 @@ ShaderArtifactFileHeader ReadShaderArtifactFileHeader(const std::filesystem::pat
return header;
}
void WriteShaderArtifactFileHeader(const std::filesystem::path& path,
const ShaderArtifactFileHeader& header) {
Containers::Array<Core::uint8> payload;
if (ReadArtifactContainerMainEntryPayload(
path.generic_string().c_str(),
ResourceType::Shader,
payload)) {
ASSERT_GE(payload.Size(), sizeof(ShaderArtifactFileHeader));
std::memcpy(payload.Data(), &header, sizeof(header));
ArtifactContainerWriter writer;
ArtifactContainerEntry entry;
entry.name = "main";
entry.resourceType = ResourceType::Shader;
entry.localID = kMainAssetLocalID;
entry.payload = payload;
writer.AddEntry(std::move(entry));
ASSERT_TRUE(writer.WriteToFile(path.generic_string().c_str()));
return;
}
std::fstream output(path, std::ios::binary | std::ios::in | std::ios::out);
ASSERT_TRUE(output.is_open());
output.write(reinterpret_cast<const char*>(&header), sizeof(header));
ASSERT_TRUE(static_cast<bool>(output));
}
const ShaderPassTagEntry* FindPassTag(const ShaderPass* pass, const char* name) {
if (pass == nullptr || name == nullptr) {
return nullptr;
@@ -699,6 +743,202 @@ TEST(ShaderLoader, LoadShaderAuthoringBuildsComputeOnlyPassConstantBufferBinding
fs::remove_all(shaderRoot);
}
TEST(ShaderLoader, LoadShaderAuthoringBuildsForwardLitExtraTextureBindings) {
namespace fs = std::filesystem;
const fs::path shaderRoot = fs::temp_directory_path() / "xc_shader_authoring_forward_extra_textures";
const fs::path shaderPath = shaderRoot / "forward_extra_textures.shader";
fs::remove_all(shaderRoot);
fs::create_directories(shaderRoot);
WriteTextFile(
shaderPath,
R"(Shader "ForwardExtraTextures"
{
Properties
{
_MainTex ("Main Tex", 2D) = "white" [Semantic(BaseColorTexture)]
_LightMap ("Light Map", 2D) = "white"
}
SubShader
{
Pass
{
Name "ForwardLit"
Tags { "LightMode" = "ForwardLit" }
HLSLPROGRAM
#pragma vertex MainVS
#pragma fragment MainPS
Texture2D BaseColorTexture;
Texture2D _LightMap;
SamplerState LinearClampSampler;
float4 MainVS() : SV_POSITION
{
return 0;
}
float4 MainPS() : SV_TARGET
{
return _LightMap.Sample(LinearClampSampler, float2(0.0f, 0.0f));
}
ENDHLSL
}
}
}
)");
ShaderLoader loader;
LoadResult result = loader.Load(shaderPath.string().c_str());
ASSERT_TRUE(result);
ASSERT_NE(result.resource, nullptr);
Shader* shader = static_cast<Shader*>(result.resource);
ASSERT_NE(shader, nullptr);
const ShaderPass* pass = shader->FindPass("ForwardLit");
ASSERT_NE(pass, nullptr);
EXPECT_EQ(pass->resources.Size(), 9u);
const ShaderResourceBindingDesc* lightMapBinding =
shader->FindPassResourceBinding("ForwardLit", "_LightMap");
ASSERT_NE(lightMapBinding, nullptr);
EXPECT_EQ(lightMapBinding->type, ShaderResourceType::Texture2D);
EXPECT_EQ(lightMapBinding->set, 4u);
EXPECT_EQ(lightMapBinding->binding, 1u);
delete shader;
fs::remove_all(shaderRoot);
}
TEST(ShaderLoader, LoadNahidaProjectCharacterToonShader) {
namespace fs = std::filesystem;
const fs::path shaderPath =
fs::path(__FILE__).parent_path().parent_path().parent_path().parent_path() /
"project/Assets/Shaders/XCCharacterToon.shader";
ASSERT_TRUE(fs::exists(shaderPath)) << shaderPath.string();
ShaderLoader loader;
LoadResult result = loader.Load(shaderPath.string().c_str());
ASSERT_TRUE(result) << result.errorMessage.CStr();
ASSERT_NE(result.resource, nullptr);
Shader* shader = static_cast<Shader*>(result.resource);
ASSERT_NE(shader, nullptr);
const ShaderPass* pass = shader->FindPass("ForwardLit");
ASSERT_NE(pass, nullptr);
EXPECT_EQ(shader->GetProperties().Size(), 43u);
