Refine new_editor scene viewport flow

This commit is contained in:
2026-04-18 23:56:17 +08:00
parent f544b2792b
commit 7dfdda2b11
15 changed files with 1425 additions and 296 deletions

View File

@@ -0,0 +1,320 @@
#include "Scene/EditorSceneBridge.h"
#include <XCEngine/Components/ComponentFactoryRegistry.h>
#include <XCEngine/Components/GameObject.h>
#include <XCEngine/Components/TransformComponent.h>
#include <XCEngine/Core/Asset/ResourceManager.h>
#include <XCEngine/Scene/Scene.h>
#include <XCEngine/Scene/SceneManager.h>
#include <charconv>
#include <filesystem>
#include <optional>
#include <sstream>
#include <string>
#include <string_view>
#include <utility>
#include <vector>
namespace XCEngine::UI::Editor::App {
namespace {
using ::XCEngine::Components::Component;
using ::XCEngine::Components::ComponentFactoryRegistry;
using ::XCEngine::Components::GameObject;
using ::XCEngine::Components::Scene;
using ::XCEngine::Components::SceneManager;
using ::XCEngine::Components::TransformComponent;
using ::XCEngine::Resources::ResourceManager;
struct ClipboardNode {
std::string name = {};
std::string transformPayload = {};
std::vector<std::pair<std::string, std::string>> components = {};
std::vector<ClipboardNode> children = {};
};
Scene* ResolvePrimaryScene() {
SceneManager& sceneManager = SceneManager::Get();
if (Scene* activeScene = sceneManager.GetActiveScene();
activeScene != nullptr) {
return activeScene;
}
const std::vector<Scene*> scenes = sceneManager.GetAllScenes();
if (!scenes.empty() && scenes.front() != nullptr) {
sceneManager.SetActiveScene(scenes.front());
return scenes.front();
}
return nullptr;
}
std::pair<std::string, std::string> SerializeComponent(
const Component* component) {
std::ostringstream payload = {};
component->Serialize(payload);
return { component->GetName(), payload.str() };
}
ClipboardNode CopyGameObjectRecursive(const GameObject& gameObject) {
ClipboardNode node = {};
node.name = gameObject.GetName();
if (const TransformComponent* transform = gameObject.GetTransform();
transform != nullptr) {
std::ostringstream payload = {};
transform->Serialize(payload);
node.transformPayload = payload.str();
}
const auto components = gameObject.GetComponents<Component>();
for (const Component* component : components) {
if (component == nullptr || component == gameObject.GetTransform()) {
continue;
}
node.components.push_back(SerializeComponent(component));
}
for (GameObject* child : gameObject.GetChildren()) {
if (child == nullptr) {
continue;
}
node.children.push_back(CopyGameObjectRecursive(*child));
}
return node;
}
GameObject* PasteGameObjectRecursive(
Scene& scene,
const ClipboardNode& node,
GameObject* parent) {
GameObject* gameObject = scene.CreateGameObject(node.name, parent);
if (gameObject == nullptr) {
return nullptr;
}
if (!node.transformPayload.empty()) {
if (TransformComponent* transform = gameObject->GetTransform();
transform != nullptr) {
std::istringstream transformStream(node.transformPayload);
transform->Deserialize(transformStream);
}
}
for (const auto& componentData : node.components) {
Component* component =
ComponentFactoryRegistry::Get().CreateComponent(
gameObject,
componentData.first);
if (component == nullptr || componentData.second.empty()) {
continue;
}
std::istringstream payloadStream(componentData.second);
component->Deserialize(payloadStream);
}
for (const ClipboardNode& child : node.children) {
PasteGameObjectRecursive(scene, child, gameObject);
}
return gameObject;
}
bool WouldCreateCycle(
const GameObject& source,
const GameObject& targetParent) {
const GameObject* current = &targetParent;
while (current != nullptr) {
if (current == &source) {
return true;
}
current = current->GetParent();
}
return false;
}
} // namespace
EditorStartupSceneResult EnsureEditorStartupScene(
const std::filesystem::path& projectRoot) {
EditorStartupSceneResult result = {};
if (projectRoot.empty()) {
return result;
}
ResourceManager::Get().SetResourceRoot(projectRoot.string().c_str());
if (Scene* activeScene = ResolvePrimaryScene();
activeScene != nullptr) {
result.ready = true;
result.sceneName = activeScene->GetName();
return result;
}
