Add XCUI ImGui transition backend MVP

This commit is contained in:
2026-04-04 19:22:10 +08:00
parent 0c23509e1a
commit 75ded6f630
10 changed files with 754 additions and 0 deletions

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#pragma once
#include <XCEngine/UI/DrawData.h>
#include <imgui.h>
#include <algorithm>
#include <cstddef>
#include <utility>
#include <vector>
namespace XCEngine {
namespace Editor {
namespace XCUIBackend {
class ImGuiTransitionBackend {
public:
void BeginFrame() {
m_lastFlushedDrawListCount = 0;
m_lastFlushedCommandCount = 0;
m_pendingCommandCount = 0;
m_pendingDrawLists.clear();
}
void Submit(const ::XCEngine::UI::UIDrawList& drawList) {
m_pendingCommandCount += drawList.GetCommandCount();
m_pendingDrawLists.push_back(drawList);
}
void Submit(::XCEngine::UI::UIDrawList&& drawList) {
m_pendingCommandCount += drawList.GetCommandCount();
m_pendingDrawLists.push_back(std::move(drawList));
}
void Submit(const ::XCEngine::UI::UIDrawData& drawData) {
for (const ::XCEngine::UI::UIDrawList& drawList : drawData.GetDrawLists()) {
Submit(drawList);
}
}
bool HasPendingDrawData() const {
return !m_pendingDrawLists.empty();
}
std::size_t GetPendingDrawListCount() const {
return m_pendingDrawLists.size();
}
std::size_t GetPendingCommandCount() const {
return m_pendingCommandCount;
}
std::size_t GetLastFlushedDrawListCount() const {
return m_lastFlushedDrawListCount;
}
std::size_t GetLastFlushedCommandCount() const {
return m_lastFlushedCommandCount;
}
bool EndFrame(ImDrawList* targetDrawList = nullptr) {
ImDrawList* drawList = targetDrawList != nullptr ? targetDrawList : ImGui::GetWindowDrawList();
if (drawList == nullptr) {
ClearPendingState();
return false;
}
std::size_t clipDepth = 0;
for (const ::XCEngine::UI::UIDrawList& pendingDrawList : m_pendingDrawLists) {
for (const ::XCEngine::UI::UIDrawCommand& command : pendingDrawList.GetCommands()) {
RenderCommand(*drawList, command, clipDepth);
}
}
while (clipDepth > 0) {
drawList->PopClipRect();
--clipDepth;
}
m_lastFlushedDrawListCount = m_pendingDrawLists.size();
m_lastFlushedCommandCount = m_pendingCommandCount;
ClearPendingState();
return true;
}
private:
static ImVec2 ToImVec2(const ::XCEngine::UI::UIPoint& point) {
return ImVec2(point.x, point.y);
}
static ImVec2 ToImVec2Min(const ::XCEngine::UI::UIRect& rect) {
return ImVec2(rect.x, rect.y);
}
static ImVec2 ToImVec2Max(const ::XCEngine::UI::UIRect& rect) {
return ImVec2(rect.x + rect.width, rect.y + rect.height);
}
static ImTextureID ToImTextureId(const ::XCEngine::UI::UITextureHandle& texture) {
return static_cast<ImTextureID>(texture.nativeHandle);
}
static ImU32 ToImU32(const ::XCEngine::UI::UIColor& color) {
const float r = (std::max)(0.0f, (std::min)(1.0f, color.r));
const float g = (std::max)(0.0f, (std::min)(1.0f, color.g));
const float b = (std::max)(0.0f, (std::min)(1.0f, color.b));
const float a = (std::max)(0.0f, (std::min)(1.0f, color.a));
return IM_COL32(
static_cast<int>(r * 255.0f),
static_cast<int>(g * 255.0f),
static_cast<int>(b * 255.0f),
static_cast<int>(a * 255.0f));
}
static void RenderCommand(
ImDrawList& drawList,
const ::XCEngine::UI::UIDrawCommand& command,
std::size_t& clipDepth) {
switch (command.type) {
case ::XCEngine::UI::UIDrawCommandType::FilledRect:
drawList.AddRectFilled(
ToImVec2Min(command.rect),
ToImVec2Max(command.rect),
ToImU32(command.color),
command.rounding);
break;
case ::XCEngine::UI::UIDrawCommandType::RectOutline:
drawList.AddRect(
ToImVec2Min(command.rect),
ToImVec2Max(command.rect),
ToImU32(command.color),
command.rounding,
0,
command.thickness > 0.0f ? command.thickness : 1.0f);
break;
case ::XCEngine::UI::UIDrawCommandType::Text:
if (!command.text.empty()) {
drawList.AddText(
nullptr,
command.fontSize > 0.0f ? command.fontSize : ImGui::GetFontSize(),
ToImVec2(command.position),
ToImU32(command.color),
command.text.c_str());
}
break;
case ::XCEngine::UI::UIDrawCommandType::Image:
if (command.texture.IsValid()) {
drawList.AddImage(
ToImTextureId(command.texture),
ToImVec2Min(command.rect),
ToImVec2Max(command.rect),
ImVec2(0.0f, 0.0f),
ImVec2(1.0f, 1.0f),
ToImU32(command.color));
}
break;
case ::XCEngine::UI::UIDrawCommandType::PushClipRect:
drawList.PushClipRect(
ToImVec2Min(command.rect),
ToImVec2Max(command.rect),
command.intersectWithCurrentClip);
++clipDepth;
break;
case ::XCEngine::UI::UIDrawCommandType::PopClipRect:
if (clipDepth > 0) {
drawList.PopClipRect();
--clipDepth;
}
break;
default:
break;
}
}
void ClearPendingState() {
m_pendingCommandCount = 0;
m_pendingDrawLists.clear();
}
std::vector<::XCEngine::UI::UIDrawList> m_pendingDrawLists;
std::size_t m_pendingCommandCount = 0;
std::size_t m_lastFlushedDrawListCount = 0;
std::size_t m_lastFlushedCommandCount = 0;
};
} // namespace XCUIBackend
} // namespace Editor
} // namespace XCEngine