refactor(rendering): split managed SRP layers and namespaces

This commit is contained in:
2026-04-19 02:38:48 +08:00
parent 612e3ba0b3
commit 7429f22fb1
46 changed files with 629 additions and 351 deletions

View File

@@ -0,0 +1,38 @@
using XCEngine;
namespace XCEngine.Rendering
{
public sealed class LightingData
{
internal static readonly LightingData Default =
new LightingData(
DirectionalLightData.Default,
false,
0);
internal LightingData(
DirectionalLightData mainDirectionalLight,
bool hasMainDirectionalShadow,
int additionalLightCount)
{
this.mainDirectionalLight =
mainDirectionalLight ?? DirectionalLightData.Default;
this.hasMainDirectionalShadow =
hasMainDirectionalShadow;
this.additionalLightCount = additionalLightCount;
}
public DirectionalLightData mainDirectionalLight { get; }
public bool hasMainDirectionalShadow { get; }
public int additionalLightCount { get; }
public bool hasMainDirectionalLight =>
mainDirectionalLight.enabled;
public bool hasAdditionalLights =>
additionalLightCount > 0;
}
}