fix: D3D12 screenshot implementation and tests
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@@ -6,9 +6,11 @@
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namespace XCEngine {
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namespace RHI {
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class D3D12CommandQueue;
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class D3D12Screenshot {
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public:
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static bool Capture(ID3D12Device* device,
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static bool Capture(ID3D12Device* device,
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ID3D12CommandQueue* commandQueue,
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ID3D12Resource* renderTarget,
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const char* filename,
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