Remove explicit feature-pass shadow graph handle
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@@ -29,7 +29,6 @@ struct SceneRenderFeaturePassRenderGraphContext {
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RenderGraphTextureHandle sourceColorTexture = {};
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std::vector<RenderGraphTextureHandle> colorTargets = {};
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RenderGraphTextureHandle depthTarget = {};
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RenderGraphTextureHandle mainDirectionalShadowTexture = {};
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bool clearAttachments = false;
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bool* executionSucceeded = nullptr;
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SceneRenderFeaturePassBeginCallback beginPassCallback = {};
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