Build XCEditor viewport slot shell foundation
This commit is contained in:
@@ -24,6 +24,11 @@ if(TARGET editor_ui_context_menu_basic_validation)
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editor_ui_context_menu_basic_validation)
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endif()
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if(TARGET editor_ui_viewport_slot_basic_validation)
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list(APPEND EDITOR_UI_INTEGRATION_TARGETS
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editor_ui_viewport_slot_basic_validation)
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endif()
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add_custom_target(editor_ui_integration_tests
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DEPENDS
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${EDITOR_UI_INTEGRATION_TARGETS}
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@@ -18,6 +18,7 @@ Layout:
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- `shell/panel_frame_basic/`: panel frame layout/state/hit-test only
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- `shell/status_bar_basic/`: status bar slot/segment/hit-test only
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- `shell/tab_strip_basic/`: tab strip layout/state/hit-test/close/navigation only
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- `shell/viewport_slot_basic/`: viewport shell chrome/surface/status only
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- `state/panel_session_flow/`: panel session state flow only
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- `state/layout_persistence/`: layout save/load/reset only
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- `state/shortcut_dispatch/`: shortcut match/suppression/dispatch only
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@@ -54,6 +55,11 @@ Scenarios:
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Executable: `XCUIEditorTabStripBasicValidation.exe`
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Scope: tab header layout, selected/hover/focus, close hit target, close fallback, Left/Right/Home/End navigation only
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- `editor.shell.viewport_slot_basic`
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Build target: `editor_ui_viewport_slot_basic_validation`
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Executable: `XCUIEditorViewportSlotBasicValidation.exe`
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Scope: viewport top bar / surface / status bar layout, hover/focus/active/capture, texture vs fallback only
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- `editor.state.panel_session_flow`
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Build target: `editor_ui_panel_session_flow_validation`
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Executable: `XCUIEditorPanelSessionFlowValidation.exe`
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@@ -100,6 +106,9 @@ Selected controls:
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- `shell/tab_strip_basic/`
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Click `Document A / B / C`, click `X` on closable tabs, click content to focus, press `Left / Right / Home / End`, press `Reset`, press `F12`.
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- `shell/viewport_slot_basic/`
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Hover toolbar / surface / status bar, click surface to focus, hold and release left mouse to inspect capture, toggle `TopBar / 状态条 / Texture / 方形比例`, press `F12`.
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- `state/panel_session_flow/`
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Click `Hide Active / Show Doc A / Close Doc B / Open Doc B / Activate Details / Reset`, press `F12`.
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@@ -10,3 +10,6 @@ endif()
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if(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/context_menu_basic/CMakeLists.txt")
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add_subdirectory(context_menu_basic)
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endif()
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if(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/viewport_slot_basic/CMakeLists.txt")
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add_subdirectory(viewport_slot_basic)
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endif()
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@@ -0,0 +1,30 @@
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add_executable(editor_ui_viewport_slot_basic_validation WIN32
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main.cpp
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)
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target_include_directories(editor_ui_viewport_slot_basic_validation PRIVATE
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${CMAKE_SOURCE_DIR}/new_editor/include
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${CMAKE_SOURCE_DIR}/new_editor/app
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${CMAKE_SOURCE_DIR}/engine/include
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)
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target_compile_definitions(editor_ui_viewport_slot_basic_validation PRIVATE
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UNICODE
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_UNICODE
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XCENGINE_EDITOR_UI_TESTS_REPO_ROOT="${XCENGINE_EDITOR_UI_TESTS_REPO_ROOT_PATH}"
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)
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if(MSVC)
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target_compile_options(editor_ui_viewport_slot_basic_validation PRIVATE /utf-8 /FS)
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set_property(TARGET editor_ui_viewport_slot_basic_validation PROPERTY
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MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")
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endif()
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target_link_libraries(editor_ui_viewport_slot_basic_validation PRIVATE
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XCUIEditorLib
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XCUIEditorHost
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)
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set_target_properties(editor_ui_viewport_slot_basic_validation PROPERTIES
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OUTPUT_NAME "XCUIEditorViewportSlotBasicValidation"
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)
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@@ -0,0 +1 @@
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741
tests/UI/Editor/integration/shell/viewport_slot_basic/main.cpp
Normal file
741
tests/UI/Editor/integration/shell/viewport_slot_basic/main.cpp
Normal file
@@ -0,0 +1,741 @@
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#ifndef NOMINMAX
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#define NOMINMAX
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#endif
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#include <XCEditor/Widgets/UIEditorViewportSlot.h>
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#include "Host/AutoScreenshot.h"
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#include "Host/NativeRenderer.h"
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#include <XCEngine/UI/DrawData.h>
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#include <windows.h>
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#include <windowsx.h>
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#include <algorithm>
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#include <filesystem>
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#include <string>
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#include <string_view>
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#include <vector>
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#ifndef XCENGINE_EDITOR_UI_TESTS_REPO_ROOT
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#define XCENGINE_EDITOR_UI_TESTS_REPO_ROOT "."
