Refactor new editor app context and workspace shell
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@@ -8,14 +8,10 @@
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#include <Host/InputModifierTracker.h>
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#include <Host/NativeRenderer.h>
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#include "Icons/ProductBuiltInIcons.h"
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#include "Panels/ProductHierarchyPanel.h"
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#include "Panels/ProductProjectPanel.h"
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#include "Core/ProductEditorContext.h"
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#include "Workspace/ProductEditorWorkspace.h"
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#include <XCEditor/Foundation/UIEditorShortcutManager.h>
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#include <XCEditor/Shell/UIEditorShellAsset.h>
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#include <XCEditor/Shell/UIEditorShellInteraction.h>
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#include <XCEditor/Shell/UIEditorWorkspaceController.h>
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#include <windows.h>
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#include <windowsx.h>
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@@ -53,14 +49,11 @@ private:
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float GetDpiScale() const;
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float PixelsToDips(float pixels) const;
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::XCEngine::UI::UIPoint ConvertClientPixelsToDips(LONG x, LONG y) const;
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std::string BuildCaptureStatusText() const;
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void LogRuntimeTrace(std::string_view channel, std::string_view message) const;
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void ApplyHostCaptureRequests(const UIEditorShellInteractionResult& result);
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void ApplyHostedContentCaptureRequests();
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bool HasShellInteractiveCaptureState() const;
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bool HasInteractiveCaptureState() const;
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UIEditorShellInteractionDefinition BuildShellDefinition() const;
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void UpdateLastStatus(const UIEditorShellInteractionResult& result);
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std::string DescribeWorkspaceState() const;
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std::string DescribeInputEvents(
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const std::vector<::XCEngine::UI::UIInputEvent>& events) const;
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void QueuePointerEvent(
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@@ -82,21 +75,10 @@ private:
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::XCEngine::UI::Editor::Host::NativeRenderer m_renderer = {};
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::XCEngine::UI::Editor::Host::AutoScreenshotController m_autoScreenshot = {};
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::XCEngine::UI::Editor::Host::InputModifierTracker m_inputModifierTracker = {};
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EditorShellAsset m_shellAsset = {};
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EditorShellAssetValidationResult m_shellValidation = {};
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UIEditorWorkspaceController m_workspaceController = {};
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UIEditorShortcutManager m_shortcutManager = {};
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App::ProductBuiltInIcons m_builtInIcons = {};
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App::ProductHierarchyPanel m_hierarchyPanel = {};
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App::ProductProjectPanel m_projectPanel = {};
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UIEditorShellInteractionServices m_shellServices = {};
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UIEditorShellInteractionState m_shellInteractionState = {};
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UIEditorShellInteractionFrame m_shellFrame = {};
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App::ProductEditorContext m_editorContext = {};
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App::ProductEditorWorkspace m_editorWorkspace = {};
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std::vector<::XCEngine::UI::UIInputEvent> m_pendingInputEvents = {};
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bool m_trackingMouseLeave = false;
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std::string m_validationMessage = {};
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std::string m_lastStatus = {};
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std::string m_lastMessage = {};
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UINT m_windowDpi = 96u;
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float m_dpiScale = 1.0f;
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};
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