docs: Document stub/not-implemented methods in resources module

Fixed discrepancies between source code and documentation:
- AsyncLoader: Document Initialize() ignores workerThreadCount, Submit() doesn't do actual async loading, Update() is stub
- ResourceManager: Document UnloadUnused() and ReloadResource() are stubs
- ResourceCache: Document OnZeroRefCount() and Flush() are stubs
- ResourceDependencyGraph: Document TopologicalSort() returns empty (stub)
- ResourceFileSystem: Document GetResourceInfo() doesn't fill modifiedTime, EnumerateResources() is stub
- FileArchive: Document Enumerate() is stub
- ResourcePackageBuilder: Document AddDirectory() is stub
- ImportSettings: Document LoadFromJSON/SaveToJSON are stubs
- TextureImportSettings/MeshImportSettings: Document JSON methods are stubs
- TextureLoader/MeshLoader/MaterialLoader/ShaderLoader/AudioLoader: Document GetDefaultSettings() returns nullptr
- AudioLoader: Document ParseWAVData() is stub, Load() doesn't parse WAV headers
- ShaderLoader: Document DetectShaderType/ParseShaderSource are stubs
- MaterialLoader: Document ParseMaterialData() is stub
- Texture: Document Create() mipLevels=0 behavior, GenerateMipmaps() returns false
- Mesh: Document MeshLoader::Load() is example only
- IResourceLoader: Document GetDefaultSettings() returns nullptr for all loaders
This commit is contained in:
2026-03-19 01:16:12 +08:00
parent 8c719418d0
commit 7e4c48d4f9
21 changed files with 192 additions and 37 deletions

View File

@@ -4,15 +4,17 @@
float GetProgress() const
```
**注意:** 此方法当前为**空实现/桩代码**。
获取任务组的完成进度。
**参数:**
**返回:** `float` - 进度值,范围 0.0f ~ 1.0f
**返回:** `float` - 始终返回 `0.0f`(任务组为空时返回 `1.0f`
**复杂度:** O(1)
**注意** 当前实现中 `m_completedCount` 未被更新,此方法始终返回 0.0f(任务组为空时返回 1.0f)。此为实现限制,文档仅作记录
**当前状态** 此方法为空实现,始终返回 `0.0f`,因为 `m_completedCount` 未被更新。
**示例:**