Build XCEditor viewport slot shell foundation

This commit is contained in:
2026-04-07 04:23:33 +08:00
parent 8eeb7af56e
commit 7f0d1f0b08
11 changed files with 1807 additions and 0 deletions

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@@ -24,6 +24,11 @@ if(TARGET editor_ui_context_menu_basic_validation)
editor_ui_context_menu_basic_validation)
endif()
if(TARGET editor_ui_viewport_slot_basic_validation)
list(APPEND EDITOR_UI_INTEGRATION_TARGETS
editor_ui_viewport_slot_basic_validation)
endif()
add_custom_target(editor_ui_integration_tests
DEPENDS
${EDITOR_UI_INTEGRATION_TARGETS}

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@@ -18,6 +18,7 @@ Layout:
- `shell/panel_frame_basic/`: panel frame layout/state/hit-test only
- `shell/status_bar_basic/`: status bar slot/segment/hit-test only
- `shell/tab_strip_basic/`: tab strip layout/state/hit-test/close/navigation only
- `shell/viewport_slot_basic/`: viewport shell chrome/surface/status only
- `state/panel_session_flow/`: panel session state flow only
- `state/layout_persistence/`: layout save/load/reset only
- `state/shortcut_dispatch/`: shortcut match/suppression/dispatch only
@@ -54,6 +55,11 @@ Scenarios:
Executable: `XCUIEditorTabStripBasicValidation.exe`
Scope: tab header layout, selected/hover/focus, close hit target, close fallback, Left/Right/Home/End navigation only
- `editor.shell.viewport_slot_basic`
Build target: `editor_ui_viewport_slot_basic_validation`
Executable: `XCUIEditorViewportSlotBasicValidation.exe`
Scope: viewport top bar / surface / status bar layout, hover/focus/active/capture, texture vs fallback only
- `editor.state.panel_session_flow`
Build target: `editor_ui_panel_session_flow_validation`
Executable: `XCUIEditorPanelSessionFlowValidation.exe`
@@ -100,6 +106,9 @@ Selected controls:
- `shell/tab_strip_basic/`
Click `Document A / B / C`, click `X` on closable tabs, click content to focus, press `Left / Right / Home / End`, press `Reset`, press `F12`.
- `shell/viewport_slot_basic/`
Hover toolbar / surface / status bar, click surface to focus, hold and release left mouse to inspect capture, toggle `TopBar / 状态条 / Texture / 方形比例`, press `F12`.
- `state/panel_session_flow/`
Click `Hide Active / Show Doc A / Close Doc B / Open Doc B / Activate Details / Reset`, press `F12`.

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@@ -10,3 +10,6 @@ endif()
if(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/context_menu_basic/CMakeLists.txt")
add_subdirectory(context_menu_basic)
endif()
if(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/viewport_slot_basic/CMakeLists.txt")
add_subdirectory(viewport_slot_basic)
endif()

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@@ -0,0 +1,30 @@
add_executable(editor_ui_viewport_slot_basic_validation WIN32
main.cpp
)
target_include_directories(editor_ui_viewport_slot_basic_validation PRIVATE
${CMAKE_SOURCE_DIR}/new_editor/include
${CMAKE_SOURCE_DIR}/new_editor/app
${CMAKE_SOURCE_DIR}/engine/include
)
target_compile_definitions(editor_ui_viewport_slot_basic_validation PRIVATE
UNICODE
_UNICODE
XCENGINE_EDITOR_UI_TESTS_REPO_ROOT="${XCENGINE_EDITOR_UI_TESTS_REPO_ROOT_PATH}"
)
if(MSVC)
target_compile_options(editor_ui_viewport_slot_basic_validation PRIVATE /utf-8 /FS)
set_property(TARGET editor_ui_viewport_slot_basic_validation PROPERTY
MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")
endif()
target_link_libraries(editor_ui_viewport_slot_basic_validation PRIVATE
XCUIEditorLib
XCUIEditorHost
)
set_target_properties(editor_ui_viewport_slot_basic_validation PROPERTIES
OUTPUT_NAME "XCUIEditorViewportSlotBasicValidation"
)

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@@ -0,0 +1,741 @@
#ifndef NOMINMAX
#define NOMINMAX
#endif
#include <XCEditor/Widgets/UIEditorViewportSlot.h>
#include "Host/AutoScreenshot.h"
#include "Host/NativeRenderer.h"
#include <XCEngine/UI/DrawData.h>
#include <windows.h>
#include <windowsx.h>
#include <algorithm>
#include <filesystem>
#include <string>
#include <string_view>
#include <vector>
#ifndef XCENGINE_EDITOR_UI_TESTS_REPO_ROOT
#define XCENGINE_EDITOR_UI_TESTS_REPO_ROOT "."
