From 7cc4aa3b45b7b6a58f6ac8c5f0b8a49a1a964c59 Mon Sep 17 00:00:00 2001 From: ssdfasd <2156608475@qq.com> Date: Fri, 3 Apr 2026 15:15:56 +0800 Subject: [PATCH] Add scene coverage for tag and layer round trip --- tests/Scene/test_scene.cpp | 13 ++++++++++++- 1 file changed, 12 insertions(+), 1 deletion(-) diff --git a/tests/Scene/test_scene.cpp b/tests/Scene/test_scene.cpp index 304133ef..a5d2d562 100644 --- a/tests/Scene/test_scene.cpp +++ b/tests/Scene/test_scene.cpp @@ -292,11 +292,13 @@ TEST_F(SceneTest, FindObjectsOfType) { } TEST_F(SceneTest, FindGameObjectWithTag) { - GameObject* go = testScene->CreateGameObject("MyTag"); + GameObject* go = testScene->CreateGameObject("TaggedObject"); + go->SetTag("MyTag"); GameObject* found = testScene->FindGameObjectWithTag("MyTag"); EXPECT_NE(found, nullptr); + EXPECT_EQ(found, go); } TEST_F(SceneTest, OnGameObjectCreated_Event) { @@ -456,6 +458,8 @@ TEST_F(SceneTest, SerializeToString_And_DeserializeFromString_PreservesHierarchy testScene->SetActive(false); GameObject* parent = testScene->CreateGameObject("Parent"); + parent->SetTag("Environment"); + parent->SetLayer(4); parent->GetTransform()->SetLocalPosition(Vector3(2.0f, 4.0f, 6.0f)); parent->GetTransform()->SetLocalScale(Vector3(1.5f, 1.5f, 1.5f)); @@ -466,6 +470,8 @@ TEST_F(SceneTest, SerializeToString_And_DeserializeFromString_PreservesHierarchy light->SetCastsShadows(true); GameObject* child = testScene->CreateGameObject("Child Camera", parent); + child->SetTag("MainCamera"); + child->SetLayer(9); child->GetTransform()->SetLocalPosition(Vector3(1.0f, 0.0f, -3.0f)); auto* camera = child->AddComponent(); @@ -490,9 +496,14 @@ TEST_F(SceneTest, SerializeToString_And_DeserializeFromString_PreservesHierarchy ASSERT_NE(loadedChild, nullptr); EXPECT_EQ(loadedChild->GetParent(), loadedParent); + EXPECT_EQ(loadedParent->GetTag(), "Environment"); + EXPECT_EQ(loadedParent->GetLayer(), 4u); EXPECT_EQ(loadedParent->GetTransform()->GetLocalPosition(), Vector3(2.0f, 4.0f, 6.0f)); EXPECT_EQ(loadedParent->GetTransform()->GetLocalScale(), Vector3(1.5f, 1.5f, 1.5f)); + EXPECT_EQ(loadedChild->GetTag(), "MainCamera"); + EXPECT_EQ(loadedChild->GetLayer(), 9u); EXPECT_EQ(loadedChild->GetTransform()->GetPosition(), Vector3(3.5f, 4.0f, 1.5f)); + EXPECT_EQ(loadedScene.FindGameObjectWithTag("MainCamera"), loadedChild); auto* loadedLight = loadedParent->GetComponent(); ASSERT_NE(loadedLight, nullptr);