docs: 修正 API 文档准确性 (第三轮检查)

修复问题:
- containers: HashMap include 路径修复
- core: RefCounted 析构函数访问级别, Event::begin/end 返回值说明
- memory: LinearAllocator::GetMarker 返回偏移量非指针
- resources: LoadAsync 示例使用不存在的模板方法
- rhi: OpenGL 链接错误, ShaderType 枚举缺失8个类型, 链接修复
- threading: SpinLock STL 兼容方法说明, Mutex const 方法说明
This commit is contained in:
2026-03-19 00:35:26 +08:00
parent a9f882f233
commit 870cb3116e
13 changed files with 36 additions and 21 deletions

View File

@@ -67,9 +67,12 @@ ResourceHandle<Mesh> mesh = ResourceManager::Get().Load<Mesh>("models/player.fbx
ResourceHandle<Material> mat = ResourceManager::Get().Load<Material>("materials/player.mat");
// 异步加载
ResourceManager::Get().LoadAsync<Texture>("textures/terrain.png",
[](ResourceHandle<Texture> tex) {
// 加载完成回调
ResourceManager::Get().LoadAsync("textures/terrain.png", ResourceType::Texture,
[](LoadResult result) {
if (result.success) {
ResourceHandle<Texture> tex(result.resource);
// 加载完成回调
}
});
// 释放资源