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#endif
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namespace {
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using XCEngine::UI::UIColor;
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using XCEngine::UI::UIDrawData;
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using XCEngine::UI::UIDrawList;
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using XCEngine::UI::UIPoint;
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using XCEngine::UI::UIRect;
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using XCEngine::UI::UISize;
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using XCEngine::UI::Editor::Host::AutoScreenshotController;
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using XCEngine::UI::Editor::Host::NativeRenderer;
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using XCEngine::UI::Editor::Widgets::AppendUIEditorViewportSlotBackground;
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using XCEngine::UI::Editor::Widgets::AppendUIEditorViewportSlotForeground;
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using XCEngine::UI::Editor::Widgets::BuildUIEditorViewportSlotLayout;
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using XCEngine::UI::Editor::Widgets::HitTestUIEditorViewportSlot;
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using XCEngine::UI::Editor::Widgets::UIEditorStatusBarSegment;
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using XCEngine::UI::Editor::Widgets::UIEditorStatusBarSlot;
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using XCEngine::UI::Editor::Widgets::UIEditorViewportSlotChrome;
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using XCEngine::UI::Editor::Widgets::UIEditorViewportSlotFrame;
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using XCEngine::UI::Editor::Widgets::UIEditorViewportSlotHitTarget;
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using XCEngine::UI::Editor::Widgets::UIEditorViewportSlotHitTargetKind;
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using XCEngine::UI::Editor::Widgets::UIEditorViewportSlotInvalidIndex;
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using XCEngine::UI::Editor::Widgets::UIEditorViewportSlotLayout;
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using XCEngine::UI::Editor::Widgets::UIEditorViewportSlotState;
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using XCEngine::UI::Editor::Widgets::UIEditorViewportSlotToolItem;
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using XCEngine::UI::Editor::Widgets::UIEditorViewportSlotToolSlot;
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constexpr const wchar_t* kWindowClassName = L"XCUIEditorViewportSlotBasicValidation";
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constexpr const wchar_t* kWindowTitle = L"XCUI Editor | ViewportSlot Basic";
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constexpr UIColor kWindowBg(0.12f, 0.12f, 0.12f, 1.0f);
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constexpr UIColor kCardBg(0.18f, 0.18f, 0.18f, 1.0f);
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constexpr UIColor kCardBorder(0.29f, 0.29f, 0.29f, 1.0f);
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constexpr UIColor kTextPrimary(0.94f, 0.94f, 0.94f, 1.0f);
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constexpr UIColor kTextMuted(0.72f, 0.72f, 0.72f, 1.0f);
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constexpr UIColor kTextWeak(0.56f, 0.56f, 0.56f, 1.0f);
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constexpr UIColor kButtonBg(0.25f, 0.25f, 0.25f, 1.0f);
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constexpr UIColor kButtonOnBg(0.39f, 0.39f, 0.39f, 1.0f);
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constexpr UIColor kButtonBorder(0.47f, 0.47f, 0.47f, 1.0f);
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constexpr UIColor kPreviewBg(0.15f, 0.15f, 0.15f, 1.0f);
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enum class ActionId : unsigned char {
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ToggleTopBar = 0,
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ToggleBottomBar,
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ToggleTexture,
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ToggleSquareAspect,
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Reset,
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Capture
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};
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struct ButtonState {
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ActionId action = ActionId::ToggleTopBar;
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std::string label = {};
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UIRect rect = {};
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bool selected = false;
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};
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std::filesystem::path ResolveRepoRootPath() {
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std::string root = XCENGINE_EDITOR_UI_TESTS_REPO_ROOT;
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if (root.size() >= 2u && root.front() == '"' && root.back() == '"') {
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root = root.substr(1u, root.size() - 2u);
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}
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return std::filesystem::path(root).lexically_normal();
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}
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bool ContainsPoint(const UIRect& rect, float x, float y) {
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return x >= rect.x &&
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x <= rect.x + rect.width &&
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y >= rect.y &&
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y <= rect.y + rect.height;
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}
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std::string BoolText(bool value) {
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return value ? "On" : "Off";
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}
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std::string DescribeHitTarget(const UIEditorViewportSlotHitTarget& hit) {
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switch (hit.kind) {
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case UIEditorViewportSlotHitTargetKind::ToolItem:
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return "ToolItem[" + std::to_string(hit.index) + "]";
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case UIEditorViewportSlotHitTargetKind::Surface:
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return "Surface";
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case UIEditorViewportSlotHitTargetKind::StatusSegment:
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return "StatusSegment[" + std::to_string(hit.index) + "]";
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case UIEditorViewportSlotHitTargetKind::StatusSeparator:
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return "StatusSeparator[" + std::to_string(hit.index) + "]";
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case UIEditorViewportSlotHitTargetKind::TopBar:
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return "TopBar";
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case UIEditorViewportSlotHitTargetKind::Title:
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return "Title";
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case UIEditorViewportSlotHitTargetKind::BottomBar:
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return "BottomBar";
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case UIEditorViewportSlotHitTargetKind::None:
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default:
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return "None";
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}
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}
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void DrawCard(
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UIDrawList& drawList,
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const UIRect& rect,
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std::string_view title,
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std::string_view subtitle = {}) {
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drawList.AddFilledRect(rect, kCardBg, 10.0f);
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drawList.AddRectOutline(rect, kCardBorder, 1.0f, 10.0f);
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drawList.AddText(UIPoint(rect.x + 16.0f, rect.y + 14.0f), std::string(title), kTextPrimary, 17.0f);
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if (!subtitle.empty()) {
