Add procedural skybox scene coverage
This commit is contained in:
35
engine/assets/builtin/shaders/skybox/skybox.frag.glsl
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35
engine/assets/builtin/shaders/skybox/skybox.frag.glsl
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@@ -0,0 +1,35 @@
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// XC_BUILTIN_SKYBOX_OPENGL_PS
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#version 430
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layout(std140, binding = 0) uniform EnvironmentConstants {
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vec4 gSkyboxTopColor;
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vec4 gSkyboxHorizonColor;
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vec4 gSkyboxBottomColor;
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vec4 gCameraRightAndTanHalfFov;
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vec4 gCameraUpAndAspect;
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vec4 gCameraForwardAndUnused;
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};
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in vec2 vNdc;
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layout(location = 0) out vec4 fragColor;
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void main() {
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float tanHalfFov = gCameraRightAndTanHalfFov.w;
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float aspect = gCameraUpAndAspect.w;
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vec3 viewRay = normalize(
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gCameraForwardAndUnused.xyz +
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vNdc.x * aspect * tanHalfFov * gCameraRightAndTanHalfFov.xyz +
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vNdc.y * tanHalfFov * gCameraUpAndAspect.xyz);
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float vertical = clamp(viewRay.y, -1.0, 1.0);
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vec3 color = gSkyboxHorizonColor.rgb;
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if (vertical >= 0.0) {
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color = mix(gSkyboxHorizonColor.rgb, gSkyboxTopColor.rgb, pow(clamp(vertical, 0.0, 1.0), 0.65));
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} else {
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color = mix(gSkyboxHorizonColor.rgb, gSkyboxBottomColor.rgb, pow(clamp(-vertical, 0.0, 1.0), 0.55));
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}
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fragColor = vec4(color, 1.0);
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}
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35
engine/assets/builtin/shaders/skybox/skybox.frag.vk.glsl
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35
engine/assets/builtin/shaders/skybox/skybox.frag.vk.glsl
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@@ -0,0 +1,35 @@
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// XC_BUILTIN_SKYBOX_VULKAN_PS
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#version 450
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layout(set = 0, binding = 0, std140) uniform EnvironmentConstants {
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vec4 gSkyboxTopColor;
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vec4 gSkyboxHorizonColor;
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vec4 gSkyboxBottomColor;
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vec4 gCameraRightAndTanHalfFov;
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vec4 gCameraUpAndAspect;
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vec4 gCameraForwardAndUnused;
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};
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layout(location = 0) in vec2 vNdc;
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layout(location = 0) out vec4 fragColor;
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void main() {
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float tanHalfFov = gCameraRightAndTanHalfFov.w;
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float aspect = gCameraUpAndAspect.w;
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vec3 viewRay = normalize(
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gCameraForwardAndUnused.xyz +
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vNdc.x * aspect * tanHalfFov * gCameraRightAndTanHalfFov.xyz +
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vNdc.y * tanHalfFov * gCameraUpAndAspect.xyz);
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float vertical = clamp(viewRay.y, -1.0, 1.0);
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vec3 color = gSkyboxHorizonColor.rgb;
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if (vertical >= 0.0) {
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color = mix(gSkyboxHorizonColor.rgb, gSkyboxTopColor.rgb, pow(clamp(vertical, 0.0, 1.0), 0.65));
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} else {
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color = mix(gSkyboxHorizonColor.rgb, gSkyboxBottomColor.rgb, pow(clamp(-vertical, 0.0, 1.0), 0.55));
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}
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fragColor = vec4(color, 1.0);
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}
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34
engine/assets/builtin/shaders/skybox/skybox.ps.hlsl
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34
engine/assets/builtin/shaders/skybox/skybox.ps.hlsl
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@@ -0,0 +1,34 @@
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// XC_BUILTIN_SKYBOX_D3D12_PS
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cbuffer EnvironmentConstants : register(b0) {
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float4 gSkyboxTopColor;
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float4 gSkyboxHorizonColor;
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float4 gSkyboxBottomColor;
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float4 gCameraRightAndTanHalfFov;
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float4 gCameraUpAndAspect;
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float4 gCameraForwardAndUnused;
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}
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struct PSInput {
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float4 position : SV_POSITION;
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float2 ndc : TEXCOORD0;
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};
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float4 MainPS(PSInput input) : SV_Target {
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const float tanHalfFov = gCameraRightAndTanHalfFov.w;
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const float aspect = gCameraUpAndAspect.w;
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float3 viewRay = normalize(
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gCameraForwardAndUnused.xyz +
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input.ndc.x * aspect * tanHalfFov * gCameraRightAndTanHalfFov.xyz +
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input.ndc.y * tanHalfFov * gCameraUpAndAspect.xyz);
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const float vertical = clamp(viewRay.y, -1.0f, 1.0f);
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float3 color = gSkyboxHorizonColor.rgb;
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if (vertical >= 0.0f) {
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color = lerp(gSkyboxHorizonColor.rgb, gSkyboxTopColor.rgb, pow(saturate(vertical), 0.65f));
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} else {
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color = lerp(gSkyboxHorizonColor.rgb, gSkyboxBottomColor.rgb, pow(saturate(-vertical), 0.55f));
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}
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return float4(color, 1.0f);
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}
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22
engine/assets/builtin/shaders/skybox/skybox.shader
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22
engine/assets/builtin/shaders/skybox/skybox.shader
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@@ -0,0 +1,22 @@
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Shader "Builtin Skybox"
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{
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SubShader
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{
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Pass
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{
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Name "Skybox"
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Tags { "LightMode" = "Skybox" }
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Resources
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{
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EnvironmentConstants (ConstantBuffer, 0, 0) [Semantic(Environment)]
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}
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HLSLPROGRAM
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#pragma vertex MainVS
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#pragma fragment MainPS
