refactor(new_editor): unify panel input and rename primitives
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@@ -64,15 +64,6 @@ float MeasureTextWidth(
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const UIEditorTextMeasurer* textMeasurer,
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std::string_view text,
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float fontSize);
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std::vector<UIInputEvent> FilterProjectPanelInputEvents(
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const UIRect& bounds,
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const std::vector<UIInputEvent>& inputEvents,
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bool allowInteraction,
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bool panelActive,
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bool captureActive);
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std::vector<UIInputEvent> FilterTreeInputEvents(
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const std::vector<UIInputEvent>& inputEvents,
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bool suppressPointerInput);
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::XCEngine::UI::UITextureHandle ResolveFolderIcon(const BuiltInIcons* icons);
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float ClampNavigationWidth(float value, float totalWidth);
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void AppendTilePreview(
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