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drawList.AddText(UIPoint(rect.x + 16.0f, rect.y + 38.0f), std::string(subtitle), kTextMuted, 12.0f);
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}
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}
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void DrawButton(UIDrawList& drawList, const ButtonState& button) {
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drawList.AddFilledRect(button.rect, button.selected ? kButtonOnBg : kButtonBg, 8.0f);
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drawList.AddRectOutline(button.rect, kButtonBorder, 1.0f, 8.0f);
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drawList.AddText(
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UIPoint(button.rect.x + 12.0f, button.rect.y + 10.0f),
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button.label,
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kTextPrimary,
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12.0f);
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}
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class ScenarioApp {
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public:
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int Run(HINSTANCE hInstance, int nCmdShow) {
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if (!Initialize(hInstance, nCmdShow)) {
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Shutdown();
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return 1;
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}
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MSG message = {};
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while (message.message != WM_QUIT) {
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if (PeekMessageW(&message, nullptr, 0U, 0U, PM_REMOVE)) {
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TranslateMessage(&message);
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DispatchMessageW(&message);
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continue;
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}
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RenderFrame();
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Sleep(8);
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}
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Shutdown();
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return static_cast<int>(message.wParam);
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}
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private:
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static LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) {
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if (message == WM_NCCREATE) {
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const auto* createStruct = reinterpret_cast<CREATESTRUCTW*>(lParam);
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auto* app = reinterpret_cast<ScenarioApp*>(createStruct->lpCreateParams);
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SetWindowLongPtrW(hwnd, GWLP_USERDATA, reinterpret_cast<LONG_PTR>(app));
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return TRUE;
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}
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auto* app = reinterpret_cast<ScenarioApp*>(GetWindowLongPtrW(hwnd, GWLP_USERDATA));
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switch (message) {
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case WM_SIZE:
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if (app != nullptr && wParam != SIZE_MINIMIZED) {
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app->OnResize(static_cast<UINT>(LOWORD(lParam)), static_cast<UINT>(HIWORD(lParam)));
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}
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return 0;
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case WM_MOUSEMOVE:
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if (app != nullptr) {
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app->HandleMouseMove(
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static_cast<float>(GET_X_LPARAM(lParam)),
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static_cast<float>(GET_Y_LPARAM(lParam)));
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return 0;
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}
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break;
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case WM_MOUSELEAVE:
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if (app != nullptr) {
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app->HandleMouseLeave();
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return 0;
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}
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break;
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case WM_LBUTTONDOWN:
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if (app != nullptr) {
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app->HandleLeftButtonDown(
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static_cast<float>(GET_X_LPARAM(lParam)),
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static_cast<float>(GET_Y_LPARAM(lParam)));
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return 0;
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}
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break;
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case WM_LBUTTONUP:
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if (app != nullptr) {
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app->HandleLeftButtonUp(
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static_cast<float>(GET_X_LPARAM(lParam)),
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static_cast<float>(GET_Y_LPARAM(lParam)));
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return 0;
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}
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break;
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case WM_CAPTURECHANGED:
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if (app != nullptr) {
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app->m_slotState.inputCaptured = false;
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return 0;
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}
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break;
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case WM_KEYDOWN:
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case WM_SYSKEYDOWN:
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if (app != nullptr && wParam == VK_F12) {
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app->m_autoScreenshot.RequestCapture("manual_f12");
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InvalidateRect(hwnd, nullptr, FALSE);
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UpdateWindow(hwnd);
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return 0;
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}
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break;
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case WM_PAINT:
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if (app != nullptr) {
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PAINTSTRUCT paintStruct = {};
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BeginPaint(hwnd, &paintStruct);
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app->RenderFrame();
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EndPaint(hwnd, &paintStruct);
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return 0;
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}
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break;
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case WM_ERASEBKGND:
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return 1;
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case WM_DESTROY:
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PostQuitMessage(0);
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return 0;
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default:
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break;
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}
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return DefWindowProcW(hwnd, message, wParam, lParam);
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}
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bool Initialize(HINSTANCE hInstance, int nCmdShow) {
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m_captureRoot =
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ResolveRepoRootPath() / "tests/UI/Editor/integration/shell/viewport_slot_basic/captures";
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m_autoScreenshot.Initialize(m_captureRoot);
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WNDCLASSEXW windowClass = {};
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windowClass.cbSize = sizeof(windowClass);
