refactor(rendering): formalize camera frame stage contracts
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@@ -13,10 +13,7 @@ bool ExecuteCameraFrameRenderGraphPlan(
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const CameraFramePlan& plan,
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const DirectionalShadowExecutionState& shadowState,
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const RenderSceneData& sceneData,
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RenderPipeline* pipeline,
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RenderPass* objectIdPass,
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RenderPass* depthOnlyPass,
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RenderPass* shadowCasterPass);
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RenderPipeline* pipeline);
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} // namespace Rendering
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} // namespace XCEngine
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