ui: add vector4 editor field validation
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@@ -16,6 +16,7 @@
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#include <windowsx.h>
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#include <algorithm>
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#include <array>
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#include <filesystem>
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#include <sstream>
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#include <string>
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@@ -262,6 +263,18 @@ UIEditorPropertyGridField MakeEnumField(
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return field;
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}
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UIEditorPropertyGridField MakeVector4Field(
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std::string id,
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std::string label,
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std::array<double, 4u> values) {
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UIEditorPropertyGridField field = {};
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field.fieldId = std::move(id);
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field.label = std::move(label);
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field.kind = UIEditorPropertyGridFieldKind::Vector4;
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field.vector4Value.values = values;
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return field;
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}
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std::vector<UIEditorPropertyGridSection> BuildSections() {
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return {
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{
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@@ -269,6 +282,7 @@ std::vector<UIEditorPropertyGridSection> BuildSections() {
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"Inspector",
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{
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MakeBoolField("enabled", "Enabled", true),
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MakeVector4Field("rotation", "Rotation", { 0.0, 15.0, 0.0, 1.0 }),
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MakeNumberField("render_queue", "Render Queue", 2000.0),
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MakeEnumField("render_mode", "Render Mode", { "Opaque", "Cutout", "Fade" }, 0u),
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MakeTextField("tag", "Tag", "Player")
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@@ -871,7 +885,7 @@ private:
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shellMetrics.bodyFontSize);
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drawList.AddText(
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UIPoint(layout.introRect.x + 16.0f, layout.introRect.y + 94.0f),
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"2. 点击 value host:Bool toggle、Number/Text edit、Enum popup。",
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"2. 点击 value host:Bool toggle、Vector4 宿主排版、Number/Text edit、Enum popup。",
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shellPalette.textPrimary,
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shellMetrics.bodyFontSize);
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drawList.AddText(
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