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windowClass.style = CS_HREDRAW | CS_VREDRAW;
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windowClass.lpfnWndProc = &ScenarioApp::WndProc;
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windowClass.hInstance = hInstance;
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windowClass.hCursor = LoadCursorW(nullptr, IDC_ARROW);
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windowClass.lpszClassName = kWindowClassName;
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m_windowClassAtom = RegisterClassExW(&windowClass);
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if (m_windowClassAtom == 0) {
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return false;
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}
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m_hwnd = CreateWindowExW(
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0,
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kWindowClassName,
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kWindowTitle,
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WS_OVERLAPPEDWINDOW | WS_VISIBLE,
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CW_USEDEFAULT,
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CW_USEDEFAULT,
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1520,
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940,
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nullptr,
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nullptr,
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hInstance,
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this);
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if (m_hwnd == nullptr) {
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return false;
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}
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if (!m_renderer.Initialize(m_hwnd)) {
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return false;
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}
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ShowWindow(m_hwnd, nCmdShow);
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ResetState();
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return true;
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}
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void Shutdown() {
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m_autoScreenshot.Shutdown();
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m_renderer.Shutdown();
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if (m_hwnd != nullptr && IsWindow(m_hwnd)) {
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DestroyWindow(m_hwnd);
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}
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m_hwnd = nullptr;
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if (m_windowClassAtom != 0) {
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UnregisterClassW(kWindowClassName, GetModuleHandleW(nullptr));
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m_windowClassAtom = 0;
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}
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}
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void ResetState() {
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m_showTopBar = true;
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m_showBottomBar = true;
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m_textureEnabled = true;
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m_squareAspect = false;
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m_slotState = {};
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m_slotState.focused = true;
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m_slotState.surfaceActive = true;
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m_lastHover = {};
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m_lastResult = "Ready";
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}
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UIEditorViewportSlotChrome BuildChrome() const {
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UIEditorViewportSlotChrome chrome = {};
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chrome.title = "Scene View";
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chrome.subtitle = "ViewportSlot 基础壳层";
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chrome.showTopBar = m_showTopBar;
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chrome.showBottomBar = m_showBottomBar;
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chrome.topBarHeight = 40.0f;
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chrome.bottomBarHeight = 28.0f;
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return chrome;
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}
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UIEditorViewportSlotFrame BuildFrame() const {
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UIEditorViewportSlotFrame frame = {};
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if (m_textureEnabled) {
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const unsigned int width = m_squareAspect ? 1024u : 1280u;
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const unsigned int height = m_squareAspect ? 1024u : 720u;
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frame.hasTexture = true;
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frame.texture = { 1u, width, height };
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frame.presentedSize = UISize(static_cast<float>(width), static_cast<float>(height));
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frame.statusText = "Fake viewport frame";
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} else {
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frame.hasTexture = false;
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frame.statusText = "当前无纹理,检查 fallback message 与 input 边界。";
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||||
}
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return frame;
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||||
}
|
||||
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||||
std::vector<UIEditorViewportSlotToolItem> BuildToolItems() const {
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||||
return {
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||||
{ "mode", "Perspective", UIEditorViewportSlotToolSlot::Leading, true, true, 98.0f },
|
||||
{ "lit", "Lit", UIEditorViewportSlotToolSlot::Trailing, true, m_textureEnabled, 48.0f },
|
||||
{ "gizmos", "Gizmos", UIEditorViewportSlotToolSlot::Trailing, true, true, 72.0f }
|
||||
};
|
||||
}
|
||||
|
||||
std::vector<UIEditorStatusBarSegment> BuildStatusSegments() const {
|
||||
return {
|
||||
{ "scene", "Scene", UIEditorStatusBarSlot::Leading, {}, true, true, 72.0f },
|
||||
{ "resolution", m_squareAspect ? "1024x1024" : "1280x720", UIEditorStatusBarSlot::Leading, {}, true, false, 92.0f },
|
||||
{ "capture", std::string("Capture ") + BoolText(m_slotState.inputCaptured), UIEditorStatusBarSlot::Trailing, {}, true, true, 104.0f },
|
||||
{ "focus", std::string("Focus ") + BoolText(m_slotState.focused), UIEditorStatusBarSlot::Trailing, {}, true, false, 88.0f }
|
||||
};
|
||||
}
|
||||
|
||||
void OnResize(UINT width, UINT height) {
|
||||
m_renderer.Resize(width, height);
|
||||
if (width > 0u && height > 0u) {
|
||||
UpdateLayoutForCurrentWindow();
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateLayoutForCurrentWindow() {
|
||||
if (m_hwnd == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
RECT clientRect = {};
|
||||
GetClientRect(m_hwnd, &clientRect);
|
||||
const float width = static_cast<float>((std::max)(1L, clientRect.right - clientRect.left));
|
||||
const float height = static_cast<float>((std::max)(1L, clientRect.bottom - clientRect.top));
|
||||
|
||||
const float leftColumnWidth = 420.0f;
|
||||
const float outerPadding = 20.0f;
|
||||
m_introRect = UIRect(outerPadding, outerPadding, leftColumnWidth, 224.0f);
|
||||
m_controlsRect = UIRect(outerPadding, 264.0f, leftColumnWidth, 324.0f);
|
||||
m_stateRect = UIRect(outerPadding, 608.0f, leftColumnWidth, height - 628.0f);
|
||||
m_previewRect = UIRect(
|
||||
leftColumnWidth + outerPadding * 2.0f,
|
||||
outerPadding,
|
||||
width - leftColumnWidth - outerPadding * 3.0f,
|
||||
height - outerPadding * 2.0f);
|
||||
m_slotRect = UIRect(
|
||||
m_previewRect.x + 18.0f,
|
||||
m_previewRect.y + 18.0f,
|
||||
m_previewRect.width - 36.0f,
|
||||
m_previewRect.height - 36.0f);
|
||||
|
||||
BuildButtons();
|
||||
m_layout = BuildUIEditorViewportSlotLayout(
|
||||
m_slotRect,
|
||||
BuildChrome(),
|
||||
BuildFrame(),
|
||||
BuildToolItems(),
|
||||
BuildStatusSegments());
|
||||
UpdateHoverState();
|
||||
}
|
||||
|
||||
void BuildButtons() {
|
||||
const float buttonHeight = 34.0f;
|
||||
const float gap = 10.0f;
|
||||
const float left = m_controlsRect.x + 16.0f;
|
||||
const float top = m_controlsRect.y + 54.0f;
|
||||