#endif
namespace {
using XCEngine::UI::UIColor;
using XCEngine::UI::UIDrawData;
using XCEngine::UI::UIDrawList;
using XCEngine::UI::UIPoint;
using XCEngine::UI::UIRect;
using XCEngine::UI::UISize;
using XCEngine::UI::Editor::Host::AutoScreenshotController;
using XCEngine::UI::Editor::Host::NativeRenderer;
using XCEngine::UI::Editor::Widgets::AppendUIEditorViewportSlotBackground;
using XCEngine::UI::Editor::Widgets::AppendUIEditorViewportSlotForeground;
using XCEngine::UI::Editor::Widgets::BuildUIEditorViewportSlotLayout;
using XCEngine::UI::Editor::Widgets::HitTestUIEditorViewportSlot;
using XCEngine::UI::Editor::Widgets::UIEditorStatusBarSegment;
using XCEngine::UI::Editor::Widgets::UIEditorStatusBarSlot;
using XCEngine::UI::Editor::Widgets::UIEditorViewportSlotChrome;
using XCEngine::UI::Editor::Widgets::UIEditorViewportSlotFrame;
using XCEngine::UI::Editor::Widgets::UIEditorViewportSlotHitTarget;
using XCEngine::UI::Editor::Widgets::UIEditorViewportSlotHitTargetKind;
using XCEngine::UI::Editor::Widgets::UIEditorViewportSlotInvalidIndex;
using XCEngine::UI::Editor::Widgets::UIEditorViewportSlotLayout;
using XCEngine::UI::Editor::Widgets::UIEditorViewportSlotState;
using XCEngine::UI::Editor::Widgets::UIEditorViewportSlotToolItem;
using XCEngine::UI::Editor::Widgets::UIEditorViewportSlotToolSlot;
constexpr const wchar_t* kWindowClassName = L"XCUIEditorViewportSlotBasicValidation";
constexpr const wchar_t* kWindowTitle = L"XCUI Editor | ViewportSlot Basic";
constexpr UIColor kWindowBg(0.12f, 0.12f, 0.12f, 1.0f);
constexpr UIColor kCardBg(0.18f, 0.18f, 0.18f, 1.0f);
constexpr UIColor kCardBorder(0.29f, 0.29f, 0.29f, 1.0f);
constexpr UIColor kTextPrimary(0.94f, 0.94f, 0.94f, 1.0f);
constexpr UIColor kTextMuted(0.72f, 0.72f, 0.72f, 1.0f);
constexpr UIColor kTextWeak(0.56f, 0.56f, 0.56f, 1.0f);
constexpr UIColor kButtonBg(0.25f, 0.25f, 0.25f, 1.0f);
constexpr UIColor kButtonOnBg(0.39f, 0.39f, 0.39f, 1.0f);
constexpr UIColor kButtonBorder(0.47f, 0.47f, 0.47f, 1.0f);
constexpr UIColor kPreviewBg(0.15f, 0.15f, 0.15f, 1.0f);
enum class ActionId : unsigned char {
ToggleTopBar = 0,
ToggleBottomBar,
ToggleTexture,
ToggleSquareAspect,
Reset,
Capture
};
struct ButtonState {
ActionId action = ActionId::ToggleTopBar;
std::string label = {};
UIRect rect = {};
bool selected = false;
};
std::filesystem::path ResolveRepoRootPath() {
std::string root = XCENGINE_EDITOR_UI_TESTS_REPO_ROOT;
if (root.size() >= 2u && root.front() == '"' && root.back() == '"') {
root = root.substr(1u, root.size() - 2u);
}
return std::filesystem::path(root).lexically_normal();
}
bool ContainsPoint(const UIRect& rect, float x, float y) {
return x >= rect.x &&
x <= rect.x + rect.width &&
y >= rect.y &&
y <= rect.y + rect.height;
}
std::string BoolText(bool value) {
return value ? "On" : "Off";
}
std::string DescribeHitTarget(const UIEditorViewportSlotHitTarget& hit) {
switch (hit.kind) {
case UIEditorViewportSlotHitTargetKind::ToolItem:
return "ToolItem[" + std::to_string(hit.index) + "]";
case UIEditorViewportSlotHitTargetKind::Surface:
return "Surface";
case UIEditorViewportSlotHitTargetKind::StatusSegment:
return "StatusSegment[" + std::to_string(hit.index) + "]";
case UIEditorViewportSlotHitTargetKind::StatusSeparator:
return "StatusSeparator[" + std::to_string(hit.index) + "]";
case UIEditorViewportSlotHitTargetKind::TopBar:
return "TopBar";
case UIEditorViewportSlotHitTargetKind::Title:
return "Title";
case UIEditorViewportSlotHitTargetKind::BottomBar:
return "BottomBar";
case UIEditorViewportSlotHitTargetKind::None:
default:
return "None";
}
}
void DrawCard(
UIDrawList& drawList,
const UIRect& rect,
std::string_view title,
std::string_view subtitle = {}) {
drawList.AddFilledRect(rect, kCardBg, 10.0f);
drawList.AddRectOutline(rect, kCardBorder, 1.0f, 10.0f);
drawList.AddText(UIPoint(rect.x + 16.0f, rect.y + 14.0f), std::string(title), kTextPrimary, 17.0f);
if (!subtitle.empty()) {
drawList.AddText(UIPoint(rect.x + 16.0f, rect.y + 38.0f), std::string(subtitle), kTextMuted, 12.0f);
}
}
void DrawButton(UIDrawList& drawList, const ButtonState& button) {
drawList.AddFilledRect(button.rect, button.selected ? kButtonOnBg : kButtonBg, 8.0f);
drawList.AddRectOutline(button.rect, kButtonBorder, 1.0f, 8.0f);
drawList.AddText(
UIPoint(button.rect.x + 12.0f, button.rect.y + 10.0f),
button.label,
kTextPrimary,
12.0f);
}
class ScenarioApp {
public:
int Run(HINSTANCE hInstance, int nCmdShow) {
if (!Initialize(hInstance, nCmdShow)) {
Shutdown();
return 1;
}
MSG message = {};
while (message.message != WM_QUIT) {
if (PeekMessageW(&message, nullptr, 0U, 0U, PM_REMOVE)) {
TranslateMessage(&message);
