Add XCUI ImGui transition backend MVP
This commit is contained in:
@@ -100,6 +100,7 @@ add_executable(${PROJECT_NAME} WIN32
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src/panels/InspectorPanel.cpp
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src/panels/ConsolePanel.cpp
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src/panels/ProjectPanel.cpp
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src/panels/XCUIDemoPanel.cpp
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src/UI/BuiltInIcons.cpp
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src/Layers/EditorLayer.cpp
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${IMGUI_SOURCES}
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@@ -12,6 +12,7 @@
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#include "panels/PanelCollection.h"
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#include "panels/ProjectPanel.h"
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#include "panels/SceneViewPanel.h"
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#include "panels/XCUIDemoPanel.h"
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#include <XCEngine/Core/Asset/ResourceManager.h>
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@@ -34,6 +35,7 @@ public:
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m_panels.Emplace<InspectorPanel>();
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m_panels.Emplace<ConsolePanel>();
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m_projectPanel = &m_panels.Emplace<ProjectPanel>();
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m_panels.Emplace<XCUIDemoPanel>();
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m_dockLayoutController = std::make_unique<DockLayoutController>();
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m_projectPanel->Initialize(context.GetProjectPath());
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188
editor/src/XCUIBackend/ImGuiTransitionBackend.h
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188
editor/src/XCUIBackend/ImGuiTransitionBackend.h
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@@ -0,0 +1,188 @@
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#pragma once
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#include <XCEngine/UI/DrawData.h>
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#include <imgui.h>
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#include <algorithm>
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#include <cstddef>
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#include <utility>
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#include <vector>
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namespace XCEngine {
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namespace Editor {
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namespace XCUIBackend {
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class ImGuiTransitionBackend {
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public:
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void BeginFrame() {
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m_lastFlushedDrawListCount = 0;
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m_lastFlushedCommandCount = 0;
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m_pendingCommandCount = 0;
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m_pendingDrawLists.clear();
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}
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void Submit(const ::XCEngine::UI::UIDrawList& drawList) {
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m_pendingCommandCount += drawList.GetCommandCount();
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m_pendingDrawLists.push_back(drawList);
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}
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void Submit(::XCEngine::UI::UIDrawList&& drawList) {
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m_pendingCommandCount += drawList.GetCommandCount();
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m_pendingDrawLists.push_back(std::move(drawList));
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}
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void Submit(const ::XCEngine::UI::UIDrawData& drawData) {
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for (const ::XCEngine::UI::UIDrawList& drawList : drawData.GetDrawLists()) {
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Submit(drawList);
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}
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}
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bool HasPendingDrawData() const {
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return !m_pendingDrawLists.empty();
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}
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std::size_t GetPendingDrawListCount() const {
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return m_pendingDrawLists.size();
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}
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std::size_t GetPendingCommandCount() const {
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return m_pendingCommandCount;
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}
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std::size_t GetLastFlushedDrawListCount() const {
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return m_lastFlushedDrawListCount;
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}
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std::size_t GetLastFlushedCommandCount() const {
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return m_lastFlushedCommandCount;
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}
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bool EndFrame(ImDrawList* targetDrawList = nullptr) {
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ImDrawList* drawList = targetDrawList != nullptr ? targetDrawList : ImGui::GetWindowDrawList();
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if (drawList == nullptr) {
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ClearPendingState();
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return false;
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}
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std::size_t clipDepth = 0;
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for (const ::XCEngine::UI::UIDrawList& pendingDrawList : m_pendingDrawLists) {
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for (const ::XCEngine::UI::UIDrawCommand& command : pendingDrawList.GetCommands()) {
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RenderCommand(*drawList, command, clipDepth);
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}
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}
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while (clipDepth > 0) {
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drawList->PopClipRect();
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--clipDepth;
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}
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m_lastFlushedDrawListCount = m_pendingDrawLists.size();
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m_lastFlushedCommandCount = m_pendingCommandCount;
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ClearPendingState();
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return true;
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}
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private:
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static ImVec2 ToImVec2(const ::XCEngine::UI::UIPoint& point) {
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return ImVec2(point.x, point.y);
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}
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static ImVec2 ToImVec2Min(const ::XCEngine::UI::UIRect& rect) {
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return ImVec2(rect.x, rect.y);
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}
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static ImVec2 ToImVec2Max(const ::XCEngine::UI::UIRect& rect) {
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return ImVec2(rect.x + rect.width, rect.y + rect.height);
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}
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static ImTextureID ToImTextureId(const ::XCEngine::UI::UITextureHandle& texture) {
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return static_cast<ImTextureID>(texture.nativeHandle);
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}
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static ImU32 ToImU32(const ::XCEngine::UI::UIColor& color) {