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#pragma backend D3D12 HLSL "skybox.vs.hlsl" "skybox.ps.hlsl" vs_5_0 ps_5_0
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#pragma backend OpenGL GLSL "skybox.vert.glsl" "skybox.frag.glsl"
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#pragma backend Vulkan GLSL "skybox.vert.vk.glsl" "skybox.frag.vk.glsl"
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ENDHLSL
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}
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}
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}
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16
engine/assets/builtin/shaders/skybox/skybox.vert.glsl
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16
engine/assets/builtin/shaders/skybox/skybox.vert.glsl
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@@ -0,0 +1,16 @@
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// XC_BUILTIN_SKYBOX_OPENGL_VS
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#version 430
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out vec2 vNdc;
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void main() {
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const vec2 positions[3] = vec2[3](
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vec2(-1.0, -1.0),
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vec2(-1.0, 3.0),
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vec2( 3.0, -1.0)
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);
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vec2 position = positions[gl_VertexID];
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gl_Position = vec4(position, 1.0, 1.0);
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vNdc = position;
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}
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16
engine/assets/builtin/shaders/skybox/skybox.vert.vk.glsl
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16
engine/assets/builtin/shaders/skybox/skybox.vert.vk.glsl
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@@ -0,0 +1,16 @@
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// XC_BUILTIN_SKYBOX_VULKAN_VS
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#version 450
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layout(location = 0) out vec2 vNdc;
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void main() {
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const vec2 positions[3] = vec2[3](
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vec2(-1.0, -1.0),
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vec2(-1.0, 3.0),
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vec2( 3.0, -1.0)
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);
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vec2 position = positions[gl_VertexIndex];
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gl_Position = vec4(position, 1.0, 1.0);
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vNdc = position;
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}
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18
engine/assets/builtin/shaders/skybox/skybox.vs.hlsl
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18
engine/assets/builtin/shaders/skybox/skybox.vs.hlsl
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@@ -0,0 +1,18 @@
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// XC_BUILTIN_SKYBOX_D3D12_VS
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struct VSOutput {
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float4 position : SV_POSITION;
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float2 ndc : TEXCOORD0;
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};
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VSOutput MainVS(uint vertexId : SV_VertexID) {
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const float2 positions[3] = {
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float2(-1.0f, -1.0f),
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float2(-1.0f, 3.0f),
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float2( 3.0f, -1.0f)
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};
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VSOutput output;
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output.position = float4(positions[vertexId], 1.0f, 1.0f);
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output.ndc = positions[vertexId];
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return output;
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}
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@@ -64,6 +64,18 @@ public:
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const Math::Color& GetClearColor() const { return m_clearColor; }
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void SetClearColor(const Math::Color& value) { m_clearColor = value; }
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bool IsSkyboxEnabled() const { return m_skyboxEnabled; }
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void SetSkyboxEnabled(bool value) { m_skyboxEnabled = value; }
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const Math::Color& GetSkyboxTopColor() const { return m_skyboxTopColor; }
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void SetSkyboxTopColor(const Math::Color& value) { m_skyboxTopColor = value; }
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const Math::Color& GetSkyboxHorizonColor() const { return m_skyboxHorizonColor; }
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void SetSkyboxHorizonColor(const Math::Color& value) { m_skyboxHorizonColor = value; }
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const Math::Color& GetSkyboxBottomColor() const { return m_skyboxBottomColor; }
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void SetSkyboxBottomColor(const Math::Color& value) { m_skyboxBottomColor = value; }
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void Serialize(std::ostream& os) const override;
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void Deserialize(std::istream& is) override;
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@@ -80,6 +92,10 @@ private:
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uint32_t m_cullingMask = 0xFFFFFFFFu;
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Math::Rect m_viewportRect = Math::Rect(0.0f, 0.0f, 1.0f, 1.0f);
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Math::Color m_clearColor = Math::Color(0.192f, 0.302f, 0.475f, 1.0f);
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bool m_skyboxEnabled = false;
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Math::Color m_skyboxTopColor = Math::Color(0.18f, 0.36f, 0.74f, 1.0f);
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Math::Color m_skyboxHorizonColor = Math::Color(0.78f, 0.84f, 0.92f, 1.0f);
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Math::Color m_skyboxBottomColor = Math::Color(0.92f, 0.93f, 0.95f, 1.0f);
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};
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} // namespace Components
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@@ -35,8 +35,17 @@ struct RenderCameraData {
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Math::Matrix4x4 projection = Math::Matrix4x4::Identity();
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Math::Matrix4x4 viewProjection = Math::Matrix4x4::Identity();
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Math::Vector3 worldPosition = Math::Vector3::Zero();
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Math::Vector3 worldRight = Math::Vector3::Right();
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Math::Vector3 worldUp = Math::Vector3::Up();
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Math::Vector3 worldForward = Math::Vector3::Forward();
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Math::Color clearColor = Math::Color::Black();
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RenderClearFlags clearFlags = RenderClearFlags::All;
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bool perspectiveProjection = true;
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float verticalFovRadians = 60.0f * Math::DEG_TO_RAD;
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float orthographicSize = 5.0f;
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float aspectRatio = 1.0f;
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float nearClipPlane = 0.1f;
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float farClipPlane = 1000.0f;
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uint32_t viewportWidth = 0;
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uint32_t viewportHeight = 0;
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};
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@@ -0,0 +1,31 @@
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#pragma once
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#include <XCEngine/Core/Math/Color.h>
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#include <cstdint>
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namespace XCEngine {
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namespace Rendering {
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enum class RenderEnvironmentMode : uint32_t {
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None = 0,
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ProceduralSkybox
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};
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struct ProceduralSkyboxData {
