Add procedural skybox scene coverage
This commit is contained in:
@@ -16,3 +16,4 @@ add_subdirectory(cull_material_scene)
|
||||
add_subdirectory(depth_sort_scene)
|
||||
add_subdirectory(material_state_scene)
|
||||
add_subdirectory(offscreen_scene)
|
||||
add_subdirectory(skybox_scene)
|
||||
|
||||
63
tests/Rendering/integration/skybox_scene/CMakeLists.txt
Normal file
63
tests/Rendering/integration/skybox_scene/CMakeLists.txt
Normal file
@@ -0,0 +1,63 @@
|
||||
cmake_minimum_required(VERSION 3.15)
|
||||
|
||||
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
|
||||
|
||||
project(rendering_integration_skybox_scene)
|
||||
|
||||
set(ENGINE_ROOT_DIR ${CMAKE_SOURCE_DIR}/engine)
|
||||
set(PACKAGE_DIR ${CMAKE_SOURCE_DIR}/mvs/OpenGL/package)
|
||||
|
||||
get_filename_component(PROJECT_ROOT_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../../../.. ABSOLUTE)
|
||||
|
||||
find_package(Vulkan QUIET)
|
||||
|
||||
add_executable(rendering_integration_skybox_scene
|
||||
main.cpp
|
||||
${CMAKE_SOURCE_DIR}/tests/RHI/integration/fixtures/RHIIntegrationFixture.cpp
|
||||
${PACKAGE_DIR}/src/glad.c
|
||||
)
|
||||
|
||||
target_include_directories(rendering_integration_skybox_scene PRIVATE
|
||||
${CMAKE_CURRENT_SOURCE_DIR}
|
||||
${CMAKE_SOURCE_DIR}/tests/RHI/integration/fixtures
|
||||
${ENGINE_ROOT_DIR}/include
|
||||
${PACKAGE_DIR}/include
|
||||
${PROJECT_ROOT_DIR}/engine/src
|
||||
)
|
||||
|
||||
target_link_libraries(rendering_integration_skybox_scene PRIVATE
|
||||
d3d12
|
||||
dxgi
|
||||
d3dcompiler
|
||||
winmm
|
||||
opengl32
|
||||
XCEngine
|
||||
GTest::gtest
|
||||
)
|
||||
|
||||
if(TARGET Vulkan::Vulkan)
|
||||
target_link_libraries(rendering_integration_skybox_scene PRIVATE Vulkan::Vulkan)
|
||||
target_compile_definitions(rendering_integration_skybox_scene PRIVATE XCENGINE_SUPPORT_VULKAN)
|
||||
endif()
|
||||
|
||||
target_compile_definitions(rendering_integration_skybox_scene PRIVATE
|
||||
UNICODE
|
||||
_UNICODE
|
||||
XCENGINE_SUPPORT_OPENGL
|
||||
XCENGINE_SUPPORT_D3D12
|
||||
)
|
||||
|
||||
add_custom_command(TARGET rendering_integration_skybox_scene POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
||||
${CMAKE_SOURCE_DIR}/tests/RHI/integration/compare_ppm.py
|
||||
$<TARGET_FILE_DIR:rendering_integration_skybox_scene>/
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/GT.ppm
|
||||
$<TARGET_FILE_DIR:rendering_integration_skybox_scene>/GT.ppm
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
||||
${ENGINE_ROOT_DIR}/third_party/renderdoc/renderdoc.dll
|
||||
$<TARGET_FILE_DIR:rendering_integration_skybox_scene>/
|
||||
)
|
||||
|
||||
include(GoogleTest)
|
||||
gtest_discover_tests(rendering_integration_skybox_scene)
|
||||
4
tests/Rendering/integration/skybox_scene/GT.ppm
Normal file
4
tests/Rendering/integration/skybox_scene/GT.ppm
Normal file
File diff suppressed because one or more lines are too long
376
tests/Rendering/integration/skybox_scene/main.cpp
Normal file
376
tests/Rendering/integration/skybox_scene/main.cpp
Normal file
@@ -0,0 +1,376 @@
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
#include "../RenderingIntegrationMain.h"
|
||||
|
||||
#include <XCEngine/Components/CameraComponent.h>
|
||||
#include <XCEngine/Components/GameObject.h>
|
||||
#include <XCEngine/Components/MeshFilterComponent.h>
|
||||
#include <XCEngine/Components/MeshRendererComponent.h>
|