EXPECT_EQ(pass->resources.Size(), 14u);
EXPECT_NE(shader->FindPassResourceBinding("ForwardLit", "_LightMap"), nullptr);
EXPECT_NE(shader->FindPassResourceBinding("ForwardLit", "_NormalMap"), nullptr);
EXPECT_NE(shader->FindPassResourceBinding("ForwardLit", "_FaceLightMap"), nullptr);
EXPECT_NE(shader->FindPassResourceBinding("ForwardLit", "_FaceShadow"), nullptr);
EXPECT_NE(shader->FindPassResourceBinding("ForwardLit", "_ShadowRamp"), nullptr);
EXPECT_NE(shader->FindPassResourceBinding("ForwardLit", "_MetalMap"), nullptr);
EXPECT_NE(shader->FindPass("DepthOnly"), nullptr);
EXPECT_NE(shader->FindPass("ShadowCaster"), nullptr);
delete shader;
}
TEST(ShaderLoader, NahidaProjectCharacterToonShaderCompilesSurfaceAndFaceRuntimeVariants) {
namespace fs = std::filesystem;
const fs::path shaderPath =
fs::path(__FILE__).parent_path().parent_path().parent_path().parent_path() /
"project/Assets/Shaders/XCCharacterToon.shader";
ASSERT_TRUE(fs::exists(shaderPath)) << shaderPath.string();
ShaderLoader loader;
LoadResult result = loader.Load(shaderPath.string().c_str());
ASSERT_TRUE(result) << result.errorMessage.CStr();
ASSERT_NE(result.resource, nullptr);
Shader* shader = static_cast<Shader*>(result.resource);
ASSERT_NE(shader, nullptr);
const ShaderPass* pass = shader->FindPass("ForwardLit");
ASSERT_NE(pass, nullptr);
auto compileVariant =
[&pass](
const ShaderStageVariant& variant,
ShaderBackend backend,
std::string* outGlslSource = nullptr) {
XCEngine::RHI::ShaderCompileDesc compileDesc = {};
::XCEngine::Rendering::Internal::ApplyShaderStageVariant(
*pass,
backend,
variant,
compileDesc);
XCEngine::RHI::CompiledSpirvShader spirvShader = {};
std::string errorMessage;
EXPECT_TRUE(
XCEngine::RHI::CompileSpirvShader(
compileDesc,
XCEngine::RHI::SpirvTargetEnvironment::Vulkan,
spirvShader,
&errorMessage))
<< errorMessage;
if (outGlslSource != nullptr) {
EXPECT_TRUE(XCEngine::RHI::TranspileSpirvToOpenGLGLSL(spirvShader, *outGlslSource, &errorMessage))
<< errorMessage;
}
};
ShaderKeywordSet surfaceKeywords = {};
surfaceKeywords.enabledKeywords.PushBack("XC_ALPHA_TEST");
surfaceKeywords.enabledKeywords.PushBack("_NORMAL_MAP");
surfaceKeywords.enabledKeywords.PushBack("_RIM");
surfaceKeywords.enabledKeywords.PushBack("_SPECULAR");
const ShaderStageVariant* surfaceVertex = shader->FindVariant(
"ForwardLit",
ShaderType::Vertex,
ShaderBackend::OpenGL,
surfaceKeywords);
ASSERT_NE(surfaceVertex, nullptr);
const ShaderStageVariant* surfaceFragment = shader->FindVariant(
"ForwardLit",
ShaderType::Fragment,
ShaderBackend::OpenGL,
surfaceKeywords);
ASSERT_NE(surfaceFragment, nullptr);
std::string surfaceVertexGlsl;
compileVariant(*surfaceVertex, ShaderBackend::OpenGL, &surfaceVertexGlsl);
EXPECT_NE(surfaceVertexGlsl.find("layout(location = 3) in vec3"), std::string::npos);
EXPECT_NE(surfaceVertexGlsl.find("layout(location = 4) in vec3"), std::string::npos);
std::string surfaceFragmentGlsl;
compileVariant(*surfaceFragment, ShaderBackend::OpenGL, &surfaceFragmentGlsl);
EXPECT_NE(surfaceFragmentGlsl.find("sampler2D SPIRV_Cross_Combined_NormalMapLinearClampSampler"), std::string::npos);
EXPECT_NE(surfaceFragmentGlsl.find("sampler2D SPIRV_Cross_Combined_MetalMapLinearClampSampler"), std::string::npos);
ShaderKeywordSet faceKeywords = {};
faceKeywords.enabledKeywords.PushBack("XC_ALPHA_TEST");
faceKeywords.enabledKeywords.PushBack("_IS_FACE");
faceKeywords.enabledKeywords.PushBack("_RIM");
const ShaderStageVariant* faceFragment = shader->FindVariant(
"ForwardLit",
ShaderType::Fragment,