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Math::Color topColor = Math::Color(0.18f, 0.36f, 0.74f, 1.0f);
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Math::Color horizonColor = Math::Color(0.78f, 0.84f, 0.92f, 1.0f);
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Math::Color bottomColor = Math::Color(0.92f, 0.93f, 0.95f, 1.0f);
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};
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struct RenderEnvironmentData {
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RenderEnvironmentMode mode = RenderEnvironmentMode::None;
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ProceduralSkyboxData skybox = {};
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bool HasProceduralSkybox() const {
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return mode == RenderEnvironmentMode::ProceduralSkybox;
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}
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};
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} // namespace Rendering
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} // namespace XCEngine
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@@ -3,6 +3,7 @@
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#include <XCEngine/Core/Math/Vector3.h>
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#include <XCEngine/Core/Math/Vector4.h>
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#include <XCEngine/Rendering/FrameData/RenderCameraData.h>
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#include <XCEngine/Rendering/FrameData/RenderEnvironmentData.h>
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#include <XCEngine/Rendering/FrameData/VisibleRenderItem.h>
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#include <array>
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@@ -81,6 +82,7 @@ struct RenderLightingData {
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struct RenderSceneData {
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Components::CameraComponent* camera = nullptr;
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RenderCameraData cameraData;
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RenderEnvironmentData environment;
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RenderLightingData lighting;
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std::vector<VisibleRenderItem> visibleItems;
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@@ -38,6 +38,7 @@ class RenderSurface;
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namespace Pipelines {
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namespace Detail {
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class BuiltinForwardOpaquePass;
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class BuiltinForwardSkyboxPass;
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class BuiltinForwardTransparentPass;
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} // namespace Detail
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@@ -57,6 +58,7 @@ public:
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private:
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friend class Detail::BuiltinForwardOpaquePass;
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friend class Detail::BuiltinForwardSkyboxPass;
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friend class Detail::BuiltinForwardTransparentPass;
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struct OwnedDescriptorSet {
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@@ -98,6 +100,15 @@ private:
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Math::Vector4 baseColorFactor = Math::Vector4::One();
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};
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struct SkyboxConstants {
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Math::Vector4 topColor = Math::Vector4::Zero();
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Math::Vector4 horizonColor = Math::Vector4::Zero();
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Math::Vector4 bottomColor = Math::Vector4::Zero();
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Math::Vector4 cameraRightAndTanHalfFov = Math::Vector4::Zero();
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Math::Vector4 cameraUpAndAspect = Math::Vector4::Zero();
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Math::Vector4 cameraForwardAndUnused = Math::Vector4::Zero();
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};
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struct PassLayoutKey {
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const Resources::Shader* shader = nullptr;
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Containers::String passName;
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@@ -235,9 +246,11 @@ private:
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RHI::RHIResourceView* ResolveTextureView(const VisibleRenderItem& visibleItem);
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static LightingConstants BuildLightingConstants(const RenderLightingData& lightingData);
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static AdditionalLightConstants BuildAdditionalLightConstants(const RenderAdditionalLightData& lightData);
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bool HasProceduralSkybox(const RenderSceneData& sceneData) const;
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bool BeginForwardScenePass(const RenderPassContext& context);
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void EndForwardScenePass(const RenderPassContext& context);
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bool ExecuteForwardOpaquePass(const RenderPassContext& context);
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bool ExecuteForwardSkyboxPass(const RenderPassContext& context);
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bool ExecuteForwardTransparentPass(const RenderPassContext& context);
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bool DrawVisibleItems(
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const RenderContext& context,
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@@ -247,12 +260,16 @@ private:
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const RenderContext& context,
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const RenderSceneData& sceneData,
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const VisibleRenderItem& visibleItem);
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bool EnsureSkyboxResources(const RenderContext& context);
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bool CreateSkyboxResources(const RenderContext& context);
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void DestroySkyboxResources();
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RHI::RHIDevice* m_device = nullptr;
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RHI::RHIType m_backendType = RHI::RHIType::D3D12;
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bool m_initialized = false;
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Resources::ResourceHandle<Resources::Shader> m_builtinForwardShader;
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Resources::ResourceHandle<Resources::Shader> m_builtinUnlitShader;
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Resources::ResourceHandle<Resources::Shader> m_builtinSkyboxShader;
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RenderResourceCache m_resourceCache;
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@@ -263,6 +280,10 @@ private:
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RHI::RHISampler* m_shadowSampler = nullptr;
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RHI::RHITexture* m_fallbackTexture = nullptr;
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RHI::RHIResourceView* m_fallbackTextureView = nullptr;
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RHI::RHIPipelineLayout* m_skyboxPipelineLayout = nullptr;
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RHI::RHIPipelineState* m_skyboxPipelineState = nullptr;
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RHI::RHIDescriptorPool* m_skyboxConstantPool = nullptr;
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RHI::RHIDescriptorSet* m_skyboxConstantSet = nullptr;
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RenderPassSequence m_passSequence;
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};
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@@ -28,6 +28,7 @@ Containers::String GetBuiltinUnlitShaderPath();
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Containers::String GetBuiltinDepthOnlyShaderPath();
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Containers::String GetBuiltinShadowCasterShaderPath();
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Containers::String GetBuiltinObjectIdShaderPath();
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Containers::String GetBuiltinSkyboxShaderPath();
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Containers::String GetBuiltinDefaultPrimitiveTexturePath();
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bool TryParseBuiltinPrimitiveType(const Containers::String& path, BuiltinPrimitiveType& outPrimitiveType);
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@@ -48,6 +48,10 @@ void CameraComponent::Serialize(std::ostream& os) const {
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os << "cullingMask=" << m_cullingMask << ";";