DispatchMessageW(&message);
continue;
}
RenderFrame();
Sleep(8);
}
Shutdown();
return static_cast<int>(message.wParam);
}
private:
static LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) {
if (message == WM_NCCREATE) {
const auto* createStruct = reinterpret_cast<CREATESTRUCTW*>(lParam);
auto* app = reinterpret_cast<ScenarioApp*>(createStruct->lpCreateParams);
SetWindowLongPtrW(hwnd, GWLP_USERDATA, reinterpret_cast<LONG_PTR>(app));
return TRUE;
}
auto* app = reinterpret_cast<ScenarioApp*>(GetWindowLongPtrW(hwnd, GWLP_USERDATA));
switch (message) {
case WM_SIZE:
if (app != nullptr && wParam != SIZE_MINIMIZED) {
app->OnResize(static_cast<UINT>(LOWORD(lParam)), static_cast<UINT>(HIWORD(lParam)));
}
return 0;
case WM_MOUSEMOVE:
if (app != nullptr) {
app->HandleMouseMove(
static_cast<float>(GET_X_LPARAM(lParam)),
static_cast<float>(GET_Y_LPARAM(lParam)));
return 0;
}
break;
case WM_MOUSELEAVE:
if (app != nullptr) {
app->HandleMouseLeave();
return 0;
}
break;
case WM_LBUTTONDOWN:
if (app != nullptr) {
app->HandleLeftButtonDown(
static_cast<float>(GET_X_LPARAM(lParam)),
static_cast<float>(GET_Y_LPARAM(lParam)));
return 0;
}
break;
case WM_LBUTTONUP:
if (app != nullptr) {
app->HandleLeftButtonUp(
static_cast<float>(GET_X_LPARAM(lParam)),
static_cast<float>(GET_Y_LPARAM(lParam)));
return 0;
}
break;
case WM_CAPTURECHANGED:
if (app != nullptr) {
app->m_slotState.inputCaptured = false;
return 0;
}
break;
case WM_KEYDOWN:
case WM_SYSKEYDOWN:
if (app != nullptr && wParam == VK_F12) {
app->m_autoScreenshot.RequestCapture("manual_f12");
InvalidateRect(hwnd, nullptr, FALSE);
UpdateWindow(hwnd);
return 0;
}
break;
case WM_PAINT:
if (app != nullptr) {
PAINTSTRUCT paintStruct = {};
BeginPaint(hwnd, &paintStruct);
app->RenderFrame();
EndPaint(hwnd, &paintStruct);
return 0;
}
break;
case WM_ERASEBKGND:
return 1;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
default:
break;
}
return DefWindowProcW(hwnd, message, wParam, lParam);
}
bool Initialize(HINSTANCE hInstance, int nCmdShow) {
m_captureRoot =
ResolveRepoRootPath() / "tests/UI/Editor/integration/shell/viewport_slot_basic/captures";
m_autoScreenshot.Initialize(m_captureRoot);
WNDCLASSEXW windowClass = {};
windowClass.cbSize = sizeof(windowClass);
windowClass.style = CS_HREDRAW | CS_VREDRAW;
windowClass.lpfnWndProc = &ScenarioApp::WndProc;
windowClass.hInstance = hInstance;
windowClass.hCursor = LoadCursorW(nullptr, IDC_ARROW);
windowClass.lpszClassName = kWindowClassName;
m_windowClassAtom = RegisterClassExW(&windowClass);
if (m_windowClassAtom == 0) {
return false;
}
m_hwnd = CreateWindowExW(
0,
kWindowClassName,
kWindowTitle,
WS_OVERLAPPEDWINDOW | WS_VISIBLE,
CW_USEDEFAULT,
CW_USEDEFAULT,
1520,
940,
nullptr,
nullptr,
hInstance,
this);
if (m_hwnd == nullptr) {
return false;
}
if (!m_renderer.Initialize(m_hwnd)) {
return false;
}
ShowWindow(m_hwnd, nCmdShow);
ResetState();
return true;
}
void Shutdown() {
m_autoScreenshot.Shutdown();
m_renderer.Shutdown();
if (m_hwnd != nullptr && IsWindow(m_hwnd)) {
DestroyWindow(m_hwnd);
}
m_hwnd = nullptr;
if (m_windowClassAtom != 0) {
UnregisterClassW(kWindowClassName, GetModuleHandleW(nullptr));
m_windowClassAtom = 0;
}
}
void ResetState() {
m_showTopBar = true;
m_showBottomBar = true;
m_textureEnabled = true;
m_squareAspect = false;
m_slotState = {};
m_slotState.focused = true;
m_slotState.surfaceActive = true;
m_lastHover = {};
m_lastResult = "Ready";
}
UIEditorViewportSlotChrome BuildChrome() const {
UIEditorViewportSlotChrome chrome = {};
chrome.title = "Scene View";
chrome.subtitle = "ViewportSlot 基础壳层";
chrome.showTopBar = m_showTopBar;
chrome.showBottomBar = m_showBottomBar;
chrome.topBarHeight = 40.0f;
chrome.bottomBarHeight = 28.0f;
return chrome;
}
UIEditorViewportSlotFrame BuildFrame() const {
UIEditorViewportSlotFrame frame = {};
if (m_textureEnabled) {
const unsigned int width = m_squareAspect ? 1024u : 1280u;
const unsigned int height = m_squareAspect ? 1024u : 720u;
frame.hasTexture = true;
frame.texture = { 1u, width, height };
frame.presentedSize = UISize(static_cast<float>(width), static_cast<float>(height));
frame.statusText = "Fake viewport frame";
} else {
frame.hasTexture = false;
frame.statusText = "当前无纹理,检查 fallback message 与 input 边界。";
}
return frame;
}
std::vector<UIEditorViewportSlotToolItem> BuildToolItems() const {
return {
{ "mode", "Perspective", UIEditorViewportSlotToolSlot::Leading, true, true, 98.0f },
{ "lit", "Lit", UIEditorViewportSlotToolSlot::Trailing, true, m_textureEnabled, 48.0f },
{ "gizmos", "Gizmos", UIEditorViewportSlotToolSlot::Trailing, true, true, 72.0f }
};
}
std::vector<UIEditorStatusBarSegment> BuildStatusSegments() const {
