Add gaussian splat asset caching groundwork
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@@ -37,6 +37,8 @@ constexpr const char* kBuiltinSelectionMaskShaderPath = "builtin://shaders/selec
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constexpr const char* kBuiltinSelectionOutlineShaderPath = "builtin://shaders/selection-outline";
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constexpr const char* kBuiltinSkyboxShaderPath = "builtin://shaders/skybox";
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constexpr const char* kBuiltinGaussianSplatShaderPath = "builtin://shaders/gaussian-splat";
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constexpr const char* kBuiltinGaussianSplatCompositeShaderPath =
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"builtin://shaders/gaussian-splat-composite";
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constexpr const char* kBuiltinGaussianSplatUtilitiesShaderPath =
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"builtin://shaders/gaussian-splat-utilities";
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constexpr const char* kBuiltinVolumetricShaderPath = "builtin://shaders/volumetric";
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@@ -73,6 +75,8 @@ constexpr const char* kBuiltinSkyboxShaderAssetRelativePath =
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"engine/assets/builtin/shaders/skybox.shader";
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constexpr const char* kBuiltinGaussianSplatShaderAssetRelativePath =
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"engine/assets/builtin/shaders/gaussian-splat.shader";
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constexpr const char* kBuiltinGaussianSplatCompositeShaderAssetRelativePath =
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"engine/assets/builtin/shaders/gaussian-splat-composite.shader";
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constexpr const char* kBuiltinGaussianSplatUtilitiesShaderAssetRelativePath =
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"engine/assets/builtin/shaders/gaussian-splat-utilities.shader";
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constexpr const char* kBuiltinVolumetricShaderAssetRelativePath =
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@@ -174,6 +178,9 @@ const char* GetBuiltinShaderAssetRelativePath(const Containers::String& builtinS
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if (builtinShaderPath == Containers::String(kBuiltinGaussianSplatShaderPath)) {
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return kBuiltinGaussianSplatShaderAssetRelativePath;
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}
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if (builtinShaderPath == Containers::String(kBuiltinGaussianSplatCompositeShaderPath)) {
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return kBuiltinGaussianSplatCompositeShaderAssetRelativePath;
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}
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if (builtinShaderPath == Containers::String(kBuiltinGaussianSplatUtilitiesShaderPath)) {
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return kBuiltinGaussianSplatUtilitiesShaderAssetRelativePath;
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}
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@@ -754,6 +761,10 @@ Shader* BuildBuiltinGaussianSplatShader(const Containers::String& path) {
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return TryLoadBuiltinShaderFromAsset(path);
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}
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Shader* BuildBuiltinGaussianSplatCompositeShader(const Containers::String& path) {
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return TryLoadBuiltinShaderFromAsset(path);
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}
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Shader* BuildBuiltinVolumetricShader(const Containers::String& path) {
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return TryLoadBuiltinShaderFromAsset(path);
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}
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@@ -876,6 +887,10 @@ bool TryGetBuiltinShaderPathByShaderName(
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outPath = GetBuiltinGaussianSplatShaderPath();
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return true;
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}
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if (shaderName == "Builtin Gaussian Splat Composite") {
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outPath = GetBuiltinGaussianSplatCompositeShaderPath();
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return true;
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}
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if (shaderName == "Builtin Gaussian Splat Utilities") {
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outPath = GetBuiltinGaussianSplatUtilitiesShaderPath();
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return true;
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@@ -971,6 +986,10 @@ Containers::String GetBuiltinGaussianSplatShaderPath() {
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return Containers::String(kBuiltinGaussianSplatShaderPath);
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}
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Containers::String GetBuiltinGaussianSplatCompositeShaderPath() {
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return Containers::String(kBuiltinGaussianSplatCompositeShaderPath);
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}
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Containers::String GetBuiltinGaussianSplatUtilitiesShaderPath() {
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return Containers::String(kBuiltinGaussianSplatUtilitiesShaderPath);
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}
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@@ -1095,6 +1114,8 @@ LoadResult CreateBuiltinShaderResource(const Containers::String& path) {
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shader = BuildBuiltinSkyboxShader(path);
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} else if (path == GetBuiltinGaussianSplatShaderPath()) {
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shader = BuildBuiltinGaussianSplatShader(path);
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} else if (path == GetBuiltinGaussianSplatCompositeShaderPath()) {
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shader = BuildBuiltinGaussianSplatCompositeShader(path);
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} else if (path == GetBuiltinGaussianSplatUtilitiesShaderPath()) {
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shader = TryLoadBuiltinShaderFromAsset(path);
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} else if (path == GetBuiltinVolumetricShaderPath()) {
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