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os << "viewportRect=" << m_viewportRect.x << "," << m_viewportRect.y << "," << m_viewportRect.width << "," << m_viewportRect.height << ";";
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os << "clearColor=" << m_clearColor.r << "," << m_clearColor.g << "," << m_clearColor.b << "," << m_clearColor.a << ";";
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os << "skyboxEnabled=" << (m_skyboxEnabled ? 1 : 0) << ";";
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os << "skyboxTopColor=" << m_skyboxTopColor.r << "," << m_skyboxTopColor.g << "," << m_skyboxTopColor.b << "," << m_skyboxTopColor.a << ";";
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os << "skyboxHorizonColor=" << m_skyboxHorizonColor.r << "," << m_skyboxHorizonColor.g << "," << m_skyboxHorizonColor.b << "," << m_skyboxHorizonColor.a << ";";
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os << "skyboxBottomColor=" << m_skyboxBottomColor.r << "," << m_skyboxBottomColor.g << "," << m_skyboxBottomColor.b << "," << m_skyboxBottomColor.a << ";";
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}
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void CameraComponent::Deserialize(std::istream& is) {
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@@ -95,6 +99,20 @@ void CameraComponent::Deserialize(std::istream& is) {
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std::replace(value.begin(), value.end(), ',', ' ');
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std::istringstream ss(value);
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ss >> m_clearColor.r >> m_clearColor.g >> m_clearColor.b >> m_clearColor.a;
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} else if (key == "skyboxEnabled") {
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m_skyboxEnabled = (std::stoi(value) != 0);
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} else if (key == "skyboxTopColor") {
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std::replace(value.begin(), value.end(), ',', ' ');
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std::istringstream ss(value);
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ss >> m_skyboxTopColor.r >> m_skyboxTopColor.g >> m_skyboxTopColor.b >> m_skyboxTopColor.a;
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} else if (key == "skyboxHorizonColor") {
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std::replace(value.begin(), value.end(), ',', ' ');
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std::istringstream ss(value);
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ss >> m_skyboxHorizonColor.r >> m_skyboxHorizonColor.g >> m_skyboxHorizonColor.b >> m_skyboxHorizonColor.a;
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} else if (key == "skyboxBottomColor") {
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std::replace(value.begin(), value.end(), ',', ' ');
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std::istringstream ss(value);
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ss >> m_skyboxBottomColor.r >> m_skyboxBottomColor.g >> m_skyboxBottomColor.b >> m_skyboxBottomColor.a;
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}
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}
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}
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@@ -4,9 +4,11 @@
|
||||
#include "XCEngine/RHI/Vulkan/VulkanPipelineLayout.h"
|
||||
#include "XCEngine/RHI/Vulkan/VulkanShader.h"
|
||||
#include "XCEngine/RHI/Vulkan/VulkanShaderCompiler.h"
|
||||
#include "XCEngine/Debug/Logger.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <map>
|
||||
#include <sstream>
|
||||
#include <vector>
|
||||
|
||||
namespace XCEngine {
|
||||
@@ -110,10 +112,21 @@ bool VulkanPipelineState::EnsurePipelineLayout(const GraphicsPipelineDesc& desc)
|
||||
bool VulkanPipelineState::CreateGraphicsPipeline(const GraphicsPipelineDesc& desc) {
|
||||
VulkanCompiledShader vertexShader = {};
|
||||
VulkanCompiledShader fragmentShader = {};
|
||||
if (!CompileVulkanShader(desc.vertexShader, vertexShader, nullptr) ||
|
||||
!CompileVulkanShader(desc.fragmentShader, fragmentShader, nullptr) ||
|
||||
std::string vertexError;
|
||||
std::string fragmentError;
|
||||
if (!CompileVulkanShader(desc.vertexShader, vertexShader, &vertexError) ||
|
||||
!CompileVulkanShader(desc.fragmentShader, fragmentShader, &fragmentError) ||
|
||||
vertexShader.type != ShaderType::Vertex ||
|
||||
fragmentShader.type != ShaderType::Fragment) {
|
||||
std::ostringstream message;
|
||||
message << "VulkanPipelineState failed to compile graphics shaders.";
|
||||
if (!vertexError.empty()) {
|
||||
message << " Vertex: " << vertexError;
|
||||
}
|
||||
if (!fragmentError.empty()) {
|
||||
message << " Fragment: " << fragmentError;
|
||||
}
|
||||
Debug::Logger::Get().Error(Debug::LogCategory::Rendering, message.str().c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -316,18 +329,23 @@ bool VulkanPipelineState::CreateGraphicsPipeline(const GraphicsPipelineDesc& des
|
||||
pipelineInfo.renderPass = m_renderPass;
|
||||
pipelineInfo.subpass = 0;
|
||||
|
||||
const bool success = vkCreateGraphicsPipelines(
|
||||
const VkResult pipelineCreateResult = vkCreateGraphicsPipelines(
|
||||
m_device,
|
||||
VK_NULL_HANDLE,
|
||||
1,
|
||||
&pipelineInfo,
|
||||
nullptr,
|
||||
&m_pipeline) == VK_SUCCESS;
|
||||
&m_pipeline);
|
||||
const bool success = pipelineCreateResult == VK_SUCCESS;
|
||||
|
||||
vkDestroyShaderModule(m_device, fragmentModule, nullptr);
|
||||
vkDestroyShaderModule(m_device, vertexModule, nullptr);
|
||||
|
||||
if (!success) {
|
||||
std::ostringstream message;
|
||||
message << "VulkanPipelineState vkCreateGraphicsPipelines failed with VkResult="
|
||||
<< static_cast<int>(pipelineCreateResult);
|
||||
Debug::Logger::Get().Error(Debug::LogCategory::Rendering, message.str().c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#include "Rendering/Execution/CameraRenderer.h"
|
||||
|
||||
#include "Components/CameraComponent.h"
|
||||
#include "Rendering/Caches/DirectionalShadowSurfaceCache.h"
|
||||
#include "Rendering/Passes/BuiltinDepthOnlyPass.h"
|
||||
#include "Rendering/Passes/BuiltinObjectIdPass.h"
|
||||
@@ -241,6 +242,23 @@ RenderDirectionalShadowData BuildDirectionalShadowData(
|
||||
return shadowData;
|
||||
}
|
||||
|
||||
RenderEnvironmentData BuildEnvironmentData(const CameraRenderRequest& request) {
|
||||
RenderEnvironmentData environment = {};
|
||||
if (request.camera == nullptr ||
|
||||
request.surface.GetDepthAttachment() == nullptr ||
|
||||
!HasRenderClearFlag(request.clearFlags, RenderClearFlags::Color) ||
|
||||
!request.camera->IsSkyboxEnabled() ||
|
||||
request.camera->GetProjectionType() != Components::CameraProjectionType::Perspective) {
|
||||
return environment;
|
||||
}
|
||||
|
||||
environment.mode = RenderEnvironmentMode::ProceduralSkybox;
|
||||
environment.skybox.topColor = request.camera->GetSkyboxTopColor();
|
||||
environment.skybox.horizonColor = request.camera->GetSkyboxHorizonColor();
|
||||
environment.skybox.bottomColor = request.camera->GetSkyboxBottomColor();
|
||||
return environment;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
CameraRenderer::CameraRenderer()
|
||||
@@ -407,6 +425,7 @@ bool CameraRenderer::BuildSceneDataForRequest(
|
||||
}
|
||||
|
||||
outSceneData.cameraData.clearFlags = request.clearFlags;
|
||||
outSceneData.environment = BuildEnvironmentData(request);
|
||||
if (request.hasClearColorOverride) {
|
||||
outSceneData.cameraData.clearColor = request.clearColorOverride;
|
||||
}
|
||||
|
||||
@@ -22,12 +22,22 @@ RenderCameraData BuildRenderCameraData(
|
||||
cameraData.viewportWidth = viewportWidth;
|
||||
cameraData.viewportHeight = viewportHeight;
|
||||
cameraData.worldPosition = camera.transform().GetPosition();
|
||||
cameraData.worldRight = camera.transform().GetRight();
|
||||
cameraData.worldUp = camera.transform().GetUp();
|
||||
cameraData.worldForward = camera.transform().GetForward();
|
||||
cameraData.clearColor = camera.GetClearColor();
|
||||
cameraData.perspectiveProjection =
|
||||
camera.GetProjectionType() == Components::CameraProjectionType::Perspective;
|
||||
cameraData.verticalFovRadians = camera.GetFieldOfView() * Math::DEG_TO_RAD;
|
||||
cameraData.orthographicSize = camera.GetOrthographicSize();
|
||||
cameraData.nearClipPlane = camera.GetNearClipPlane();
|
||||
cameraData.farClipPlane = camera.GetFarClipPlane();
|
||||
|
||||
const Math::Matrix4x4 view = camera.transform().GetWorldToLocalMatrix();
|
||||
const float aspect = viewportHeight > 0
|
||||
? static_cast<float>(viewportWidth) / static_cast<float>(viewportHeight)
|
||||
: 1.0f;
|
||||
cameraData.aspectRatio = aspect;
|
||||
|
||||
Math::Matrix4x4 projection = Math::Matrix4x4::Identity();
|
||||
if (camera.GetProjectionType() == Components::CameraProjectionType::Perspective) {
|
||||
|
||||
@@ -3,11 +3,13 @@
|
||||
#include "Debug/Logger.h"
|
||||
#include "Core/Asset/ResourceManager.h"
|
||||
#include "RHI/RHICommandList.h"
|
||||
#include "Rendering/Detail/ShaderVariantUtils.h"
|
||||
#include "Rendering/Materials/RenderMaterialResolve.h"
|
||||
#include "Rendering/RenderSurface.h"
|
||||
#include "Resources/BuiltinResources.h"
|
||||
|
||||
#include <cstddef>
|
||||
#include <cmath>
|
||||
|
||||
namespace XCEngine {
|
||||
namespace Rendering {
|
||||
@@ -40,6 +42,32 @@ private:
|
||||
BuiltinForwardPipeline& m_pipeline;
|
||||
};
|
||||
|
||||
class BuiltinForwardSkyboxPass final : public RenderPass {
