feat(srp): add render state block scene draw overrides
- add managed RenderStateBlock authoring types and wire them through DrawingSettings - let RenderObjectsRendererFeature author depth and stencil overrides for scene draws - apply scene draw render state overrides inside builtin forward pipeline and document the stage plan
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namespace XCEngine.Rendering
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{
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public enum CompareFunction : byte
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{
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Never = 0,
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Less = 1,
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Equal = 2,
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LessEqual = 3,
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Greater = 4,
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NotEqual = 5,
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GreaterEqual = 6,
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Always = 7
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}
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}
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