test(scripting): cover scriptable render pipeline asset selection
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@@ -289,8 +289,20 @@ TEST_F(MonoScriptRuntimeTest, ManagedGraphicsSettingsRoundTripsRenderPipelineAss
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EXPECT_EQ(descriptor.namespaceName, "Gameplay");
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EXPECT_EQ(descriptor.className, "RenderPipelineApiProbeAsset");
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bool invalidSelectionRejected = false;
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bool invalidSelectionMentionsScriptableBase = false;
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bool selectionRoundTripSucceeded = false;
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std::string selectedPipelineTypeName;
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EXPECT_TRUE(runtime->TryGetFieldValue(
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script,
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"InvalidSelectionRejected",
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invalidSelectionRejected));
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EXPECT_TRUE(invalidSelectionRejected);
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EXPECT_TRUE(runtime->TryGetFieldValue(
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script,
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"InvalidSelectionMentionsScriptableBase",
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invalidSelectionMentionsScriptableBase));
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EXPECT_TRUE(invalidSelectionMentionsScriptableBase);
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EXPECT_TRUE(runtime->TryGetFieldValue(
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script,
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"SelectionRoundTripSucceeded",
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