fix: D3D12 sphere - enable depth write, fix texture UV seam tearing and orientation

- Enable depth write mask (D3D12_DEPTH_WRITE_MASK_ALL) to fix rendering artifacts
- Change texture address mode from Wrap to Clamp to fix UV seam tearing
- Remove V coordinate flip in shader to fix upside-down texture
- Add ground truth screenshot (GT.ppm) for testing
This commit is contained in:
2026-03-22 18:41:11 +08:00
parent 6c92164a03
commit 7d1362a41e
3 changed files with 30 additions and 25 deletions