const float width = m_controlsRect.width - 32.0f;
|
||||
m_buttons = {
|
||||
{ ActionId::ToggleTopBar, "TopBar", UIRect(left, top, width, buttonHeight), m_showTopBar },
|
||||
{ ActionId::ToggleBottomBar, "状态条", UIRect(left, top + (buttonHeight + gap), width, buttonHeight), m_showBottomBar },
|
||||
{ ActionId::ToggleTexture, "Texture", UIRect(left, top + (buttonHeight + gap) * 2.0f, width, buttonHeight), m_textureEnabled },
|
||||
{ ActionId::ToggleSquareAspect, "方形比例", UIRect(left, top + (buttonHeight + gap) * 3.0f, width, buttonHeight), m_squareAspect },
|
||||
{ ActionId::Reset, "Reset", UIRect(left, top + (buttonHeight + gap) * 4.0f, width, buttonHeight), false },
|
||||
{ ActionId::Capture, "截图", UIRect(left, top + (buttonHeight + gap) * 5.0f, width, buttonHeight), false }
|
||||
};
|
||||
}
|
||||
|
||||
void UpdateHoverState() {
|
||||
m_lastHover = HitTestUIEditorViewportSlot(m_layout, m_mousePosition);
|
||||
m_slotState.hoveredToolIndex = UIEditorViewportSlotInvalidIndex;
|
||||
m_slotState.statusBarState.hoveredIndex = UIEditorViewportSlotInvalidIndex;
|
||||
m_slotState.surfaceHovered = false;
|
||||
|
||||
switch (m_lastHover.kind) {
|
||||
case UIEditorViewportSlotHitTargetKind::ToolItem:
|
||||
m_slotState.hoveredToolIndex = m_lastHover.index;
|
||||
break;
|
||||
case UIEditorViewportSlotHitTargetKind::StatusSegment:
|
||||
m_slotState.statusBarState.hoveredIndex = m_lastHover.index;
|
||||
break;
|
||||
case UIEditorViewportSlotHitTargetKind::Surface:
|
||||
m_slotState.surfaceHovered = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
m_slotState.statusBarState.focused = m_slotState.focused;
|
||||
}
|
||||
|
||||
void InvalidateScenario() {
|
||||
if (m_hwnd != nullptr) {
|
||||
InvalidateRect(m_hwnd, nullptr, FALSE);
|
||||
}
|
||||
}
|
||||
|
||||
void HandleMouseMove(float x, float y) {
|
||||
m_mousePosition = UIPoint(x, y);
|
||||
TRACKMOUSEEVENT event = {};
|
||||
event.cbSize = sizeof(event);
|
||||
event.dwFlags = TME_LEAVE;
|
||||
event.hwndTrack = m_hwnd;
|
||||
TrackMouseEvent(&event);
|
||||
UpdateHoverState();
|
||||
InvalidateScenario();
|
||||
}
|
||||
|
||||
void HandleMouseLeave() {
|
||||
m_mousePosition = UIPoint(-1000.0f, -1000.0f);
|
||||
UpdateHoverState();
|
||||
InvalidateScenario();
|
||||
}
|
||||
|
||||
void HandleLeftButtonDown(float x, float y) {
|
||||
SetFocus(m_hwnd);
|
||||
m_mousePosition = UIPoint(x, y);
|
||||
UpdateHoverState();
|
||||
|
||||
const UIEditorViewportSlotHitTarget hit =
|
||||
HitTestUIEditorViewportSlot(m_layout, UIPoint(x, y));
|
||||
if (hit.kind == UIEditorViewportSlotHitTargetKind::Surface) {
|
||||
SetCapture(m_hwnd);
|
||||
m_slotState.focused = true;
|
||||
m_slotState.surfaceActive = true;
|
||||
m_slotState.inputCaptured = true;
|
||||
m_lastResult = "Surface 按下:focus + active + capture";
|
||||
}
|
||||
InvalidateScenario();
|
||||
}
|
||||
|
||||
void ExecuteAction(ActionId action) {
|
||||
switch (action) {
|
||||
case ActionId::ToggleTopBar:
|
||||
m_showTopBar = !m_showTopBar;
|
||||
m_lastResult = m_showTopBar ? "TopBar 已打开" : "TopBar 已关闭";
|
||||
break;
|
||||
case ActionId::ToggleBottomBar:
|
||||
m_showBottomBar = !m_showBottomBar;
|
||||
m_lastResult = m_showBottomBar ? "状态条已打开" : "状态条已关闭";
|
||||
break;
|
||||
case ActionId::ToggleTexture:
|
||||
m_textureEnabled = !m_textureEnabled;
|
||||
m_lastResult = m_textureEnabled ? "Texture 分支已打开" : "Fallback 分支已打开";
|
||||
break;
|
||||
case ActionId::ToggleSquareAspect:
|
||||
m_squareAspect = !m_squareAspect;
|
||||
m_lastResult = m_squareAspect ? "切到 1:1 比例" : "切到 16:9 比例";
|
||||
break;
|
||||
case ActionId::Reset:
|
||||
ResetState();
|
||||
m_lastResult = "状态已重置";
|
||||
break;
|
||||
case ActionId::Capture:
|
||||
m_autoScreenshot.RequestCapture("manual_button");
|
||||
InvalidateRect(m_hwnd, nullptr, FALSE);
|
||||
UpdateWindow(m_hwnd);
|
||||
m_lastResult = "截图已排队";
|
||||
break;
|
||||
}
|
||||
|
||||
UpdateLayoutForCurrentWindow();
|
||||
}
|
||||
|
||||
void HandleLeftButtonUp(float x, float y) {
|
||||
if (GetCapture() == m_hwnd) {
|
||||
ReleaseCapture();
|
||||
}
|
||||
m_slotState.inputCaptured = false;
|
||||
m_mousePosition = UIPoint(x, y);
|
||||
|
||||
for (const ButtonState& button : m_buttons) {
|
||||
if (ContainsPoint(button.rect, x, y)) {
|
||||
ExecuteAction(button.action);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
const UIEditorViewportSlotHitTarget hit =
|
||||
HitTestUIEditorViewportSlot(m_layout, UIPoint(x, y));
|
||||
switch (hit.kind) {
|
||||
case UIEditorViewportSlotHitTargetKind::ToolItem:
|
||||
m_slotState.activeToolIndex = hit.index;
|
||||
m_lastResult = "ToolItem 命中:" + std::to_string(hit.index);
|
||||
break;
|
||||
case UIEditorViewportSlotHitTargetKind::StatusSegment:
|
||||
m_slotState.statusBarState.activeIndex = hit.index;
|
||||
m_lastResult = "StatusSegment 命中:" + std::to_string(hit.index);
|
||||
break;
|
||||
case UIEditorViewportSlotHitTargetKind::Surface:
|
||||
m_slotState.focused = true;
|
||||
m_slotState.surfaceActive = true;
|
||||
m_lastResult = "Surface 激活,capture 已释放";
|
||||
break;
|
||||
default:
|
||||
m_slotState.focused = false;
|
||||
m_slotState.surfaceActive = false;
|
||||
m_slotState.activeToolIndex = UIEditorViewportSlotInvalidIndex;
|
||||
m_slotState.statusBarState.activeIndex = UIEditorViewportSlotInvalidIndex;
|
||||
m_lastResult = "点击外部,focus / active 已清除";
|
||||
break;
|
||||
}
|
||||
|
||||
UpdateHoverState();
|
||||
InvalidateScenario();
|
||||
}
|
||||
|
||||
void RenderFrame() {
|
||||
if (m_hwnd == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
RECT clientRect = {};
|
||||
GetClientRect(m_hwnd, &clientRect);
|
||||
const float width = static_cast<float>((std::max)(1L, clientRect.right - clientRect.left));
|
||||
const float height = static_cast<float>((std::max)(1L, clientRect.bottom - clientRect.top));
|
||||
|
||||
UpdateLayoutForCurrentWindow();
|
||||
const auto chrome = BuildChrome();
|
||||
const auto frame = BuildFrame();
|
||||
const auto toolItems = BuildToolItems();
|
||||
const auto statusSegments = BuildStatusSegments();
|
||||
|
||||
UIDrawData drawData = {};
|
||||
UIDrawList& drawList = drawData.EmplaceDrawList("ViewportSlotBasic");
|
||||
drawList.AddFilledRect(UIRect(0.0f, 0.0f, width, height), kWindowBg);
|
||||
|
||||
DrawCard(
|
||||
drawList,
|
||||
m_introRect,
|
||||
"测试功能:ViewportSlot 基础壳层",
|
||||
"只验证 Editor 基础层。");
|
||||
drawList.AddText(
|
||||
UIPoint(m_introRect.x + 16.0f, m_introRect.y + 66.0f),
|
||||
"检查1:TopBar / Surface / 状态条布局。",
|
||||
kTextMuted,
|
||||
12.0f);
|
||||
drawList.AddText(
|
||||
UIPoint(m_introRect.x + 16.0f, m_introRect.y + 88.0f),
|
||||
"检查2:hover / focus / active / capture。",
|
||||
kTextMuted,
|
||||
12.0f);
|
||||
drawList.AddText(
|
||||
UIPoint(m_introRect.x + 16.0f, m_introRect.y + 110.0f),
|
||||
"操作1:hover toolbar / surface / status bar。",
|
||||
kTextMuted,
|
||||
12.0f);
|
||||
drawList.AddText(
|
||||
UIPoint(m_introRect.x + 16.0f, m_introRect.y + 132.0f),
|
||||
"操作2:click surface;按住左键观察 capture。",
|
||||
kTextMuted,
|
||||
12.0f);
|
||||
drawList.AddText(
|
||||
UIPoint(m_introRect.x + 16.0f, m_introRect.y + 154.0f),
|
||||
"操作3:切换 TopBar / 状态条 / Texture / 比例;F12 或“截图”。",
|
||||
kTextMuted,
|
||||
12.0f);
|
||||
drawList.AddText(
|
||||
UIPoint(m_introRect.x + 16.0f, m_introRect.y + 180.0f),
|
||||
"结果:chrome 开关后 surface 扩张;Texture/Fallback 正确。",
|
||||
kTextWeak,
|
||||
12.0f);
|
||||
|
||||
DrawCard(drawList, m_controlsRect, "开关", "只保留和 ViewportSlot contract 直接相关的操作。");
|
||||
for (const ButtonState& button : m_buttons) {
|
||||
DrawButton(drawList, button);
|
||||
}
|
||||
|
||||
DrawCard(drawList, m_stateRect, "状态", "实时显示 hover / focus / active / capture 与截图状态。");
|
||||
drawList.AddText(
|
||||
UIPoint(m_stateRect.x + 16.0f, m_stateRect.y + 66.0f),
|
||||
"Hover: " + DescribeHitTarget(m_lastHover),
|
||||
kTextPrimary,
|
||||
13.0f);
|
||||
drawList.AddText(
|
||||
UIPoint(m_stateRect.x + 16.0f, m_stateRect.y + 92.0f),
|
||||
"Focus: " + BoolText(m_slotState.focused),
|
||||
kTextPrimary,
|
||||
13.0f);
|
||||
drawList.AddText(
|
||||
UIPoint(m_stateRect.x + 16.0f, m_stateRect.y + 118.0f),
|
||||
"Active: " + BoolText(m_slotState.surfaceActive),
|
||||
kTextPrimary,
|
||||
13.0f);
|
||||
drawList.AddText(
|
||||
UIPoint(m_stateRect.x + 16.0f, m_stateRect.y + 144.0f),
|
||||
"Capture: " + BoolText(m_slotState.inputCaptured),
|
||||
kTextPrimary,
|
||||
13.0f);
|
||||
drawList.AddText(
|
||||
UIPoint(m_stateRect.x + 16.0f, m_stateRect.y + 170.0f),
|
||||
"Chrome: TopBar " + BoolText(m_showTopBar) + " | 状态条 " + BoolText(m_showBottomBar),
|
||||
kTextPrimary,
|
||||
13.0f);
|
||||
drawList.AddText(
|
||||
UIPoint(m_stateRect.x + 16.0f, m_stateRect.y + 196.0f),
|
||||
"Frame: " + std::string(m_textureEnabled ? (m_squareAspect ? "1024x1024" : "1280x720") : "Fallback"),
|
||||
kTextPrimary,
|
||||
13.0f);
|
||||
drawList.AddText(
|
||||
UIPoint(m_stateRect.x + 16.0f, m_stateRect.y + 222.0f),
|
||||
"Result: " + m_lastResult,
|
||||
kTextMuted,
|
||||
12.0f);
|
||||
const std::string captureSummary =
|
||||
m_autoScreenshot.HasPendingCapture()
|
||||
? "截图排队中..."
