Add CreateDesc for D3D12DepthStencilView
This commit is contained in:
@@ -3,6 +3,9 @@
|
||||
#include <d3d12.h>
|
||||
#include <wrl/client.h>
|
||||
|
||||
#include "../Enums.h"
|
||||
#include "D3D12Enum.h"
|
||||
|
||||
using Microsoft::WRL::ComPtr;
|
||||
|
||||
namespace XCEngine {
|
||||
@@ -19,6 +22,8 @@ public:
|
||||
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE GetCPUDescriptorHandle() const { return m_handle; }
|
||||
|
||||
static D3D12_DEPTH_STENCIL_VIEW_DESC CreateDesc(Format format, D3D12_DSV_DIMENSION dimension = D3D12_DSV_DIMENSION_TEXTURE2D);
|
||||
|
||||
private:
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE m_handle;
|
||||
ID3D12Resource* m_resource;
|
||||
|
||||
@@ -29,5 +29,12 @@ void D3D12DepthStencilView::Shutdown() {
|
||||
m_resource = nullptr;
|
||||
}
|
||||
|
||||
D3D12_DEPTH_STENCIL_VIEW_DESC D3D12DepthStencilView::CreateDesc(Format format, D3D12_DSV_DIMENSION dimension) {
|
||||
D3D12_DEPTH_STENCIL_VIEW_DESC desc = {};
|
||||
desc.Format = ToD3D12(format);
|
||||
desc.ViewDimension = dimension;
|
||||
return desc;
|
||||
}
|
||||
|
||||
} // namespace RHI
|
||||
} // namespace XCEngine
|
||||
|
||||
Reference in New Issue
Block a user