return {
{ "scene", "Scene", UIEditorStatusBarSlot::Leading, {}, true, true, 72.0f },
{ "resolution", m_squareAspect ? "1024x1024" : "1280x720", UIEditorStatusBarSlot::Leading, {}, true, false, 92.0f },
{ "capture", std::string("Capture ") + BoolText(m_slotState.inputCaptured), UIEditorStatusBarSlot::Trailing, {}, true, true, 104.0f },
{ "focus", std::string("Focus ") + BoolText(m_slotState.focused), UIEditorStatusBarSlot::Trailing, {}, true, false, 88.0f }
};
}
void OnResize(UINT width, UINT height) {
m_renderer.Resize(width, height);
if (width > 0u && height > 0u) {
UpdateLayoutForCurrentWindow();
}
}
void UpdateLayoutForCurrentWindow() {
if (m_hwnd == nullptr) {
return;
}
RECT clientRect = {};
GetClientRect(m_hwnd, &clientRect);
const float width = static_cast<float>((std::max)(1L, clientRect.right - clientRect.left));
const float height = static_cast<float>((std::max)(1L, clientRect.bottom - clientRect.top));
const float leftColumnWidth = 420.0f;
const float outerPadding = 20.0f;
m_introRect = UIRect(outerPadding, outerPadding, leftColumnWidth, 224.0f);
m_controlsRect = UIRect(outerPadding, 264.0f, leftColumnWidth, 324.0f);
m_stateRect = UIRect(outerPadding, 608.0f, leftColumnWidth, height - 628.0f);
m_previewRect = UIRect(
leftColumnWidth + outerPadding * 2.0f,
outerPadding,
width - leftColumnWidth - outerPadding * 3.0f,
height - outerPadding * 2.0f);
m_slotRect = UIRect(
m_previewRect.x + 18.0f,
m_previewRect.y + 18.0f,
m_previewRect.width - 36.0f,
m_previewRect.height - 36.0f);
BuildButtons();
m_layout = BuildUIEditorViewportSlotLayout(
m_slotRect,
BuildChrome(),
BuildFrame(),
BuildToolItems(),
BuildStatusSegments());
UpdateHoverState();
}
void BuildButtons() {
const float buttonHeight = 34.0f;
const float gap = 10.0f;
const float left = m_controlsRect.x + 16.0f;
const float top = m_controlsRect.y + 54.0f;
const float width = m_controlsRect.width - 32.0f;
m_buttons = {
{ ActionId::ToggleTopBar, "TopBar", UIRect(left, top, width, buttonHeight), m_showTopBar },
{ ActionId::ToggleBottomBar, "状态条", UIRect(left, top + (buttonHeight + gap), width, buttonHeight), m_showBottomBar },
{ ActionId::ToggleTexture, "Texture", UIRect(left, top + (buttonHeight + gap) * 2.0f, width, buttonHeight), m_textureEnabled },
{ ActionId::ToggleSquareAspect, "方形比例", UIRect(left, top + (buttonHeight + gap) * 3.0f, width, buttonHeight), m_squareAspect },
{ ActionId::Reset, "Reset", UIRect(left, top + (buttonHeight + gap) * 4.0f, width, buttonHeight), false },
{ ActionId::Capture, "截图", UIRect(left, top + (buttonHeight + gap) * 5.0f, width, buttonHeight), false }
};
}
void UpdateHoverState() {
m_lastHover = HitTestUIEditorViewportSlot(m_layout, m_mousePosition);
m_slotState.hoveredToolIndex = UIEditorViewportSlotInvalidIndex;
m_slotState.statusBarState.hoveredIndex = UIEditorViewportSlotInvalidIndex;
m_slotState.surfaceHovered = false;
switch (m_lastHover.kind) {
case UIEditorViewportSlotHitTargetKind::ToolItem:
m_slotState.hoveredToolIndex = m_lastHover.index;
break;
case UIEditorViewportSlotHitTargetKind::StatusSegment:
m_slotState.statusBarState.hoveredIndex = m_lastHover.index;
break;
case UIEditorViewportSlotHitTargetKind::Surface:
m_slotState.surfaceHovered = true;
break;
default:
break;
}
m_slotState.statusBarState.focused = m_slotState.focused;
}
void InvalidateScenario() {
if (m_hwnd != nullptr) {
InvalidateRect(m_hwnd, nullptr, FALSE);
}
}
void HandleMouseMove(float x, float y) {
m_mousePosition = UIPoint(x, y);
TRACKMOUSEEVENT event = {};
event.cbSize = sizeof(event);
event.dwFlags = TME_LEAVE;
event.hwndTrack = m_hwnd;
TrackMouseEvent(&event);
UpdateHoverState();
InvalidateScenario();
}
void HandleMouseLeave() {
m_mousePosition = UIPoint(-1000.0f, -1000.0f);
UpdateHoverState();
InvalidateScenario();
}
void HandleLeftButtonDown(float x, float y) {
SetFocus(m_hwnd);
m_mousePosition = UIPoint(x, y);
UpdateHoverState();
const UIEditorViewportSlotHitTarget hit =
HitTestUIEditorViewportSlot(m_layout, UIPoint(x, y));
if (hit.kind == UIEditorViewportSlotHitTargetKind::Surface) {
SetCapture(m_hwnd);
m_slotState.focused = true;
m_slotState.surfaceActive = true;
m_slotState.inputCaptured = true;
m_lastResult = "Surface 按下focus + active + capture";
}
InvalidateScenario();
}
void ExecuteAction(ActionId action) {
switch (action) {
case ActionId::ToggleTopBar:
m_showTopBar = !m_showTopBar;
m_lastResult = m_showTopBar ? "TopBar 已打开" : "TopBar 已关闭";
break;
case ActionId::ToggleBottomBar:
m_showBottomBar = !m_showBottomBar;
m_lastResult = m_showBottomBar ? "状态条已打开" : "状态条已关闭";
break;
case ActionId::ToggleTexture:
m_textureEnabled = !m_textureEnabled;
