feat: 实现 D3D12DescriptorHeap 描述符堆类
- 添加 D3D12DescriptorHeap.h 头文件 - 实现 ID3D12DescriptorHeap 封装 - 支持 RTV、DSV、CBV_SRV_UAV、Sampler 堆类型 - 支持 GPU 可见描述符堆 - 添加 GetCPUDescriptorHandle、GetGPUDescriptorHandle 等方法 - 测试通过
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@@ -88,12 +88,14 @@ add_library(XCEngine STATIC
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include/XCEngine/RHI/D3D12/D3D12CommandQueue.h
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include/XCEngine/RHI/D3D12/D3D12CommandAllocator.h
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include/XCEngine/RHI/D3D12/D3D12CommandList.h
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include/XCEngine/RHI/D3D12/D3D12DescriptorHeap.h
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include/XCEngine/RHI/D3D12/D3D12Fence.h
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include/XCEngine/RHI/D3D12/D3D12Screenshot.h
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src/RHI/D3D12Device.cpp
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src/RHI/D3D12CommandQueue.cpp
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src/RHI/D3D12CommandAllocator.cpp
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src/RHI/D3D12CommandList.cpp
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src/RHI/D3D12DescriptorHeap.cpp
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src/RHI/D3D12Fence.cpp
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src/RHI/D3D12Screenshot.cpp
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)
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