||||
#include <XCEngine/Core/Asset/IResource.h>
|
||||
#include <XCEngine/Core/Math/Color.h>
|
||||
#include <XCEngine/Core/Math/Quaternion.h>
|
||||
#include <XCEngine/Core/Math/Vector3.h>
|
||||
#include <XCEngine/Core/Math/Vector4.h>
|
||||
#include <XCEngine/Rendering/Execution/SceneRenderer.h>
|
||||
#include <XCEngine/Rendering/RenderContext.h>
|
||||
#include <XCEngine/Rendering/RenderSurface.h>
|
||||
#include <XCEngine/Resources/BuiltinResources.h>
|
||||
#include <XCEngine/Resources/Material/Material.h>
|
||||
#include <XCEngine/Resources/Mesh/Mesh.h>
|
||||
#include <XCEngine/RHI/RHITexture.h>
|
||||
#include <XCEngine/Scene/Scene.h>
|
||||
|
||||
#include "../../../RHI/integration/fixtures/RHIIntegrationFixture.h"
|
||||
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
using namespace XCEngine::Components;
|
||||
using namespace XCEngine::Math;
|
||||
using namespace XCEngine::Rendering;
|
||||
using namespace XCEngine::Resources;
|
||||
using namespace XCEngine::RHI;
|
||||
using namespace XCEngine::RHI::Integration;
|
||||
|
||||
namespace {
|
||||
|
||||
constexpr const char* kD3D12Screenshot = "skybox_scene_d3d12.ppm";
|
||||
constexpr const char* kOpenGLScreenshot = "skybox_scene_opengl.ppm";
|
||||
constexpr const char* kVulkanScreenshot = "skybox_scene_vulkan.ppm";
|
||||
constexpr uint32_t kFrameWidth = 1280;
|
||||
constexpr uint32_t kFrameHeight = 720;
|
||||
|
||||
Mesh* CreateQuadMesh() {
|
||||
auto* mesh = new Mesh();
|
||||
IResource::ConstructParams params = {};
|
||||
params.name = "SkyboxSceneQuad";
|
||||
params.path = "Tests/Rendering/SkyboxScene/quad.mesh";
|
||||
params.guid = ResourceGUID::Generate(params.path);
|
||||
mesh->Initialize(params);
|
||||
|
||||
StaticMeshVertex vertices[4] = {};
|
||||
vertices[0].position = Vector3(-1.0f, -1.0f, 0.0f);
|
||||
vertices[0].normal = Vector3::Back();
|
||||
vertices[0].uv0 = Vector2(0.0f, 1.0f);
|
||||
vertices[1].position = Vector3(-1.0f, 1.0f, 0.0f);
|
||||
vertices[1].normal = Vector3::Back();
|
||||
vertices[1].uv0 = Vector2(0.0f, 0.0f);
|
||||
vertices[2].position = Vector3(1.0f, -1.0f, 0.0f);
|
||||
vertices[2].normal = Vector3::Back();
|
||||
vertices[2].uv0 = Vector2(1.0f, 1.0f);
|
||||
vertices[3].position = Vector3(1.0f, 1.0f, 0.0f);
|
||||
vertices[3].normal = Vector3::Back();
|
||||
vertices[3].uv0 = Vector2(1.0f, 0.0f);
|
||||
|
||||
const uint32_t indices[6] = { 0, 1, 2, 2, 1, 3 };
|
||||
mesh->SetVertexData(
|
||||
vertices,
|
||||
sizeof(vertices),
|
||||
4,
|
||||
sizeof(StaticMeshVertex),
|
||||
VertexAttribute::Position | VertexAttribute::Normal | VertexAttribute::UV0);
|
||||
mesh->SetIndexData(indices, sizeof(indices), 6, true);
|
||||
|
||||
MeshSection section = {};
|
||||
section.baseVertex = 0;
|
||||
section.vertexCount = 4;
|
||||
section.startIndex = 0;
|
||||
section.indexCount = 6;
|
||||
section.materialID = 0;
|
||||
mesh->AddSection(section);
|
||||
return mesh;
|
||||
}
|
||||
|
||||
Material* CreateMaterial(
|
||||
const char* name,
|
||||
const char* path,
|
||||
const Vector4& baseColor,
|
||||
MaterialRenderQueue renderQueue,
|
||||
const MaterialRenderState& renderState) {
|
||||
auto* material = new Material();
|
||||
IResource::ConstructParams params = {};
|
||||
params.name = name;
|
||||
params.path = path;
|
||||
params.guid = ResourceGUID::Generate(params.path);
|
||||
material->Initialize(params);
