Add XCUI ImGui transition backend MVP
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188
editor/src/XCUIBackend/ImGuiTransitionBackend.h
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188
editor/src/XCUIBackend/ImGuiTransitionBackend.h
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#pragma once
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#include <XCEngine/UI/DrawData.h>
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#include <imgui.h>
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#include <algorithm>
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#include <cstddef>
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#include <utility>
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#include <vector>
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namespace XCEngine {
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namespace Editor {
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namespace XCUIBackend {
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class ImGuiTransitionBackend {
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public:
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void BeginFrame() {
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m_lastFlushedDrawListCount = 0;
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m_lastFlushedCommandCount = 0;
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m_pendingCommandCount = 0;
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m_pendingDrawLists.clear();
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}
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void Submit(const ::XCEngine::UI::UIDrawList& drawList) {
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m_pendingCommandCount += drawList.GetCommandCount();
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m_pendingDrawLists.push_back(drawList);
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}
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void Submit(::XCEngine::UI::UIDrawList&& drawList) {
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m_pendingCommandCount += drawList.GetCommandCount();
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m_pendingDrawLists.push_back(std::move(drawList));
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}
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void Submit(const ::XCEngine::UI::UIDrawData& drawData) {
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for (const ::XCEngine::UI::UIDrawList& drawList : drawData.GetDrawLists()) {
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Submit(drawList);
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}
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}
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bool HasPendingDrawData() const {
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return !m_pendingDrawLists.empty();
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}
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std::size_t GetPendingDrawListCount() const {
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return m_pendingDrawLists.size();
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}
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std::size_t GetPendingCommandCount() const {
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return m_pendingCommandCount;
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}
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std::size_t GetLastFlushedDrawListCount() const {
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return m_lastFlushedDrawListCount;
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}
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std::size_t GetLastFlushedCommandCount() const {
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return m_lastFlushedCommandCount;
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}
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bool EndFrame(ImDrawList* targetDrawList = nullptr) {
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ImDrawList* drawList = targetDrawList != nullptr ? targetDrawList : ImGui::GetWindowDrawList();
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if (drawList == nullptr) {
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ClearPendingState();
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return false;
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}
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std::size_t clipDepth = 0;
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for (const ::XCEngine::UI::UIDrawList& pendingDrawList : m_pendingDrawLists) {
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for (const ::XCEngine::UI::UIDrawCommand& command : pendingDrawList.GetCommands()) {
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RenderCommand(*drawList, command, clipDepth);
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}
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}
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while (clipDepth > 0) {
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drawList->PopClipRect();
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--clipDepth;
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}
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m_lastFlushedDrawListCount = m_pendingDrawLists.size();
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m_lastFlushedCommandCount = m_pendingCommandCount;
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ClearPendingState();
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return true;
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}
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private:
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static ImVec2 ToImVec2(const ::XCEngine::UI::UIPoint& point) {
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return ImVec2(point.x, point.y);
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}
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static ImVec2 ToImVec2Min(const ::XCEngine::UI::UIRect& rect) {
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return ImVec2(rect.x, rect.y);
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}
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static ImVec2 ToImVec2Max(const ::XCEngine::UI::UIRect& rect) {
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return ImVec2(rect.x + rect.width, rect.y + rect.height);
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}
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static ImTextureID ToImTextureId(const ::XCEngine::UI::UITextureHandle& texture) {
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return static_cast<ImTextureID>(texture.nativeHandle);
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}
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static ImU32 ToImU32(const ::XCEngine::UI::UIColor& color) {
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const float r = (std::max)(0.0f, (std::min)(1.0f, color.r));
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const float g = (std::max)(0.0f, (std::min)(1.0f, color.g));
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const float b = (std::max)(0.0f, (std::min)(1.0f, color.b));
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const float a = (std::max)(0.0f, (std::min)(1.0f, color.a));
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return IM_COL32(
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static_cast<int>(r * 255.0f),
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static_cast<int>(g * 255.0f),
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static_cast<int>(b * 255.0f),
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static_cast<int>(a * 255.0f));
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}
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static void RenderCommand(
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ImDrawList& drawList,
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const ::XCEngine::UI::UIDrawCommand& command,
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std::size_t& clipDepth) {
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switch (command.type) {
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case ::XCEngine::UI::UIDrawCommandType::FilledRect:
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drawList.AddRectFilled(
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ToImVec2Min(command.rect),
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ToImVec2Max(command.rect),
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ToImU32(command.color),
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command.rounding);
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break;
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case ::XCEngine::UI::UIDrawCommandType::RectOutline:
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drawList.AddRect(
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ToImVec2Min(command.rect),
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ToImVec2Max(command.rect),
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ToImU32(command.color),
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command.rounding,
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0,
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command.thickness > 0.0f ? command.thickness : 1.0f);
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break;
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case ::XCEngine::UI::UIDrawCommandType::Text:
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if (!command.text.empty()) {
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drawList.AddText(
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nullptr,
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command.fontSize > 0.0f ? command.fontSize : ImGui::GetFontSize(),
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ToImVec2(command.position),
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ToImU32(command.color),
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command.text.c_str());
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}
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break;
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case ::XCEngine::UI::UIDrawCommandType::Image:
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if (command.texture.IsValid()) {
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drawList.AddImage(
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ToImTextureId(command.texture),
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ToImVec2Min(command.rect),
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ToImVec2Max(command.rect),
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ImVec2(0.0f, 0.0f),
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ImVec2(1.0f, 1.0f),
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ToImU32(command.color));
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}
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break;
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case ::XCEngine::UI::UIDrawCommandType::PushClipRect:
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drawList.PushClipRect(
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ToImVec2Min(command.rect),
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ToImVec2Max(command.rect),
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command.intersectWithCurrentClip);
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++clipDepth;
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break;
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case ::XCEngine::UI::UIDrawCommandType::PopClipRect:
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if (clipDepth > 0) {
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drawList.PopClipRect();
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--clipDepth;
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}
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break;
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default:
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break;
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}
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}
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void ClearPendingState() {
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m_pendingCommandCount = 0;
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m_pendingDrawLists.clear();
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}
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std::vector<::XCEngine::UI::UIDrawList> m_pendingDrawLists;
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std::size_t m_pendingCommandCount = 0;
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std::size_t m_lastFlushedDrawListCount = 0;
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std::size_t m_lastFlushedCommandCount = 0;
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};
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} // namespace XCUIBackend
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} // namespace Editor
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} // namespace XCEngine
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