chore: checkpoint current workspace changes
This commit is contained in:
21
docs/reference/NahidaUnity/README.md
Normal file
21
docs/reference/NahidaUnity/README.md
Normal file
@@ -0,0 +1,21 @@
|
||||
# Nahida Unity Reference Snapshot
|
||||
|
||||
This directory stores the Unity-side raw reference files that describe how the original Nahida sample is assembled.
|
||||
|
||||
Why it lives under `docs/reference/` instead of `project/Assets/`:
|
||||
- The engine asset pipeline imports `.mat` as engine-native materials.
|
||||
- The engine asset pipeline imports `.shader` as engine-native shaders.
|
||||
- These files are Unity formats, not engine-native formats.
|
||||
- Keeping them out of `project/Assets` avoids false imports and noisy asset errors.
|
||||
|
||||
What is kept here:
|
||||
- Unity materials
|
||||
- Unity shader and HLSL files
|
||||
- Unity runtime helper scripts
|
||||
- Unity sample scene
|
||||
- Unity URP settings assets
|
||||
|
||||
The engine-native migration target remains:
|
||||
- `project/Assets/Characters/Nahida/`
|
||||
|
||||
Use this folder as semantic reference only while rebuilding the runtime path inside XCEngine.
|
||||
Reference in New Issue
Block a user