|
||||
material->SetShader(ResourceManager::Get().Load<Shader>(GetBuiltinUnlitShaderPath()));
|
||||
material->SetRenderQueue(renderQueue);
|
||||
material->SetRenderState(renderState);
|
||||
material->SetFloat4("_BaseColor", baseColor);
|
||||
return material;
|
||||
}
|
||||
|
||||
GameObject* CreateRenderableObject(
|
||||
Scene& scene,
|
||||
const char* name,
|
||||
Mesh* mesh,
|
||||
Material* material,
|
||||
const Vector3& position,
|
||||
const Vector3& scale,
|
||||
const Quaternion& rotation = Quaternion::Identity()) {
|
||||
GameObject* object = scene.CreateGameObject(name);
|
||||
object->GetTransform()->SetLocalPosition(position);
|
||||
object->GetTransform()->SetLocalScale(scale);
|
||||
object->GetTransform()->SetLocalRotation(rotation);
|
||||
|
||||
auto* meshFilter = object->AddComponent<MeshFilterComponent>();
|
||||
auto* meshRenderer = object->AddComponent<MeshRendererComponent>();
|
||||
meshFilter->SetMesh(ResourceHandle<Mesh>(mesh));
|
||||
meshRenderer->SetMaterial(0, ResourceHandle<Material>(material));
|
||||
return object;
|
||||
}
|
||||
|
||||
const char* GetScreenshotFilename(RHIType backendType) {
|
||||
switch (backendType) {
|
||||
case RHIType::D3D12:
|
||||
return kD3D12Screenshot;
|
||||
case RHIType::Vulkan:
|
||||
return kVulkanScreenshot;
|
||||
case RHIType::OpenGL:
|
||||
default:
|
||||
return kOpenGLScreenshot;
|
||||
}
|
||||
}
|
||||
|
||||
int GetComparisonThreshold(RHIType backendType) {
|
||||
(void)backendType;
|
||||
return 10;
|
||||
}
|
||||
|
||||
class SkyboxSceneTest : public RHIIntegrationFixture {
|
||||
protected:
|
||||
void SetUp() override;
|
||||
void TearDown() override;
|
||||
void RenderFrame() override;
|
||||
|
||||
private:
|
||||
void BuildScene();
|
||||
RHIResourceView* GetCurrentBackBufferView();
|
||||
|
||||
std::unique_ptr<Scene> mScene;
|
||||
std::unique_ptr<SceneRenderer> mSceneRenderer;
|
||||
std::vector<RHIResourceView*> mBackBufferViews;
|
||||
std::vector<Material*> mMaterials;
|
||||
Mesh* mMesh = nullptr;
|
||||
RHITexture* mDepthTexture = nullptr;
|
||||
RHIResourceView* mDepthView = nullptr;
|
||||
};
|
||||
|
||||
void SkyboxSceneTest::SetUp() {
|
||||
RHIIntegrationFixture::SetUp();
|
||||
|
||||
mSceneRenderer = std::make_unique<SceneRenderer>();
|
||||
mScene = std::make_unique<Scene>("SkyboxScene");
|
||||
mMesh = CreateQuadMesh();
|
||||
ASSERT_NE(mMesh, nullptr);
|
||||
|
||||
BuildScene();
|
||||
|
||||
TextureDesc depthDesc = {};
|
||||
depthDesc.width = kFrameWidth;
|
||||
depthDesc.height = kFrameHeight;
|
||||
depthDesc.depth = 1;
|
||||
depthDesc.mipLevels = 1;
|
||||
depthDesc.arraySize = 1;
|
||||
depthDesc.format = static_cast<uint32_t>(Format::D24_UNorm_S8_UInt);
|
||||
depthDesc.textureType = static_cast<uint32_t>(XCEngine::RHI::TextureType::Texture2D);
|
||||
depthDesc.sampleCount = 1;
|
||||
depthDesc.sampleQuality = 0;
|
||||
depthDesc.flags = 0;
|
||||
mDepthTexture = GetDevice()->CreateTexture(depthDesc);
|
||||
ASSERT_NE(mDepthTexture, nullptr);
|
||||
|
||||
ResourceViewDesc depthViewDesc = {};
|
||||
depthViewDesc.format = static_cast<uint32_t>(Format::D24_UNorm_S8_UInt);
|
||||
depthViewDesc.dimension = ResourceViewDimension::Texture2D;
|
||||
depthViewDesc.mipLevel = 0;
|
||||
mDepthView = GetDevice()->CreateDepthStencilView(mDepthTexture, depthViewDesc);
|
||||
ASSERT_NE(mDepthView, nullptr);
|
||||
|
||||
