docs: 修正 API 文档准确性 (第四轮检查)
修复问题: - containers: HashMap 实现描述修正 - debug: XE_LOG 宏参数顺序修正 - memory: ProxyAllocator 统计示例修正, PoolAllocator allocate size 检查描述 - resources: ResourceManager 缺失 UnloadGroup 方法 - rhi: D3D12 格式枚举名称修正, Texture Format 枚举补全, ResourceStates 补充 - threading: TaskGroup GetProgress/Wait/Cancel 实现限制说明
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@@ -29,7 +29,7 @@ O(1)
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## 示例
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```cpp
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D3D12_SHADER_RESOURCE_VIEW_DESC desc = D3D12ShaderResourceView::CreateDesc(Format::R8G8B8A8_UNORM);
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D3D12_SHADER_RESOURCE_VIEW_DESC desc = D3D12ShaderResourceView::CreateDesc(Format::R8G8B8A8_UNorm);
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```
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## 相关文档
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