Add procedural skybox scene coverage
This commit is contained in:
@@ -32,6 +32,7 @@ constexpr const char* kBuiltinUnlitShaderPath = "builtin://shaders/unlit";
|
||||
constexpr const char* kBuiltinDepthOnlyShaderPath = "builtin://shaders/depth-only";
|
||||
constexpr const char* kBuiltinShadowCasterShaderPath = "builtin://shaders/shadow-caster";
|
||||
constexpr const char* kBuiltinObjectIdShaderPath = "builtin://shaders/object-id";
|
||||
constexpr const char* kBuiltinSkyboxShaderPath = "builtin://shaders/skybox";
|
||||
constexpr const char* kBuiltinDefaultPrimitiveTexturePath = "builtin://textures/default-primitive-albedo";
|
||||
constexpr float kPi = 3.14159265358979323846f;
|
||||
|
||||
@@ -52,6 +53,8 @@ constexpr const char* kBuiltinShadowCasterShaderManifestRelativePath =
|
||||
"engine/assets/builtin/shaders/shadow-caster/shadow-caster.shader";
|
||||
constexpr const char* kBuiltinObjectIdShaderManifestRelativePath =
|
||||
"engine/assets/builtin/shaders/object-id/object-id.shader";
|
||||
constexpr const char* kBuiltinSkyboxShaderManifestRelativePath =
|
||||
"engine/assets/builtin/shaders/skybox/skybox.shader";
|
||||
|
||||
Containers::String NormalizeBuiltinAssetPath(const std::filesystem::path& path) {
|
||||
return Containers::String(path.lexically_normal().generic_string().c_str());
|
||||
@@ -130,6 +133,9 @@ const char* GetBuiltinShaderManifestRelativePath(const Containers::String& built
|
||||
if (builtinShaderPath == Containers::String(kBuiltinObjectIdShaderPath)) {
|
||||
return kBuiltinObjectIdShaderManifestRelativePath;
|
||||
}
|
||||
if (builtinShaderPath == Containers::String(kBuiltinSkyboxShaderPath)) {
|
||||
return kBuiltinSkyboxShaderManifestRelativePath;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
@@ -670,6 +676,10 @@ Shader* BuildBuiltinObjectIdShader(const Containers::String& path) {
|
||||
return TryLoadBuiltinShaderFromManifest(path);
|
||||
}
|
||||
|
||||
Shader* BuildBuiltinSkyboxShader(const Containers::String& path) {
|
||||
return TryLoadBuiltinShaderFromManifest(path);
|
||||
}
|
||||
|
||||
Material* BuildDefaultPrimitiveMaterial(const Containers::String& path) {
|
||||
auto* material = new Material();
|
||||
IResource::ConstructParams params;
|
||||
@@ -788,6 +798,10 @@ Containers::String GetBuiltinObjectIdShaderPath() {
|
||||
return Containers::String(kBuiltinObjectIdShaderPath);
|
||||
}
|
||||
|
||||
Containers::String GetBuiltinSkyboxShaderPath() {
|
||||
return Containers::String(kBuiltinSkyboxShaderPath);
|
||||
}
|
||||
|
||||
Containers::String GetBuiltinDefaultPrimitiveTexturePath() {
|
||||
return Containers::String(kBuiltinDefaultPrimitiveTexturePath);
|
||||
}
|
||||
@@ -886,6 +900,8 @@ LoadResult CreateBuiltinShaderResource(const Containers::String& path) {
|
||||
shader = BuildBuiltinShadowCasterShader(path);
|
||||
} else if (path == GetBuiltinObjectIdShaderPath()) {
|
||||
shader = BuildBuiltinObjectIdShader(path);
|
||||
} else if (path == GetBuiltinSkyboxShaderPath()) {
|
||||
shader = BuildBuiltinSkyboxShader(path);
|
||||
} else {
|
||||
return LoadResult(Containers::String("Unknown builtin shader: ") + path);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user