|
||||
: (m_autoScreenshot.GetLastCaptureSummary().empty()
|
||||
? std::string("截图:F12 或按钮 -> viewport_slot_basic/captures/")
|
||||
: m_autoScreenshot.GetLastCaptureSummary());
|
||||
drawList.AddText(
|
||||
UIPoint(m_stateRect.x + 16.0f, m_stateRect.y + 248.0f),
|
||||
captureSummary,
|
||||
kTextWeak,
|
||||
12.0f);
|
||||
|
||||
DrawCard(drawList, m_previewRect, "Preview", "这里只放一个 ViewportSlot,专门检查基础壳层。");
|
||||
drawList.AddFilledRect(
|
||||
UIRect(
|
||||
m_previewRect.x + 12.0f,
|
||||
m_previewRect.y + 44.0f,
|
||||
m_previewRect.width - 24.0f,
|
||||
m_previewRect.height - 56.0f),
|
||||
kPreviewBg,
|
||||
10.0f);
|
||||
|
||||
m_layout = BuildUIEditorViewportSlotLayout(
|
||||
m_slotRect,
|
||||
chrome,
|
||||
frame,
|
||||
toolItems,
|
||||
statusSegments);
|
||||
UpdateHoverState();
|
||||
|
||||
AppendUIEditorViewportSlotBackground(
|
||||
drawList,
|
||||
m_layout,
|
||||
toolItems,
|
||||
statusSegments,
|
||||
m_slotState);
|
||||
AppendUIEditorViewportSlotForeground(
|
||||
drawList,
|
||||
m_layout,
|
||||
chrome,
|
||||
frame,
|
||||
toolItems,
|
||||
statusSegments,
|
||||
m_slotState);
|
||||
|
||||
const bool framePresented = m_renderer.Render(drawData);
|
||||
m_autoScreenshot.CaptureIfRequested(
|
||||
m_renderer,
|
||||
drawData,
|
||||
static_cast<unsigned int>(width),
|
||||
static_cast<unsigned int>(height),
|
||||
framePresented);
|
||||
}
|
||||
|
||||
HWND m_hwnd = nullptr;
|
||||
ATOM m_windowClassAtom = 0;
|
||||
NativeRenderer m_renderer = {};
|
||||
AutoScreenshotController m_autoScreenshot = {};
|
||||
std::filesystem::path m_captureRoot = {};
|
||||
std::vector<ButtonState> m_buttons = {};
|
||||
UIPoint m_mousePosition = UIPoint(-1000.0f, -1000.0f);
|
||||
UIEditorViewportSlotState m_slotState = {};
|
||||
UIEditorViewportSlotHitTarget m_lastHover = {};
|
||||
UIEditorViewportSlotLayout m_layout = {};
|
||||
UIRect m_introRect = {};
|
||||
UIRect m_controlsRect = {};
|
||||
UIRect m_stateRect = {};
|
||||
UIRect m_previewRect = {};
|
||||
UIRect m_slotRect = {};
|
||||
bool m_showTopBar = true;
|
||||
bool m_showBottomBar = true;
|
||||
bool m_textureEnabled = true;
|
||||
bool m_squareAspect = false;
|
||||
std::string m_lastResult = {};
|
||||
};
|
||||
|
||||
} // namespace
|
||||
|
||||
int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE, LPWSTR, int nCmdShow) {
|
||||
return ScenarioApp().Run(hInstance, nCmdShow);
|
||||
}
|
||||
@@ -15,6 +15,7 @@ set(EDITOR_UI_UNIT_TEST_SOURCES
|
||||
test_ui_editor_panel_frame.cpp
|
||||
test_ui_editor_status_bar.cpp
|
||||
test_ui_editor_tab_strip.cpp
|
||||
test_ui_editor_viewport_slot.cpp
|
||||
test_ui_editor_shortcut_manager.cpp
|
||||
test_ui_editor_workspace_controller.cpp
|
||||
test_ui_editor_workspace_layout_persistence.cpp
|
||||
|
||||
281
tests/UI/Editor/unit/test_ui_editor_viewport_slot.cpp
Normal file
281
tests/UI/Editor/unit/test_ui_editor_viewport_slot.cpp
Normal file
@@ -0,0 +1,281 @@
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
#include <XCEngine/UI/DrawData.h>
|
||||
#include <XCEditor/Widgets/UIEditorViewportSlot.h>
|
||||
|
||||
namespace {
|
||||
|
||||
using XCEngine::UI::UIColor;
|
||||
using XCEngine::UI::UIDrawCommand;
|
||||
using XCEngine::UI::UIDrawCommandType;
|
||||
using XCEngine::UI::UIDrawList;
|
||||
using XCEngine::UI::UIPoint;
|
||||
using XCEngine::UI::UIRect;
|
||||
using XCEngine::UI::UISize;
|
||||
using XCEngine::UI::UITextureHandle;
|
||||
using XCEngine::UI::Editor::Widgets::AppendUIEditorViewportSlotBackground;
|
||||
using XCEngine::UI::Editor::Widgets::AppendUIEditorViewportSlotForeground;
|
||||
using XCEngine::UI::Editor::Widgets::BuildUIEditorViewportSlotLayout;
|
||||
using XCEngine::UI::Editor::Widgets::HitTestUIEditorViewportSlot;
|
||||
using XCEngine::UI::Editor::Widgets::ResolveUIEditorViewportSlotDesiredToolWidth;
|
||||
using XCEngine::UI::Editor::Widgets::UIEditorStatusBarSegment;
|
||||
using XCEngine::UI::Editor::Widgets::UIEditorStatusBarSlot;
|
||||
using XCEngine::UI::Editor::Widgets::UIEditorViewportSlotChrome;
|
||||
using XCEngine::UI::Editor::Widgets::UIEditorViewportSlotFrame;
|
||||
using XCEngine::UI::Editor::Widgets::UIEditorViewportSlotHitTargetKind;
|
||||
using XCEngine::UI::Editor::Widgets::UIEditorViewportSlotInvalidIndex;
|
||||
using XCEngine::UI::Editor::Widgets::UIEditorViewportSlotLayout;
|
||||
using XCEngine::UI::Editor::Widgets::UIEditorViewportSlotPalette;
|
||||
using XCEngine::UI::Editor::Widgets::UIEditorViewportSlotState;
|
||||
using XCEngine::UI::Editor::Widgets::UIEditorViewportSlotToolItem;
|
||||
