docs: Document stub/not-implemented methods in resources module
Fixed discrepancies between source code and documentation: - AsyncLoader: Document Initialize() ignores workerThreadCount, Submit() doesn't do actual async loading, Update() is stub - ResourceManager: Document UnloadUnused() and ReloadResource() are stubs - ResourceCache: Document OnZeroRefCount() and Flush() are stubs - ResourceDependencyGraph: Document TopologicalSort() returns empty (stub) - ResourceFileSystem: Document GetResourceInfo() doesn't fill modifiedTime, EnumerateResources() is stub - FileArchive: Document Enumerate() is stub - ResourcePackageBuilder: Document AddDirectory() is stub - ImportSettings: Document LoadFromJSON/SaveToJSON are stubs - TextureImportSettings/MeshImportSettings: Document JSON methods are stubs - TextureLoader/MeshLoader/MaterialLoader/ShaderLoader/AudioLoader: Document GetDefaultSettings() returns nullptr - AudioLoader: Document ParseWAVData() is stub, Load() doesn't parse WAV headers - ShaderLoader: Document DetectShaderType/ParseShaderSource are stubs - MaterialLoader: Document ParseMaterialData() is stub - Texture: Document Create() mipLevels=0 behavior, GenerateMipmaps() returns false - Mesh: Document MeshLoader::Load() is example only - IResourceLoader: Document GetDefaultSettings() returns nullptr for all loaders
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@@ -4,15 +4,17 @@
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bool IsComplete() const
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```
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**注意:** 此方法当前为**空实现/桩代码**。
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检查任务组中所有任务是否已完成。
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**参数:** 无
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**返回:** `bool` - 所有任务完成返回 true,否则返回 false
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**返回:** `bool` - 始终返回 `false`(空实现)
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**复杂度:** O(1)
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**复杂度:** O(1)(空实现)
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**注意:** 由于实现缺陷,`m_pendingCount` 计数器在任务完成后不会递减,因此此方法在所有任务执行完毕后仍会错误地返回 false。
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**当前状态:** 此方法为空实现,始终返回 `false`,因为 `m_pendingCount` 计数器未正确递减。
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**示例:**
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