docs: 修正 API 文档准确性 (第四轮检查)
修复问题: - containers: HashMap 实现描述修正 - debug: XE_LOG 宏参数顺序修正 - memory: ProxyAllocator 统计示例修正, PoolAllocator allocate size 检查描述 - resources: ResourceManager 缺失 UnloadGroup 方法 - rhi: D3D12 格式枚举名称修正, Texture Format 枚举补全, ResourceStates 补充 - threading: TaskGroup GetProgress/Wait/Cancel 实现限制说明
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@@ -29,11 +29,10 @@ proxy.Free(p1);
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proxy.Free(p2);
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const auto& stats = proxy.GetStats();
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// totalFreed 累加了每次释放时的 allocationCount
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// totalFreed 累加了每次释放时的 allocationCount(次数,非字节)
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// allocationCount 最终为 0
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printf("Total allocated: %zu, Total freed: %zu, Current: %zu\n",
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stats.totalAllocated, stats.totalFreed,
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stats.totalAllocated - stats.totalFreed);
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printf("Total allocated: %zu bytes, Freed count: %zu, Current count: %zu\n",
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stats.totalAllocated, stats.totalFreed, stats.allocationCount);
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```
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## 相关文档
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