using XCEngine::UI::Editor::Widgets::UIEditorViewportSlotToolSlot;
|
||||
|
||||
void ExpectColorEq(const UIColor& actual, const UIColor& expected) {
|
||||
EXPECT_FLOAT_EQ(actual.r, expected.r);
|
||||
EXPECT_FLOAT_EQ(actual.g, expected.g);
|
||||
EXPECT_FLOAT_EQ(actual.b, expected.b);
|
||||
EXPECT_FLOAT_EQ(actual.a, expected.a);
|
||||
}
|
||||
|
||||
bool RectEq(const UIRect& actual, const UIRect& expected) {
|
||||
return actual.x == expected.x &&
|
||||
actual.y == expected.y &&
|
||||
actual.width == expected.width &&
|
||||
actual.height == expected.height;
|
||||
}
|
||||
|
||||
const UIDrawCommand* FindCommand(
|
||||
const UIDrawList& drawList,
|
||||
UIDrawCommandType type,
|
||||
const UIRect& rect) {
|
||||
for (const UIDrawCommand& command : drawList.GetCommands()) {
|
||||
if (command.type == type && RectEq(command.rect, rect)) {
|
||||
return &command;
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
bool ContainsText(const UIDrawList& drawList, std::string_view text) {
|
||||
for (const UIDrawCommand& command : drawList.GetCommands()) {
|
||||
if (command.type == UIDrawCommandType::Text && command.text == text) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
std::vector<UIEditorViewportSlotToolItem> BuildToolItems() {
|
||||
return {
|
||||
{ "mode", "Perspective", UIEditorViewportSlotToolSlot::Leading, true, true, 96.0f },
|
||||
{ "lit", "Lit", UIEditorViewportSlotToolSlot::Trailing, true, false, 48.0f },
|
||||
{ "gizmos", "Gizmos", UIEditorViewportSlotToolSlot::Trailing, true, false, 72.0f }
|
||||
};
|
||||
}
|
||||
|
||||
std::vector<UIEditorStatusBarSegment> BuildStatusSegments() {
|
||||
return {
|
||||
{ "scene", "Scene", UIEditorStatusBarSlot::Leading, {}, true, true, 72.0f },
|
||||
{ "resolution", "1280x720", UIEditorStatusBarSlot::Leading, {}, true, false, 92.0f },
|
||||
{ "frame", "16.7 ms", UIEditorStatusBarSlot::Trailing, {}, true, false, 72.0f }
|
||||
};
|
||||
}
|
||||
|
||||
TEST(UIEditorViewportSlotTest, DesiredToolWidthUsesExplicitValueBeforeEstimatedLabelWidth) {
|
||||
UIEditorViewportSlotToolItem explicitWidth = {};
|
||||
explicitWidth.label = "Scene";
|
||||
explicitWidth.desiredWidth = 88.0f;
|
||||
|
||||
UIEditorViewportSlotToolItem inferredWidth = {};
|
||||
inferredWidth.label = "Scene";
|
||||
|
||||
EXPECT_FLOAT_EQ(ResolveUIEditorViewportSlotDesiredToolWidth(explicitWidth), 88.0f);
|
||||
EXPECT_FLOAT_EQ(ResolveUIEditorViewportSlotDesiredToolWidth(inferredWidth), 55.0f);
|
||||
}
|
||||
|
||||
TEST(UIEditorViewportSlotTest, LayoutBuildsTopBarSurfaceBottomBarAndAspectFittedTexture) {
|
||||
UIEditorViewportSlotChrome chrome = {};
|
||||
chrome.topBarHeight = 40.0f;
|
||||
chrome.bottomBarHeight = 28.0f;
|
||||
|
||||
UIEditorViewportSlotFrame frame = {};
|
||||
frame.hasTexture = true;
|
||||
frame.presentedSize = UISize(1600.0f, 900.0f);
|
||||
|
||||
const UIEditorViewportSlotLayout layout =
|
||||
BuildUIEditorViewportSlotLayout(
|
||||
UIRect(10.0f, 20.0f, 800.0f, 600.0f),
|
||||
chrome,
|
||||
frame,
|
||||
BuildToolItems(),
|
||||
BuildStatusSegments());
|
||||
|
||||
EXPECT_TRUE(layout.hasTopBar);
|
||||
EXPECT_TRUE(layout.hasBottomBar);
|
||||
EXPECT_FLOAT_EQ(layout.topBarRect.y, 20.0f);
|
||||
EXPECT_FLOAT_EQ(layout.topBarRect.height, 40.0f);
|
||||
EXPECT_FLOAT_EQ(layout.bottomBarRect.y, 592.0f);
|
||||
EXPECT_FLOAT_EQ(layout.bottomBarRect.height, 28.0f);
|
||||
EXPECT_FLOAT_EQ(layout.surfaceRect.y, 60.0f);
|
||||
EXPECT_FLOAT_EQ(layout.surfaceRect.height, 532.0f);
|
||||
EXPECT_FLOAT_EQ(layout.requestedSurfaceSize.width, 800.0f);
|
||||
EXPECT_FLOAT_EQ(layout.requestedSurfaceSize.height, 532.0f);
|
||||
EXPECT_FLOAT_EQ(layout.textureRect.x, 10.0f);
|
||||
EXPECT_FLOAT_EQ(layout.textureRect.y, 101.0f);
|
||||
EXPECT_FLOAT_EQ(layout.textureRect.width, 800.0f);
|
||||
EXPECT_FLOAT_EQ(layout.textureRect.height, 450.0f);
|
||||
}
|
||||
|
||||
TEST(UIEditorViewportSlotTest, ToolItemsAlignToEdgesAndTitleRectClampsBetweenToolBands) {
|
||||
UIEditorViewportSlotChrome chrome = {};
|
||||
chrome.topBarHeight = 40.0f;
|
||||
chrome.bottomBarHeight = 0.0f;
|
||||
chrome.showBottomBar = false;
|
||||
|
||||
const UIEditorViewportSlotLayout layout =
|
||||
BuildUIEditorViewportSlotLayout(
|
||||
UIRect(0.0f, 0.0f, 900.0f, 520.0f),
|
||||
chrome,
|
||||
UIEditorViewportSlotFrame{},
|
||||
BuildToolItems(),
|
||||
{});
|
||||
|
||||
EXPECT_FLOAT_EQ(layout.toolItemRects[0].x, 12.0f);
|
||||
EXPECT_FLOAT_EQ(layout.toolItemRects[0].width, 96.0f);
|
||||
EXPECT_FLOAT_EQ(layout.toolItemRects[1].x, 762.0f);
|
||||
EXPECT_FLOAT_EQ(layout.toolItemRects[2].x, 816.0f);
|
||||
EXPECT_FLOAT_EQ(layout.titleRect.x, 118.0f);
