Add procedural skybox scene coverage
This commit is contained in:
@@ -3,11 +3,13 @@
|
||||
#include "Debug/Logger.h"
|
||||
#include "Core/Asset/ResourceManager.h"
|
||||
#include "RHI/RHICommandList.h"
|
||||
#include "Rendering/Detail/ShaderVariantUtils.h"
|
||||
#include "Rendering/Materials/RenderMaterialResolve.h"
|
||||
#include "Rendering/RenderSurface.h"
|
||||
#include "Resources/BuiltinResources.h"
|
||||
|
||||
#include <cstddef>
|
||||
#include <cmath>
|
||||
|
||||
namespace XCEngine {
|
||||
namespace Rendering {
|
||||
@@ -40,6 +42,32 @@ private:
|
||||
BuiltinForwardPipeline& m_pipeline;
|
||||
};
|
||||
|
||||
class BuiltinForwardSkyboxPass final : public RenderPass {
|
||||
public:
|
||||
explicit BuiltinForwardSkyboxPass(BuiltinForwardPipeline& pipeline)
|
||||
: m_pipeline(pipeline) {
|
||||
}
|
||||
|
||||
const char* GetName() const override {
|
||||
return "BuiltinForwardSkyboxPass";
|
||||
}
|
||||
|
||||
bool Initialize(const RenderContext& context) override {
|
||||
return m_pipeline.EnsureInitialized(context);
|
||||
}
|
||||
|
||||
void Shutdown() override {
|
||||
m_pipeline.DestroyPipelineResources();
|
||||
}
|
||||
|
||||
bool Execute(const RenderPassContext& context) override {
|
||||
return m_pipeline.ExecuteForwardSkyboxPass(context);
|
||||
}
|
||||
|
||||
private:
|
||||
BuiltinForwardPipeline& m_pipeline;
|
||||
};
|
||||
|
||||
class BuiltinForwardTransparentPass final : public RenderPass {
|
||||
public:
|
||||
explicit BuiltinForwardTransparentPass(BuiltinForwardPipeline& pipeline)
|
||||
@@ -75,10 +103,66 @@ bool IsDepthFormat(RHI::Format format) {
|
||||
format == RHI::Format::D32_Float;
|
||||
}
|
||||
|
||||
const Resources::ShaderPass* FindCompatibleSkyboxPass(
|
||||
const Resources::Shader& shader,
|
||||
Resources::ShaderBackend backend) {
|
||||
const Resources::ShaderPass* skyboxPass = shader.FindPass("Skybox");
|
||||
if (skyboxPass != nullptr &&
|
||||
::XCEngine::Rendering::Detail::ShaderPassHasGraphicsVariants(shader, skyboxPass->name, backend)) {
|
||||
return skyboxPass;
|
||||
}
|
||||
|
||||
if (shader.GetPassCount() > 0 &&
|
||||
::XCEngine::Rendering::Detail::ShaderPassHasGraphicsVariants(shader, shader.GetPasses()[0].name, backend)) {
|
||||
return &shader.GetPasses()[0];
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
RHI::GraphicsPipelineDesc CreateSkyboxPipelineDesc(
|
||||
RHI::RHIType backendType,
|
||||
RHI::RHIPipelineLayout* pipelineLayout,
|
||||
const Resources::Shader& shader,
|
||||
const Containers::String& passName) {
|
||||
RHI::GraphicsPipelineDesc pipelineDesc = {};
|
||||
pipelineDesc.pipelineLayout = pipelineLayout;
|
||||
pipelineDesc.topologyType = static_cast<uint32_t>(RHI::PrimitiveTopologyType::Triangle);
|
||||
pipelineDesc.renderTargetCount = 1;
|
||||
pipelineDesc.renderTargetFormats[0] = static_cast<uint32_t>(RHI::Format::R8G8B8A8_UNorm);
|
||||
pipelineDesc.depthStencilFormat = static_cast<uint32_t>(RHI::Format::D24_UNorm_S8_UInt);
|
||||
pipelineDesc.sampleCount = 1;
|
||||
|
||||
pipelineDesc.rasterizerState.fillMode = static_cast<uint32_t>(RHI::FillMode::Solid);
|
||||
pipelineDesc.rasterizerState.cullMode = static_cast<uint32_t>(RHI::CullMode::None);
|
||||
pipelineDesc.rasterizerState.frontFace = static_cast<uint32_t>(RHI::FrontFace::CounterClockwise);
|
||||
pipelineDesc.rasterizerState.depthClipEnable = true;
|
||||
|
||||
pipelineDesc.blendState.blendEnable = false;
|
||||
pipelineDesc.blendState.colorWriteMask = static_cast<uint8_t>(RHI::ColorWriteMask::All);
|
||||
|
||||
pipelineDesc.depthStencilState.depthTestEnable = true;
|
||||
pipelineDesc.depthStencilState.depthWriteEnable = false;