|
||||
public:
|
||||
explicit BuiltinForwardSkyboxPass(BuiltinForwardPipeline& pipeline)
|
||||
: m_pipeline(pipeline) {
|
||||
}
|
||||
|
||||
const char* GetName() const override {
|
||||
return "BuiltinForwardSkyboxPass";
|
||||
}
|
||||
|
||||
bool Initialize(const RenderContext& context) override {
|
||||
return m_pipeline.EnsureInitialized(context);
|
||||
}
|
||||
|
||||
void Shutdown() override {
|
||||
m_pipeline.DestroyPipelineResources();
|
||||
}
|
||||
|
||||
bool Execute(const RenderPassContext& context) override {
|
||||
return m_pipeline.ExecuteForwardSkyboxPass(context);
|
||||
}
|
||||
|
||||
private:
|
||||
BuiltinForwardPipeline& m_pipeline;
|
||||
};
|
||||
|
||||
class BuiltinForwardTransparentPass final : public RenderPass {
|
||||
public:
|
||||
explicit BuiltinForwardTransparentPass(BuiltinForwardPipeline& pipeline)
|
||||
@@ -75,10 +103,66 @@ bool IsDepthFormat(RHI::Format format) {
|
||||
format == RHI::Format::D32_Float;
|
||||
}
|
||||
|
||||
const Resources::ShaderPass* FindCompatibleSkyboxPass(
|
||||
const Resources::Shader& shader,
|
||||
Resources::ShaderBackend backend) {
|
||||
const Resources::ShaderPass* skyboxPass = shader.FindPass("Skybox");
|
||||
if (skyboxPass != nullptr &&
|
||||
::XCEngine::Rendering::Detail::ShaderPassHasGraphicsVariants(shader, skyboxPass->name, backend)) {
|
||||
return skyboxPass;
|
||||
}
|
||||
|
||||
if (shader.GetPassCount() > 0 &&
|
||||
::XCEngine::Rendering::Detail::ShaderPassHasGraphicsVariants(shader, shader.GetPasses()[0].name, backend)) {
|
||||
return &shader.GetPasses()[0];
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
RHI::GraphicsPipelineDesc CreateSkyboxPipelineDesc(
|
||||
RHI::RHIType backendType,
|
||||
RHI::RHIPipelineLayout* pipelineLayout,
|
||||
const Resources::Shader& shader,
|
||||
const Containers::String& passName) {
|
||||
RHI::GraphicsPipelineDesc pipelineDesc = {};
|
||||
pipelineDesc.pipelineLayout = pipelineLayout;
|
||||
pipelineDesc.topologyType = static_cast<uint32_t>(RHI::PrimitiveTopologyType::Triangle);
|
||||
pipelineDesc.renderTargetCount = 1;
|
||||
pipelineDesc.renderTargetFormats[0] = static_cast<uint32_t>(RHI::Format::R8G8B8A8_UNorm);
|
||||
pipelineDesc.depthStencilFormat = static_cast<uint32_t>(RHI::Format::D24_UNorm_S8_UInt);
|
||||
pipelineDesc.sampleCount = 1;
|
||||
|
||||
pipelineDesc.rasterizerState.fillMode = static_cast<uint32_t>(RHI::FillMode::Solid);
|
||||
pipelineDesc.rasterizerState.cullMode = static_cast<uint32_t>(RHI::CullMode::None);
|
||||
pipelineDesc.rasterizerState.frontFace = static_cast<uint32_t>(RHI::FrontFace::CounterClockwise);
|
||||
pipelineDesc.rasterizerState.depthClipEnable = true;
|
||||
|
||||
pipelineDesc.blendState.blendEnable = false;
|
||||
pipelineDesc.blendState.colorWriteMask = static_cast<uint8_t>(RHI::ColorWriteMask::All);
|
||||
|
||||
pipelineDesc.depthStencilState.depthTestEnable = true;
|
||||
pipelineDesc.depthStencilState.depthWriteEnable = false;
|
||||
pipelineDesc.depthStencilState.depthFunc = static_cast<uint32_t>(RHI::ComparisonFunc::LessEqual);
|
||||
|
||||
const Resources::ShaderBackend backend = ::XCEngine::Rendering::Detail::ToShaderBackend(backendType);
|
||||
if (const Resources::ShaderStageVariant* vertexVariant =
|
||||
shader.FindVariant(passName, Resources::ShaderType::Vertex, backend)) {
|
||||
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(*vertexVariant, pipelineDesc.vertexShader);
|
||||
}
|
||||
if (const Resources::ShaderStageVariant* fragmentVariant =
|
||||
shader.FindVariant(passName, Resources::ShaderType::Fragment, backend)) {
|
||||
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(*fragmentVariant, pipelineDesc.fragmentShader);
|
||||
}
|
||||
|
||||
return pipelineDesc;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
BuiltinForwardPipeline::BuiltinForwardPipeline() {
|
||||
m_passSequence.AddPass(std::make_unique<Detail::BuiltinForwardOpaquePass>(*this));
|
||||
m_passSequence.AddPass(std::make_unique<Detail::BuiltinForwardSkyboxPass>(*this));
|
||||
m_passSequence.AddPass(std::make_unique<Detail::BuiltinForwardTransparentPass>(*this));
|
||||
}
|
||||
|
||||
@@ -145,6 +229,11 @@ bool BuiltinForwardPipeline::Render(
|
||||
return m_passSequence.Execute(passContext);
|
||||
}
|
||||
|
||||
bool BuiltinForwardPipeline::HasProceduralSkybox(const RenderSceneData& sceneData) const {
|
||||
return sceneData.environment.HasProceduralSkybox() &&
|
||||
sceneData.cameraData.perspectiveProjection;
|
||||
}
|
||||
|
||||
bool BuiltinForwardPipeline::BeginForwardScenePass(const RenderPassContext& passContext) {
|
||||
const RenderContext& context = passContext.renderContext;
|
||||
const RenderSurface& surface = passContext.surface;
|
||||
@@ -200,7 +289,8 @@ bool BuiltinForwardPipeline::BeginForwardScenePass(const RenderPassContext& pass
|
||||
? surface.GetClearColorOverride()
|
||||
: sceneData.cameraData.clearColor;
|
||||
const float clearValues[4] = { clearColor.r, clearColor.g, clearColor.b, clearColor.a };
|
||||
if (HasRenderClearFlag(sceneData.cameraData.clearFlags, RenderClearFlags::Color)) {
|
||||
if (HasRenderClearFlag(sceneData.cameraData.clearFlags, RenderClearFlags::Color) &&
|
||||
!HasProceduralSkybox(sceneData)) {
|
||||
for (RHI::RHIResourceView* renderTarget : renderTargets) {
|
||||
if (renderTarget != nullptr) {
|
||||
commandList->ClearRenderTarget(renderTarget, clearValues, 1, clearRects);
|
||||
@@ -256,6 +346,51 @@ bool BuiltinForwardPipeline::ExecuteForwardOpaquePass(const RenderPassContext& p
|
||||
return DrawVisibleItems(context, sceneData, false);
|
||||
}
|
||||
|
||||
bool BuiltinForwardPipeline::ExecuteForwardSkyboxPass(const RenderPassContext& passContext) {
|
||||
const RenderContext& context = passContext.renderContext;
|
||||
const RenderSurface& surface = passContext.surface;
|
||||
const RenderSceneData& sceneData = passContext.sceneData;
|
||||
|
||||
if (!HasProceduralSkybox(sceneData)) {
|
||||
return true;
|
||||
}
|
||||
if (surface.GetDepthAttachment() == nullptr) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!EnsureSkyboxResources(context) ||
|
||||
m_skyboxPipelineLayout == nullptr ||
|
||||
m_skyboxPipelineState == nullptr ||
|
||||
m_skyboxConstantSet == nullptr) {
|
||||
Debug::Logger::Get().Error(
|
||||
Debug::LogCategory::Rendering,
|
||||
"BuiltinForwardPipeline skybox pass failed to initialize runtime skybox resources");
|
||||
return false;
|
||||
}
|
||||
|
||||
SkyboxConstants constants = {};
|
||||
constants.topColor = sceneData.environment.skybox.topColor.ToVector4();
|
||||
constants.horizonColor = sceneData.environment.skybox.horizonColor.ToVector4();
|
||||
constants.bottomColor = sceneData.environment.skybox.bottomColor.ToVector4();
|
||||
constants.cameraRightAndTanHalfFov = Math::Vector4(
|
||||
sceneData.cameraData.worldRight,
|
||||
std::tan(sceneData.cameraData.verticalFovRadians * 0.5f));
|
||||
constants.cameraUpAndAspect = Math::Vector4(
|
||||
sceneData.cameraData.worldUp,
|
||||
sceneData.cameraData.aspectRatio);
|
||||
constants.cameraForwardAndUnused = Math::Vector4(sceneData.cameraData.worldForward, 0.0f);
|
||||
|
||||
m_skyboxConstantSet->WriteConstant(0, &constants, sizeof(constants));
|
||||
|
||||
RHI::RHICommandList* commandList = context.commandList;
|
||||
commandList->SetPrimitiveTopology(RHI::PrimitiveTopology::TriangleList);
|
||||
commandList->SetPipelineState(m_skyboxPipelineState);
|
||||
RHI::RHIDescriptorSet* descriptorSets[] = { m_skyboxConstantSet };
|
||||
commandList->SetGraphicsDescriptorSets(0, 1, descriptorSets, m_skyboxPipelineLayout);
|
||||
commandList->Draw(3, 1, 0, 0);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool BuiltinForwardPipeline::ExecuteForwardTransparentPass(const RenderPassContext& passContext) {
|
||||
const RenderContext& context = passContext.renderContext;
|
||||
const RenderSceneData& sceneData = passContext.sceneData;
|
||||
@@ -345,6 +480,15 @@ bool BuiltinForwardPipeline::CreatePipelineResources(const RenderContext& contex
|
||||
return false;
|
||||
}
|
||||
|
||||
m_builtinSkyboxShader = Resources::ResourceManager::Get().Load<Resources::Shader>(
|
||||
Resources::GetBuiltinSkyboxShaderPath());
|
||||
if (!m_builtinSkyboxShader.IsValid()) {
|
||||
Debug::Logger::Get().Error(
|
||||
Debug::LogCategory::Rendering,
|
||||
"BuiltinForwardPipeline failed to load builtin skybox shader resource");
|
||||
return false;
|
||||
}
|
||||
|
||||
RHI::SamplerDesc samplerDesc = {};
|
||||
samplerDesc.filter = static_cast<uint32_t>(RHI::FilterMode::Linear);
|
||||
samplerDesc.addressU = static_cast<uint32_t>(RHI::TextureAddressMode::Clamp);
|
||||
@@ -396,6 +540,123 @@ bool BuiltinForwardPipeline::CreatePipelineResources(const RenderContext& contex
|
||||
return true;
|
||||
}
|
||||
|
||||
bool BuiltinForwardPipeline::EnsureSkyboxResources(const RenderContext& context) {
|
||||
if (m_skyboxPipelineLayout != nullptr &&
|
||||
m_skyboxPipelineState != nullptr &&
|
||||
m_skyboxConstantPool != nullptr &&
|
||||
m_skyboxConstantSet != nullptr) {
|
||||
return true;
|
||||
}
|
||||
|
||||
DestroySkyboxResources();
|
||||
return CreateSkyboxResources(context);
|
||||
}
|
||||
|
||||
bool BuiltinForwardPipeline::CreateSkyboxResources(const RenderContext& context) {
|
||||
if (!context.IsValid() || !m_builtinSkyboxShader.IsValid()) {
|
||||
Debug::Logger::Get().Error(
|
||||
Debug::LogCategory::Rendering,
|
||||
"BuiltinForwardPipeline skybox resources require a valid context and loaded shader");
|
||||
return false;
|
||||
}
|
||||
|
||||
const Resources::ShaderBackend backend = ::XCEngine::Rendering::Detail::ToShaderBackend(m_backendType);