ShaderBackend::OpenGL,
faceKeywords);
ASSERT_NE(faceFragment, nullptr);
std::string faceFragmentGlsl;
compileVariant(*faceFragment, ShaderBackend::OpenGL, &faceFragmentGlsl);
EXPECT_NE(faceFragmentGlsl.find("sampler2D SPIRV_Cross_Combined_FaceLightMapLinearClampSampler"), std::string::npos);
EXPECT_NE(faceFragmentGlsl.find("sampler2D SPIRV_Cross_Combined_FaceShadowLinearClampSampler"), std::string::npos);
delete shader;
}
TEST(ShaderLoader, LoadShaderAuthoringRejectsPassMixingComputeAndGraphicsPragmas) {
namespace fs = std::filesystem;
@@ -2089,9 +2329,11 @@ TEST(ShaderLoader, AssetDatabaseCreatesShaderArtifactFromAuthoringAndLoaderReads
ASSERT_TRUE(resolvedAsset.artifactReady);
EXPECT_EQ(fs::path(resolvedAsset.artifactMainPath.CStr()).extension().string(), ".xcshader");
EXPECT_TRUE(fs::exists(resolvedAsset.artifactMainPath.CStr()));
EXPECT_FALSE(resolvedAsset.artifactMainEntryPath.Empty());
EXPECT_NE(resolvedAsset.artifactMainEntryPath, resolvedAsset.artifactMainPath);
ShaderLoader loader;
LoadResult result = loader.Load(resolvedAsset.artifactMainPath.CStr());
LoadResult result = loader.Load(resolvedAsset.artifactMainEntryPath.CStr());
ASSERT_TRUE(result);
ASSERT_NE(result.resource, nullptr);
@@ -2112,6 +2354,10 @@ TEST(ShaderLoader, AssetDatabaseCreatesShaderArtifactFromAuthoringAndLoaderReads
shader->FindVariant("ForwardLit", ShaderType::Fragment, ShaderBackend::OpenGL);
ASSERT_NE(fragmentVariant, nullptr);
EXPECT_NE(std::string(fragmentVariant->sourceCode.CStr()).find("ARTIFACT_AUTHORING_PS"), std::string::npos);
const Array<XCEngine::Core::uint8>* d3d12Binary =
fragmentVariant->GetCompiledBinaryForBackend(ShaderBackend::D3D12);
ASSERT_NE(d3d12Binary, nullptr);
EXPECT_FALSE(d3d12Binary->Empty());
ShaderKeywordSet enabledKeywords = {};
enabledKeywords.enabledKeywords.PushBack("XC_ALPHA_TEST");
@@ -2181,12 +2427,7 @@ TEST(ShaderLoader, AssetDatabaseReimportsLegacyShaderArtifactHeaderBeforeLoad) {
std::memcpy(legacyHeader.magic, "XCSHD04", 7);
legacyHeader.magic[7] = '\0';
legacyHeader.schemaVersion = 4u;
{
std::fstream output(firstResolve.artifactMainPath.CStr(), std::ios::binary | std::ios::in | std::ios::out);
ASSERT_TRUE(output.is_open());
output.write(reinterpret_cast<const char*>(&legacyHeader), sizeof(legacyHeader));
ASSERT_TRUE(static_cast<bool>(output));
}
WriteShaderArtifactFileHeader(firstResolve.artifactMainPath.CStr(), legacyHeader);
AssetDatabase::ResolvedAsset secondResolve;
ASSERT_TRUE(database.EnsureArtifact("Assets/Shaders/lit.shader", ResourceType::Shader, secondResolve));
@@ -2194,7 +2435,7 @@ TEST(ShaderLoader, AssetDatabaseReimportsLegacyShaderArtifactHeaderBeforeLoad) {
ASSERT_TRUE(secondResolve.artifactReady);
const ShaderArtifactFileHeader currentHeader = ReadShaderArtifactFileHeader(secondResolve.artifactMainPath.CStr());
EXPECT_EQ(std::string(currentHeader.magic, currentHeader.magic + 7), std::string("XCSHD05"));
EXPECT_EQ(std::string(currentHeader.magic, currentHeader.magic + 7), std::string("XCSHD06"));
EXPECT_EQ(currentHeader.schemaVersion, kShaderArtifactSchemaVersion);
ShaderLoader loader;
@@ -3200,7 +3441,7 @@ TEST(ShaderLoader, LoadBuiltinObjectIdOutlineShaderBuildsAuthoringVariants) {
ASSERT_NE(pass, nullptr);
ASSERT_EQ(pass->variants.Size(), 2u);
ASSERT_EQ(pass->tags.Size(), 1u);
EXPECT_TRUE(pass->resources.Empty());
EXPECT_FALSE(pass->resources.Empty());
EXPECT_TRUE(pass->hasFixedFunctionState);
EXPECT_EQ(pass->fixedFunctionState.cullMode, MaterialCullMode::None);
EXPECT_FALSE(pass->fixedFunctionState.depthWriteEnable);