Add Phase 1 D3D12 tests for Device and Fence
- Implement real D3D12 tests for Device (feature level, descriptor handle, shader model, resource binding tier, tiled resources) - Implement real D3D12 tests for Fence (create, signal, wait, event) - Move tests from tests/D3D12_engine/test/ to tests/RHI/D3D12/ - All 22 tests pass
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tests/RHI/D3D12/test_command_allocator.cpp
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tests/RHI/D3D12/test_command_allocator.cpp
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#include "fixtures/D3D12TestFixture.h"
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TEST_F(D3D12TestFixture, CommandAllocator_Placeholder) {
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ASSERT_TRUE(true);
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}
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