m_lastResult = m_textureEnabled ? "Texture 分支已打开" : "Fallback 分支已打开";
break;
case ActionId::ToggleSquareAspect:
m_squareAspect = !m_squareAspect;
m_lastResult = m_squareAspect ? "切到 1:1 比例" : "切到 16:9 比例";
break;
case ActionId::Reset:
ResetState();
m_lastResult = "状态已重置";
break;
case ActionId::Capture:
m_autoScreenshot.RequestCapture("manual_button");
InvalidateRect(m_hwnd, nullptr, FALSE);
UpdateWindow(m_hwnd);
m_lastResult = "截图已排队";
break;
}
UpdateLayoutForCurrentWindow();
}
void HandleLeftButtonUp(float x, float y) {
if (GetCapture() == m_hwnd) {
ReleaseCapture();
}
m_slotState.inputCaptured = false;
m_mousePosition = UIPoint(x, y);
for (const ButtonState& button : m_buttons) {
if (ContainsPoint(button.rect, x, y)) {
ExecuteAction(button.action);
return;
}
}
const UIEditorViewportSlotHitTarget hit =
HitTestUIEditorViewportSlot(m_layout, UIPoint(x, y));
switch (hit.kind) {
case UIEditorViewportSlotHitTargetKind::ToolItem:
m_slotState.activeToolIndex = hit.index;
m_lastResult = "ToolItem 命中:" + std::to_string(hit.index);
break;
case UIEditorViewportSlotHitTargetKind::StatusSegment:
m_slotState.statusBarState.activeIndex = hit.index;
m_lastResult = "StatusSegment 命中:" + std::to_string(hit.index);
break;
case UIEditorViewportSlotHitTargetKind::Surface:
m_slotState.focused = true;
m_slotState.surfaceActive = true;
m_lastResult = "Surface 激活capture 已释放";
break;
default:
m_slotState.focused = false;
m_slotState.surfaceActive = false;
m_slotState.activeToolIndex = UIEditorViewportSlotInvalidIndex;
m_slotState.statusBarState.activeIndex = UIEditorViewportSlotInvalidIndex;
m_lastResult = "点击外部focus / active 已清除";
break;
}
UpdateHoverState();
InvalidateScenario();
}
void RenderFrame() {
if (m_hwnd == nullptr) {
return;
}
RECT clientRect = {};
GetClientRect(m_hwnd, &clientRect);
const float width = static_cast<float>((std::max)(1L, clientRect.right - clientRect.left));
const float height = static_cast<float>((std::max)(1L, clientRect.bottom - clientRect.top));
UpdateLayoutForCurrentWindow();
const auto chrome = BuildChrome();
const auto frame = BuildFrame();
const auto toolItems = BuildToolItems();
const auto statusSegments = BuildStatusSegments();
UIDrawData drawData = {};
UIDrawList& drawList = drawData.EmplaceDrawList("ViewportSlotBasic");
drawList.AddFilledRect(UIRect(0.0f, 0.0f, width, height), kWindowBg);
DrawCard(
drawList,
m_introRect,
"测试功能ViewportSlot 基础壳层",
"只验证 Editor 基础层。");
drawList.AddText(
UIPoint(m_introRect.x + 16.0f, m_introRect.y + 66.0f),
"检查1TopBar / Surface / 状态条布局。",
kTextMuted,
12.0f);
drawList.AddText(
UIPoint(m_introRect.x + 16.0f, m_introRect.y + 88.0f),
"检查2hover / focus / active / capture。",
kTextMuted,
12.0f);
drawList.AddText(
UIPoint(m_introRect.x + 16.0f, m_introRect.y + 110.0f),
"操作1hover toolbar / surface / status bar。",
kTextMuted,
12.0f);
drawList.AddText(
UIPoint(m_introRect.x + 16.0f, m_introRect.y + 132.0f),
"操作2click surface按住左键观察 capture。",
kTextMuted,
12.0f);
drawList.AddText(
UIPoint(m_introRect.x + 16.0f, m_introRect.y + 154.0f),
"操作3切换 TopBar / 状态条 / Texture / 比例F12 或“截图”。",
kTextMuted,
12.0f);
drawList.AddText(
UIPoint(m_introRect.x + 16.0f, m_introRect.y + 180.0f),
"结果chrome 开关后 surface 扩张Texture/Fallback 正确。",
kTextWeak,
12.0f);
DrawCard(drawList, m_controlsRect, "开关", "只保留和 ViewportSlot contract 直接相关的操作。");
for (const ButtonState& button : m_buttons) {
DrawButton(drawList, button);
}
DrawCard(drawList, m_stateRect, "状态", "实时显示 hover / focus / active / capture 与截图状态。");
drawList.AddText(
UIPoint(m_stateRect.x + 16.0f, m_stateRect.y + 66.0f),
"Hover: " + DescribeHitTarget(m_lastHover),
kTextPrimary,
13.0f);
drawList.AddText(
UIPoint(m_stateRect.x + 16.0f, m_stateRect.y + 92.0f),
"Focus: " + BoolText(m_slotState.focused),
kTextPrimary,
13.0f);
drawList.AddText(
UIPoint(m_stateRect.x + 16.0f, m_stateRect.y + 118.0f),
"Active: " + BoolText(m_slotState.surfaceActive),
kTextPrimary,
13.0f);
drawList.AddText(
UIPoint(m_stateRect.x + 16.0f, m_stateRect.y + 144.0f),
"Capture: " + BoolText(m_slotState.inputCaptured),
kTextPrimary,
13.0f);
drawList.AddText(
UIPoint(m_stateRect.x + 16.0f, m_stateRect.y + 170.0f),
"Chrome: TopBar " + BoolText(m_showTopBar) + " | 状态条 " + BoolText(m_showBottomBar),
kTextPrimary,
13.0f);
drawList.AddText(
UIPoint(m_stateRect.x + 16.0f, m_stateRect.y + 196.0f),
"Frame: " + std::string(m_textureEnabled ? (m_squareAspect ? "1024x1024" : "1280x720") : "Fallback"),
kTextPrimary,
13.0f);
drawList.AddText(
UIPoint(m_stateRect.x + 16.0f, m_stateRect.y + 222.0f),
"Result: " + m_lastResult,
kTextMuted,
12.0f);
const std::string captureSummary =
m_autoScreenshot.HasPendingCapture()
? "截图排队中..."
