refactor(rendering): rename native scene recorder seam

This commit is contained in:
2026-04-18 13:36:37 +08:00
parent cf54014de9
commit 788b1b971e
7 changed files with 32 additions and 34 deletions

View File

@@ -13,7 +13,7 @@
#include "Rendering/Execution/CameraFramePlan.h"
#include "Rendering/Internal/RenderPipelineFactory.h"
#include "Rendering/Passes/BuiltinColorScalePostProcessPass.h"
#include "Rendering/Pipelines/BuiltinForwardSceneRecorder.h"
#include "Rendering/Pipelines/NativeSceneRecorder.h"
#include "Rendering/Pipelines/ManagedScriptableRenderPipelineAsset.h"
#include "Rendering/RenderPipelineStageGraphContract.h"
#include "Scene/Scene.h"
@@ -92,7 +92,7 @@ struct ManagedScriptableRenderContextState {
uint64_t handle = 0;
Rendering::CameraFrameStage stage = Rendering::CameraFrameStage::MainScene;
const Rendering::RenderPipelineStageRenderGraphContext* graphContext = nullptr;
Rendering::Pipelines::BuiltinForwardSceneRecorder* sceneRecorder = nullptr;
Rendering::Pipelines::NativeSceneRecorder* sceneRecorder = nullptr;
std::vector<Math::Vector4> queuedColorScaleFullscreenPasses = {};
};
@@ -473,7 +473,7 @@ public:
if (m_defaultSceneRenderer == nullptr) {
return false;
}
Rendering::Pipelines::BuiltinForwardSceneRecorder sceneRecorder(
Rendering::Pipelines::NativeSceneRecorder sceneRecorder(
*m_defaultSceneRenderer,
context);
managedContextState.sceneRecorder = &sceneRecorder;