Refine new_editor scene viewport flow

This commit is contained in:
2026-04-18 23:56:17 +08:00
parent f544b2792b
commit 7dfdda2b11
15 changed files with 1425 additions and 296 deletions

View File

@@ -14,27 +14,28 @@ using ::XCEngine::UI::UIDrawList;
using ::XCEngine::UI::UIPoint;
using ::XCEngine::UI::UIRect;
constexpr float kButtonExtent = 30.0f;
constexpr float kButtonSpacing = 6.0f;
constexpr float kPanelPadding = 6.0f;
constexpr float kButtonExtent = 26.0f;
constexpr float kButtonSpacing = 4.0f;
constexpr float kPanelPadding = 5.0f;
constexpr float kViewportInset = 10.0f;
constexpr float kIconInset = 4.0f;
constexpr float kPanelCornerRounding = 7.0f;
constexpr float kButtonCornerRounding = 5.0f;
constexpr float kFallbackFontSize = 11.0f;
constexpr float kIconInset = 3.0f;
constexpr float kPanelCornerRounding = 6.0f;
constexpr float kButtonCornerRounding = 4.0f;
constexpr float kFallbackFontSize = 10.0f;
struct ToolTexturePath {
struct ToolButtonSpec {
SceneToolMode mode = SceneToolMode::View;
const char* label = "";
const char* inactiveFile = "";
const char* activeFile = "";
};
constexpr std::array<ToolTexturePath, 4> kToolTexturePaths = {{
constexpr std::array<ToolButtonSpec, 5> kToolButtonSpecs = {{
{ SceneToolMode::View, "View", "view_move_tool.png", "view_move_tool_on.png" },
{ SceneToolMode::Translate, "Move", "move_tool.png", "move_tool_on.png" },
{ SceneToolMode::Rotate, "Rotate", "rotate_tool.png", "rotate_tool_on.png" },
{ SceneToolMode::Scale, "Scale", "scale_tool.png", "scale_tool_on.png" }
{ SceneToolMode::Scale, "Scale", "scale_tool.png", "scale_tool_on.png" },
{ SceneToolMode::Transform, "Transform", "transform_tool.png", "transform_tool_on.png" }
}};
bool ContainsPoint(const UIRect& rect, const UIPoint& point) {
@@ -62,8 +63,8 @@ bool SceneViewportToolOverlay::Initialize(
const std::filesystem::path iconRoot =
(repoRoot / "editor" / "resources" / "Icons").lexically_normal();
bool loadedAnyTexture = false;
for (std::size_t index = 0; index < kToolTexturePaths.size(); ++index) {
const ToolTexturePath& path = kToolTexturePaths[index];
for (std::size_t index = 0; index < kToolButtonSpecs.size(); ++index) {
const ToolButtonSpec& path = kToolButtonSpecs[index];
ToolTextureSet& textureSet = m_toolTextures[index];
textureSet = {};
textureSet.mode = path.mode;
@@ -121,13 +122,14 @@ void SceneViewportToolOverlay::BuildFrame(
static_cast<float>(m_frame.buttons.size() - 1u) * kButtonSpacing);
for (std::size_t index = 0; index < m_frame.buttons.size(); ++index) {
const ToolButtonSpec& spec = kToolButtonSpecs[index];
const ToolTextureSet& textureSet = m_toolTextures[index];
SceneViewportToolOverlayButtonFrame& button = m_frame.buttons[index];
button = {};
button.mode = textureSet.mode;
button.label = textureSet.label;
button.mode = spec.mode;
button.label = spec.label;
button.rect = BuildButtonRect(m_frame.panelRect, index);
button.active = textureSet.mode == activeMode;
button.active = spec.mode == activeMode;
button.hovered = index == hoveredIndex;
button.pressed = index == pressedIndex;
button.texture = button.active