: (m_autoScreenshot.GetLastCaptureSummary().empty()
? std::string("截图F12 或按钮 -> viewport_slot_basic/captures/")
: m_autoScreenshot.GetLastCaptureSummary());
drawList.AddText(
UIPoint(m_stateRect.x + 16.0f, m_stateRect.y + 248.0f),
captureSummary,
kTextWeak,
12.0f);
DrawCard(drawList, m_previewRect, "Preview", "这里只放一个 ViewportSlot专门检查基础壳层。");
drawList.AddFilledRect(
UIRect(
m_previewRect.x + 12.0f,
m_previewRect.y + 44.0f,
m_previewRect.width - 24.0f,
m_previewRect.height - 56.0f),
kPreviewBg,
10.0f);
m_layout = BuildUIEditorViewportSlotLayout(
m_slotRect,
chrome,
frame,
toolItems,
statusSegments);
UpdateHoverState();
AppendUIEditorViewportSlotBackground(
drawList,
m_layout,
toolItems,
statusSegments,
m_slotState);
AppendUIEditorViewportSlotForeground(
drawList,
m_layout,
chrome,
frame,
toolItems,
statusSegments,
m_slotState);
const bool framePresented = m_renderer.Render(drawData);
m_autoScreenshot.CaptureIfRequested(
m_renderer,
drawData,
static_cast<unsigned int>(width),
static_cast<unsigned int>(height),
framePresented);
}
HWND m_hwnd = nullptr;
ATOM m_windowClassAtom = 0;
NativeRenderer m_renderer = {};
AutoScreenshotController m_autoScreenshot = {};
std::filesystem::path m_captureRoot = {};
std::vector<ButtonState> m_buttons = {};
UIPoint m_mousePosition = UIPoint(-1000.0f, -1000.0f);
UIEditorViewportSlotState m_slotState = {};
UIEditorViewportSlotHitTarget m_lastHover = {};
UIEditorViewportSlotLayout m_layout = {};
UIRect m_introRect = {};
UIRect m_controlsRect = {};
UIRect m_stateRect = {};
UIRect m_previewRect = {};
UIRect m_slotRect = {};
bool m_showTopBar = true;
bool m_showBottomBar = true;
bool m_textureEnabled = true;
bool m_squareAspect = false;
std::string m_lastResult = {};
};
} // namespace
int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE, LPWSTR, int nCmdShow) {
return ScenarioApp().Run(hInstance, nCmdShow);
}

View File

@@ -15,6 +15,7 @@ set(EDITOR_UI_UNIT_TEST_SOURCES
test_ui_editor_panel_frame.cpp
test_ui_editor_status_bar.cpp
test_ui_editor_tab_strip.cpp
test_ui_editor_viewport_slot.cpp
test_ui_editor_shortcut_manager.cpp
test_ui_editor_workspace_controller.cpp
test_ui_editor_workspace_layout_persistence.cpp

View File

@@ -0,0 +1,281 @@
#include <gtest/gtest.h>
#include <XCEngine/UI/DrawData.h>
#include <XCEditor/Widgets/UIEditorViewportSlot.h>
namespace {
using XCEngine::UI::UIColor;
using XCEngine::UI::UIDrawCommand;
using XCEngine::UI::UIDrawCommandType;
using XCEngine::UI::UIDrawList;
using XCEngine::UI::UIPoint;
using XCEngine::UI::UIRect;
using XCEngine::UI::UISize;
using XCEngine::UI::UITextureHandle;
using XCEngine::UI::Editor::Widgets::AppendUIEditorViewportSlotBackground;
using XCEngine::UI::Editor::Widgets::AppendUIEditorViewportSlotForeground;
using XCEngine::UI::Editor::Widgets::BuildUIEditorViewportSlotLayout;
using XCEngine::UI::Editor::Widgets::HitTestUIEditorViewportSlot;
using XCEngine::UI::Editor::Widgets::ResolveUIEditorViewportSlotDesiredToolWidth;
using XCEngine::UI::Editor::Widgets::UIEditorStatusBarSegment;
using XCEngine::UI::Editor::Widgets::UIEditorStatusBarSlot;
using XCEngine::UI::Editor::Widgets::UIEditorViewportSlotChrome;
using XCEngine::UI::Editor::Widgets::UIEditorViewportSlotFrame;
using XCEngine::UI::Editor::Widgets::UIEditorViewportSlotHitTargetKind;
using XCEngine::UI::Editor::Widgets::UIEditorViewportSlotInvalidIndex;
using XCEngine::UI::Editor::Widgets::UIEditorViewportSlotLayout;
using XCEngine::UI::Editor::Widgets::UIEditorViewportSlotPalette;
using XCEngine::UI::Editor::Widgets::UIEditorViewportSlotState;
using XCEngine::UI::Editor::Widgets::UIEditorViewportSlotToolItem;
using XCEngine::UI::Editor::Widgets::UIEditorViewportSlotToolSlot;