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const float r = (std::max)(0.0f, (std::min)(1.0f, color.r));
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const float g = (std::max)(0.0f, (std::min)(1.0f, color.g));
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const float b = (std::max)(0.0f, (std::min)(1.0f, color.b));
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const float a = (std::max)(0.0f, (std::min)(1.0f, color.a));
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return IM_COL32(
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static_cast<int>(r * 255.0f),
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static_cast<int>(g * 255.0f),
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static_cast<int>(b * 255.0f),
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static_cast<int>(a * 255.0f));
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}
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static void RenderCommand(
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ImDrawList& drawList,
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const ::XCEngine::UI::UIDrawCommand& command,
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std::size_t& clipDepth) {
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switch (command.type) {
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case ::XCEngine::UI::UIDrawCommandType::FilledRect:
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drawList.AddRectFilled(
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ToImVec2Min(command.rect),
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ToImVec2Max(command.rect),
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ToImU32(command.color),
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command.rounding);
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break;
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case ::XCEngine::UI::UIDrawCommandType::RectOutline:
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drawList.AddRect(
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ToImVec2Min(command.rect),
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ToImVec2Max(command.rect),
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ToImU32(command.color),
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command.rounding,
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0,
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command.thickness > 0.0f ? command.thickness : 1.0f);
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break;
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case ::XCEngine::UI::UIDrawCommandType::Text:
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if (!command.text.empty()) {
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drawList.AddText(
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nullptr,
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command.fontSize > 0.0f ? command.fontSize : ImGui::GetFontSize(),
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ToImVec2(command.position),
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ToImU32(command.color),
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command.text.c_str());
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}
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break;
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case ::XCEngine::UI::UIDrawCommandType::Image:
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if (command.texture.IsValid()) {
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drawList.AddImage(
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ToImTextureId(command.texture),
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ToImVec2Min(command.rect),
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ToImVec2Max(command.rect),
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ImVec2(0.0f, 0.0f),
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ImVec2(1.0f, 1.0f),
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ToImU32(command.color));
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}
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break;
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case ::XCEngine::UI::UIDrawCommandType::PushClipRect:
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drawList.PushClipRect(
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ToImVec2Min(command.rect),
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ToImVec2Max(command.rect),
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command.intersectWithCurrentClip);
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++clipDepth;
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break;
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case ::XCEngine::UI::UIDrawCommandType::PopClipRect:
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if (clipDepth > 0) {
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drawList.PopClipRect();
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--clipDepth;
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}
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break;
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default:
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break;
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}
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}
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void ClearPendingState() {
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m_pendingCommandCount = 0;
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m_pendingDrawLists.clear();
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}
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std::vector<::XCEngine::UI::UIDrawList> m_pendingDrawLists;
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std::size_t m_pendingCommandCount = 0;
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std::size_t m_lastFlushedDrawListCount = 0;
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std::size_t m_lastFlushedCommandCount = 0;
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};
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} // namespace XCUIBackend
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} // namespace Editor
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} // namespace XCEngine
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140
editor/src/panels/XCUIDemoPanel.cpp
Normal file
140
editor/src/panels/XCUIDemoPanel.cpp
Normal file
@@ -0,0 +1,140 @@
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#include "XCUIDemoPanel.h"
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#include "UI/UI.h"
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#include <XCEngine/UI/DrawData.h>
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#include <imgui.h>
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namespace {
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::XCEngine::UI::UIDrawList BuildXCUIDemoDrawList(
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const ImVec2& canvasMin,
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const ImVec2& canvasSize) {
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using ::XCEngine::UI::UIColor;
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using ::XCEngine::UI::UIDrawList;
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using ::XCEngine::UI::UIPoint;
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using ::XCEngine::UI::UIRect;
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UIDrawList drawList("XCUI Transition Demo");
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drawList.PushClipRect(UIRect(canvasMin.x, canvasMin.y, canvasSize.x, canvasSize.y));
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drawList.AddFilledRect(
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UIRect(canvasMin.x, canvasMin.y, canvasSize.x, canvasSize.y),
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UIColor(0.09f, 0.11f, 0.14f, 1.0f),
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10.0f);
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drawList.AddRectOutline(
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UIRect(canvasMin.x, canvasMin.y, canvasSize.x, canvasSize.y),
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UIColor(0.32f, 0.40f, 0.49f, 1.0f),
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1.0f,
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10.0f);
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const float cardX = canvasMin.x + 18.0f;
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const float cardY = canvasMin.y + 18.0f;
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const float cardWidth = (canvasSize.x - 36.0f) > 120.0f ? (canvasSize.x - 36.0f) : 120.0f;
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drawList.AddFilledRect(