|
||||
pipelineDesc.depthStencilState.depthFunc = static_cast<uint32_t>(RHI::ComparisonFunc::LessEqual);
|
||||
|
||||
const Resources::ShaderBackend backend = ::XCEngine::Rendering::Detail::ToShaderBackend(backendType);
|
||||
if (const Resources::ShaderStageVariant* vertexVariant =
|
||||
shader.FindVariant(passName, Resources::ShaderType::Vertex, backend)) {
|
||||
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(*vertexVariant, pipelineDesc.vertexShader);
|
||||
}
|
||||
if (const Resources::ShaderStageVariant* fragmentVariant =
|
||||
shader.FindVariant(passName, Resources::ShaderType::Fragment, backend)) {
|
||||
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(*fragmentVariant, pipelineDesc.fragmentShader);
|
||||
}
|
||||
|
||||
return pipelineDesc;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
BuiltinForwardPipeline::BuiltinForwardPipeline() {
|
||||
m_passSequence.AddPass(std::make_unique<Detail::BuiltinForwardOpaquePass>(*this));
|
||||
m_passSequence.AddPass(std::make_unique<Detail::BuiltinForwardSkyboxPass>(*this));
|
||||
m_passSequence.AddPass(std::make_unique<Detail::BuiltinForwardTransparentPass>(*this));
|
||||
}
|
||||
|
||||
@@ -145,6 +229,11 @@ bool BuiltinForwardPipeline::Render(
|
||||
return m_passSequence.Execute(passContext);
|
||||
}
|
||||
|
||||
bool BuiltinForwardPipeline::HasProceduralSkybox(const RenderSceneData& sceneData) const {
|
||||
return sceneData.environment.HasProceduralSkybox() &&
|
||||
sceneData.cameraData.perspectiveProjection;
|
||||
}
|
||||
|
||||
bool BuiltinForwardPipeline::BeginForwardScenePass(const RenderPassContext& passContext) {
|
||||
const RenderContext& context = passContext.renderContext;
|
||||
const RenderSurface& surface = passContext.surface;
|
||||
@@ -200,7 +289,8 @@ bool BuiltinForwardPipeline::BeginForwardScenePass(const RenderPassContext& pass
|
||||
? surface.GetClearColorOverride()
|
||||
: sceneData.cameraData.clearColor;
|
||||
const float clearValues[4] = { clearColor.r, clearColor.g, clearColor.b, clearColor.a };
|
||||
if (HasRenderClearFlag(sceneData.cameraData.clearFlags, RenderClearFlags::Color)) {
|
||||
if (HasRenderClearFlag(sceneData.cameraData.clearFlags, RenderClearFlags::Color) &&
|
||||
!HasProceduralSkybox(sceneData)) {
|
||||
for (RHI::RHIResourceView* renderTarget : renderTargets) {
|
||||
if (renderTarget != nullptr) {
|
||||
commandList->ClearRenderTarget(renderTarget, clearValues, 1, clearRects);
|
||||
@@ -256,6 +346,51 @@ bool BuiltinForwardPipeline::ExecuteForwardOpaquePass(const RenderPassContext& p
|
||||
return DrawVisibleItems(context, sceneData, false);
|
||||
}
|
||||
|
||||
bool BuiltinForwardPipeline::ExecuteForwardSkyboxPass(const RenderPassContext& passContext) {
|
||||
const RenderContext& context = passContext.renderContext;
|
||||
const RenderSurface& surface = passContext.surface;
|
||||
const RenderSceneData& sceneData = passContext.sceneData;
|
||||
|
||||
if (!HasProceduralSkybox(sceneData)) {
|
||||
return true;
|
||||
}
|
||||
if (surface.GetDepthAttachment() == nullptr) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!EnsureSkyboxResources(context) ||
|
||||
m_skyboxPipelineLayout == nullptr ||
|
||||
m_skyboxPipelineState == nullptr ||
|
||||
m_skyboxConstantSet == nullptr) {
|
||||
Debug::Logger::Get().Error(
|
||||
Debug::LogCategory::Rendering,
|
||||
"BuiltinForwardPipeline skybox pass failed to initialize runtime skybox resources");
|
||||
return false;
|
||||
}
|
||||
|
||||
SkyboxConstants constants = {};
|
||||
constants.topColor = sceneData.environment.skybox.topColor.ToVector4();
|
||||
constants.horizonColor = sceneData.environment.skybox.horizonColor.ToVector4();