void ExpectColorEq(const UIColor& actual, const UIColor& expected) {
EXPECT_FLOAT_EQ(actual.r, expected.r);
EXPECT_FLOAT_EQ(actual.g, expected.g);
EXPECT_FLOAT_EQ(actual.b, expected.b);
EXPECT_FLOAT_EQ(actual.a, expected.a);
}
bool RectEq(const UIRect& actual, const UIRect& expected) {
return actual.x == expected.x &&
actual.y == expected.y &&
actual.width == expected.width &&
actual.height == expected.height;
}
const UIDrawCommand* FindCommand(
const UIDrawList& drawList,
UIDrawCommandType type,
const UIRect& rect) {
for (const UIDrawCommand& command : drawList.GetCommands()) {
if (command.type == type && RectEq(command.rect, rect)) {
return &command;
}
}
return nullptr;
}
bool ContainsText(const UIDrawList& drawList, std::string_view text) {
for (const UIDrawCommand& command : drawList.GetCommands()) {
if (command.type == UIDrawCommandType::Text && command.text == text) {
return true;
}
}
return false;
}
std::vector<UIEditorViewportSlotToolItem> BuildToolItems() {
return {
{ "mode", "Perspective", UIEditorViewportSlotToolSlot::Leading, true, true, 96.0f },
{ "lit", "Lit", UIEditorViewportSlotToolSlot::Trailing, true, false, 48.0f },
{ "gizmos", "Gizmos", UIEditorViewportSlotToolSlot::Trailing, true, false, 72.0f }
};
}
std::vector<UIEditorStatusBarSegment> BuildStatusSegments() {
return {
{ "scene", "Scene", UIEditorStatusBarSlot::Leading, {}, true, true, 72.0f },
{ "resolution", "1280x720", UIEditorStatusBarSlot::Leading, {}, true, false, 92.0f },
{ "frame", "16.7 ms", UIEditorStatusBarSlot::Trailing, {}, true, false, 72.0f }
};
}
TEST(UIEditorViewportSlotTest, DesiredToolWidthUsesExplicitValueBeforeEstimatedLabelWidth) {
UIEditorViewportSlotToolItem explicitWidth = {};
explicitWidth.label = "Scene";
explicitWidth.desiredWidth = 88.0f;
UIEditorViewportSlotToolItem inferredWidth = {};
inferredWidth.label = "Scene";
EXPECT_FLOAT_EQ(ResolveUIEditorViewportSlotDesiredToolWidth(explicitWidth), 88.0f);
EXPECT_FLOAT_EQ(ResolveUIEditorViewportSlotDesiredToolWidth(inferredWidth), 55.0f);
}
TEST(UIEditorViewportSlotTest, LayoutBuildsTopBarSurfaceBottomBarAndAspectFittedTexture) {
UIEditorViewportSlotChrome chrome = {};
chrome.topBarHeight = 40.0f;
chrome.bottomBarHeight = 28.0f;
UIEditorViewportSlotFrame frame = {};
frame.hasTexture = true;
frame.presentedSize = UISize(1600.0f, 900.0f);
const UIEditorViewportSlotLayout layout =
BuildUIEditorViewportSlotLayout(
UIRect(10.0f, 20.0f, 800.0f, 600.0f),
chrome,
frame,
BuildToolItems(),
BuildStatusSegments());
EXPECT_TRUE(layout.hasTopBar);
EXPECT_TRUE(layout.hasBottomBar);
EXPECT_FLOAT_EQ(layout.topBarRect.y, 20.0f);
EXPECT_FLOAT_EQ(layout.topBarRect.height, 40.0f);
EXPECT_FLOAT_EQ(layout.bottomBarRect.y, 592.0f);
EXPECT_FLOAT_EQ(layout.bottomBarRect.height, 28.0f);
EXPECT_FLOAT_EQ(layout.surfaceRect.y, 60.0f);
EXPECT_FLOAT_EQ(layout.surfaceRect.height, 532.0f);
EXPECT_FLOAT_EQ(layout.requestedSurfaceSize.width, 800.0f);
EXPECT_FLOAT_EQ(layout.requestedSurfaceSize.height, 532.0f);
EXPECT_FLOAT_EQ(layout.textureRect.x, 10.0f);
EXPECT_FLOAT_EQ(layout.textureRect.y, 101.0f);
EXPECT_FLOAT_EQ(layout.textureRect.width, 800.0f);
EXPECT_FLOAT_EQ(layout.textureRect.height, 450.0f);
}
TEST(UIEditorViewportSlotTest, ToolItemsAlignToEdgesAndTitleRectClampsBetweenToolBands) {
UIEditorViewportSlotChrome chrome = {};
chrome.topBarHeight = 40.0f;
chrome.bottomBarHeight = 0.0f;
chrome.showBottomBar = false;
const UIEditorViewportSlotLayout layout =
BuildUIEditorViewportSlotLayout(
UIRect(0.0f, 0.0f, 900.0f, 520.0f),
chrome,
UIEditorViewportSlotFrame{},
BuildToolItems(),
{});
EXPECT_FLOAT_EQ(layout.toolItemRects[0].x, 12.0f);
EXPECT_FLOAT_EQ(layout.toolItemRects[0].width, 96.0f);
EXPECT_FLOAT_EQ(layout.toolItemRects[1].x, 762.0f);