|
||||
EXPECT_FLOAT_EQ(layout.titleRect.width, 634.0f);
|
||||
}
|
||||
|
||||
TEST(UIEditorViewportSlotTest, HitTestPrioritizesToolThenStatusThenSurface) {
|
||||
UIEditorViewportSlotChrome chrome = {};
|
||||
chrome.topBarHeight = 40.0f;
|
||||
chrome.bottomBarHeight = 28.0f;
|
||||
|
||||
const UIEditorViewportSlotLayout layout =
|
||||
BuildUIEditorViewportSlotLayout(
|
||||
UIRect(0.0f, 0.0f, 900.0f, 520.0f),
|
||||
chrome,
|
||||
UIEditorViewportSlotFrame{},
|
||||
BuildToolItems(),
|
||||
BuildStatusSegments());
|
||||
|
||||
auto hit = HitTestUIEditorViewportSlot(layout, UIPoint(30.0f, 16.0f));
|
||||
EXPECT_EQ(hit.kind, UIEditorViewportSlotHitTargetKind::ToolItem);
|
||||
EXPECT_EQ(hit.index, 0u);
|
||||
|
||||
hit = HitTestUIEditorViewportSlot(layout, UIPoint(22.0f, 505.0f));
|
||||
EXPECT_EQ(hit.kind, UIEditorViewportSlotHitTargetKind::StatusSegment);
|
||||
EXPECT_EQ(hit.index, 0u);
|
||||
|
||||
hit = HitTestUIEditorViewportSlot(layout, UIPoint(450.0f, 240.0f));
|
||||
EXPECT_EQ(hit.kind, UIEditorViewportSlotHitTargetKind::Surface);
|
||||
EXPECT_EQ(hit.index, UIEditorViewportSlotInvalidIndex);
|
||||
}
|
||||
|
||||
TEST(UIEditorViewportSlotTest, BackgroundAndForegroundEmitChromeAndImageBranchCommands) {
|
||||
UIEditorViewportSlotChrome chrome = {};
|
||||
chrome.title = "Scene View";
|
||||
chrome.subtitle = "ViewportSlot shell";
|
||||
|
||||
UIEditorViewportSlotFrame frame = {};
|
||||
frame.hasTexture = true;
|
||||
frame.texture = UITextureHandle{ 1u, 1280u, 720u };
|
||||
frame.presentedSize = UISize(1280.0f, 720.0f);
|
||||
|
||||
UIEditorViewportSlotState state = {};
|
||||
state.focused = true;
|
||||
state.surfaceHovered = true;
|
||||
state.surfaceActive = true;
|
||||
state.inputCaptured = true;
|
||||
state.hoveredToolIndex = 0u;
|
||||
state.activeToolIndex = 1u;
|
||||
state.statusBarState.focused = true;
|
||||
|
||||
const auto toolItems = BuildToolItems();
|
||||
const auto statusSegments = BuildStatusSegments();
|
||||
const UIEditorViewportSlotLayout layout =
|
||||
BuildUIEditorViewportSlotLayout(
|
||||
UIRect(12.0f, 16.0f, 900.0f, 520.0f),
|
||||
chrome,
|
||||
frame,
|
||||
toolItems,
|
||||
statusSegments);
|
||||
|
||||
const UIEditorViewportSlotPalette palette = {};
|
||||
|
||||
UIDrawList background("ViewportSlotBackground");
|
||||
AppendUIEditorViewportSlotBackground(
|
||||
background,
|
||||
layout,
|
||||
toolItems,
|
||||
statusSegments,
|
||||
state,
|
||||
palette);
|
||||
|
||||
const UIDrawCommand* surfaceBorder =
|
||||
FindCommand(background, UIDrawCommandType::RectOutline, layout.inputRect);
|
||||
ASSERT_NE(surfaceBorder, nullptr);
|
||||
ExpectColorEq(surfaceBorder->color, palette.surfaceCapturedBorderColor);
|
||||
|
||||
UIDrawList foreground("ViewportSlotForeground");
|
||||
AppendUIEditorViewportSlotForeground(
|
||||
foreground,
|
||||
layout,
|
||||
chrome,
|
||||
frame,
|
||||
toolItems,
|
||||
statusSegments,
|
||||
state,
|
||||
palette);
|
||||
|
||||
EXPECT_TRUE(ContainsText(foreground, "Scene View"));
|
||||
EXPECT_TRUE(ContainsText(foreground, "Perspective"));
|
||||
EXPECT_TRUE(ContainsText(foreground, "Texture 1280x720"));
|
||||
|
||||
bool foundImage = false;
|
||||
for (const UIDrawCommand& command : foreground.GetCommands()) {
|
||||
if (command.type == UIDrawCommandType::Image &&
|
||||
RectEq(command.rect, layout.textureRect)) {
|
||||
foundImage = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
EXPECT_TRUE(foundImage);
|
||||
}
|
||||
|
||||
TEST(UIEditorViewportSlotTest, ForegroundFallsBackToStatusTextWhenTextureIsUnavailable) {
|
||||
UIEditorViewportSlotChrome chrome = {};
|
||||
chrome.title = "Game View";
|
||||
|
||||
UIEditorViewportSlotFrame frame = {};
|
||||
frame.statusText = "Viewport is waiting for frame";
|
||||
|
||||
const auto toolItems = BuildToolItems();
|
||||
const auto statusSegments = BuildStatusSegments();
|
||||
const UIEditorViewportSlotLayout layout =
|
||||
BuildUIEditorViewportSlotLayout(
|
||||
UIRect(0.0f, 0.0f, 720.0f, 420.0f),
|
||||
chrome,
|
||||
frame,
|
||||
toolItems,
|
||||
statusSegments);
|
||||
|
||||
UIDrawList foreground("ViewportSlotForegroundFallback");
|
||||
AppendUIEditorViewportSlotForeground(
|
||||
foreground,
|
||||
layout,
|
||||
chrome,
|
||||
frame,
|
||||
toolItems,
|
||||
statusSegments,
|
||||
UIEditorViewportSlotState{});
|
||||
|
||||
EXPECT_TRUE(ContainsText(foreground, "Viewport is waiting for frame"));
|
||||
EXPECT_FALSE(ContainsText(foreground, "Texture 1280x720"));
|
||||
}
|
||||
|
||||
} // namespace
|
||||
Reference in New Issue
Block a user