mBackBufferViews.resize(2, nullptr);
|
||||
}
|
||||
|
||||
void SkyboxSceneTest::TearDown() {
|
||||
mSceneRenderer.reset();
|
||||
|
||||
if (mDepthView != nullptr) {
|
||||
mDepthView->Shutdown();
|
||||
delete mDepthView;
|
||||
mDepthView = nullptr;
|
||||
}
|
||||
|
||||
if (mDepthTexture != nullptr) {
|
||||
mDepthTexture->Shutdown();
|
||||
delete mDepthTexture;
|
||||
mDepthTexture = nullptr;
|
||||
}
|
||||
|
||||
for (RHIResourceView*& backBufferView : mBackBufferViews) {
|
||||
if (backBufferView != nullptr) {
|
||||
backBufferView->Shutdown();
|
||||
delete backBufferView;
|
||||
backBufferView = nullptr;
|
||||
}
|
||||
}
|
||||
mBackBufferViews.clear();
|
||||
|
||||
mScene.reset();
|
||||
|
||||
for (Material* material : mMaterials) {
|
||||
delete material;
|
||||
}
|
||||
mMaterials.clear();
|
||||
|
||||
delete mMesh;
|
||||
mMesh = nullptr;
|
||||
|
||||
RHIIntegrationFixture::TearDown();
|
||||
}
|
||||
|
||||
void SkyboxSceneTest::BuildScene() {
|
||||
ASSERT_NE(mScene, nullptr);
|
||||
|
||||
GameObject* cameraObject = mScene->CreateGameObject("MainCamera");
|
||||
auto* camera = cameraObject->AddComponent<CameraComponent>();
|
||||
camera->SetPrimary(true);
|
||||
camera->SetProjectionType(CameraProjectionType::Perspective);
|
||||
camera->SetFieldOfView(46.0f);
|
||||
camera->SetNearClipPlane(0.1f);
|
||||
camera->SetFarClipPlane(20.0f);
|
||||
camera->SetClearColor(XCEngine::Math::Color(0.01f, 0.01f, 0.01f, 1.0f));
|
||||
camera->SetSkyboxEnabled(true);
|
||||
camera->SetSkyboxTopColor(XCEngine::Math::Color(0.11f, 0.29f, 0.64f, 1.0f));
|
||||
camera->SetSkyboxHorizonColor(XCEngine::Math::Color(0.82f, 0.87f, 0.96f, 1.0f));
|
||||
camera->SetSkyboxBottomColor(XCEngine::Math::Color(0.96f, 0.93f, 0.86f, 1.0f));
|
||||
|
||||
MaterialRenderState opaqueState = {};
|
||||
opaqueState.cullMode = MaterialCullMode::Back;
|
||||
|
||||
MaterialRenderState transparentState = {};
|
||||
transparentState.blendEnable = true;
|
||||
transparentState.srcBlend = MaterialBlendFactor::SrcAlpha;
|
||||
transparentState.dstBlend = MaterialBlendFactor::InvSrcAlpha;
|
||||
transparentState.srcBlendAlpha = MaterialBlendFactor::One;
|
||||
transparentState.dstBlendAlpha = MaterialBlendFactor::Zero;
|
||||
transparentState.depthTestEnable = true;
|
||||
transparentState.depthWriteEnable = false;
|
||||
transparentState.depthFunc = MaterialComparisonFunc::LessEqual;
|
||||
transparentState.cullMode = MaterialCullMode::None;
|
||||
|
||||
Material* cubeMaterial = CreateMaterial(
|
||||
"SkyboxOpaqueCubeMaterial",
|
||||
"Tests/Rendering/SkyboxScene/opaque_cube.mat",
|
||||
Vector4(0.86f, 0.18f, 0.14f, 1.0f),
|
||||
MaterialRenderQueue::Geometry,
|
||||
opaqueState);
|
||||
Material* transparentMaterial = CreateMaterial(
|
||||
"SkyboxTransparentQuadMaterial",
|
||||
"Tests/Rendering/SkyboxScene/transparent_quad.mat",
|
||||
Vector4(0.12f, 0.88f, 0.74f, 0.56f),
|
||||
MaterialRenderQueue::Transparent,
|
||||
transparentState);
|
||||
mMaterials = { cubeMaterial, transparentMaterial };
|
||||
|
||||
CreateRenderableObject(
|
||||
*mScene,
|
||||
"OpaqueQuad",
|
||||
mMesh,
|
||||
cubeMaterial,
|
||||
Vector3(-0.54f, -0.10f, 3.25f),
|
||||
Vector3(1.20f, 1.20f, 1.0f),
|
||||
Quaternion::FromEulerAngles(0.0f, -0.38f, 0.0f));
|
||||
|
||||
CreateRenderableObject(
|
||||
*mScene,
|
||||
"TransparentQuad",
|
||||
mMesh,
|
||||
