feat(rendering): expose managed SRP asset final color defaults
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@@ -96,6 +96,15 @@ void ManagedScriptableRenderPipelineAsset::ConfigureCameraRenderRequest(
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}
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FinalColorSettings ManagedScriptableRenderPipelineAsset::GetDefaultFinalColorSettings() const {
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if (const std::shared_ptr<const ManagedRenderPipelineAssetRuntime> runtime =
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ResolveManagedAssetRuntime();
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runtime != nullptr) {
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FinalColorSettings settings = {};
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if (runtime->TryGetDefaultFinalColorSettings(settings)) {
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return settings;
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}
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}
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return m_fallbackAsset.GetDefaultFinalColorSettings();
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}
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