|
||||
constants.bottomColor = sceneData.environment.skybox.bottomColor.ToVector4();
|
||||
constants.cameraRightAndTanHalfFov = Math::Vector4(
|
||||
sceneData.cameraData.worldRight,
|
||||
std::tan(sceneData.cameraData.verticalFovRadians * 0.5f));
|
||||
constants.cameraUpAndAspect = Math::Vector4(
|
||||
sceneData.cameraData.worldUp,
|
||||
sceneData.cameraData.aspectRatio);
|
||||
constants.cameraForwardAndUnused = Math::Vector4(sceneData.cameraData.worldForward, 0.0f);
|
||||
|
||||
m_skyboxConstantSet->WriteConstant(0, &constants, sizeof(constants));
|
||||
|
||||
RHI::RHICommandList* commandList = context.commandList;
|
||||
commandList->SetPrimitiveTopology(RHI::PrimitiveTopology::TriangleList);
|
||||
commandList->SetPipelineState(m_skyboxPipelineState);
|
||||
RHI::RHIDescriptorSet* descriptorSets[] = { m_skyboxConstantSet };
|
||||
commandList->SetGraphicsDescriptorSets(0, 1, descriptorSets, m_skyboxPipelineLayout);
|
||||
commandList->Draw(3, 1, 0, 0);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool BuiltinForwardPipeline::ExecuteForwardTransparentPass(const RenderPassContext& passContext) {
|
||||
const RenderContext& context = passContext.renderContext;
|
||||
const RenderSceneData& sceneData = passContext.sceneData;
|
||||
@@ -345,6 +480,15 @@ bool BuiltinForwardPipeline::CreatePipelineResources(const RenderContext& contex
|
||||
return false;
|
||||
}
|
||||
|
||||
m_builtinSkyboxShader = Resources::ResourceManager::Get().Load<Resources::Shader>(
|
||||
Resources::GetBuiltinSkyboxShaderPath());
|
||||
if (!m_builtinSkyboxShader.IsValid()) {
|
||||
Debug::Logger::Get().Error(
|
||||
Debug::LogCategory::Rendering,
|
||||
"BuiltinForwardPipeline failed to load builtin skybox shader resource");
|
||||
return false;
|
||||
}
|
||||
|
||||
RHI::SamplerDesc samplerDesc = {};
|
||||
samplerDesc.filter = static_cast<uint32_t>(RHI::FilterMode::Linear);
|
||||
samplerDesc.addressU = static_cast<uint32_t>(RHI::TextureAddressMode::Clamp);
|
||||
@@ -396,6 +540,123 @@ bool BuiltinForwardPipeline::CreatePipelineResources(const RenderContext& contex
|
||||
return true;
|
||||
}
|
||||
|
||||
bool BuiltinForwardPipeline::EnsureSkyboxResources(const RenderContext& context) {
|
||||
if (m_skyboxPipelineLayout != nullptr &&
|
||||
m_skyboxPipelineState != nullptr &&
|
||||
m_skyboxConstantPool != nullptr &&
|
||||
m_skyboxConstantSet != nullptr) {
|
||||
return true;
|
||||
}
|
||||
|
||||
DestroySkyboxResources();
|
||||
return CreateSkyboxResources(context);
|
||||
}
|
||||
|
||||
bool BuiltinForwardPipeline::CreateSkyboxResources(const RenderContext& context) {
|
||||
if (!context.IsValid() || !m_builtinSkyboxShader.IsValid()) {
|
||||
Debug::Logger::Get().Error(
|
||||
Debug::LogCategory::Rendering,
|
||||
"BuiltinForwardPipeline skybox resources require a valid context and loaded shader");
|
||||
return false;
|
||||
}
|
||||
|
||||
const Resources::ShaderBackend backend = ::XCEngine::Rendering::Detail::ToShaderBackend(m_backendType);
|
||||
const Resources::ShaderPass* skyboxPass =
|
||||
FindCompatibleSkyboxPass(*m_builtinSkyboxShader.Get(), backend);
|
||||
if (skyboxPass == nullptr) {
|
||||
Debug::Logger::Get().Error(
|
||||
Debug::LogCategory::Rendering,
|
||||
"BuiltinForwardPipeline could not resolve a valid skybox shader pass");
|
||||
return false;
|
||||
}
|
||||
|
||||
RHI::DescriptorSetLayoutBinding constantBinding = {};
|
||||
constantBinding.binding = 0;
|
||||
constantBinding.type = static_cast<uint32_t>(RHI::DescriptorType::CBV);
|
||||
constantBinding.count = 1;
|
||||
constantBinding.visibility = static_cast<uint32_t>(RHI::ShaderVisibility::All);