transparentMaterial,
|
||||
Vector3(0.82f, 0.06f, 4.1f),
|
||||
Vector3(1.48f, 1.48f, 1.0f),
|
||||
Quaternion::FromEulerAngles(0.0f, -0.34f, 0.0f));
|
||||
}
|
||||
|
||||
RHIResourceView* SkyboxSceneTest::GetCurrentBackBufferView() {
|
||||
const int backBufferIndex = GetCurrentBackBufferIndex();
|
||||
if (backBufferIndex < 0) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (static_cast<size_t>(backBufferIndex) >= mBackBufferViews.size()) {
|
||||
mBackBufferViews.resize(static_cast<size_t>(backBufferIndex) + 1, nullptr);
|
||||
}
|
||||
|
||||
if (mBackBufferViews[backBufferIndex] == nullptr) {
|
||||
ResourceViewDesc viewDesc = {};
|
||||
viewDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
|
||||
viewDesc.dimension = ResourceViewDimension::Texture2D;
|
||||
viewDesc.mipLevel = 0;
|
||||
mBackBufferViews[backBufferIndex] = GetDevice()->CreateRenderTargetView(GetCurrentBackBuffer(), viewDesc);
|
||||
}
|
||||
|
||||
return mBackBufferViews[backBufferIndex];
|
||||
}
|
||||
|
||||
void SkyboxSceneTest::RenderFrame() {
|
||||
ASSERT_NE(mScene, nullptr);
|
||||
ASSERT_NE(mSceneRenderer, nullptr);
|
||||
|
||||
RHICommandList* commandList = GetCommandList();
|
||||
ASSERT_NE(commandList, nullptr);
|
||||
|
||||
commandList->Reset();
|
||||
|
||||
RenderSurface surface(kFrameWidth, kFrameHeight);
|
||||
surface.SetColorAttachment(GetCurrentBackBufferView());
|
||||
surface.SetDepthAttachment(mDepthView);
|
||||
|
||||
RenderContext renderContext = {};
|
||||
renderContext.device = GetDevice();
|
||||
renderContext.commandList = commandList;
|
||||
renderContext.commandQueue = GetCommandQueue();
|
||||
renderContext.backendType = GetBackendType();
|
||||
|
||||
ASSERT_TRUE(mSceneRenderer->Render(*mScene, nullptr, renderContext, surface));
|
||||
|
||||
commandList->Close();
|
||||
void* commandLists[] = { commandList };
|
||||
GetCommandQueue()->ExecuteCommandLists(1, commandLists);
|
||||
}
|
||||
|
||||
TEST_P(SkyboxSceneTest, RenderSkyboxScene) {
|
||||
RHICommandQueue* commandQueue = GetCommandQueue();
|
||||
RHISwapChain* swapChain = GetSwapChain();
|
||||
const int targetFrameCount = 30;
|
||||
const char* screenshotFilename = GetScreenshotFilename(GetBackendType());
|
||||
const int comparisonThreshold = GetComparisonThreshold(GetBackendType());
|
||||
|
||||
for (int frameCount = 0; frameCount <= targetFrameCount; ++frameCount) {
|
||||
if (frameCount > 0) {
|
||||
commandQueue->WaitForPreviousFrame();
|
||||
}
|
||||
|
||||
BeginRender();
|
||||
RenderFrame();
|
||||
|
||||
if (frameCount >= targetFrameCount) {
|
||||
commandQueue->WaitForIdle();
|
||||
ASSERT_TRUE(TakeScreenshot(screenshotFilename));
|
||||
ASSERT_TRUE(CompareWithGoldenTemplate(screenshotFilename, "GT.ppm", static_cast<float>(comparisonThreshold)));
|
||||
break;
|
||||
}
|
||||
|
||||
swapChain->Present(0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
INSTANTIATE_TEST_SUITE_P(D3D12, SkyboxSceneTest, ::testing::Values(RHIType::D3D12));
|
||||
INSTANTIATE_TEST_SUITE_P(OpenGL, SkyboxSceneTest, ::testing::Values(RHIType::OpenGL));
|
||||
#if defined(XCENGINE_SUPPORT_VULKAN)
|
||||
INSTANTIATE_TEST_SUITE_P(Vulkan, SkyboxSceneTest, ::testing::Values(RHIType::Vulkan));
|
||||
#endif
|
||||
|
||||
GTEST_API_ int main(int argc, char** argv) {
|
||||
return RunRenderingIntegrationTestMain(argc, argv);
|
||||
}
|
||||
Reference in New Issue
Block a user