Remove explicit feature-pass shadow graph handle

This commit is contained in:
2026-04-14 21:40:02 +08:00
parent 5b0a1743d9
commit 86eb455ab9
4 changed files with 22 additions and 7 deletions

View File

@@ -29,7 +29,6 @@ struct SceneRenderFeaturePassRenderGraphContext {
RenderGraphTextureHandle sourceColorTexture = {};
std::vector<RenderGraphTextureHandle> colorTargets = {};
RenderGraphTextureHandle depthTarget = {};
RenderGraphTextureHandle mainDirectionalShadowTexture = {};
bool clearAttachments = false;
bool* executionSucceeded = nullptr;
SceneRenderFeaturePassBeginCallback beginPassCallback = {};