Add procedural skybox scene coverage

This commit is contained in:
2026-04-05 23:44:32 +08:00
parent be2013f3c4
commit 8151be0f45
27 changed files with 1092 additions and 5 deletions

View File

@@ -1,5 +1,6 @@
#include "Rendering/Execution/CameraRenderer.h"
#include "Components/CameraComponent.h"
#include "Rendering/Caches/DirectionalShadowSurfaceCache.h"
#include "Rendering/Passes/BuiltinDepthOnlyPass.h"
#include "Rendering/Passes/BuiltinObjectIdPass.h"
@@ -241,6 +242,23 @@ RenderDirectionalShadowData BuildDirectionalShadowData(
return shadowData;
}
RenderEnvironmentData BuildEnvironmentData(const CameraRenderRequest& request) {
RenderEnvironmentData environment = {};
if (request.camera == nullptr ||
request.surface.GetDepthAttachment() == nullptr ||
!HasRenderClearFlag(request.clearFlags, RenderClearFlags::Color) ||
!request.camera->IsSkyboxEnabled() ||
request.camera->GetProjectionType() != Components::CameraProjectionType::Perspective) {
return environment;
}
environment.mode = RenderEnvironmentMode::ProceduralSkybox;
environment.skybox.topColor = request.camera->GetSkyboxTopColor();
environment.skybox.horizonColor = request.camera->GetSkyboxHorizonColor();
environment.skybox.bottomColor = request.camera->GetSkyboxBottomColor();
return environment;
}
} // namespace
CameraRenderer::CameraRenderer()
@@ -407,6 +425,7 @@ bool CameraRenderer::BuildSceneDataForRequest(
}
outSceneData.cameraData.clearFlags = request.clearFlags;
outSceneData.environment = BuildEnvironmentData(request);
if (request.hasClearColorOverride) {
outSceneData.cameraData.clearColor = request.clearColorOverride;
}