Add deferred async scene asset loading
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@@ -6,6 +6,7 @@
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#include "Viewport/ViewportHostService.h"
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#include <XCEngine/Rendering/RenderContext.h>
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#include <chrono>
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#include <memory>
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#include <string>
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#include <windows.h>
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@@ -65,7 +66,10 @@ private:
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ViewportHostService m_viewportHostService;
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uint64_t m_exitRequestedHandlerId = 0;
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std::wstring m_lastWindowTitle;
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std::chrono::steady_clock::time_point m_lastFrameTime{};
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bool m_hasLastFrameTime = false;
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bool m_renderReady = false;
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bool m_resourceManagerInitialized = false;
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};
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}
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