const std::filesystem::path startupScenePath =
(projectRoot / "Assets" / "Scenes" / "Main.xc").lexically_normal();
SceneManager& sceneManager = SceneManager::Get();
if (std::filesystem::exists(startupScenePath) &&
std::filesystem::is_regular_file(startupScenePath)) {
sceneManager.LoadScene(startupScenePath.string());
Scene* loadedScene = sceneManager.GetScene(startupScenePath.stem().string());
if (loadedScene == nullptr) {
loadedScene = ResolvePrimaryScene();
} else {
sceneManager.SetActiveScene(loadedScene);
}
if (loadedScene != nullptr) {
result.ready = true;
result.loadedFromDisk = true;
result.scenePath = startupScenePath;
result.sceneName = loadedScene->GetName();
return result;
}
}
if (Scene* scene = sceneManager.CreateScene("Main");
scene != nullptr) {
sceneManager.SetActiveScene(scene);
result.ready = true;
result.sceneName = scene->GetName();
}
return result;
}
Scene* GetActiveEditorScene() {
return ResolvePrimaryScene();
}
bool OpenEditorSceneAsset(const std::filesystem::path& scenePath) {
if (scenePath.empty()) {
return false;
}
std::error_code errorCode = {};
if (!std::filesystem::exists(scenePath, errorCode) ||
errorCode ||
!std::filesystem::is_regular_file(scenePath, errorCode)) {
return false;
}
SceneManager& sceneManager = SceneManager::Get();
sceneManager.LoadScene(scenePath.string());
Scene* loadedScene = sceneManager.GetScene(scenePath.stem().string());
if (loadedScene == nullptr) {
loadedScene = ResolvePrimaryScene();
} else {
sceneManager.SetActiveScene(loadedScene);
}
return loadedScene != nullptr;
}
std::string MakeEditorGameObjectItemId(GameObject::ID id) {
return id == GameObject::INVALID_ID ? std::string() : std::to_string(id);
}
std::optional<GameObject::ID> ParseEditorGameObjectItemId(
std::string_view itemId) {
if (itemId.empty()) {
return std::nullopt;
}
GameObject::ID parsedId = GameObject::INVALID_ID;
const char* first = itemId.data();
const char* last = itemId.data() + itemId.size();
const std::from_chars_result result =
std::from_chars(first, last, parsedId);
if (result.ec != std::errc() || result.ptr != last ||
parsedId == GameObject::INVALID_ID) {
return std::nullopt;
}
return parsedId;
}
GameObject* FindEditorGameObject(std::string_view itemId) {
Scene* scene = ResolvePrimaryScene();
const std::optional<GameObject::ID> gameObjectId =
ParseEditorGameObjectItemId(itemId);
if (scene == nullptr || !gameObjectId.has_value()) {
return nullptr;
}
return scene->FindByID(gameObjectId.value());
}
bool RenameEditorGameObject(
std::string_view itemId,
std::string_view newName) {
GameObject* gameObject = FindEditorGameObject(itemId);
if (gameObject == nullptr) {
return false;
}
gameObject->SetName(std::string(newName));
return true;
}
bool DeleteEditorGameObject(std::string_view itemId) {
Scene* scene = ResolvePrimaryScene();
GameObject* gameObject = FindEditorGameObject(itemId);
if (scene == nullptr || gameObject == nullptr) {
return false;
}
scene->DestroyGameObject(gameObject);
return true;
}
std::string DuplicateEditorGameObject(std::string_view itemId) {
Scene* scene = ResolvePrimaryScene();
GameObject* gameObject = FindEditorGameObject(itemId);
if (scene == nullptr || gameObject == nullptr) {
return {};
}
const ClipboardNode clipboard = CopyGameObjectRecursive(*gameObject);
GameObject* duplicate =
PasteGameObjectRecursive(*scene, clipboard, gameObject->GetParent());
return duplicate != nullptr
? MakeEditorGameObjectItemId(duplicate->GetID())
: std::string();
}
bool ReparentEditorGameObject(
std::string_view itemId,
std::string_view parentItemId) {
GameObject* gameObject = FindEditorGameObject(itemId);
GameObject* newParent = FindEditorGameObject(parentItemId);
if (gameObject == nullptr || newParent == nullptr ||
gameObject == newParent ||
gameObject->GetParent() == newParent ||
WouldCreateCycle(*gameObject, *newParent)) {
return false;
}
gameObject->SetParent(newParent);
return true;
}
bool MoveEditorGameObjectToRoot(std::string_view itemId) {
GameObject* gameObject = FindEditorGameObject(itemId);
if (gameObject == nullptr || gameObject->GetParent() == nullptr) {
return false;
}
gameObject->SetParent(nullptr);
return true;
}
} // namespace XCEngine::UI::Editor::App