feat: 实现 D3D12DescriptorHeap 描述符堆类

- 添加 D3D12DescriptorHeap.h 头文件
- 实现 ID3D12DescriptorHeap 封装
- 支持 RTV、DSV、CBV_SRV_UAV、Sampler 堆类型
- 支持 GPU 可见描述符堆
- 添加 GetCPUDescriptorHandle、GetGPUDescriptorHandle 等方法
- 测试通过
This commit is contained in:
2026-03-15 18:17:59 +08:00
parent ddd3140114
commit 7f064e9e71
3 changed files with 107 additions and 0 deletions

View File

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#include "XCEngine/RHI/D3D12/D3D12DescriptorHeap.h"
namespace XCEngine {
namespace RHI {
D3D12DescriptorHeap::D3D12DescriptorHeap()
: m_type(DescriptorHeapType::CBV_SRV_UAV)
, m_numDescriptors(0)
, m_descriptorSize(0)
, m_shaderVisible(false) {
}
D3D12DescriptorHeap::~D3D12DescriptorHeap() {
Shutdown();
}
bool D3D12DescriptorHeap::Initialize(ID3D12Device* device, DescriptorHeapType type, uint32_t numDescriptors, bool shaderVisible) {
D3D12_DESCRIPTOR_HEAP_DESC desc = {};
desc.Type = ToD3D12(type);
desc.NumDescriptors = numDescriptors;
desc.Flags = shaderVisible ? D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE : D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
desc.NodeMask = 0;
HRESULT hResult = device->CreateDescriptorHeap(&desc, IID_PPV_ARGS(&m_descriptorHeap));
if (FAILED(hResult)) {
return false;
}
m_type = type;
m_numDescriptors = numDescriptors;
m_shaderVisible = shaderVisible;
m_descriptorSize = device->GetDescriptorHandleIncrementSize(ToD3D12(type));
return true;
}
void D3D12DescriptorHeap::Shutdown() {
m_descriptorHeap.Reset();
}
D3D12_CPU_DESCRIPTOR_HANDLE D3D12DescriptorHeap::GetCPUDescriptorHandle(uint32_t index) const {
D3D12_CPU_DESCRIPTOR_HANDLE handle = m_descriptorHeap->GetCPUDescriptorHandleForHeapStart();
handle.ptr += index * m_descriptorSize;
return handle;
}
D3D12_GPU_DESCRIPTOR_HANDLE D3D12DescriptorHeap::GetGPUDescriptorHandle(uint32_t index) const {
D3D12_GPU_DESCRIPTOR_HANDLE handle = m_descriptorHeap->GetGPUDescriptorHandleForHeapStart();
handle.ptr += index * m_descriptorSize;
return handle;
}
D3D12_CPU_DESCRIPTOR_HANDLE D3D12DescriptorHeap::GetCPUDescriptorHandleForHeapStart() const {
return m_descriptorHeap->GetCPUDescriptorHandleForHeapStart();
}
D3D12_GPU_DESCRIPTOR_HANDLE D3D12DescriptorHeap::GetGPUDescriptorHandleForHeapStart() const {
return m_descriptorHeap->GetGPUDescriptorHandleForHeapStart();
}
} // namespace RHI
} // namespace XCEngine