|
||||
|
||||
RHI::DescriptorSetLayoutDesc constantLayout = {};
|
||||
constantLayout.bindings = &constantBinding;
|
||||
constantLayout.bindingCount = 1;
|
||||
|
||||
RHI::RHIPipelineLayoutDesc pipelineLayoutDesc = {};
|
||||
pipelineLayoutDesc.setLayouts = &constantLayout;
|
||||
pipelineLayoutDesc.setLayoutCount = 1;
|
||||
m_skyboxPipelineLayout = m_device->CreatePipelineLayout(pipelineLayoutDesc);
|
||||
if (m_skyboxPipelineLayout == nullptr) {
|
||||
Debug::Logger::Get().Error(
|
||||
Debug::LogCategory::Rendering,
|
||||
"BuiltinForwardPipeline failed to create skybox pipeline layout");
|
||||
DestroySkyboxResources();
|
||||
return false;
|
||||
}
|
||||
|
||||
RHI::DescriptorPoolDesc constantPoolDesc = {};
|
||||
constantPoolDesc.type = RHI::DescriptorHeapType::CBV_SRV_UAV;
|
||||
constantPoolDesc.descriptorCount = 1;
|
||||
constantPoolDesc.shaderVisible = false;
|
||||
m_skyboxConstantPool = m_device->CreateDescriptorPool(constantPoolDesc);
|
||||
if (m_skyboxConstantPool == nullptr) {
|
||||
Debug::Logger::Get().Error(
|
||||
Debug::LogCategory::Rendering,
|
||||
"BuiltinForwardPipeline failed to create skybox descriptor pool");
|
||||
DestroySkyboxResources();
|
||||
return false;
|
||||
}
|
||||
|
||||
m_skyboxConstantSet = m_skyboxConstantPool->AllocateSet(constantLayout);
|
||||
if (m_skyboxConstantSet == nullptr) {
|
||||
Debug::Logger::Get().Error(
|
||||
Debug::LogCategory::Rendering,
|
||||
"BuiltinForwardPipeline failed to allocate skybox descriptor set");
|
||||
DestroySkyboxResources();
|
||||
return false;
|
||||
}
|
||||
|
||||
m_skyboxPipelineState = m_device->CreatePipelineState(
|
||||
CreateSkyboxPipelineDesc(
|
||||
m_backendType,
|
||||
m_skyboxPipelineLayout,
|
||||
*m_builtinSkyboxShader.Get(),
|
||||
skyboxPass->name));
|
||||
if (m_skyboxPipelineState == nullptr || !m_skyboxPipelineState->IsValid()) {
|
||||
Debug::Logger::Get().Error(
|
||||
Debug::LogCategory::Rendering,
|
||||
"BuiltinForwardPipeline failed to create skybox graphics pipeline state");
|
||||
DestroySkyboxResources();
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void BuiltinForwardPipeline::DestroySkyboxResources() {
|
||||
if (m_skyboxPipelineState != nullptr) {
|
||||
m_skyboxPipelineState->Shutdown();
|
||||
delete m_skyboxPipelineState;
|
||||
m_skyboxPipelineState = nullptr;
|
||||
}
|
||||
|
||||
if (m_skyboxConstantSet != nullptr) {
|
||||
m_skyboxConstantSet->Shutdown();
|
||||
delete m_skyboxConstantSet;
|
||||
m_skyboxConstantSet = nullptr;
|
||||
}
|
||||
|
||||
if (m_skyboxConstantPool != nullptr) {
|
||||
m_skyboxConstantPool->Shutdown();
|
||||
delete m_skyboxConstantPool;
|
||||
m_skyboxConstantPool = nullptr;
|
||||
}
|
||||
|
||||
if (m_skyboxPipelineLayout != nullptr) {
|
||||
m_skyboxPipelineLayout->Shutdown();
|
||||
delete m_skyboxPipelineLayout;
|
||||
m_skyboxPipelineLayout = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void BuiltinForwardPipeline::DestroyPipelineResources() {
|
||||
m_resourceCache.Shutdown();
|
||||
|
||||
@@ -423,6 +684,8 @@ void BuiltinForwardPipeline::DestroyPipelineResources() {
|
||||
m_fallbackTextureView = nullptr;
|
||||
}
|
||||
|
||||
DestroySkyboxResources();
|
||||
|
||||
if (m_fallbackTexture != nullptr) {
|
||||
m_fallbackTexture->Shutdown();
|
||||
delete m_fallbackTexture;
|
||||
@@ -445,6 +708,7 @@ void BuiltinForwardPipeline::DestroyPipelineResources() {
|
||||
m_initialized = false;
|
||||
m_builtinForwardShader.Reset();
|
||||
m_builtinUnlitShader.Reset();
|
||||
m_builtinSkyboxShader.Reset();
|
||||
}
|
||||
|
||||
} // namespace Pipelines
|
||||
|
||||
Reference in New Issue
Block a user