Add procedural skybox scene coverage
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@@ -159,10 +159,18 @@ TEST_F(RenderSceneUtilityTest, BuildRenderCameraDataMatchesCameraTransformConven
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EXPECT_EQ(cameraData.viewportWidth, 1280u);
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EXPECT_EQ(cameraData.viewportHeight, 720u);
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EXPECT_EQ(cameraData.worldPosition, cameraObject->GetTransform()->GetPosition());
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EXPECT_EQ(cameraData.worldRight, cameraObject->GetTransform()->GetRight());
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EXPECT_EQ(cameraData.worldUp, cameraObject->GetTransform()->GetUp());
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EXPECT_EQ(cameraData.worldForward, cameraObject->GetTransform()->GetForward());
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EXPECT_FLOAT_EQ(cameraData.clearColor.r, camera->GetClearColor().r);
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EXPECT_FLOAT_EQ(cameraData.clearColor.g, camera->GetClearColor().g);
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EXPECT_FLOAT_EQ(cameraData.clearColor.b, camera->GetClearColor().b);
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EXPECT_FLOAT_EQ(cameraData.clearColor.a, camera->GetClearColor().a);
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EXPECT_TRUE(cameraData.perspectiveProjection);
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EXPECT_FLOAT_EQ(cameraData.verticalFovRadians, 53.0f * XCEngine::Math::DEG_TO_RAD);
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EXPECT_FLOAT_EQ(cameraData.aspectRatio, 1280.0f / 720.0f);
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EXPECT_FLOAT_EQ(cameraData.nearClipPlane, 0.03f);
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EXPECT_FLOAT_EQ(cameraData.farClipPlane, 1500.0f);
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}
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TEST_F(RenderSceneUtilityTest, CollectRenderItemsForEntityIdsFiltersInvalidTargets) {
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