refactor(rendering): split managed SRP layers and namespaces

This commit is contained in:
2026-04-19 02:38:48 +08:00
parent 612e3ba0b3
commit 7429f22fb1
46 changed files with 629 additions and 351 deletions

View File

@@ -0,0 +1,37 @@
using XCEngine;
namespace XCEngine.Rendering
{
public sealed class ScriptableRenderPipelineCameraRequestContext
{
private readonly ulong m_nativeHandle;
internal ScriptableRenderPipelineCameraRequestContext(ulong nativeHandle)
{
m_nativeHandle = nativeHandle;
}
public int renderedBaseCameraCount =>
InternalCalls
.Rendering_ScriptableRenderPipelineCameraRequestContext_GetRenderedBaseCameraCount(
m_nativeHandle);
public int renderedRequestCount =>
InternalCalls
.Rendering_ScriptableRenderPipelineCameraRequestContext_GetRenderedRequestCount(
m_nativeHandle);
public bool hasDirectionalShadow =>
InternalCalls
.Rendering_ScriptableRenderPipelineCameraRequestContext_GetHasDirectionalShadow(
m_nativeHandle);
public void ClearDirectionalShadow()
{
InternalCalls
.Rendering_ScriptableRenderPipelineCameraRequestContext_ClearDirectionalShadow(
m_nativeHandle);
}
}
}