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UIRect(cardX, cardY, cardWidth, 56.0f),
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UIColor(0.15f, 0.20f, 0.27f, 1.0f),
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8.0f);
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drawList.AddFilledRect(
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UIRect(cardX + 14.0f, cardY + 16.0f, 10.0f, 10.0f),
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UIColor(0.18f, 0.76f, 0.58f, 1.0f),
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5.0f);
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drawList.AddText(
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UIPoint(cardX + 32.0f, cardY + 12.0f),
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"XCUI Transition Backend",
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UIColor(0.96f, 0.97f, 0.99f, 1.0f),
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18.0f);
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drawList.AddText(
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UIPoint(cardX + 32.0f, cardY + 33.0f),
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"This panel is generated by XCUI draw commands, then flushed through ImGui.",
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UIColor(0.74f, 0.79f, 0.86f, 1.0f),
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13.0f);
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const float statY = cardY + 76.0f;
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drawList.AddFilledRect(
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UIRect(cardX, statY, 140.0f, 74.0f),
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UIColor(0.11f, 0.16f, 0.22f, 1.0f),
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8.0f);
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drawList.AddFilledRect(
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UIRect(cardX + 158.0f, statY, 180.0f, 74.0f),
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UIColor(0.11f, 0.16f, 0.22f, 1.0f),
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8.0f);
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drawList.AddText(
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UIPoint(cardX + 14.0f, statY + 12.0f),
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"Primitive Set",
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UIColor(0.68f, 0.75f, 0.84f, 1.0f),
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13.0f);
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drawList.AddText(
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UIPoint(cardX + 14.0f, statY + 36.0f),
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"Rect / Border / Text / Image",
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UIColor(0.95f, 0.97f, 0.99f, 1.0f),
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15.0f);
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drawList.AddText(
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UIPoint(cardX + 172.0f, statY + 12.0f),
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"Backend Flow",
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UIColor(0.68f, 0.75f, 0.84f, 1.0f),
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13.0f);
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drawList.AddText(
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UIPoint(cardX + 172.0f, statY + 36.0f),
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"UIDrawList -> ImGuiTransitionBackend -> ImDrawList",
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UIColor(0.95f, 0.97f, 0.99f, 1.0f),
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15.0f);
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const float footerY = canvasMin.y + canvasSize.y - 54.0f;
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if (footerY > statY + 90.0f) {
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drawList.AddFilledRect(
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UIRect(cardX, footerY, cardWidth, 36.0f),
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UIColor(0.14f, 0.17f, 0.22f, 1.0f),
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8.0f);
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drawList.AddText(
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UIPoint(cardX + 14.0f, footerY + 10.0f),
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"Subplan-05 MVP: XCUI owns draw data, ImGui is only the transition renderer.",
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UIColor(0.79f, 0.84f, 0.90f, 1.0f),
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13.0f);
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}
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drawList.PopClipRect();
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return drawList;
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}
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} // namespace
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namespace XCEngine {
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namespace Editor {
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XCUIDemoPanel::XCUIDemoPanel()
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: Panel("XCUI Demo") {
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}
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void XCUIDemoPanel::Render() {
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ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
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UI::PanelWindowScope panel(m_name.c_str());
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ImGui::PopStyleVar();
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if (!panel.IsOpen()) {
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return;
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}
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UI::PanelContentScope content("XCUIDemoContent", ImVec2(0.0f, 0.0f));
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if (!content.IsOpen()) {
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return;
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}
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const ImVec2 availableSize = ImGui::GetContentRegionAvail();
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if (availableSize.x <= 1.0f || availableSize.y <= 1.0f) {
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ImGui::Dummy(ImVec2(0.0f, 0.0f));
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return;
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}
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const ImVec2 canvasMin = ImGui::GetCursorScreenPos();
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ImGui::InvisibleButton("##XCUIDemoCanvas", availableSize);
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::XCEngine::UI::UIDrawData drawData = {};
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drawData.AddDrawList(BuildXCUIDemoDrawList(canvasMin, availableSize));
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m_backend.BeginFrame();
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m_backend.Submit(drawData);
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m_backend.EndFrame(ImGui::GetWindowDrawList());
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}
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} // namespace Editor
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} // namespace XCEngine
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20
editor/src/panels/XCUIDemoPanel.h
Normal file
20
editor/src/panels/XCUIDemoPanel.h
Normal file
@@ -0,0 +1,20 @@
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#pragma once
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#include "Panel.h"
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#include "XCUIBackend/ImGuiTransitionBackend.h"
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namespace XCEngine {
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namespace Editor {
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class XCUIDemoPanel : public Panel {
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public:
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XCUIDemoPanel();
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void Render() override;
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private:
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XCUIBackend::ImGuiTransitionBackend m_backend;
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};
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} // namespace Editor
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} // namespace XCEngine
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Reference in New Issue
Block a user