|
||||
const Resources::ShaderPass* skyboxPass =
|
||||
FindCompatibleSkyboxPass(*m_builtinSkyboxShader.Get(), backend);
|
||||
if (skyboxPass == nullptr) {
|
||||
Debug::Logger::Get().Error(
|
||||
Debug::LogCategory::Rendering,
|
||||
"BuiltinForwardPipeline could not resolve a valid skybox shader pass");
|
||||
return false;
|
||||
}
|
||||
|
||||
RHI::DescriptorSetLayoutBinding constantBinding = {};
|
||||
constantBinding.binding = 0;
|
||||
constantBinding.type = static_cast<uint32_t>(RHI::DescriptorType::CBV);
|
||||
constantBinding.count = 1;
|
||||
constantBinding.visibility = static_cast<uint32_t>(RHI::ShaderVisibility::All);
|
||||
|
||||
RHI::DescriptorSetLayoutDesc constantLayout = {};
|
||||
constantLayout.bindings = &constantBinding;
|
||||
constantLayout.bindingCount = 1;
|
||||
|
||||
RHI::RHIPipelineLayoutDesc pipelineLayoutDesc = {};
|
||||
pipelineLayoutDesc.setLayouts = &constantLayout;
|
||||
pipelineLayoutDesc.setLayoutCount = 1;
|
||||
m_skyboxPipelineLayout = m_device->CreatePipelineLayout(pipelineLayoutDesc);
|
||||
if (m_skyboxPipelineLayout == nullptr) {
|
||||
Debug::Logger::Get().Error(
|
||||
Debug::LogCategory::Rendering,
|
||||
"BuiltinForwardPipeline failed to create skybox pipeline layout");
|
||||
DestroySkyboxResources();
|
||||
return false;
|
||||
}
|
||||
|
||||
RHI::DescriptorPoolDesc constantPoolDesc = {};
|
||||
constantPoolDesc.type = RHI::DescriptorHeapType::CBV_SRV_UAV;
|
||||
constantPoolDesc.descriptorCount = 1;
|
||||
constantPoolDesc.shaderVisible = false;
|
||||
m_skyboxConstantPool = m_device->CreateDescriptorPool(constantPoolDesc);
|
||||
if (m_skyboxConstantPool == nullptr) {
|
||||
Debug::Logger::Get().Error(
|
||||
Debug::LogCategory::Rendering,
|
||||
"BuiltinForwardPipeline failed to create skybox descriptor pool");
|
||||
DestroySkyboxResources();
|
||||
return false;
|
||||
}
|
||||
|
||||
m_skyboxConstantSet = m_skyboxConstantPool->AllocateSet(constantLayout);
|
||||
if (m_skyboxConstantSet == nullptr) {
|
||||
Debug::Logger::Get().Error(
|
||||
Debug::LogCategory::Rendering,
|
||||
"BuiltinForwardPipeline failed to allocate skybox descriptor set");
|
||||
DestroySkyboxResources();
|
||||
return false;
|
||||
}
|
||||
|
||||
m_skyboxPipelineState = m_device->CreatePipelineState(
|
||||
CreateSkyboxPipelineDesc(
|
||||
m_backendType,
|
||||
m_skyboxPipelineLayout,
|
||||
*m_builtinSkyboxShader.Get(),
|
||||
skyboxPass->name));
|
||||
if (m_skyboxPipelineState == nullptr || !m_skyboxPipelineState->IsValid()) {
|
||||
Debug::Logger::Get().Error(
|
||||
Debug::LogCategory::Rendering,
|
||||
"BuiltinForwardPipeline failed to create skybox graphics pipeline state");
|
||||
DestroySkyboxResources();
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void BuiltinForwardPipeline::DestroySkyboxResources() {
|
||||
if (m_skyboxPipelineState != nullptr) {
|
||||
m_skyboxPipelineState->Shutdown();
|
||||
delete m_skyboxPipelineState;
|
||||
m_skyboxPipelineState = nullptr;
|
||||
}
|
||||
|
||||
if (m_skyboxConstantSet != nullptr) {
|
||||
m_skyboxConstantSet->Shutdown();
|
||||
delete m_skyboxConstantSet;
|
||||
m_skyboxConstantSet = nullptr;
|
||||
}
|
||||
|
||||
if (m_skyboxConstantPool != nullptr) {
|
||||
m_skyboxConstantPool->Shutdown();
|
||||
delete m_skyboxConstantPool;
|
||||
m_skyboxConstantPool = nullptr;
|
||||
}
|
||||
|
||||
if (m_skyboxPipelineLayout != nullptr) {
|
||||
m_skyboxPipelineLayout->Shutdown();
|
||||
delete m_skyboxPipelineLayout;
|
||||
m_skyboxPipelineLayout = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void BuiltinForwardPipeline::DestroyPipelineResources() {
|
||||
m_resourceCache.Shutdown();
|
||||
|
||||
@@ -423,6 +684,8 @@ void BuiltinForwardPipeline::DestroyPipelineResources() {
|
||||
m_fallbackTextureView = nullptr;
|
||||
}
|
||||
|
||||
DestroySkyboxResources();
|
||||
|
||||
if (m_fallbackTexture != nullptr) {
|
||||
m_fallbackTexture->Shutdown();
|
||||
delete m_fallbackTexture;
|
||||
@@ -445,6 +708,7 @@ void BuiltinForwardPipeline::DestroyPipelineResources() {
|
||||
m_initialized = false;
|
||||
m_builtinForwardShader.Reset();
|
||||
m_builtinUnlitShader.Reset();
|
||||
m_builtinSkyboxShader.Reset();
|
||||
}
|
||||
|
||||
} // namespace Pipelines
|
||||
|
||||
@@ -32,6 +32,7 @@ constexpr const char* kBuiltinUnlitShaderPath = "builtin://shaders/unlit";
|
||||
constexpr const char* kBuiltinDepthOnlyShaderPath = "builtin://shaders/depth-only";
|
||||
constexpr const char* kBuiltinShadowCasterShaderPath = "builtin://shaders/shadow-caster";
|
||||
constexpr const char* kBuiltinObjectIdShaderPath = "builtin://shaders/object-id";
|
||||
constexpr const char* kBuiltinSkyboxShaderPath = "builtin://shaders/skybox";
|
||||
constexpr const char* kBuiltinDefaultPrimitiveTexturePath = "builtin://textures/default-primitive-albedo";
|
||||
constexpr float kPi = 3.14159265358979323846f;
|
||||
|
||||
@@ -52,6 +53,8 @@ constexpr const char* kBuiltinShadowCasterShaderManifestRelativePath =
|
||||
"engine/assets/builtin/shaders/shadow-caster/shadow-caster.shader";
|
||||
constexpr const char* kBuiltinObjectIdShaderManifestRelativePath =
|
||||
"engine/assets/builtin/shaders/object-id/object-id.shader";
|
||||
constexpr const char* kBuiltinSkyboxShaderManifestRelativePath =
|
||||
"engine/assets/builtin/shaders/skybox/skybox.shader";
|
||||
|
||||
Containers::String NormalizeBuiltinAssetPath(const std::filesystem::path& path) {
|
||||
return Containers::String(path.lexically_normal().generic_string().c_str());
|
||||
@@ -130,6 +133,9 @@ const char* GetBuiltinShaderManifestRelativePath(const Containers::String& built
|
||||
if (builtinShaderPath == Containers::String(kBuiltinObjectIdShaderPath)) {
|
||||
return kBuiltinObjectIdShaderManifestRelativePath;
|
||||
}
|
||||
if (builtinShaderPath == Containers::String(kBuiltinSkyboxShaderPath)) {
|
||||
return kBuiltinSkyboxShaderManifestRelativePath;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
@@ -670,6 +676,10 @@ Shader* BuildBuiltinObjectIdShader(const Containers::String& path) {
|
||||
return TryLoadBuiltinShaderFromManifest(path);
|
||||
}
|
||||
|
||||
Shader* BuildBuiltinSkyboxShader(const Containers::String& path) {
|
||||
return TryLoadBuiltinShaderFromManifest(path);
|
||||
}
|
||||
|
||||
Material* BuildDefaultPrimitiveMaterial(const Containers::String& path) {
|
||||
auto* material = new Material();
|
||||
IResource::ConstructParams params;
|
||||
@@ -788,6 +798,10 @@ Containers::String GetBuiltinObjectIdShaderPath() {
|
||||
return Containers::String(kBuiltinObjectIdShaderPath);
|
||||
}
|
||||
|
||||
Containers::String GetBuiltinSkyboxShaderPath() {
|
||||
return Containers::String(kBuiltinSkyboxShaderPath);
|
||||
}
|
||||
|
||||
Containers::String GetBuiltinDefaultPrimitiveTexturePath() {
|
||||
return Containers::String(kBuiltinDefaultPrimitiveTexturePath);
|
||||
}
|
||||
@@ -886,6 +900,8 @@ LoadResult CreateBuiltinShaderResource(const Containers::String& path) {
|
||||
shader = BuildBuiltinShadowCasterShader(path);
|
||||
} else if (path == GetBuiltinObjectIdShaderPath()) {
|
||||
shader = BuildBuiltinObjectIdShader(path);
|
||||
} else if (path == GetBuiltinSkyboxShaderPath()) {
|
||||
shader = BuildBuiltinSkyboxShader(path);
|
||||
} else {
|
||||
return LoadResult(Containers::String("Unknown builtin shader: ") + path);
|
||||
}
|
||||
|
||||
@@ -25,6 +25,10 @@ TEST(CameraComponent_Test, DefaultValues) {
|
||||
EXPECT_FLOAT_EQ(camera.GetViewportRect().y, 0.0f);
|
||||
EXPECT_FLOAT_EQ(camera.GetViewportRect().width, 1.0f);
|
||||
EXPECT_FLOAT_EQ(camera.GetViewportRect().height, 1.0f);
|
||||
EXPECT_FALSE(camera.IsSkyboxEnabled());
|
||||
EXPECT_FLOAT_EQ(camera.GetSkyboxTopColor().r, 0.18f);
|
||||
EXPECT_FLOAT_EQ(camera.GetSkyboxHorizonColor().g, 0.84f);
|
||||
EXPECT_FLOAT_EQ(camera.GetSkyboxBottomColor().b, 0.95f);
|
||||
}
|
||||
|
||||
TEST(CameraComponent_Test, SetterClamping) {
|
||||
@@ -57,6 +61,10 @@ TEST(CameraComponent_Test, SerializeRoundTripPreservesViewportAndClearState) {
|
||||
source.SetStackType(CameraStackType::Overlay);
|
||||
source.SetCullingMask(0x0000000Fu);
|
||||
source.SetViewportRect(XCEngine::Math::Rect(0.25f, 0.125f, 0.5f, 0.625f));
|
||||
source.SetSkyboxEnabled(true);
|
||||
source.SetSkyboxTopColor(XCEngine::Math::Color(0.12f, 0.21f, 0.64f, 1.0f));
|
||||
source.SetSkyboxHorizonColor(XCEngine::Math::Color(0.71f, 0.76f, 0.88f, 1.0f));
|
||||
source.SetSkyboxBottomColor(XCEngine::Math::Color(0.92f, 0.82f, 0.58f, 1.0f));
|
||||
|
||||
std::stringstream stream;
|
||||
source.Serialize(stream);
|
||||
@@ -71,6 +79,10 @@ TEST(CameraComponent_Test, SerializeRoundTripPreservesViewportAndClearState) {
|
||||
EXPECT_FLOAT_EQ(target.GetViewportRect().y, 0.125f);
|
||||
EXPECT_FLOAT_EQ(target.GetViewportRect().width, 0.5f);
|
||||
EXPECT_FLOAT_EQ(target.GetViewportRect().height, 0.625f);
|
||||
EXPECT_TRUE(target.IsSkyboxEnabled());
|
||||
EXPECT_FLOAT_EQ(target.GetSkyboxTopColor().b, 0.64f);
|
||||
EXPECT_FLOAT_EQ(target.GetSkyboxHorizonColor().g, 0.76f);
|
||||
EXPECT_FLOAT_EQ(target.GetSkyboxBottomColor().r, 0.92f);
|
||||
}
|
||||
|
||||
TEST(LightComponent_Test, DefaultValues) {
|
||||
|
||||
@@ -24,6 +24,7 @@ add_custom_target(rendering_integration_tests
|
||||
rendering_integration_depth_sort_scene
|
||||
rendering_integration_material_state_scene
|
||||
rendering_integration_offscreen_scene
|
||||
rendering_integration_skybox_scene
|
||||
)
|
||||
|
||||
add_custom_target(rendering_all_tests
|
||||
|
||||
@@ -16,3 +16,4 @@ add_subdirectory(cull_material_scene)
|
||||
add_subdirectory(depth_sort_scene)
|
||||
