Add procedural skybox scene coverage
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@@ -22,12 +22,22 @@ RenderCameraData BuildRenderCameraData(
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cameraData.viewportWidth = viewportWidth;
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cameraData.viewportHeight = viewportHeight;
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cameraData.worldPosition = camera.transform().GetPosition();
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cameraData.worldRight = camera.transform().GetRight();
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cameraData.worldUp = camera.transform().GetUp();
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cameraData.worldForward = camera.transform().GetForward();
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cameraData.clearColor = camera.GetClearColor();
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cameraData.perspectiveProjection =
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camera.GetProjectionType() == Components::CameraProjectionType::Perspective;
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cameraData.verticalFovRadians = camera.GetFieldOfView() * Math::DEG_TO_RAD;
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cameraData.orthographicSize = camera.GetOrthographicSize();
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cameraData.nearClipPlane = camera.GetNearClipPlane();
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cameraData.farClipPlane = camera.GetFarClipPlane();
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const Math::Matrix4x4 view = camera.transform().GetWorldToLocalMatrix();
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const float aspect = viewportHeight > 0
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? static_cast<float>(viewportWidth) / static_cast<float>(viewportHeight)
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: 1.0f;
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cameraData.aspectRatio = aspect;
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Math::Matrix4x4 projection = Math::Matrix4x4::Identity();
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if (camera.GetProjectionType() == Components::CameraProjectionType::Perspective) {
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