Add SH shading to gaussian splat renderer
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@@ -57,8 +57,10 @@ private:
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Math::Matrix4x4 projection = Math::Matrix4x4::Identity();
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Math::Matrix4x4 view = Math::Matrix4x4::Identity();
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Math::Matrix4x4 model = Math::Matrix4x4::Identity();
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Math::Matrix4x4 worldToObject = Math::Matrix4x4::Identity();
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Math::Vector4 cameraRight = Math::Vector4::Zero();
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Math::Vector4 cameraUp = Math::Vector4::Zero();
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Math::Vector4 cameraWorldPos = Math::Vector4::Zero();
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Math::Vector4 screenParams = Math::Vector4::Zero();
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Math::Vector4 splatParams = Math::Vector4::Zero();
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};
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