add_subdirectory(material_state_scene)
|
||||
add_subdirectory(offscreen_scene)
|
||||
add_subdirectory(skybox_scene)
|
||||
|
||||
63
tests/Rendering/integration/skybox_scene/CMakeLists.txt
Normal file
63
tests/Rendering/integration/skybox_scene/CMakeLists.txt
Normal file
@@ -0,0 +1,63 @@
|
||||
cmake_minimum_required(VERSION 3.15)
|
||||
|
||||
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
|
||||
|
||||
project(rendering_integration_skybox_scene)
|
||||
|
||||
set(ENGINE_ROOT_DIR ${CMAKE_SOURCE_DIR}/engine)
|
||||
set(PACKAGE_DIR ${CMAKE_SOURCE_DIR}/mvs/OpenGL/package)
|
||||
|
||||
get_filename_component(PROJECT_ROOT_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../../../.. ABSOLUTE)
|
||||
|
||||
find_package(Vulkan QUIET)
|
||||
|
||||
add_executable(rendering_integration_skybox_scene
|
||||
main.cpp
|
||||
${CMAKE_SOURCE_DIR}/tests/RHI/integration/fixtures/RHIIntegrationFixture.cpp
|
||||
${PACKAGE_DIR}/src/glad.c
|
||||
)
|
||||
|
||||
target_include_directories(rendering_integration_skybox_scene PRIVATE
|
||||
${CMAKE_CURRENT_SOURCE_DIR}
|
||||
${CMAKE_SOURCE_DIR}/tests/RHI/integration/fixtures
|
||||
${ENGINE_ROOT_DIR}/include
|
||||
${PACKAGE_DIR}/include
|
||||
${PROJECT_ROOT_DIR}/engine/src
|
||||
)
|
||||
|
||||
target_link_libraries(rendering_integration_skybox_scene PRIVATE
|
||||
d3d12
|
||||
dxgi
|
||||
d3dcompiler
|
||||
winmm
|
||||
opengl32
|
||||
XCEngine
|
||||
GTest::gtest
|
||||
)
|
||||
|
||||
if(TARGET Vulkan::Vulkan)
|
||||
target_link_libraries(rendering_integration_skybox_scene PRIVATE Vulkan::Vulkan)
|
||||
target_compile_definitions(rendering_integration_skybox_scene PRIVATE XCENGINE_SUPPORT_VULKAN)
|
||||
endif()
|
||||
|
||||
target_compile_definitions(rendering_integration_skybox_scene PRIVATE
|
||||
UNICODE
|
||||
_UNICODE
|
||||
XCENGINE_SUPPORT_OPENGL
|
||||
XCENGINE_SUPPORT_D3D12
|
||||
)
|
||||
|
||||
add_custom_command(TARGET rendering_integration_skybox_scene POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
||||
${CMAKE_SOURCE_DIR}/tests/RHI/integration/compare_ppm.py
|
||||
$<TARGET_FILE_DIR:rendering_integration_skybox_scene>/
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/GT.ppm
|
||||
$<TARGET_FILE_DIR:rendering_integration_skybox_scene>/GT.ppm
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
||||
${ENGINE_ROOT_DIR}/third_party/renderdoc/renderdoc.dll
|
||||
$<TARGET_FILE_DIR:rendering_integration_skybox_scene>/
|
||||
)
|
||||
|
||||
include(GoogleTest)
|
||||
gtest_discover_tests(rendering_integration_skybox_scene)
|
||||
4
tests/Rendering/integration/skybox_scene/GT.ppm
Normal file
4
tests/Rendering/integration/skybox_scene/GT.ppm
Normal file
File diff suppressed because one or more lines are too long
376
tests/Rendering/integration/skybox_scene/main.cpp
Normal file
376
tests/Rendering/integration/skybox_scene/main.cpp
Normal file
@@ -0,0 +1,376 @@
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
#include "../RenderingIntegrationMain.h"
|
||||
|
||||
#include <XCEngine/Components/CameraComponent.h>
|
||||
#include <XCEngine/Components/GameObject.h>
|
||||
#include <XCEngine/Components/MeshFilterComponent.h>
|
||||
#include <XCEngine/Components/MeshRendererComponent.h>
|
||||
#include <XCEngine/Core/Asset/IResource.h>
|
||||
#include <XCEngine/Core/Math/Color.h>
|
||||
#include <XCEngine/Core/Math/Quaternion.h>
|
||||
#include <XCEngine/Core/Math/Vector3.h>
|
||||
#include <XCEngine/Core/Math/Vector4.h>
|
||||
#include <XCEngine/Rendering/Execution/SceneRenderer.h>
|
||||
#include <XCEngine/Rendering/RenderContext.h>
|
||||
#include <XCEngine/Rendering/RenderSurface.h>
|
||||
#include <XCEngine/Resources/BuiltinResources.h>
|
||||
#include <XCEngine/Resources/Material/Material.h>
|
||||
#include <XCEngine/Resources/Mesh/Mesh.h>
|
||||
#include <XCEngine/RHI/RHITexture.h>
|
||||
#include <XCEngine/Scene/Scene.h>
|
||||
|
||||
#include "../../../RHI/integration/fixtures/RHIIntegrationFixture.h"
|
||||
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
using namespace XCEngine::Components;
|
||||
using namespace XCEngine::Math;
|
||||
using namespace XCEngine::Rendering;
|
||||
using namespace XCEngine::Resources;
|
||||
using namespace XCEngine::RHI;
|
||||
using namespace XCEngine::RHI::Integration;
|
||||
|
||||
namespace {
|
||||
|
||||
constexpr const char* kD3D12Screenshot = "skybox_scene_d3d12.ppm";
|
||||
constexpr const char* kOpenGLScreenshot = "skybox_scene_opengl.ppm";
|
||||
constexpr const char* kVulkanScreenshot = "skybox_scene_vulkan.ppm";
|
||||
constexpr uint32_t kFrameWidth = 1280;
|
||||
constexpr uint32_t kFrameHeight = 720;
|
||||
|
||||
Mesh* CreateQuadMesh() {
|
||||
auto* mesh = new Mesh();
|
||||
IResource::ConstructParams params = {};
|
||||
params.name = "SkyboxSceneQuad";
|
||||
params.path = "Tests/Rendering/SkyboxScene/quad.mesh";
|
||||
params.guid = ResourceGUID::Generate(params.path);
|
||||
mesh->Initialize(params);
|
||||
|
||||
StaticMeshVertex vertices[4] = {};
|
||||
vertices[0].position = Vector3(-1.0f, -1.0f, 0.0f);
|
||||
vertices[0].normal = Vector3::Back();
|
||||
vertices[0].uv0 = Vector2(0.0f, 1.0f);
|
||||
vertices[1].position = Vector3(-1.0f, 1.0f, 0.0f);
|
||||
vertices[1].normal = Vector3::Back();
|
||||
vertices[1].uv0 = Vector2(0.0f, 0.0f);
|
||||
vertices[2].position = Vector3(1.0f, -1.0f, 0.0f);
|
||||
vertices[2].normal = Vector3::Back();
|
||||
vertices[2].uv0 = Vector2(1.0f, 1.0f);
|
||||
vertices[3].position = Vector3(1.0f, 1.0f, 0.0f);
|
||||
vertices[3].normal = Vector3::Back();
|
||||
vertices[3].uv0 = Vector2(1.0f, 0.0f);
|
||||
|
||||
const uint32_t indices[6] = { 0, 1, 2, 2, 1, 3 };
|
||||
mesh->SetVertexData(
|
||||
vertices,
|
||||
sizeof(vertices),
|
||||
4,
|
||||
sizeof(StaticMeshVertex),
|
||||
VertexAttribute::Position | VertexAttribute::Normal | VertexAttribute::UV0);
|
||||
mesh->SetIndexData(indices, sizeof(indices), 6, true);
|
||||
|
||||
MeshSection section = {};
|
||||
section.baseVertex = 0;
|
||||
section.vertexCount = 4;
|
||||
section.startIndex = 0;
|
||||
section.indexCount = 6;
|
||||
section.materialID = 0;
|
||||
mesh->AddSection(section);
|
||||
return mesh;
|
||||
}
|
||||
|
||||
Material* CreateMaterial(
|
||||
const char* name,
|
||||
const char* path,
|
||||
const Vector4& baseColor,
|
||||
MaterialRenderQueue renderQueue,
|
||||
const MaterialRenderState& renderState) {
|
||||
auto* material = new Material();
|
||||
IResource::ConstructParams params = {};
|
||||
params.name = name;
|
||||
params.path = path;
|
||||
params.guid = ResourceGUID::Generate(params.path);
|
||||
material->Initialize(params);
|
||||
material->SetShader(ResourceManager::Get().Load<Shader>(GetBuiltinUnlitShaderPath()));
|
||||
material->SetRenderQueue(renderQueue);
|
||||
material->SetRenderState(renderState);
|
||||
material->SetFloat4("_BaseColor", baseColor);
|
||||
return material;
|
||||
}
|
||||
|
||||
GameObject* CreateRenderableObject(
|
||||
Scene& scene,
|
||||
const char* name,
|
||||
Mesh* mesh,
|
||||
Material* material,
|
||||
const Vector3& position,
|
||||
const Vector3& scale,
|
||||
const Quaternion& rotation = Quaternion::Identity()) {
|
||||
GameObject* object = scene.CreateGameObject(name);
|
||||
object->GetTransform()->SetLocalPosition(position);
|
||||
object->GetTransform()->SetLocalScale(scale);
|
||||
object->GetTransform()->SetLocalRotation(rotation);
|
||||
|
||||
auto* meshFilter = object->AddComponent<MeshFilterComponent>();
|
||||
auto* meshRenderer = object->AddComponent<MeshRendererComponent>();
|
||||
meshFilter->SetMesh(ResourceHandle<Mesh>(mesh));
|
||||
meshRenderer->SetMaterial(0, ResourceHandle<Material>(material));
|
||||
return object;
|
||||
}
|
||||
|
||||
const char* GetScreenshotFilename(RHIType backendType) {
|
||||
switch (backendType) {
|
||||
case RHIType::D3D12:
|
||||
return kD3D12Screenshot;
|
||||
case RHIType::Vulkan:
|
||||
return kVulkanScreenshot;
|
||||
case RHIType::OpenGL:
|
||||
default:
|
||||
return kOpenGLScreenshot;
|
||||
}
|
||||
}
|
||||
|
||||
int GetComparisonThreshold(RHIType backendType) {
|
||||
(void)backendType;
|
||||
return 10;
|
||||
}
|
||||
|
||||
class SkyboxSceneTest : public RHIIntegrationFixture {
|
||||
protected:
|
||||
void SetUp() override;
|
||||
void TearDown() override;
|
||||
void RenderFrame() override;
|
||||
|
||||
private:
|
||||
void BuildScene();
|
||||
RHIResourceView* GetCurrentBackBufferView();
|
||||
|
||||
std::unique_ptr<Scene> mScene;
|
||||
std::unique_ptr<SceneRenderer> mSceneRenderer;
|
||||
std::vector<RHIResourceView*> mBackBufferViews;
|
||||
std::vector<Material*> mMaterials;
|
||||
Mesh* mMesh = nullptr;
|
||||
RHITexture* mDepthTexture = nullptr;
|
||||
RHIResourceView* mDepthView = nullptr;
|
||||
};
|
||||
|
||||
void SkyboxSceneTest::SetUp() {
|
||||
RHIIntegrationFixture::SetUp();
|
||||
|
||||
mSceneRenderer = std::make_unique<SceneRenderer>();
|
||||
mScene = std::make_unique<Scene>("SkyboxScene");
|
||||
mMesh = CreateQuadMesh();
|
||||
ASSERT_NE(mMesh, nullptr);
|
||||
|
||||
BuildScene();
|
||||
|
||||
TextureDesc depthDesc = {};
|
||||
depthDesc.width = kFrameWidth;
|
||||
depthDesc.height = kFrameHeight;
|
||||
depthDesc.depth = 1;
|
||||
depthDesc.mipLevels = 1;
|
||||
depthDesc.arraySize = 1;
|
||||
depthDesc.format = static_cast<uint32_t>(Format::D24_UNorm_S8_UInt);
|
||||
depthDesc.textureType = static_cast<uint32_t>(XCEngine::RHI::TextureType::Texture2D);
|
||||
depthDesc.sampleCount = 1;
|
||||
depthDesc.sampleQuality = 0;
|
||||
depthDesc.flags = 0;
|
||||
mDepthTexture = GetDevice()->CreateTexture(depthDesc);
|
||||
ASSERT_NE(mDepthTexture, nullptr);
|