EXPECT_FLOAT_EQ(layout.toolItemRects[2].x, 816.0f);
EXPECT_FLOAT_EQ(layout.titleRect.x, 118.0f);
EXPECT_FLOAT_EQ(layout.titleRect.width, 634.0f);
}
TEST(UIEditorViewportSlotTest, HitTestPrioritizesToolThenStatusThenSurface) {
UIEditorViewportSlotChrome chrome = {};
chrome.topBarHeight = 40.0f;
chrome.bottomBarHeight = 28.0f;
const UIEditorViewportSlotLayout layout =
BuildUIEditorViewportSlotLayout(
UIRect(0.0f, 0.0f, 900.0f, 520.0f),
chrome,
UIEditorViewportSlotFrame{},
BuildToolItems(),
BuildStatusSegments());
auto hit = HitTestUIEditorViewportSlot(layout, UIPoint(30.0f, 16.0f));
EXPECT_EQ(hit.kind, UIEditorViewportSlotHitTargetKind::ToolItem);
EXPECT_EQ(hit.index, 0u);
hit = HitTestUIEditorViewportSlot(layout, UIPoint(22.0f, 505.0f));
EXPECT_EQ(hit.kind, UIEditorViewportSlotHitTargetKind::StatusSegment);
EXPECT_EQ(hit.index, 0u);
hit = HitTestUIEditorViewportSlot(layout, UIPoint(450.0f, 240.0f));
EXPECT_EQ(hit.kind, UIEditorViewportSlotHitTargetKind::Surface);
EXPECT_EQ(hit.index, UIEditorViewportSlotInvalidIndex);
}
TEST(UIEditorViewportSlotTest, BackgroundAndForegroundEmitChromeAndImageBranchCommands) {
UIEditorViewportSlotChrome chrome = {};
chrome.title = "Scene View";
chrome.subtitle = "ViewportSlot shell";
UIEditorViewportSlotFrame frame = {};
frame.hasTexture = true;
frame.texture = UITextureHandle{ 1u, 1280u, 720u };
frame.presentedSize = UISize(1280.0f, 720.0f);
UIEditorViewportSlotState state = {};
state.focused = true;
state.surfaceHovered = true;
state.surfaceActive = true;
state.inputCaptured = true;
state.hoveredToolIndex = 0u;
state.activeToolIndex = 1u;
state.statusBarState.focused = true;
const auto toolItems = BuildToolItems();
const auto statusSegments = BuildStatusSegments();
const UIEditorViewportSlotLayout layout =
BuildUIEditorViewportSlotLayout(
UIRect(12.0f, 16.0f, 900.0f, 520.0f),
chrome,
frame,
toolItems,
statusSegments);
const UIEditorViewportSlotPalette palette = {};
UIDrawList background("ViewportSlotBackground");
AppendUIEditorViewportSlotBackground(
background,
layout,
toolItems,
statusSegments,
state,
palette);
const UIDrawCommand* surfaceBorder =
FindCommand(background, UIDrawCommandType::RectOutline, layout.inputRect);
ASSERT_NE(surfaceBorder, nullptr);
ExpectColorEq(surfaceBorder->color, palette.surfaceCapturedBorderColor);
UIDrawList foreground("ViewportSlotForeground");
AppendUIEditorViewportSlotForeground(
foreground,
layout,
chrome,
frame,
toolItems,
statusSegments,
state,
palette);
EXPECT_TRUE(ContainsText(foreground, "Scene View"));
EXPECT_TRUE(ContainsText(foreground, "Perspective"));
EXPECT_TRUE(ContainsText(foreground, "Texture 1280x720"));
bool foundImage = false;
for (const UIDrawCommand& command : foreground.GetCommands()) {
if (command.type == UIDrawCommandType::Image &&
RectEq(command.rect, layout.textureRect)) {
foundImage = true;
break;
}
}
EXPECT_TRUE(foundImage);
}
TEST(UIEditorViewportSlotTest, ForegroundFallsBackToStatusTextWhenTextureIsUnavailable) {
UIEditorViewportSlotChrome chrome = {};
chrome.title = "Game View";
UIEditorViewportSlotFrame frame = {};
frame.statusText = "Viewport is waiting for frame";
const auto toolItems = BuildToolItems();
const auto statusSegments = BuildStatusSegments();
const UIEditorViewportSlotLayout layout =
BuildUIEditorViewportSlotLayout(
UIRect(0.0f, 0.0f, 720.0f, 420.0f),
chrome,
frame,
toolItems,
statusSegments);
UIDrawList foreground("ViewportSlotForegroundFallback");
AppendUIEditorViewportSlotForeground(
foreground,
layout,
chrome,
frame,
toolItems,
statusSegments,
UIEditorViewportSlotState{});
EXPECT_TRUE(ContainsText(foreground, "Viewport is waiting for frame"));
EXPECT_FALSE(ContainsText(foreground, "Texture 1280x720"));
}
} // namespace