Formalize imported mesh materials
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@@ -409,11 +409,11 @@ MeshBuffers CreateUvSphereMeshBuffers() {
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const Core::uint32 i3 = i2 + 1;
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buffers.indices.push_back(i0);
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buffers.indices.push_back(i2);
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buffers.indices.push_back(i1);
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buffers.indices.push_back(i1);
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buffers.indices.push_back(i2);
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buffers.indices.push_back(i1);
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buffers.indices.push_back(i3);
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buffers.indices.push_back(i2);
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}
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}
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@@ -731,7 +731,7 @@ Material* BuildDefaultPrimitiveMaterial(const Containers::String& path) {
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material->SetRenderQueue(MaterialRenderQueue::Geometry);
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material->SetShader(ResourceManager::Get().Load<Shader>(GetBuiltinForwardLitShaderPath()));
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material->SetTexture(
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Containers::String("baseColorTexture"),
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Containers::String("_MainTex"),
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ResourceManager::Get().Load<Texture>(GetBuiltinDefaultPrimitiveTexturePath()));
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material->RecalculateMemorySize();
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return material;
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