||||
|
||||
ResourceViewDesc depthViewDesc = {};
|
||||
depthViewDesc.format = static_cast<uint32_t>(Format::D24_UNorm_S8_UInt);
|
||||
depthViewDesc.dimension = ResourceViewDimension::Texture2D;
|
||||
depthViewDesc.mipLevel = 0;
|
||||
mDepthView = GetDevice()->CreateDepthStencilView(mDepthTexture, depthViewDesc);
|
||||
ASSERT_NE(mDepthView, nullptr);
|
||||
|
||||
mBackBufferViews.resize(2, nullptr);
|
||||
}
|
||||
|
||||
void SkyboxSceneTest::TearDown() {
|
||||
mSceneRenderer.reset();
|
||||
|
||||
if (mDepthView != nullptr) {
|
||||
mDepthView->Shutdown();
|
||||
delete mDepthView;
|
||||
mDepthView = nullptr;
|
||||
}
|
||||
|
||||
if (mDepthTexture != nullptr) {
|
||||
mDepthTexture->Shutdown();
|
||||
delete mDepthTexture;
|
||||
mDepthTexture = nullptr;
|
||||
}
|
||||
|
||||
for (RHIResourceView*& backBufferView : mBackBufferViews) {
|
||||
if (backBufferView != nullptr) {
|
||||
backBufferView->Shutdown();
|
||||
delete backBufferView;
|
||||
backBufferView = nullptr;
|
||||
}
|
||||
}
|
||||
mBackBufferViews.clear();
|
||||
|
||||
mScene.reset();
|
||||
|
||||
for (Material* material : mMaterials) {
|
||||
delete material;
|
||||
}
|
||||
mMaterials.clear();
|
||||
|
||||
delete mMesh;
|
||||
mMesh = nullptr;
|
||||
|
||||
RHIIntegrationFixture::TearDown();
|
||||
}
|
||||
|
||||
void SkyboxSceneTest::BuildScene() {
|
||||
ASSERT_NE(mScene, nullptr);
|
||||
|
||||
GameObject* cameraObject = mScene->CreateGameObject("MainCamera");
|
||||
auto* camera = cameraObject->AddComponent<CameraComponent>();
|
||||
camera->SetPrimary(true);
|
||||
camera->SetProjectionType(CameraProjectionType::Perspective);
|
||||
camera->SetFieldOfView(46.0f);
|
||||
camera->SetNearClipPlane(0.1f);
|
||||
camera->SetFarClipPlane(20.0f);
|
||||
camera->SetClearColor(XCEngine::Math::Color(0.01f, 0.01f, 0.01f, 1.0f));
|
||||
camera->SetSkyboxEnabled(true);
|
||||
camera->SetSkyboxTopColor(XCEngine::Math::Color(0.11f, 0.29f, 0.64f, 1.0f));
|
||||
camera->SetSkyboxHorizonColor(XCEngine::Math::Color(0.82f, 0.87f, 0.96f, 1.0f));
|
||||
camera->SetSkyboxBottomColor(XCEngine::Math::Color(0.96f, 0.93f, 0.86f, 1.0f));
|
||||
|
||||
MaterialRenderState opaqueState = {};
|
||||
opaqueState.cullMode = MaterialCullMode::Back;
|
||||
|
||||
MaterialRenderState transparentState = {};
|
||||
transparentState.blendEnable = true;
|
||||
transparentState.srcBlend = MaterialBlendFactor::SrcAlpha;
|
||||
transparentState.dstBlend = MaterialBlendFactor::InvSrcAlpha;
|
||||
transparentState.srcBlendAlpha = MaterialBlendFactor::One;
|
||||
transparentState.dstBlendAlpha = MaterialBlendFactor::Zero;
|
||||
transparentState.depthTestEnable = true;
|
||||
transparentState.depthWriteEnable = false;
|
||||
transparentState.depthFunc = MaterialComparisonFunc::LessEqual;
|
||||
transparentState.cullMode = MaterialCullMode::None;
|
||||
|
||||
Material* cubeMaterial = CreateMaterial(
|
||||
"SkyboxOpaqueCubeMaterial",
|
||||
"Tests/Rendering/SkyboxScene/opaque_cube.mat",
|
||||
Vector4(0.86f, 0.18f, 0.14f, 1.0f),
|
||||
MaterialRenderQueue::Geometry,
|
||||
opaqueState);
|
||||
Material* transparentMaterial = CreateMaterial(
|
||||
"SkyboxTransparentQuadMaterial",
|
||||
"Tests/Rendering/SkyboxScene/transparent_quad.mat",
|
||||
Vector4(0.12f, 0.88f, 0.74f, 0.56f),
|
||||
MaterialRenderQueue::Transparent,
|
||||
transparentState);
|
||||
mMaterials = { cubeMaterial, transparentMaterial };
|
||||
|
||||
CreateRenderableObject(
|
||||
*mScene,
|
||||
"OpaqueQuad",
|
||||
mMesh,
|
||||
cubeMaterial,
|
||||
Vector3(-0.54f, -0.10f, 3.25f),
|
||||
Vector3(1.20f, 1.20f, 1.0f),
|
||||
Quaternion::FromEulerAngles(0.0f, -0.38f, 0.0f));
|
||||
|
||||
CreateRenderableObject(
|
||||
*mScene,
|
||||
"TransparentQuad",
|
||||
mMesh,
|
||||
transparentMaterial,
|
||||
Vector3(0.82f, 0.06f, 4.1f),
|
||||
Vector3(1.48f, 1.48f, 1.0f),
|
||||
Quaternion::FromEulerAngles(0.0f, -0.34f, 0.0f));
|
||||
}
|
||||
|
||||
RHIResourceView* SkyboxSceneTest::GetCurrentBackBufferView() {
|
||||
const int backBufferIndex = GetCurrentBackBufferIndex();
|
||||
if (backBufferIndex < 0) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (static_cast<size_t>(backBufferIndex) >= mBackBufferViews.size()) {
|
||||
mBackBufferViews.resize(static_cast<size_t>(backBufferIndex) + 1, nullptr);
|
||||
}
|
||||
|
||||
if (mBackBufferViews[backBufferIndex] == nullptr) {
|
||||
ResourceViewDesc viewDesc = {};
|
||||
viewDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
|
||||
viewDesc.dimension = ResourceViewDimension::Texture2D;
|
||||
viewDesc.mipLevel = 0;
|
||||
mBackBufferViews[backBufferIndex] = GetDevice()->CreateRenderTargetView(GetCurrentBackBuffer(), viewDesc);
|
||||
}
|
||||
|
||||
return mBackBufferViews[backBufferIndex];
|
||||
}
|
||||
|
||||
void SkyboxSceneTest::RenderFrame() {
|
||||
ASSERT_NE(mScene, nullptr);
|
||||
ASSERT_NE(mSceneRenderer, nullptr);
|
||||
|
||||
RHICommandList* commandList = GetCommandList();
|
||||
ASSERT_NE(commandList, nullptr);
|
||||
|
||||
commandList->Reset();
|
||||
|
||||
RenderSurface surface(kFrameWidth, kFrameHeight);
|
||||
surface.SetColorAttachment(GetCurrentBackBufferView());
|
||||
surface.SetDepthAttachment(mDepthView);
|
||||
|
||||
RenderContext renderContext = {};
|
||||
renderContext.device = GetDevice();
|
||||
renderContext.commandList = commandList;
|
||||
renderContext.commandQueue = GetCommandQueue();
|
||||
renderContext.backendType = GetBackendType();
|
||||
|
||||
ASSERT_TRUE(mSceneRenderer->Render(*mScene, nullptr, renderContext, surface));
|
||||
|
||||
commandList->Close();
|
||||
void* commandLists[] = { commandList };
|
||||
GetCommandQueue()->ExecuteCommandLists(1, commandLists);
|
||||
}
|
||||
|
||||
TEST_P(SkyboxSceneTest, RenderSkyboxScene) {
|
||||
RHICommandQueue* commandQueue = GetCommandQueue();
|
||||
RHISwapChain* swapChain = GetSwapChain();
|
||||
const int targetFrameCount = 30;
|
||||
const char* screenshotFilename = GetScreenshotFilename(GetBackendType());
|
||||
const int comparisonThreshold = GetComparisonThreshold(GetBackendType());
|
||||
|
||||
for (int frameCount = 0; frameCount <= targetFrameCount; ++frameCount) {
|
||||
if (frameCount > 0) {
|
||||
commandQueue->WaitForPreviousFrame();
|
||||
}
|
||||
|
||||
BeginRender();
|
||||
RenderFrame();
|
||||
|
||||
if (frameCount >= targetFrameCount) {
|
||||
commandQueue->WaitForIdle();
|
||||
ASSERT_TRUE(TakeScreenshot(screenshotFilename));
|
||||
ASSERT_TRUE(CompareWithGoldenTemplate(screenshotFilename, "GT.ppm", static_cast<float>(comparisonThreshold)));
|
||||
break;
|
||||
}
|
||||
|
||||
swapChain->Present(0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
INSTANTIATE_TEST_SUITE_P(D3D12, SkyboxSceneTest, ::testing::Values(RHIType::D3D12));
|
||||
INSTANTIATE_TEST_SUITE_P(OpenGL, SkyboxSceneTest, ::testing::Values(RHIType::OpenGL));
|
||||
#if defined(XCENGINE_SUPPORT_VULKAN)
|
||||
INSTANTIATE_TEST_SUITE_P(Vulkan, SkyboxSceneTest, ::testing::Values(RHIType::Vulkan));
|
||||
#endif
|
||||
|
||||
GTEST_API_ int main(int argc, char** argv) {
|
||||
return RunRenderingIntegrationTestMain(argc, argv);
|
||||
}
|
||||
@@ -145,6 +145,27 @@ TEST(BuiltinForwardPipeline_Test, BuiltinUnlitShaderDeclaresExplicitSurfaceResou
|
||||
delete shader;
|
||||
}
|
||||
|
||||
TEST(BuiltinForwardPipeline_Test, BuiltinSkyboxShaderDeclaresExplicitEnvironmentResourceContract) {
|
||||
ShaderLoader loader;
|
||||
LoadResult result = loader.Load(GetBuiltinSkyboxShaderPath());
|
||||
ASSERT_TRUE(result);
|
||||
ASSERT_NE(result.resource, nullptr);
|
||||
|
||||
Shader* shader = static_cast<Shader*>(result.resource);
|
||||
ASSERT_NE(shader, nullptr);
|
||||
|
||||
const ShaderPass* pass = shader->FindPass("Skybox");
|
||||
ASSERT_NE(pass, nullptr);
|
||||
ASSERT_EQ(pass->resources.Size(), 1u);
|
||||
|
||||
EXPECT_EQ(pass->resources[0].semantic, "Environment");
|
||||
EXPECT_EQ(pass->resources[0].type, ShaderResourceType::ConstantBuffer);
|
||||
EXPECT_EQ(pass->resources[0].set, 0u);
|
||||
EXPECT_EQ(pass->resources[0].binding, 0u);
|
||||
|
||||
delete shader;
|
||||
}
|
||||
|
||||
TEST(BuiltinForwardPipeline_Test, BuildsBuiltinPassResourceBindingPlanFromExplicitForwardResources) {
|
||||
ShaderLoader loader;
|
||||
LoadResult result = loader.Load(GetBuiltinForwardLitShaderPath());
|
||||
|
||||
@@ -159,10 +159,18 @@ TEST_F(RenderSceneUtilityTest, BuildRenderCameraDataMatchesCameraTransformConven
|
||||
EXPECT_EQ(cameraData.viewportWidth, 1280u);
|
||||
EXPECT_EQ(cameraData.viewportHeight, 720u);
|
||||
EXPECT_EQ(cameraData.worldPosition, cameraObject->GetTransform()->GetPosition());
|
||||
EXPECT_EQ(cameraData.worldRight, cameraObject->GetTransform()->GetRight());
|
||||
EXPECT_EQ(cameraData.worldUp, cameraObject->GetTransform()->GetUp());
|
||||
EXPECT_EQ(cameraData.worldForward, cameraObject->GetTransform()->GetForward());
|
||||
EXPECT_FLOAT_EQ(cameraData.clearColor.r, camera->GetClearColor().r);
|
||||
EXPECT_FLOAT_EQ(cameraData.clearColor.g, camera->GetClearColor().g);
|
||||
EXPECT_FLOAT_EQ(cameraData.clearColor.b, camera->GetClearColor().b);
|
||||
EXPECT_FLOAT_EQ(cameraData.clearColor.a, camera->GetClearColor().a);
|
||||
EXPECT_TRUE(cameraData.perspectiveProjection);
|
||||
EXPECT_FLOAT_EQ(cameraData.verticalFovRadians, 53.0f * XCEngine::Math::DEG_TO_RAD);
|
||||
EXPECT_FLOAT_EQ(cameraData.aspectRatio, 1280.0f / 720.0f);
|
||||
EXPECT_FLOAT_EQ(cameraData.nearClipPlane, 0.03f);
|
||||
EXPECT_FLOAT_EQ(cameraData.farClipPlane, 1500.0f);
|
||||
}
|
||||
|
||||
TEST_F(RenderSceneUtilityTest, CollectRenderItemsForEntityIdsFiltersInvalidTargets) {
|
||||
|
||||
Reference in New Issue
Block a user